I wink Scar over and whisper to him: "I can hear Goblins on the other side, maybe we can ask them if the Bugbears to the north are dangerous? And if they attack us we can assume the Bugbears are unfriendly too."
Scar chuckles softly, "I like that plan, are we all ready to go in?"
If everyone is ready Scar will make sure someone stands guard over our goblin "prisoners" and then will put his arm around the Goblin that has been giving us information and then walk boldly into the southern room speaking in Goblin, nodding his head in hello, "Greetings, we don't plan on killing any goblins in this room as long as you don't move toward any weapons or put up a fight, we just want some information."
As the southern door opens, the three goblins inside look up curiously. None of them look armed with anything more dangerous than a basket full of mushrooms. They are busy harvesting tubers and mushrooms for their wine. After a short conference between them and the spokes goblin well within earshot of Scar, the goblins acquiesce to your questions.
"She (the bugbear that was walking the rows) is in charge of these gardens. She tends them for the Outcast. They are not slaves, they serve the Outcast freely. There are skeleton workers too up there, I have seen them tending dead bushes. The other room is dangerous. Snakes made of fire live there. Some of us burned up before we learned to stay away."
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Between moving any closer or standing guard of goblin "prisoners", the choice is an easy one for Obsben. Though in place of weapons or a veiled threat, he breaks out what little gumbo had been left from breakfast and casually passes it along to them to share. "Between you and me, guys. I am really vibing with the direction we're going now. Those poor kobolds.." Obsben whispered than shook his head solemnly.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Obsben- The goblins curious about this gumbo, offer you some of their wine in return. Its in a dried cone shaped mushroom cap, sealed with a brown waxy substance. The wax smells lightly vinegary and a bit like mold.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Obsben gives the wine seal a good wiff, and with their permission, partially removes it to get a better scent of the wine itself. Once satisfied the smell wasn't too much different the seal, a great big smile splits the halfling's features. "Oh my, I do dare say! Ho-hold on fer that fer now. I have just the recipe to whip up later once this whole other business is done that will go great with a few drops of that into the mix, my friends."He says, giving the offer a good pat on their non-wine holding shoulder arm.
After having said that he glances forward to see if others were ready to move on the bugbears, or try something else.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
„From what i understood, the Bugbears are here voluntarily, so i would assume a little bit of resistance. Scar, before we storm north, can you ask the Goblins if anything interesting is guarded by the burning snakes? Also, with 3 Bugbears i would suggest we line up in front of the door, two people kneeling two standing behind, ready to shoot the bugbear closest to the door. That way we should reduce the number of opponents to two. I would say Anton Opens the door, Geth, I, Scar and Cassius are shooting, and if Obsben speak a prayer or bless our weapons?“
OOC: so Obsben casts Bless on three of the four shooters, i would suggest Cassius, Scar and me, because we should have the highest damage. Then the four of us hold our attack, Anton opens the door ( free interaction) we shoot and then Anton holds his attack to wack them if they storm the room?
This post has potentially manipulated dice roll results.
Anton is good with the plan. He kneels in front of the door, staff at the ready and waits for the group to form up. Once they do he throws the door open, using his foot to make sure it doesn't slam back on them. He readies an attack for the first bugbear who approaches.
Speaking to the goblin that Scar has been "escorting" in goblin, "Goblin what is in the fire snakes room, are they guarding anything interesting? And are you sure there are only the three bugbears in that other room plus possibly some skeletons?"
[OOC: If the goblin doesn't know or there is nothing too interesting Bho's plan sounds perfect.]
[OOC: OK, well that is the first time it has done that before, it re-rolled my numbers on my edit. The original attack was a 17 (with advantage) doing 7 Damage. Then the b less bonus was a +1. The Surprise Attack ability was only 10 damage. And the edit was for Initiative so that stays a 3]
This post has potentially manipulated dice roll results.
"Don't mind if I do!"Geth says, swiping the mushroom cap and taking a big swig. He puckers his lips and grimaces.
"That is delighfully terrible," he says, looking oddly exhilarated.
Listening to Boh's plan he shrugs. "Good a plan as any," he responds, putting a hand to his heart and magically injecting himself with a bit of extra adrenaline.
Initiative (w/ Guidance): 7
OoC: Geth shouldn't get Bless. Better to give it to the martial types.
Goblin response to Scar's Question- The outcast bribes them to come with jewels. I don't know why they come. That is all of them, beyond that belong to Outcast. No one goes there without reason.
(The bugbears were not expecting an attack, so surprise round for all.)
From what I understand this is roughly where everyone is at the start of this barbecue.
Bugbears: 19, Obsben 8, Cassius 11
Initiative:
Geth
Bho
Cassius
Anton
Obsben
Bugbears
Scar
The door bursts open, three very startled looking bugbears peer in your direction.
Assuming everyone is following the plan I'll just roll.
Geth fires his crossbow at the first kneeling bugbear, Attack: 25 Damage: 6. He then steps to the side clearing the line of fire for Scar. Bho's arrow strikes the crouched bugbear hard, it shrieks in anger and pain. You hear the now infamous second click of Cassius' crossbow and the deep thwump! of the cord releasing tension Attack: 11 Damage: 17.
The first crouched bugbear falls to the ground gurgling and spitting blood, futilely clutching at the three shafts protruding from its chest. The other two roar in anger and turn to face you. One wielding a large handmade hoe with a stone blade, the other holding a long pole with a crescent shaped blade on top.
What is Obsben doing atm?
With two powerful strides, Scar builds up some momentum and swings his long, meaty arm in a long overhead arc, releasing his grip on the javelin. It sails silently forward, striking the second bugbear.
After we settle with Obsben and if no one has objections for actions taken for them, we are on to Round Two. Starting with Geth.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Geth walks back through the door, his eyes glowing a deeply unsettling green color, his hair seeming to crawl on his head like some monstrous creature from the abyss, and his face seeming almost to be melting. He stares down the two surviving bugbears and then leans back against the wall next to the door, maintaining line of sight to them.
The western door out of the gallery is very warm to the touch, like a stone left in the sun all day. Beyond that all is silent.
Listening at the southern door rewards you with the sounds of goblin speech.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I wink Scar over and whisper to him: "I can hear Goblins on the other side, maybe we can ask them if the Bugbears to the north are dangerous? And if they attack us we can assume the Bugbears are unfriendly too."
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Scar chuckles softly, "I like that plan, are we all ready to go in?"
If everyone is ready Scar will make sure someone stands guard over our goblin "prisoners" and then will put his arm around the Goblin that has been giving us information and then walk boldly into the southern room speaking in Goblin, nodding his head in hello, "Greetings, we don't plan on killing any goblins in this room as long as you don't move toward any weapons or put up a fight, we just want some information."
Geth nods in approval of Boh's plan.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Anton is holding his staff and is ready to pounce, but waits to see how things shake out.
As the southern door opens, the three goblins inside look up curiously. None of them look armed with anything more dangerous than a basket full of mushrooms. They are busy harvesting tubers and mushrooms for their wine. After a short conference between them and the spokes goblin well within earshot of Scar, the goblins acquiesce to your questions.
"She (the bugbear that was walking the rows) is in charge of these gardens. She tends them for the Outcast. They are not slaves, they serve the Outcast freely. There are skeleton workers too up there, I have seen them tending dead bushes. The other room is dangerous. Snakes made of fire live there. Some of us burned up before we learned to stay away."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Snakes! Why did it have to be snakes?)
Between moving any closer or standing guard of goblin "prisoners", the choice is an easy one for Obsben. Though in place of weapons or a veiled threat, he breaks out what little gumbo had been left from breakfast and casually passes it along to them to share. "Between you and me, guys. I am really vibing with the direction we're going now. Those poor kobolds.." Obsben whispered than shook his head solemnly.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
OoC: Anybody have a whip?
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Obsben- The goblins curious about this gumbo, offer you some of their wine in return. Its in a dried cone shaped mushroom cap, sealed with a brown waxy substance. The wax smells lightly vinegary and a bit like mold.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Obsben gives the wine seal a good wiff, and with their permission, partially removes it to get a better scent of the wine itself. Once satisfied the smell wasn't too much different the seal, a great big smile splits the halfling's features. "Oh my, I do dare say! Ho-hold on fer that fer now. I have just the recipe to whip up later once this whole other business is done that will go great with a few drops of that into the mix, my friends." He says, giving the offer a good pat on their non-wine holding shoulder arm.
After having said that he glances forward to see if others were ready to move on the bugbears, or try something else.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
„From what i understood, the Bugbears are here voluntarily, so i would assume a little bit of resistance. Scar, before we storm north, can you ask the Goblins if anything interesting is guarded by the burning snakes? Also, with 3 Bugbears i would suggest we line up in front of the door, two people kneeling two standing behind, ready to shoot the bugbear closest to the door. That way we should reduce the number of opponents to two. I would say Anton Opens the door, Geth, I, Scar and Cassius are shooting, and if Obsben speak a prayer or bless our weapons?“
OOC: so Obsben casts Bless on three of the four shooters, i would suggest Cassius, Scar and me, because we should have the highest damage. Then the four of us hold our attack, Anton opens the door ( free interaction) we shoot and then Anton holds his attack to wack them if they storm the room?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]In case we go with Bhuraeleas plan:
Attack: 18 Damage: 7
Bless bonus to attack roll +1
Innitiativ 14
and if i should get advantage from something, here is a second attack roll + sneak attack damage ( but i doubt that) Attack: 26 Damage: 9
and one more d6 for damage for the bow, in case i got advantage and crit: 4
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Anton is good with the plan. He kneels in front of the door, staff at the ready and waits for the group to form up. Once they do he throws the door open, using his foot to make sure it doesn't slam back on them. He readies an attack for the first bugbear who approaches.
Initiative: 15
2-hand staff crack: Attack: 8 Damage: 8
Speaking to the goblin that Scar has been "escorting" in goblin, "Goblin what is in the fire snakes room, are they guarding anything interesting? And are you sure there are only the three bugbears in that other room plus possibly some skeletons?"
[OOC: If the goblin doesn't know or there is nothing too interesting Bho's plan sounds perfect.]
Attack Spoiler
Javelin: Attack: 22 Damage: 8
Bless Bonus to hit: 4
Class Ability "Surprise Attack": 12
Oh yea initiative: 3
[OOC: OK, well that is the first time it has done that before, it re-rolled my numbers on my edit. The original attack was a 17 (with advantage) doing 7 Damage. Then the b less bonus was a +1. The Surprise Attack ability was only 10 damage. And the edit was for Initiative so that stays a 3]
"Don't mind if I do!" Geth says, swiping the mushroom cap and taking a big swig. He puckers his lips and grimaces.
"That is delighfully terrible," he says, looking oddly exhilarated.
Listening to Boh's plan he shrugs. "Good a plan as any," he responds, putting a hand to his heart and magically injecting himself with a bit of extra adrenaline.
Initiative (w/ Guidance): 7
OoC: Geth shouldn't get Bless. Better to give it to the martial types.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Goblin response to Scar's Question- The outcast bribes them to come with jewels. I don't know why they come. That is all of them, beyond that belong to Outcast. No one goes there without reason.
(The bugbears were not expecting an attack, so surprise round for all.)
From what I understand this is roughly where everyone is at the start of this barbecue.
Bugbears: 19, Obsben 8, Cassius 11
Initiative:
The door bursts open, three very startled looking bugbears peer in your direction.
Assuming everyone is following the plan I'll just roll.
Geth fires his crossbow at the first kneeling bugbear, Attack: 25 Damage: 6. He then steps to the side clearing the line of fire for Scar. Bho's arrow strikes the crouched bugbear hard, it shrieks in anger and pain. You hear the now infamous second click of Cassius' crossbow and the deep thwump! of the cord releasing tension Attack: 11 Damage: 17.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
The first crouched bugbear falls to the ground gurgling and spitting blood, futilely clutching at the three shafts protruding from its chest. The other two roar in anger and turn to face you. One wielding a large handmade hoe with a stone blade, the other holding a long pole with a crescent shaped blade on top.
What is Obsben doing atm?
With two powerful strides, Scar builds up some momentum and swings his long, meaty arm in a long overhead arc, releasing his grip on the javelin. It sails silently forward, striking the second bugbear.
After we settle with Obsben and if no one has objections for actions taken for them, we are on to Round Two. Starting with Geth.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Geth walks back through the door, his eyes glowing a deeply unsettling green color, his hair seeming to crawl on his head like some monstrous creature from the abyss, and his face seeming almost to be melting. He stares down the two surviving bugbears and then leans back against the wall next to the door, maintaining line of sight to them.
cause fear on the two bugbears: DC 14 Wisdom save or be a-feared
(Arianrhod will also help Cassius)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)