"Ill be going for the farms. Its one thing to steal from random people, not cool to go after those people mindin themselves." Ripi says "If you want i can help with whatever tonight but ill be talkin to the farmers tomorrow."
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
(Janus: You should be good, it will take a while for everyone going to decide what they're doing and roll for initiative if combat occurs; if you come back in time we'll roll you into the party / initiative rolls, if not no worries.)
(In the future make a fresh roll in an new post or at the end of your old one so it doesn't show up as a modified roll, but no worries.)
You heard about the detective agency Tiger Eye in Trollskull Alley from your companions during idle chat; Vincent might be able to discover something, but he surely won't be able to do it all tonight. Otherwise, you don't have many ideas.
Erik looks over the Help Wanted board and like several. Helping people from gang activity, helping farmers, the found temple could be very profitable as well. On a personal level he like the sound of the super.strenght potion...
"Now you all know I'm the strongest halfling in the world (he is joking, strenght 14 or average) so getting even stronger sounds interesting. Anyone else want to test it? Maybe we can test it in one of the other jobs, stopping gangs sound important, farmers makes our food so they need us. Or loot the found temple" Erik will seek out the professor Zalin, would like some more info on the test.
Erik asks about Professor Zalin's whereabouts; it seems he has a small laboratory on Diamond Street in the Sea Ward. Erik will wait around a bit in the Yawning Portal to see if anyone else is interested in getting in on the action before heading over there.
Ol' Tooley thinks when Ignis asks again about the barrows. "Well, the Wolfclan clan, wolves were kind of their thing, makes sense given the name, right? Sort of thought of them as minor gods. Not sure if that's any help to ya though." He thinks some more. "Think Gilliard's magic sword was something special, enchanted with ice magic, or was it lightning? Can't right remember I'm afraid."
The Dock Ward party makes their way to the Dock Ward, justice and vengeance in mind. The first matter of this business is, if you are going to tail a drunken elf or half-elf sailor, how are you going to go about finding one?
(Too many to count; there's of course the Skewered Dragon where the party visited during their search for Floon, but you just so happen to be standing at an intersection on which's corner is the Muleskull Tavern; seems as suitably seedy as any you've passed.)
(Janus could be ready. However I won't be able to post for a little bit.. dentist appt. )
DM - Beyond the Veil
"Ill be going for the farms. Its one thing to steal from random people, not cool to go after those people mindin themselves." Ripi says "If you want i can help with whatever tonight but ill be talkin to the farmers tomorrow."
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
(Janus: You should be good, it will take a while for everyone going to decide what they're doing and roll for initiative if combat occurs; if you come back in time we'll roll you into the party / initiative rolls, if not no worries.)
"So after reading this request, we're going to find an elf murder? Maybe I can find someone who can help us solve this. I have some connections."
Insight roll (if allowed, to see anyone I can remember that can inform us.):11
(Noice, I rolled 2 ones at this point)
(Oof; lucky for you, that's more of an Insight roll, not a Perception roll, so go ahead and see what you roll for Insight instead.)
(roll updated)
(In the future make a fresh roll in an new post or at the end of your old one so it doesn't show up as a modified roll, but no worries.)
You heard about the detective agency Tiger Eye in Trollskull Alley from your companions during idle chat; Vincent might be able to discover something, but he surely won't be able to do it all tonight. Otherwise, you don't have many ideas.
Slow posters group;
Erik looks over the Help Wanted board and like several. Helping people from gang activity, helping farmers, the found temple could be very profitable as well. On a personal level he like the sound of the super.strenght potion...
"Now you all know I'm the strongest halfling in the world (he is joking, strenght 14 or average) so getting even stronger sounds interesting. Anyone else want to test it? Maybe we can test it in one of the other jobs, stopping gangs sound important, farmers makes our food so they need us. Or loot the found temple" Erik will seek out the professor Zalin, would like some more info on the test.
Games I'm in; Volcanic Prison, Qmeli gnome fighter, DM Dracophoenix55 / Karamore, Venny tiefling wizard, DM Swiftgale / LMoP, Talen human fighter, DM Novaskyr
Erik asks about Professor Zalin's whereabouts; it seems he has a small laboratory on Diamond Street in the Sea Ward. Erik will wait around a bit in the Yawning Portal to see if anyone else is interested in getting in on the action before heading over there.
Ignis tries to get more info on the barbarian king's burial mound form Ol Tooley.
Persuasion: 9
Asmodai is interested and asks Erik if they can check it out in the morning.
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
Ol' Tooley thinks when Ignis asks again about the barrows. "Well, the Wolfclan clan, wolves were kind of their thing, makes sense given the name, right? Sort of thought of them as minor gods. Not sure if that's any help to ya though." He thinks some more. "Think Gilliard's magic sword was something special, enchanted with ice magic, or was it lightning? Can't right remember I'm afraid."
Jal is still watching at the dockyards, almost as if wanting to be caught like his brethren.
Marius Krakensson - Simic Hybrid - Fathomless Warlock 5 | AC 13 HP 48| Passive Perception: 14; Passive Investigation: 10; Passive Insight: 11| Equipped: Leather Armor, Eldritch Blast, Light Crossbow, Backpack, | Wielding: Eldritch Blast. Mind Sliver (, and Endless ritual spells, apparently)
(I think we're still at the Portal)
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
The Dock Ward party makes their way to the Dock Ward, justice and vengeance in mind. The first matter of this business is, if you are going to tail a drunken elf or half-elf sailor, how are you going to go about finding one?
(What taverns are around the Dock Ward? I assume in a city this size, there's more than one.)
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
(Too many to count; there's of course the Skewered Dragon where the party visited during their search for Floon, but you just so happen to be standing at an intersection on which's corner is the Muleskull Tavern; seems as suitably seedy as any you've passed.)
Jal whispers to his party companions, saying you can use him as bait.
Marius Krakensson - Simic Hybrid - Fathomless Warlock 5 | AC 13 HP 48| Passive Perception: 14; Passive Investigation: 10; Passive Insight: 11| Equipped: Leather Armor, Eldritch Blast, Light Crossbow, Backpack, | Wielding: Eldritch Blast. Mind Sliver (, and Endless ritual spells, apparently)
Asmodai will find a nice place to hide across the street but within eye shot of the Muleskull Tavern. Somewhere nice and shadowy.
(Stealth: 21 (in case I get Advantage due to all black and hiding in the shadows 11))
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back