Khan places the first block down, as she places the second block down she stumbles and she's unable to maintain the composure before resetting her tower. She manages to place one block on her platform to end her turn.
By the way, since the others activities are largely unrelated to your own, feel free to post your turn whenever you please. We don't have to go in order for this challenge.
Well.....I was going to Wild Shape, then I remembered that only non-passive features may be used. Soooo, I will make some sleight of hand checks:
Check 1 - 10
My modifier is the same for a dex save and for sleight of hand, so use the following check as either depending on if that first check was a fail or not: 9
Torinn, your first block balances perfectly on the platform, you underestimate your ability to maintain the balance as you place a second block on. Now make a dexterity save to maintain your 1 block tower.
Torinn nearly the same thing happens to you as it did to Khan, your tower falls then in your haste to catch up your grip slips and you're unable to get a block on your tower.
Xan places three consecutive blocks on his platform easily.
Toxic manages to save his tower.
Also note, if you're forced to make a dexterity saving throw, you do not place that block down on a success. A success just prevents your tower from falling.
Seth's first block does not manage to stay on. The block stays on your second attempt. Making the third attempt, your rushed hands cause your 1 block tower to immediately fall with no chance for a dexterity save.
Stonetree places one block on his tower, he moves too quick and his tower falls immediately (too low for a dex save). He resets and places one block on the tower.
Niver places two blocks on his tower, then when attempting the third block, it wobbles. Niver please make a dexterity saving throw for your 2 block tower.
Khan places the first block down, as she places the second block down she stumbles and she's unable to maintain the composure before resetting her tower. She manages to place one block on her platform to end her turn.
By the way, since the others activities are largely unrelated to your own, feel free to post your turn whenever you please. We don't have to go in order for this challenge.
Published Subclasses
Well.....I was going to Wild Shape, then I remembered that only non-passive features may be used. Soooo, I will make some sleight of hand checks:
Check 1 - 10
My modifier is the same for a dex save and for sleight of hand, so use the following check as either depending on if that first check was a fail or not: 9
Not off to a great start lol
Torinn, your first block balances perfectly on the platform, you underestimate your ability to maintain the balance as you place a second block on. Now make a dexterity save to maintain your 1 block tower.
Published Subclasses
Dex Save: 10
Same with Khan, Torinn will attempt another whether the tower saves or falls: 4
.....and there it goes.....
Torinn nearly the same thing happens to you as it did to Khan, your tower falls then in your haste to catch up your grip slips and you're unable to get a block on your tower.
Published Subclasses
LeShanna will go for her first block:
Sleight of Hand 1: 6
I won't waste my reaction on that one. LeShanna will reset:
Sleight of Hand 2: 24
Sleight of Hand 3: 20
Well.....maybe I should have used my reaction lol oh well.
As LeShanna's first block falls, she maintains her composure and places 2 blocks on her platform.
Published Subclasses
Toxic places 1 block.
13
If that succeeds, he places another. 15
If that succeeds, another. 10
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Toxic get 2 blocks on, then when placing the 3rd it wobbles. Please make a dexterity saving throw.
Published Subclasses
Xan Block 1: 15
Block 2: 11
Block 3: 19
9
(come on...)
(yeah!)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Xan places three consecutive blocks on his platform easily.
Toxic manages to save his tower.
Also note, if you're forced to make a dexterity saving throw, you do not place that block down on a success. A success just prevents your tower from falling.
Published Subclasses
SOH 1: 17
SOH 2: 12
SOH 3: 7
Seth's first block does not manage to stay on. The block stays on your second attempt. Making the third attempt, your rushed hands cause your 1 block tower to immediately fall with no chance for a dexterity save.
Published Subclasses
Sleight of hand: 18.
Sleight of hand: 4.
Dex save: 11.
Sleight of hand: 13.
Niver SOH
19
20
12
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Stonetree places one block on his tower, he moves too quick and his tower falls immediately (too low for a dex save). He resets and places one block on the tower.
Niver places two blocks on his tower, then when attempting the third block, it wobbles. Niver please make a dexterity saving throw for your 2 block tower.
Kurot places one block on his tower:
Sleight of Hand 1: 17
Sleight of Hand 2: 9
Dexterity Save: 18
Kurot won't use his third attempt.
Published Subclasses
Initiative - Round 2:
Progress - Round 2:
Published Subclasses
Sleight of Hand 1: 22
If that is a success: Sleight of Hand 2: 20
That's probably low that my tower falls......sooooo
Sleight of Hand 3: 20
LeShanna places a 3rd block on her tower before it all tumbles down. She resets with one block.
Published Subclasses