This post has potentially manipulated dice roll results.
I will investigate 21 the door to the right first and try to use my mirror or try to hear whats going on behind it 13. I am not going to open it, but rather do the same with the door near the turn in the left hallway. ( inv 13 and perc 12)
The door immediately to Bho's right is thin and haggard. His mirror reflecting nothing but empty cots, crates and an old, battered cauldron. Backtracking down the hallway to the large door, Its thickness is daunting. The heavy iron door is plainly forged without decoration. The almost overpowering smell of ogre filth seeping from behind it leads him to believe this is The Great Ulfe's chamber. Besides the noise from the Sundry Six, the halls around you are quiet.
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Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Obsben had nodded eagerly in agreement. However, in his concern of trouble awaiting the otherside, the lightling stays primed and ready to shuck a dagger at any threats in the room beyond. If he spots any dangers, anyhow, from the shoulder of Scar the Great's shoulders.
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
The great iron doors scrape across the stone floor as the door swings open. Beyond the smell of ogre is even stronger, mixed with wet dog. It is obvious that this is where they all bunked. A pile of fur and cotton stands against the far wall, just behind a carved stone throne, also covered in matted dirty fur. A brazier sits dark in the center of the room. Against the southern wall rest two treasure chests.
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Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
(Forgot to ask this before, but are the new areas dark enough for people without DV to see?)
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Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
There are scattered torches around, but they leave pockets of darkness in some of the halls. A long roundabout way of saying yes you can see. Ulfe's room is presently unlit.
the chests contain between them 600 gold, a potion of climbing and a +1 rapier. Bho doesn't see anything else in the room worth looking into.
Turning the corner Bho sees a door halfway down the 40' hallway. At the end stands a seven foot tall statue of a well armored dwarf holding a sword in one hand and a smiths hammer in the other. Bho does notice a slight discoloration in the stone floor in front of the statue.
This post has potentially manipulated dice roll results.
I would check what is behind the door first (perception 8), before i would investigate the statue and the floor in front of it (13) i assume the discoloration doesn‘t reach the door.
As Bho is taking his leave once more, he can hear a still flabbergasted Obsben marvelling over the amount of coin both found, and in need of carrying. Although before that point, he makes sure to weighlay him for at least long enough to confer a blessing of Big Mama on the elf blooded lad. In the end, it is back on Scar's shoulder to go wherever the Bugbear wandered to next.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
I will investigate 21 the door to the right first and try to use my mirror or try to hear whats going on behind it 13. I am not going to open it, but rather do the same with the door near the turn in the left hallway. ( inv 13 and perc 12)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The door immediately to Bho's right is thin and haggard. His mirror reflecting nothing but empty cots, crates and an old, battered cauldron. Backtracking down the hallway to the large door, Its thickness is daunting. The heavy iron door is plainly forged without decoration. The almost overpowering smell of ogre filth seeping from behind it leads him to believe this is The Great Ulfe's chamber. Besides the noise from the Sundry Six, the halls around you are quiet.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I‘ll try to open the heavy door and look what is inside, if neccesarry i use my thief tools to open the lock.
21 for thief tools.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]You find that the heavy door is not locked but (5 Athletics) Bho struggles against the doors weight. He is going to need help to open it.
What are the rest of you doing?
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Cass looks at his arms and Bho struggle, "maybe one of you?"
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Advantage with a crowbar? (6)
soo much better 🤣
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Let's go see if we can help out Bho." Scar mentions to Obs and walks over to see if he can help Bho open the door.
Strength check: 11
Anton had a stupid day in real life, but now happily cruises over to watch Scar and Bho work. :)
Obsben had nodded eagerly in agreement. However, in his concern of trouble awaiting the otherside, the lightling stays primed and ready to shuck a dagger at any threats in the room beyond. If he spots any dangers, anyhow, from the shoulder of Scar the Great's shoulders.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
The great iron doors scrape across the stone floor as the door swings open. Beyond the smell of ogre is even stronger, mixed with wet dog. It is obvious that this is where they all bunked. A pile of fur and cotton stands against the far wall, just behind a carved stone throne, also covered in matted dirty fur. A brazier sits dark in the center of the room. Against the southern wall rest two treasure chests.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I'll check the chest for traps13, before i try to open them 18.
I also have a look around the room afterward if i can spot anything unusual 20 (more hidden treasure).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
There are scattered torches around, but they leave pockets of darkness in some of the halls. A long roundabout way of saying yes you can see. Ulfe's room is presently unlit.
the chests contain between them 600 gold, a potion of climbing and a +1 rapier. Bho doesn't see anything else in the room worth looking into.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
„Nice!“ the elf exclaims.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Bhuraelea passes the 600 gold and the potion to Obsben. The hallway outside ulfs chamber is a corner, what is at the north end of it?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Turning the corner Bho sees a door halfway down the 40' hallway. At the end stands a seven foot tall statue of a well armored dwarf holding a sword in one hand and a smiths hammer in the other. Bho does notice a slight discoloration in the stone floor in front of the statue.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I would check what is behind the door first (perception 8), before i would investigate the statue and the floor in front of it (13) i assume the discoloration doesn‘t reach the door.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]As Bho is taking his leave once more, he can hear a still flabbergasted Obsben marvelling over the amount of coin both found, and in need of carrying. Although before that point, he makes sure to weighlay him for at least long enough to confer a blessing of Big Mama on the elf blooded lad. In the end, it is back on Scar's shoulder to go wherever the Bugbear wandered to next.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Perception: 5[OOC: Roller not working for the above]
Perception: 21
[OOC: Oh yea sure now it works, anyway DM use whatever Perception you want to use, if I notice Bho has a new shiny rapier, lol]
Scar will continue to scan the area for any threats that might try and sneak up on them.
Not hideing the weapon, more like proudly showing it around. 😁
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]