Obsben's layer of frost begins to develop over the Troll, who shivers and roars in pain. Adalbricht's warms it with a flaming marble that explodes across the trolls chest, preventing it from regenerating. Anton bashes the beast with his quarterstaff and smashes it with a spinning kick to the face. The troll spins a complete 360 degrees and falls to the floor coughing blood. It tries to get up and fails and coughs momentarily, and stops breathing. Boh, for good measure, runs forward and plunges both daggers into the beast's brain.
This post has potentially manipulated dice roll results.
I‘ve read that those beasts would be a bit more of a challenge. Hey Scar, how are you doing? You ok big guy? Looks like he got you earlier.
While he cleans the trolloc brains of his daggers with the half rotten robe, Bhuraelea is searching and striping the corpse of any valuables. (Investigation 5)
He will have a closer look around the room ( perception 24) for any more hidden doors or traps, before he finally checks out the now empty sarcophagus ( investigate 14).
On the troll's body is an ornate ceremonial dagger (worth 125gp), two silver rings (15 gp each), and a silver amulet bearing a dragon (worth 15gp). Scattered across the bottom of the sarcophagus is 220 sp, 50 gp, and 4 spell scrolls: command, cure wounds, inflict wounds, guiding bolt.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Once the threat is neutralized, Geth ambles toward the sarcophagus to look over the spoils, the four scrolls catching his eye in particular. Flipping through them, he gets a sour expression on his face. "Cleric spells, the lot of them. Useless." He turns to walk away, then pauses. "Well, I suppose at least they'll be worth something to someone."
I guess this is a dead end, so lets head to the entrance and try the second corridor. Scar, maybe you should be careful when we get into the next fight. Don‘t want to see you geting knocked down.
With that Bhuraelea hands all the treasure to Obsben before he moves towards the entrance and the second coridor.
The second corridor from the entrance- This is a hallway about 20 feet long, ending in three door. The door to the left is made of stone and has a carving of a dragon swimming. the other two are wood with iron fittings.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Obsben stops breathing on his fingers long enough to accept the haul. It all left him wide-eyed, then guilty looking, then wide-eyed again as more gets piled on. "This is quite a lot! Don't know how I feel about this yet, but we've gone this far, I guess." Nervously chuckling, the halfling either carefully slots the treasure away while others fussed over things. However, if the silver amulet was tied to a necklace, he puts it on and slips it under his top, if not pockets.
"There we go. With any luck, this little baby will help us get through. Maybe."Grinning sheepishly, he hurries to catch up to Boh and the others.
"Anyone else getting a sinking feeling? Or is that just me?"He ask and points to the swimming dragon carving once they get back.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
While Bhuraelea is waiting for everyone else to arrive, he is using his small mounted mirror to peak behind the individual doors and checks them for traps.
Cassius pauses at the swimming dragon carving and runs his fingers over it. "My family, my tribe... we hunt these creatures and other big game... but I respect their beauty. They are truly magnificent."
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Boh- The first wooden door, is unlocked and not trapped, peaking through cracks you can see it opens up into a much larger room. The second wooden door, opens to small closet like room, that is completely empty. The stone door is locked and sealed well enough that your mirror can not pass around the edges.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
While everyone else is assembling, i check the door to the small room one more time for traps (investigation 21), befor i open the door and scan the room (perception 9).
I guess this is a dead end, so lets head to the entrance and try the second corridor. Scar, maybe you should be careful when we get into the next fight. Don‘t want to see you geting knocked down.
With that Bhuraelea hands all the treasure to Obsben before he moves towards the entrance and the second coridor.
Scar, did your rage give you damage resistance?
[OOC - Yes my rage gives me damage reduction.]
Scar will hang out in the middle of the group while some are searching/inspecting doors and look out for any creatures looking to sneak up on them.
Boh- The small room entrance way is indeed free of wires, catches, and switches that would denote a trap. The inside room is dusty and spattered with cobwebs.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Con save for Troll: 10
Obsben's layer of frost begins to develop over the Troll, who shivers and roars in pain. Adalbricht's warms it with a flaming marble that explodes across the trolls chest, preventing it from regenerating. Anton bashes the beast with his quarterstaff and smashes it with a spinning kick to the face. The troll spins a complete 360 degrees and falls to the floor coughing blood. It tries to get up and fails and coughs momentarily, and stops breathing. Boh, for good measure, runs forward and plunges both daggers into the beast's brain.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I‘ve read that those beasts would be a bit more of a challenge. Hey Scar, how are you doing? You ok big guy? Looks like he got you earlier.
While he cleans the trolloc brains of his daggers with the half rotten robe, Bhuraelea is searching and striping the corpse of any valuables. (Investigation 5)
He will have a closer look around the room ( perception 24) for any more hidden doors or traps, before he finally checks out the now empty sarcophagus ( investigate 14).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Light a torch and set it aflame!" Adalbricht calls from where he is down the hallway.
On the troll's body is an ornate ceremonial dagger (worth 125gp), two silver rings (15 gp each), and a silver amulet bearing a dragon (worth 15gp). Scattered across the bottom of the sarcophagus is 220 sp, 50 gp, and 4 spell scrolls: command, cure wounds, inflict wounds, guiding bolt.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Growling in frustration as his rage ends with the death of the troll, "I am alright he just grazed my side."
Once they have cleared the troll of any possessions, Adalbricht will use a other Firebolt to make sure the troll is really dead.
The trolls corpse lies smoldering and smoking, filling the room with a smell much like burnt hair with a tinge of wet dog.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
"Nicely done, everyone. Sorry if I jumped in a bit too quickly there."
Once the threat is neutralized, Geth ambles toward the sarcophagus to look over the spoils, the four scrolls catching his eye in particular. Flipping through them, he gets a sour expression on his face. "Cleric spells, the lot of them. Useless." He turns to walk away, then pauses. "Well, I suppose at least they'll be worth something to someone."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
I guess this is a dead end, so lets head to the entrance and try the second corridor. Scar, maybe you should be careful when we get into the next fight. Don‘t want to see you geting knocked down.
With that Bhuraelea hands all the treasure to Obsben before he moves towards the entrance and the second coridor.
Scar, did your rage give you damage resistance?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The second corridor from the entrance- This is a hallway about 20 feet long, ending in three door. The door to the left is made of stone and has a carving of a dragon swimming. the other two are wood with iron fittings.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Obsben stops breathing on his fingers long enough to accept the haul. It all left him wide-eyed, then guilty looking, then wide-eyed again as more gets piled on. "This is quite a lot! Don't know how I feel about this yet, but we've gone this far, I guess." Nervously chuckling, the halfling either carefully slots the treasure away while others fussed over things. However, if the silver amulet was tied to a necklace, he puts it on and slips it under his top, if not pockets.
"There we go. With any luck, this little baby will help us get through. Maybe." Grinning sheepishly, he hurries to catch up to Boh and the others.
"Anyone else getting a sinking feeling? Or is that just me?" He ask and points to the swimming dragon carving once they get back.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
While Bhuraelea is waiting for everyone else to arrive, he is using his small mounted mirror to peak behind the individual doors and checks them for traps.
Wooden door 1 18
Wooden door 2 21
Stone door 12
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Cassius pauses at the swimming dragon carving and runs his fingers over it. "My family, my tribe... we hunt these creatures and other big game... but I respect their beauty. They are truly magnificent."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Boh- The first wooden door, is unlocked and not trapped, peaking through cracks you can see it opens up into a much larger room. The second wooden door, opens to small closet like room, that is completely empty. The stone door is locked and sealed well enough that your mirror can not pass around the edges.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
While everyone else is assembling, i check the door to the small room one more time for traps (investigation 21), befor i open the door and scan the room (perception 9).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll][OOC - Yes my rage gives me damage reduction.]
Scar will hang out in the middle of the group while some are searching/inspecting doors and look out for any creatures looking to sneak up on them.
Perception: 14
Perception: 20
"You are not to touch anything else without consulting the rest of us." Adalbricht says to Obsen as he moved to look ahead with the others.
Perception: 5
Boh- The small room entrance way is indeed free of wires, catches, and switches that would denote a trap. The inside room is dusty and spattered with cobwebs.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)