Gil would nod in agreement. "Yes, please... let's head back to our headquarters. we have a lot to discuss. Once there, I think we can shed some light on the situation and will be more than happy to answer any questions you have." Tue crimson verdan would say with a smile. "once back at HQ we can resupply as well."
"Very well. I will follow you there." Zodge answers.
16, 15, 7, 10
Along the way he questions you about the gear and supplies you wish to acquire. At the mention of better weapons or armor he advises he could help with the armor. " I have access to procure a couple sets of fine armor that would you serve you better than what you currently have. Magical weapons I do not have, but better armor, yes."
You stop briefly at a Flaming Fist building in the Upper City and Thurstwell is taken inside by several soldiers. Zodge also has you to wait in an antechamber and after a short while returns with a two sets of armor, one finely made studded leather (+1) and the other a set of Mithral splint.
"I hope these serve you well. Now show me where Amrik is at so I may take him into custody."
After a short while returns with a two sets of armor, one finely made studded leather (+1) and the other a set of Mithral splint.
“Much appreciated, much appreciated”Tibi says “now follow me” and he sets off whistling a jaunty tune and nonchalantly tossing the decisionist coin in the air. As he reaches their HQ he yells out “Issen Issen where are you?” When Issen arrives he says “can you please arrange for the prisoner to be brought to the main room and see if Bavil can rustle up some food will you? Thanks.”He then turns to Zodge “come in and make your self comfortable?” He leads Zodge into the Main Room and sits down in a comfy chair in front of the fire place. When Issen arrives with the prisoner Tibi turns to Zodge “is this who you’re looking for?”
Zodge leaves the extra soldiers outside of the HQ, the crowds of refuges are lighter here than at the eastern gates but they are still present.
Bavil quickly rustles us a meal of passing goodness. He scowls at the short notice of ranking guests but doesn't say anything. Soon after that Issen escorts Amrik to the main room.
"As requested sir. He has been treated well and has made only one, very unsuccessful I may add, attempt to escape. All is well here." says Iseen
Amrik sneers at Captain Zodge, but the look of concern and surprise when Zodge tells him of his mother's death and his arrest is worth the viewing.
Gin would wait until the Prisoner has been successfully transferred out of there custody before removing his chesh from his bag of holding. Then after using his key and uttering a pass phrase the chest would open and he would remove the puzzle box. "I believe this is what you were seeking." The verdan would say with a small smile.
Zodge thanks you for your assistance and leads Amrik out of the headquarters.
Gilbert reveals the cube to Fisk who inspects it for a moment. "Ah yes, as it was described to me. Come, We can stop by a place I have in Little Calimsham so I can grab some gear and then we can make our way to Candlekeep."
The following say after a good rest (long rest) you make your way through the city to the Basilisk Gate.
As the Basilisk Gate opens, Flaming Fist soldiers hold back the tide of Elturgardian refugees. You cut a path through these wretched souls, whose wails intensify as the Basilisk Gate closes behind you. The dirt road cuts through the slums of the Outer City, past the walled neighborhood of Little Calimshan, to the great span of Wyrm’s Crossing.
Fisk leads you to his residence in Little Calimshan. In addition to grabbing weapons, he also brings along an old book of Calishite recipes to trade for admittance into the great library of Candlekeep. "We'll need this book to access the library. I was given it so that I can gain access again. One book will suffice for the whole group. Let us go."
Two great bridges meet at a tall, rocky island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts between those structures.
Wooden drawbridges connect the two bridges to a keep situated atop the island. The flags of Baldur’s Gate and the Flaming Fist wave proudly above this fortress.
As you push through the crowds Drabash feels a tug on his money pouch. He quickly glances down and grabs the wrist of a street boy whose hand lies on his purse. The boy tries to pull away but Drabash's grip is too strong.
Drabash picks the boy up (Grapple = 27) and glares at him before turning to Tibi "what do you reckon I should I do with this one Boss?"
"Well stop holding him up by the ankle for starters I'd suggest but don't let him go either"Tibi responds. He then turns to the boy who Drabash has now put down but still maintains a firm grip on "right urchin, what's your name and what's your game?"At the same time he is asking (via Thieves' Cant) "who is the boss in town and how do we get in contact with them?"
The boy looks fearful as you question him. "I don't know! I'm just trying to feed my family! Please don't hurt me!" he offers nothing back in Thieves' Cant.
Reflecting back on the hard time that he had had after the evil dragon Elaacrimaalicros had destroyed his family's aerie Tibi pulls out a dragon (GP) from his purse and says "here go and buy your family a decent meal on Acquistions Incoporated!" The coin quickly disappears as Tibi turns to Drabash "let him go."
This post has potentially manipulated dice roll results.
6
Darvin probes into the child's mind. The surface thoughts are of fear of death as the large half-orc dangles the boy upside down. But probing deeper you quickly learn that the child is a refugee from Elturel and is indeed stealing to survive.
"Yes... be sure to spread the news about Aquisitions Inc. We are quite generous indeed and always provide the best service." Gil would say as he opens up his log book and writes down 1gp under "tax writeoffs"
Drabash lets the boy go and with Tibi's coin in hand he disappears into the crowd. You safely cross the rest of Wyrm's Crossing and make your way south along the Coast Way
Over the past four days, the weather on the Coast Way has gradually worsened. Dark clouds release heavy rain until the road runs thick with mud, yet you trudge on, passing by friendly merchant caravans heading north. You skirt along the edge of the Cloakwood and make your way south.
On the morning of the fifth day, the rain subsides but the dark clouds remain. Ahead, you see a path branch from the wider road, heading to the sea. A raven perches solemnly on a leaning post bearing two signs that point like arms toward the west. One says “The Way of the Lion.” The other says “Candlekeep.”
You head west along the Way of the Lion and arrive at Candlekeep by mid-afternoon. The afternoon sun shines through the clouds to illuminate the gray walls and pale spires of a timeworn fortress that stands majestically atop a rocky promontory overlooking the sea. The trail leads straight to it.
At the gatehouse, you are greeted by three monks in purple robes: a human, a shield dwarf, and a sun elf. Around their necks hang holy symbols of Deneir, god of writing, whose symbol is a lit candle above an open eye.
“Welcome to Candlekeep,” says the elf in Common. “A gift is required from those seeking admittance. You must donate a book or scroll that isn’t already in the library’s archives. Please present your gift for inspection.”
“Welcome to Candlekeep,” says the elf in Common. “A gift is required from those seeking admittance. You must donate a book or scroll that isn’t already in the library’s archives. Please present your gift for inspection.”
Tibi looks at Gil "what have we got that we can donate(?) to this fine(?) institution?"
Gil would nod in agreement. "Yes, please... let's head back to our headquarters. we have a lot to discuss. Once there, I think we can shed some light on the situation and will be more than happy to answer any questions you have." Tue crimson verdan would say with a smile. "once back at HQ we can resupply as well."
"Very well. I will follow you there." Zodge answers.
16, 15, 7, 10
Along the way he questions you about the gear and supplies you wish to acquire. At the mention of better weapons or armor he advises he could help with the armor. " I have access to procure a couple sets of fine armor that would you serve you better than what you currently have. Magical weapons I do not have, but better armor, yes."
You stop briefly at a Flaming Fist building in the Upper City and Thurstwell is taken inside by several soldiers. Zodge also has you to wait in an antechamber and after a short while returns with a two sets of armor, one finely made studded leather (+1) and the other a set of Mithral splint.
"I hope these serve you well. Now show me where Amrik is at so I may take him into custody."
New armor added to your sheets.
“Much appreciated, much appreciated” Tibi says “now follow me” and he sets off whistling a jaunty tune and nonchalantly tossing the decisionist coin in the air. As he reaches their HQ he yells out “Issen Issen where are you?” When Issen arrives he says “can you please arrange for the prisoner to be brought to the main room and see if Bavil can rustle up some food will you? Thanks.” He then turns to Zodge “come in and make your self comfortable?” He leads Zodge into the Main Room and sits down in a comfy chair in front of the fire place. When Issen arrives with the prisoner Tibi turns to Zodge “is this who you’re looking for?”
DM - Stopping a god in his tracks
Zodge leaves the extra soldiers outside of the HQ, the crowds of refuges are lighter here than at the eastern gates but they are still present.
Bavil quickly rustles us a meal of passing goodness. He scowls at the short notice of ranking guests but doesn't say anything. Soon after that Issen escorts Amrik to the main room.
"As requested sir. He has been treated well and has made only one, very unsuccessful I may add, attempt to escape. All is well here." says Iseen
Amrik sneers at Captain Zodge, but the look of concern and surprise when Zodge tells him of his mother's death and his arrest is worth the viewing.
Gin would wait until the Prisoner has been successfully transferred out of there custody before removing his chesh from his bag of holding. Then after using his key and uttering a pass phrase the chest would open and he would remove the puzzle box. "I believe this is what you were seeking." The verdan would say with a small smile.
Zodge thanks you for your assistance and leads Amrik out of the headquarters.
Gilbert reveals the cube to Fisk who inspects it for a moment. "Ah yes, as it was described to me. Come, We can stop by a place I have in Little Calimsham so I can grab some gear and then we can make our way to Candlekeep."
The following say after a good rest (long rest) you make your way through the city to the Basilisk Gate.
As the Basilisk Gate opens, Flaming Fist soldiers hold back the tide of Elturgardian refugees. You cut a path through these wretched souls, whose wails intensify as the Basilisk Gate closes behind you. The dirt road cuts through the slums of the Outer City, past the walled neighborhood of Little Calimshan, to the great span of Wyrm’s Crossing.
Fisk leads you to his residence in Little Calimshan. In addition to grabbing weapons, he also brings along an old book of Calishite recipes to trade for admittance into the great library of Candlekeep. "We'll need this book to access the library. I was given it so that I can gain access again. One book will suffice for the whole group. Let us go."
Two great bridges meet at a tall, rocky island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts between those structures.
Wooden drawbridges connect the two bridges to a keep situated atop the island. The flags of Baldur’s Gate and the Flaming Fist wave proudly above this fortress.
Everyone roll a d20
Tibi = 12
Drabash = 6
DM - Stopping a god in his tracks
Darvin: 11
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
12
As you push through the crowds Drabash feels a tug on his money pouch. He quickly glances down and grabs the wrist of a street boy whose hand lies on his purse. The boy tries to pull away but Drabash's grip is too strong.
Drabash picks the boy up (Grapple = 27) and glares at him before turning to Tibi "what do you reckon I should I do with this one Boss?"
"Well stop holding him up by the ankle for starters I'd suggest but don't let him go either" Tibi responds. He then turns to the boy who Drabash has now put down but still maintains a firm grip on "right urchin, what's your name and what's your game?" At the same time he is asking (via Thieves' Cant) "who is the boss in town and how do we get in contact with them?"
DM - Stopping a god in his tracks
12
The boy looks fearful as you question him. "I don't know! I'm just trying to feed my family! Please don't hurt me!" he offers nothing back in Thieves' Cant.
Reflecting back on the hard time that he had had after the evil dragon Elaacrimaalicros had destroyed his family's aerie Tibi pulls out a dragon (GP) from his purse and says "here go and buy your family a decent meal on Acquistions Incoporated!" The coin quickly disappears as Tibi turns to Drabash "let him go."
DM - Stopping a god in his tracks
"Hang on," Darvin says, holding a palm toward Drabash. "He might just be an urchin pickpocket, but the timing strikes me as odd."
Darvin makes a quick gesture and mutters something under his breath, and then turns his gaze toward the boy (casting detect thoughts)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
6
Darvin probes into the child's mind. The surface thoughts are of fear of death as the large half-orc dangles the boy upside down. But probing deeper you quickly learn that the child is a refugee from Elturel and is indeed stealing to survive.
"Yes... be sure to spread the news about Aquisitions Inc. We are quite generous indeed and always provide the best service." Gil would say as he opens up his log book and writes down 1gp under "tax writeoffs"
Drabash lets the boy go and with Tibi's coin in hand he disappears into the crowd. You safely cross the rest of Wyrm's Crossing and make your way south along the Coast Way
Over the past four days, the weather on the Coast Way has gradually worsened. Dark clouds release heavy rain until the road runs thick with mud, yet you trudge on, passing by friendly merchant caravans heading north. You skirt along the edge of the Cloakwood and make your way south.
On the morning of the fifth day, the rain subsides but the dark clouds remain. Ahead, you see a path branch from the wider road, heading to the sea. A raven perches solemnly on a leaning post bearing two signs that point like arms toward the west. One says “The Way of the Lion.” The other says “Candlekeep.”
You head west along the Way of the Lion and arrive at Candlekeep by mid-afternoon. The afternoon sun shines through the clouds to illuminate the gray walls and pale spires of a timeworn fortress that stands majestically atop a rocky promontory overlooking the sea. The trail leads straight to it.
At the gatehouse, you are greeted by three monks in purple robes: a human, a shield dwarf, and a sun elf. Around their necks hang holy symbols of Deneir, god of writing, whose symbol is a lit candle above an open eye.
“Welcome to Candlekeep,” says the elf in Common. “A gift is required from those seeking admittance. You must donate a book or scroll that isn’t already in the library’s archives. Please present your gift for inspection.”
Tibi looks at Gil "what have we got that we can donate(?) to this fine(?) institution?"
DM - Stopping a god in his tracks
Darvin looks over at Fisk. "You've got this covered, don't you?"
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"I have some spell scrolls and a few spell books that I would rather not part with. maybe you could try talking to them? Gil would reply