Talien helps move the rubble and pulls Shake out. As Alten heals Shake, Talien says You sprung a trap.He pulls the goblin out of the rubble and searches both of the bodies still looking for the hammer.
Anybody got a healing potion? Shake’s feeling a little under the weather. I’m running low on healing magic for the rest of the day. I’d prefer to save what little I’ve got left for an emergency.
Rollback Post to RevisionRollBack
"Fiction is the lie through which we tell the truth." A Camus
You spot a wooden door with an iron handle to the northeast and another due north (you dont see hinges). Nodules of luminescent fungus that hang from the ceiling and walls and grow in clumps on the flagstone floor. Grand bas-relief carvings on the stone walls covered with fungus that depict dragons in various stages of raining fire down upon terrified people. A bench containing simple gardening implements that stands along the west wall. And soil and compost covering half the chamber’s floor, which allows a variety of feeble plants to grow. But, you don't spot any more traps other than the one Shake triggered.
Rees will go to the north door and listen to see if she can hear anything.
You spot a wooden door with an iron handle to the northeast and another due north (you dont see hinges). Nodules of luminescent fungus that hang from the ceiling and walls and grow in clumps on the flagstone floor. Grand bas-relief carvings on the stone walls covered with fungus that depict dragons in various stages of raining fire down upon terrified people. A bench containing simple gardening implements that stands along the west wall. And soil and compost covering half the chamber’s floor, which allows a variety of feeble plants to grow. But, you don't spot any more traps other than the one Shake triggered.
Rees will go to the north door and listen to see if she can hear anything.
At some point soon we’ve got to decide whether we’re going to push thru and try to finish this today, possibly with some element of surprise. Or fall back, get some rest, and come back tomorrow, knowing we’re giving up almost any possibility of a surprise or advantage.
If this was a real military unit, I would send scouts ahead with orders to observe without engagement and report back. But we don’t really have that luxury here.
What do the rest of you think?
Rollback Post to RevisionRollBack
"Fiction is the lie through which we tell the truth." A Camus
This post has potentially manipulated dice roll results.
Shake speaks in a weak voice, "I'm hurt, but so long as I stay out of harm's way," He bursts into a fit of coughing, "On second thought." He casts Cure Wounds on himself healing 6 health.
"I feel a bit better. I think I'm ok to go on, so long as I don't over do it, but I only one more chance to heal somebody before I will need to get a good long, restful, sleep."
Ok. How about Rees advance scouts one room at a time? If it’s all clear, report back and we’ll all move forward. Wash, rinse, repair. If you spot anything, try to avoid contact and get back to us. Then we’ll figure out how to handle it. Avoid any engagements at all costs. If you do get made, holler and we’ll come running.
Rollback Post to RevisionRollBack
"Fiction is the lie through which we tell the truth." A Camus
"Works for me. I'll go check out the next room then and come back."
Rees will sneak ahead through the north door, sticking to the shadows as much as she can
Stealth: 22
Arboretum North
Luminescent mist blurs the edges of this octagonal chamber. Nodules of glowing fungus dot the stone walls and ceiling, as well as the caps of toadstools and mushrooms, small polyps, puffballs, and lichen. The humid air reeks with rot.
No other life appears to be within the confines of this room. You spot a door in the southwest wall resembling the one you just entered.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
No hammer 🔨...just some pocket lint on these two.
Grom will make a few more lights and light up the rest of the room and take a look around..
20
Grombrindal "The White Dwarf" (Dwarf - Wizard) - Fenris_Worldsbane's Tales from the Yawning Portal

Shake looks at Alten, "Thanks, but I feel half dead. I think I should perhaps bring up the rear for a while."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
To the others
Anybody got a healing potion? Shake’s feeling a little under the weather. I’m running low on healing magic for the rest of the day. I’d prefer to save what little I’ve got left for an emergency.
"Fiction is the lie through which we tell the truth." A Camus
Sorry... you don't find anything beyond what's in this post
Looks like your in a room identical to the previous Arboretum.
Rees will go to the north door and listen to see if she can hear anything.
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Make a perception check please
Perception: 17
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
You hear a slight whistling that sounds like wind.
Open it & take a look?
At some point soon we’ve got to decide whether we’re going to push thru and try to finish this today, possibly with some element of surprise. Or fall back, get some rest, and come back tomorrow, knowing we’re giving up almost any possibility of a surprise or advantage.
If this was a real military unit, I would send scouts ahead with orders to observe without engagement and report back. But we don’t really have that luxury here.
What do the rest of you think?
"Fiction is the lie through which we tell the truth." A Camus
"I can scout ahead a bit, if you want. Just...you know... come running if I scream like I'm dying," Rees says, shrugging one shoulder and smirking.
I know you said there are no hinges, but can I see any way to open the door? (not doing it yet, just trying to figure out how)
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
There’s an iron ringed handle.. I just meant the hinges aren’t visible on your side of the door, so it opens into the next room.
It all depends on whether we're falling back or moving on.
Scouting, I mean. Not coming running if you're screaming.
I mean, we'll come if you get into trouble scouting.
"Fiction is the lie through which we tell the truth." A Camus
I will be close Rees. Talien will stand next to the door preparing for her to go through it
Warforged Fighter Talien
What say you Shake? You were hurt pretty badly back there.
"Fiction is the lie through which we tell the truth." A Camus
Shake speaks in a weak voice, "I'm hurt, but so long as I stay out of harm's way," He bursts into a fit of coughing, "On second thought." He casts Cure Wounds on himself healing 6 health.
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
"I feel a bit better. I think I'm ok to go on, so long as I don't over do it, but I only one more chance to heal somebody before I will need to get a good long, restful, sleep."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
Ok. How about Rees advance scouts one room at a time? If it’s all clear, report back and we’ll all move forward. Wash, rinse, repair. If you spot anything, try to avoid contact and get back to us. Then we’ll figure out how to handle it. Avoid any engagements at all costs. If you do get made, holler and we’ll come running.
"Fiction is the lie through which we tell the truth." A Camus
"Works for me. I'll go check out the next room then and come back."
Rees will sneak ahead through the north door, sticking to the shadows as much as she can
Stealth: 23
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Arboretum North
Luminescent mist blurs the edges of this octagonal chamber. Nodules of glowing fungus dot the stone walls and ceiling, as well as the caps of toadstools and mushrooms, small polyps, puffballs, and lichen. The humid air reeks with rot.
No other life appears to be within the confines of this room. You spot a door in the southwest wall resembling the one you just entered.