Turning to Zurzg, Ree'lyn places his left index finger on his lips, indicating to the goblin to remain quiet and points to the bat as they wait for any warning from the bat.
You slowly and carefully descend down the stairs. Two torches light your way. Their flickering light reflecting on the glossy stone walls. After 40 or maybe 50 steps, you reach a half open door. While the walls and hinges look ageless, the door itself is new. You can still smell the scent of fresh cut wood here.
You carefully aproach the door and use the flat side of your blade to look if there is any movement on the other side. Once you are satisfied, you enter the room.
The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. A door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room with another door next to its northern end. Barrels and kegs are lined up against the walls of the room.
Zurzg quietly descends the first flight of stairs to the south, before checking to see if the door to his north is open or closed. The goblin keeps his small frame pressed against the southern wall to remain hidden as best as he can.
This post has potentially manipulated dice roll results.
Until given the all clear to proceed into the room, Nobody hangs back at the landing overlooking the room, crossbow loaded and ready to cover the others; especially Margaret as she shakes out the door. If there's any glance back to warn or ask about going inside the door, he nervously just nods back, daring to hardly even breathe at the time.
This post has potentially manipulated dice roll results.
As Kai comes down the stairs she looks around curiously, seeing everyone head near the North door. Instead she moves to inspect the door under the staircase they descended, inspecting it to see if it if locked or trapped. She makes sure to keep an eye on the others as she does.
Kai and Zurzg, you both have a good look at the northern door under the stairs and it looks save enough that Zurzg decides to carefully open it a bit. You can glimpse a dark and empty corridor on the other side.
Margret, your door also looks safe and your familiar looks to be calm.
Since the others had decided for approaching the doors at their own discretion, Ree'lyn shrugs it off and examines the room they are in, before going after one of the entrances.
"Just remember to check for traps and remain stealthy."
Ree‘lyn, you search the room and sure enough you find one of the oil lanterns in the south west corner is actually a hidden leaver. It is close to where the Redbrand said was a hidden door.
If Nobody spies Ree'lyn pulling the lever, then the crossbow gets leveled more in the general area about the Drow. His targeting narrows further on whatever spot he sees something moving -- like a wall, pit, or door. "We will endeavour, Sir."He stage whispers back in belated reply.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
The leaver is a bit stuck, but a slightly stronger pull moves it. Two things happen, the hiden door opens a inch with a small click and you now see the outline of the door.
More concerning for you, the lantern breaks and hot oil spills over your arm.
Roll a dc 14 dexterity save, on a fail you take 8 fire damage or half (rounded up) on succes.
Feeling the heat and the fire spreading through his armor and arm, Ree'lyn put it out before it does some real damage to him, somewhat glad he is protected by some extra vitality from his Eldritch powers.
"Fear not, Zurzg. I have come prepared for circumstances such as this one." - Ree'lyn winks and places his closed fist near the goblin's height for a bump. - "Let's do our work again!"
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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Turning to Zurzg, Ree'lyn places his left index finger on his lips, indicating to the goblin to remain quiet and points to the bat as they wait for any warning from the bat.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret gives a nod to Kai with eyes of thanks.
Making sure that her hair is well tucked under the hood she acts like her Greatsword is in use as a kain and she acquired a limp
she goes to the door in the north west side of the room and listens. Marco hanging on something in the east to warn her of an ambush
(I liked your signature Idea ceuk24)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg quietly descends the first flight of stairs to the south, before checking to see if the door to his north is open or closed. The goblin keeps his small frame pressed against the southern wall to remain hidden as best as he can.
Until given the all clear to proceed into the room, Nobody hangs back at the landing overlooking the room, crossbow loaded and ready to cover the others; especially Margaret as she shakes out the door. If there's any glance back to warn or ask about going inside the door, he nervously just nods back, daring to hardly even breathe at the time.
Stealth: 20.
(If needed at all)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
As Kai comes down the stairs she looks around curiously, seeing everyone head near the North door. Instead she moves to inspect the door under the staircase they descended, inspecting it to see if it if locked or trapped. She makes sure to keep an eye on the others as she does.
Inspection with eyes: 11
Inspection with fingers: 20
(only if she needs to touch the door)
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Perception check door 1: 11
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Kai and Zurzg, you both have a good look at the northern door under the stairs and it looks save enough that Zurzg decides to carefully open it a bit. You can glimpse a dark and empty corridor on the other side.
Margret, your door also looks safe and your familiar looks to be calm.
Is anyone useing any lightsources?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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Since the others had decided for approaching the doors at their own discretion, Ree'lyn shrugs it off and examines the room they are in, before going after one of the entrances.
"Just remember to check for traps and remain stealthy."
Investigation 15
Ree‘lyn, you search the room and sure enough you find one of the oil lanterns in the south west corner is actually a hidden leaver. It is close to where the Redbrand said was a hidden door.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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Pulling the lever.
If Nobody spies Ree'lyn pulling the lever, then the crossbow gets leveled more in the general area about the Drow. His targeting narrows further on whatever spot he sees something moving -- like a wall, pit, or door. "We will endeavour, Sir." He stage whispers back in belated reply.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
The leaver is a bit stuck, but a slightly stronger pull moves it. Two things happen, the hiden door opens a inch with a small click and you now see the outline of the door.
More concerning for you, the lantern breaks and hot oil spills over your arm.
Roll a dc 14 dexterity save, on a fail you take 8 fire damage or half (rounded up) on succes.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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"Had I mentioned searching for traps all the time?" - recovering from the pyrotechnic trap.
Dexterity save 15
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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Feeling the heat and the fire spreading through his armor and arm, Ree'lyn put it out before it does some real damage to him, somewhat glad he is protected by some extra vitality from his Eldritch powers.
Sighing deeply he uses his powers again to replenish his lost vigor, feeling it back at full.
"Zurzg think being on fire not good for Dark One", the goblin nods sagely. He toddles up to the singed drow and tries to push the door open.
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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"Fear not, Zurzg. I have come prepared for circumstances such as this one." - Ree'lyn winks and places his closed fist near the goblin's height for a bump. - "Let's do our work again!"
Margret whispers
"I think I remember him saying the prisoners are to the north lets get them first."
She heads back to the door {2} facing north checks the door to see if its locked or trapped
as she poofs her bat to behind the door she looks towards Reel'yn
whispering
"are you ok?"
then goes into her bats senses quickly then out.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
_______________________________________________________________________________________________________________________________________________
Still brushing off some superficial burn of his armor, Ree'lyn is turned away from his distraction by Margret's words.
"Ah, yes. Thank you." - waving away his own nonsense. - "It was but a nuisance."