This post has potentially manipulated dice roll results.
Nobody's third verse is the same as the first two. For when you don't succeed, one must try, try, and try again, if only just to avoid harming others with a stray bolt and too much gusto.
"Uh... sounds good? Doubt there'll be any more undead, so I'll head back to the intersection there and keep on look out. If nothing more comes out of that last room, I say we try the door just north of us next." Nobody suggest, stumbling over his words as usual. Although he gets not even three feet away without looking back and giving Margret a curious look, before shaking his head, dismissing some thought as he carried on back to his post. As much as he hoped not to use it yet, he again had the crossbow more or less ready to fire down a tunnel in a pinch.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Otrov carefully looks around, but he doesn‘t see any traps. The stonebunks and weapon racks indicate that this may have been a guard room of some sort. But beside bones and rusted weapons you don‘t see anything interesting in here.
Nobody, whenever the news reached him as he had been at the intersection, breathes a sigh of relief. One last look is then cast to the east before he then reiterates his point about heading northward. That said, considering all the comments about mages being upfront, he was prepared to follow along at the back.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
Otrov Takes her piton and follows the others. She looks at her caltrops and bell alarm “Should I leave this in case?” Otrov leads the way, The Prick at the ready, looking for trouble. Perception - 18 Stealth - 23
Otrov the door is slightly ajar and you can hear a faint gnawing and occasionally something breaking. You use your small mirror to peak through the gap of the door and frame. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier stands near the middle of the room. The bones of a half dozen people lie strewn about, clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Nobody's third verse is the same as the first two. For when you don't succeed, one must try, try, and try again, if only just to avoid harming others with a stray bolt and too much gusto.
Action: Ready the Acidic Spit for once an enemy is in sight.
Dex Save[DC 12] for any one (though preferably two) skeletons visibly past Margret or take 4 Acid Damage.
Movement: 15ft South, releasing the spell, then north again 10ft.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
The last two skeletons also cruble under your attacks, everything is silent again.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]“Well those are taken care of anyway...” Dain says with a nod. “Which way from here?” He looks to the others.
A bit jumpy Margret calls Marco to her shoulder and brightens the light on the piton
"Do you think, that was the only trap in here, Otrov?" she continues singing quietly something about a worm of fire
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"We let Otrov look for traps and explore this room"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Uh... sounds good? Doubt there'll be any more undead, so I'll head back to the intersection there and keep on look out. If nothing more comes out of that last room, I say we try the door just north of us next." Nobody suggest, stumbling over his words as usual. Although he gets not even three feet away without looking back and giving Margret a curious look, before shaking his head, dismissing some thought as he carried on back to his post. As much as he hoped not to use it yet, he again had the crossbow more or less ready to fire down a tunnel in a pinch.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov carefully looks around, but he doesn‘t see any traps. The stonebunks and weapon racks indicate that this may have been a guard room of some sort. But beside bones and rusted weapons you don‘t see anything interesting in here.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]“Nothing interesting, guys.” Otrov says to the rest.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Nobody, whenever the news reached him as he had been at the intersection, breathes a sigh of relief. One last look is then cast to the east before he then reiterates his point about heading northward. That said, considering all the comments about mages being upfront, he was prepared to follow along at the back.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
She looks up the corridor sight limited by the night light on the Piton to best 20ft with dim light 40ft
"I'm not rightly Shure"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Map: realised that a square is 10sqft so i changed that on the grid.
Nobody sugested the door just N of you.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret turns the light from white back to a purple
"Lets go to the door directly north, Otrov lead the way"
She tries to stealth again 20
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody follows along as planned. But, once they would reach the door, he waits just around the corner edge of the alcove leading into it out of sight.
Stealth: 23.
(Going roughly by the old map Storm displayed, he's at E-10, northwestern corner)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov Takes her piton and follows the others. She looks at her caltrops and bell alarm “Should I leave this in case?”
Otrov leads the way, The Prick at the ready, looking for trouble. Perception - 18
Stealth - 23
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Otrov the door is slightly ajar and you can hear a faint gnawing and occasionally something breaking. You use your small mirror to peak through the gap of the door and frame. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier stands near the middle of the room. The bones of a half dozen people lie strewn about, clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov relays that info - she’s doesn’t recognize the shapes - quietly to the others.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Otrov, roll a nature or religion check to see if you recognice them.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain nods in hearing of more enemies ahead. He will ready to aid the others once the door is opened fully.
20 - Nature check for Otrov.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons