This post has potentially manipulated dice roll results.
Between Dustfinger and Fjolnir's attacks on the thing, more damage was done, and it is starting to show signs of wear.
Az Emberi plunges his hand into the acidic ooze cube, trying to wrest free his friend, but he is unable to make much headway, and the burning acid that he wasn't expecting forces him to let go before he can. You take 15 Acid Damage.
Round 2: Da Cubes! 25- Hymir (Engulfed: can't breathe, is restrained) 22- Absinthe 18- Dustfinger 16- Dirk 14- Cube: Taken 65 damage, Digesting Hymir 10- Fjolnir 6- Az Emberi
Hymir, Absinthe, Dustfinger and Dirk are up for round 3!
Dustfinger moves into the room, keeping to the wall at his left (3 squares to cube). No need to give the slime a twofer with him and Fjolnir. On his way, he concentrates his curse (still active Hex spell, ba to transfer, strength is disadvantaged) onto the cube, bringing his blade up for angry twisting slash. He then backs away (2 squares), almost daring the cube to lash out at him.
Att 14 Damage 10 + Hex 5
If cube takes attack of opportunity that does damage:
Dustfinger roars with pain, his skin glowing from an internal fire that erupts out of his mouth and eyes to coil around his arm and spray out from an accusing finger pointed at the cube.
Hellish Rebuke 17 save Dex 14 for half fire damage
This post has potentially manipulated dice roll results.
Hymir bursts out of the cube before he gets digested, but it takes a swing at him while he runs. Attack: 21 Damage: 14 Even with shield that would get through and the wizard takes it.
Absinthe move into the room and sinks another dart in, even though Hymir already saved himself.
Dustfinger, with the help of his Hex, carves a deep wound into the side of the jelly, which stops moving and starts to melt into nothing.
Combat is over.
Round 3: Da Cubes! 25- Hymir 22- Absinthe 18- Dustfinger 16- Dirk 14- Cube: Dead 10- Fjolnir 6- Az Emberi
After the team has finished their slumber party, Dustfinger summons his dancing lights again and shoots them down the unexplored hallway. One light above him, three others spread out down the hall 20' apart from each other as far as they can go.
Hymir notices with his passive investigation that the dirt he was standing on at the end of combat has been deliberately disturbed. Not recently, but there was definitely some digging done here at some point.
All of you receive the benefits of a long rest. Full HP, half total Hit dice, All abilities etc.
Az Emberi notices something in the 10x10 hallway leading out of this room to the next. Or maybe it was in the next room? Either way, it seems to have been a glimpse of something glowing blue.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
I search the room, primarily where the cubes melted away. I heard these things can carry treasures lost, where is the treasure? Adventurers just lie their asses off at the pub I tell ya.
Dirk doesn't find anything that would have been within the cubes. As they were transparent, anything they couldn't digest would have been visible during the fight if it were inside them.
While Dirk is searching through jello and everyone else is doing nothing, Dustfinger rests a bit to shake off the cold.
Hymir: You need new Portent rolls.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
This post has potentially manipulated dice roll results.
Fjolnir grumbles to himself about the hard floor from sleeping while packing his bedroll back up and walks to the hallway- cautiously looking for anymore signs of ice landmines, animate snot, bladed clockwork, or the like.
This post has potentially manipulated dice roll results.
Hymir digs into the dirt, which is a bit hard, but after the initial ground is broken his hands hit something only a few inches deep. It appears to be a chest.
It is unlocked and contains: 9 = 8 Gems worth 50gp ea.
and 3 other items: 115 A short sword, a brooch, and a wand.
"Git back here ya great big snot wad!"
Opportunity Attack Hew 17 dmd 3
Fjolnir pursues the snot wad and swings wildly again:
Hew 16 dmd 6
I run up and pull Hymir out of the cube 2
Using DM inspiration 6
Dustfinger takes an opportunistic upwards stab at the thing, trying to scoop more of... it... out and away from itself.
Att 13 Damage 10
Between Dustfinger and Fjolnir's attacks on the thing, more damage was done, and it is starting to show signs of wear.
Az Emberi plunges his hand into the acidic ooze cube, trying to wrest free his friend, but he is unable to make much headway, and the burning acid that he wasn't expecting forces him to let go before he can. You take 15 Acid Damage.
Round 2: Da Cubes!
25- Hymir (Engulfed: can't breathe, is restrained)
22- Absinthe
18- Dustfinger
16- Dirk
14- Cube: Taken 65 damage, Digesting Hymir
10- Fjolnir
6- Az Emberi
Hymir, Absinthe, Dustfinger and Dirk are up for round 3!
-We are all just one failed saving throw away from someone else's fantasy...
"This dart, let it aim true, be the death of this stupid jelly and give Hymir his breath back. Or something like that!"
Dart Attack: 19 Damage: 6
My eyes glow purple as I do a somersault out of the ooze and run across the room to safely using my 18 portent roll for dex
Chronomancy!!!
Dustfinger moves into the room, keeping to the wall at his left (3 squares to cube). No need to give the slime a twofer with him and Fjolnir. On his way, he concentrates his curse (still active Hex spell, ba to transfer, strength is disadvantaged) onto the cube, bringing his blade up for angry twisting slash. He then backs away (2 squares), almost daring the cube to lash out at him.
Att 14 Damage 10 + Hex 5
If cube takes attack of opportunity that does damage:
Dustfinger roars with pain, his skin glowing from an internal fire that erupts out of his mouth and eyes to coil around his arm and spray out from an accusing finger pointed at the cube.
Hellish Rebuke 17 save Dex 14 for half fire damage
Hymir bursts out of the cube before he gets digested, but it takes a swing at him while he runs. Attack: 21 Damage: 14 Even with shield that would get through and the wizard takes it.
Absinthe move into the room and sinks another dart in, even though Hymir already saved himself.
Dustfinger, with the help of his Hex, carves a deep wound into the side of the jelly, which stops moving and starts to melt into nothing.
Combat is over.
Round 3: Da Cubes!
25- Hymir
22- Absinthe
18- Dustfinger
16- Dirk
14- Cube: Dead
10- Fjolnir
6- Az Emberi
-We are all just one failed saving throw away from someone else's fantasy...
After the team has finished their slumber party, Dustfinger summons his dancing lights again and shoots them down the unexplored hallway. One light above him, three others spread out down the hall 20' apart from each other as far as they can go.
Hymir notices with his passive investigation that the dirt he was standing on at the end of combat has been deliberately disturbed. Not recently, but there was definitely some digging done here at some point.
All of you receive the benefits of a long rest. Full HP, half total Hit dice, All abilities etc.
Az Emberi notices something in the 10x10 hallway leading out of this room to the next. Or maybe it was in the next room? Either way, it seems to have been a glimpse of something glowing blue.
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger moves into the hall.
Dustfinger makes a DEX Save vs DC 18 or takes 19 Cold Damage as a magical rune pulses at his feet, then explodes. On success he takes 10.
-We are all just one failed saving throw away from someone else's fantasy...
I search the room, primarily where the cubes melted away. I heard these things can carry treasures lost, where is the treasure? Adventurers just lie their asses off at the pub I tell ya.
Rainbow....... Mooo....
Dustfinger jumps like a scared cat, holding his balls, as the freezing spray shoots all around him.
"HACHI MACHI, THAT'S COLD!" Dex Save 6 "Hey, guys, there's still traps." Dustfinger groans and goes fetal for a little bit, hands in crotch.
Dirk doesn't find anything that would have been within the cubes. As they were transparent, anything they couldn't digest would have been visible during the fight if it were inside them.
While Dirk is searching through jello and everyone else is doing nothing, Dustfinger rests a bit to shake off the cold.
Hymir: You need new Portent rolls.
-We are all just one failed saving throw away from someone else's fantasy...
7 hd recovery
Fjolnir grumbles to himself about the hard floor from sleeping while packing his bedroll back up and walks to the hallway- cautiously looking for anymore signs of ice landmines, animate snot, bladed clockwork, or the like.
Stealth 19 Perception 24
Dirk turns on his superior perception for the journey ahead, but now stealth. 4
Rainbow....... Mooo....
Wizard roll because they are very Portent to me 10 17
i attempt to dig up and discover what is under the disturbed earth or the cause of why someone would disturb it
Chronomancy!!!
Hymir digs into the dirt, which is a bit hard, but after the initial ground is broken his hands hit something only a few inches deep. It appears to be a chest.
It is unlocked and contains: 9 = 8 Gems worth 50gp ea.
and 3 other items: 115 A short sword, a brooch, and a wand.
After Hymir identifies all 3 over the course of your rests, he gleans the following:
The brooch: Brooch of Shielding
The wand: Wand of Magic Missiles
The short sword: Weapon, +1
-We are all just one failed saving throw away from someone else's fantasy...