Deftly blocking several of the attacks with sword and shield, Zurzg is nonetheless slashed by a few. The successful hits turn his shrieks into roars (goblin-sized roars!), and he attempts to bring his scimitar down hard on the head of the goblin next to him (to the southwest/#5).
Something about seeing the leader flee sets Nobody off, for following a hiss and bared teeth of his own, he runs after the leader, hoping over corpses as necessary along the way. If by some miracle goblin blade finds skin, he hardly stops except to scowl and point in their direction, summoning a column of black flames to utterly smote the creature. Even then, the rage and bloodlust compels him to continue pursuit after the leader.
Realizing however that his path would be blocked, in anger he barks something in [goblin] while flinging like throwing daggers bolts of light and force at the recently awoken goblin.
"Get back here you coward! Or so help me, I will FLAY YOU ALIVE!!"
Action: If able to see target from below path Cast Magic Missile at 1st level on Goblin Sword3, inflicting 5 times three for 15 points of force damage.
If Hit Along the way. Reaction: Cast Dark Retribution, inflicting 15 fire damage to attacker or half as much on a successful Dex Save[DC 12].
Or
Action: If not able to see from new position, Dash into melee with Goblin leader.
(Nevermind, I just realized there was a door just north of the formerly knocked out goblin.)
Nobody's Pathing(assuming the Goblin Leader ran that direction based on post):
This post has potentially manipulated dice roll results.
Nobodys magic daggers skewer Goblin #3 who drops dead. Nobody runs towards the door to give chase. Dains bolt also strikes down the Goblin he fires at and Zurzgs strike finds his target too but it is not enough to end him. That Goblin carefully breaks away from Zurzg (BA disengage) and dashes away to follow the leader through the door.
Kai comes into the room and directs her Spiritual Weapon over to Goblin 4 and attacks him with it, as well with a Sacred Flame.
Attack: 25 Damage: 16
and Dex save for DC 13:5 for 3 radient damage.
He is still standing but heavily injured when he disengages from Zurzg and runs away after the other Goblins.
Wisdom save for Gob 4 :16
Round 5 and Map:
The room is empty now beside the bodies of the fallen Goblins ( red crosses, remember each body is difficult terrain to step over).
Still filled with bloodlust, not sated after he was unable to kill the goblin, Zurzg shrieks another unintelligible goblin battle-cry before tearing off after his quarry, madness in his eyes..
Zurzg, that is what you see after your normal movement, you still got your bonusaction and action.
Zurzg reached the door and can look into a wide hall that was the foyer. Broken doors lie on the ground on the west side, leading outside. A crumbling mound of rubble obscuring the wall to the dining hall. To the east, a broad corridor ends in two more doors leading south (to the n w corner of the dining hall) and east (deeper inside the castle).The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead. Zurzg can see 4 Goblins fleeing north towards another door that leads to the nw Tower of the castle.
This post has potentially manipulated dice roll results.
Nobody is hot on the heals of Zurzg, hissing his own draconic battle as the murderous fervor further spurred him on to action. If he spies any fleeing goblins as well, he gets as close as possible before breaking out the light crossbow for a shot into back of one. But if too late by then, or the shot just isn't clear enough to try, he would then dash after them, threatening [goblin] that they would rue the day they fled from him.
Movement: After Zurzg, and step beyond if possible.
Action:Somebody Shot at any fleeing goblin (preferably boss goblin, if visible). To Hit: 20 For: 10 of non-magical piercing damage.
or(if unable to see them by the time he reaches up to Zurzg)
Relgalyn will signal to Dain and move to the door North of himself and east of the goblins (on the other side of the unrevealed section), and crack it open and peek through (action pending what he sees).
This post has potentially manipulated dice roll results.
Nobody, you step over the body of the fallen goblin , through the door and you see 4 goblins running north. You shoot (2) one of the fighters (#5) that flew from the dinning hall, it hits the now badly injured goblin, who tries to limb away.
Relgalyn, you have to step over a lot of dead bodies and past tables and benches to reach that door, you were still near the castle entrance outside the dinning hall, so you do not have enough speed to reach the other side of the dinning hall to open the door. ( unless you want to dash)
Dain, you see the door Relgalyn points to and you are able to reach it. You open it a little bit and look through. You see a large foyer, shaped like a cross. 35 ft from n to south and 25 ft east to west. Huge broken double doors lead outside on the west, the broken door itself on the floor. Nobody and Zurzg are at an open door on the south end ( around the corner and out of sight from your point of view right now. Four goblins are at the north end moveing towards an open door leading N. One of them bangs at a small closed door that leads nw. Your door is near the middle of the hallway on the corner leading east. The hallway continues another 5 to 10 ft east before it ends at a wall with a closed door. The cracked flagstone floor is covered in rubble and plaster.
Zurzg, Dain and Relgalyn, you all used your mvs, but you still got your action/bonus action.
“Ahhh!” Otrov screams as the table she was hiding under is flipped over. She then notices Dain cracking open the door to the north. She creeps up behind him, Prick in hand. If the door opens wide enough, Otrov will shoot Goblin with a bow3. She will then duck back behind the door and help Margy with the table.
Otrov carefully steps up over the bodies and slides under the table. And will bonus action hide: 25
You only have your action left for this round, you can either help Margaret or dash to the door and have a look into the entrance hall.
Margaret, the doors are designed to be baricaded, so all you need to do is lift the table into the existing braces to block the door. roll me a strength check please.
“Ahhh!” Otrov screams as the table she was hiding under is flipped over. She then notices Dain cracking open the door to the north. She creeps up behind him, Prick in hand. She will also look past the door to see what she can see.
No problem, as you noticed: i forgot about sharpshooter. No one is perfect and it totaly fine to ask if you think something is odd.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret looks at The Leader with disgust
"Look at your Leader! He runs away like a coward! While Zurzg fights like a bear! You are Zurzg's now Surrender!!"
She again swings her greatsword at the nearest 7 damage 7
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Deftly blocking several of the attacks with sword and shield, Zurzg is nonetheless slashed by a few. The successful hits turn his shrieks into roars (goblin-sized roars!), and he attempts to bring his scimitar down hard on the head of the goblin next to him (to the southwest/#5).
Attack: 17
Damage: 8
Something about seeing the leader flee sets Nobody off, for following a hiss and bared teeth of his own, he runs after the leader, hoping over corpses as necessary along the way. If by some miracle goblin blade finds skin, he hardly stops except to scowl and point in their direction, summoning a column of black flames to utterly smote the creature. Even then, the rage and bloodlust compels him to continue pursuit after the leader.
Realizing however that his path would be blocked, in anger he barks something in [goblin] while flinging like throwing daggers bolts of light and force at the recently awoken goblin.
"Get back here you coward! Or so help me, I will FLAY YOU ALIVE!!"
Action: If able to see target from below path
Cast Magic Missile at 1st level on Goblin Sword3, inflicting 5 times three for 15 points of force damage.
If Hit Along the way.
Reaction: Cast Dark Retribution, inflicting 15 fire damage to attacker or half as much on a successful Dex Save[DC 12].
OrAction: If not able to see from new position, Dash into melee with Goblin leader.(Nevermind, I just realized there was a door just north of the formerly knocked out goblin.)Nobody's Pathing(assuming the Goblin Leader ran that direction based on post):
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Dain switches to his crossbow, shooting a goblin who looks injured.
Attack: 21 Damage: 7
Relgalyn will look at one of the goblins attacking Zurzg, "Surrender, or be made tender!"
[Tooltip Not Found] 1 psychic damage and disadvantage on its next attack.
(Vicious Mockery)
Nobodys magic daggers skewer Goblin #3 who drops dead. Nobody runs towards the door to give chase. Dains bolt also strikes down the Goblin he fires at and Zurzgs strike finds his target too but it is not enough to end him. That Goblin carefully breaks away from Zurzg (BA disengage) and dashes away to follow the leader through the door.
Kai comes into the room and directs her Spiritual Weapon over to Goblin 4 and attacks him with it, as well with a Sacred Flame.
Attack: 25 Damage: 16
and Dex save for DC 13:5 for 3 radient damage.
He is still standing but heavily injured when he disengages from Zurzg and runs away after the other Goblins.
Wisdom save for Gob 4 :16
Round 5 and Map:
The room is empty now beside the bodies of the fallen Goblins ( red crosses, remember each body is difficult terrain to step over).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Still filled with bloodlust, not sated after he was unable to kill the goblin, Zurzg shrieks another unintelligible goblin battle-cry before tearing off after his quarry, madness in his eyes..
Dashing after the goblin.
Otrov carefully steps up over the bodies and slides under the table. And will bonus action hide: 7
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Zurzg, that is what you see after your normal movement, you still got your bonusaction and action.
Zurzg reached the door and can look into a wide hall that was the foyer. Broken doors lie on the ground on the west side, leading outside. A crumbling mound of rubble obscuring the wall to the dining hall. To the east, a broad corridor ends in two more doors leading south (to the n w corner of the dining hall) and east (deeper inside the castle).The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead. Zurzg can see 4 Goblins fleeing north towards another door that leads to the nw Tower of the castle.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobody is hot on the heals of Zurzg, hissing his own draconic battle as the murderous fervor further spurred him on to action. If he spies any fleeing goblins as well, he gets as close as possible before breaking out the light crossbow for a shot into back of one. But if too late by then, or the shot just isn't clear enough to try, he would then dash after them, threatening [goblin] that they would rue the day they fled from him.
Movement: After Zurzg, and step beyond if possible.
Action: Somebody Shot at any fleeing goblin (preferably boss goblin, if visible).
To Hit: 20 For: 10 of non-magical piercing damage.
or(if unable to see them by the time he reaches up to Zurzg)
Action: Dash as close to possible.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Relgalyn will signal to Dain and move to the door North of himself and east of the goblins (on the other side of the unrevealed section), and crack it open and peek through (action pending what he sees).
Dain nods and goes to the door indicated, opening and glancing through.
Margret looks around with a thought then says as she finally hops off the table.
"Help me move this table against the door we just entered."
Beckoning any out in the hallway to be inside. she moves to flip the table on its side and blockade the door.
"Nobody! Get Zurzg back here, this is most-likely a trick."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody, you step over the body of the fallen goblin , through the door and you see 4 goblins running north. You shoot (2) one of the fighters (#5) that flew from the dinning hall, it hits the now badly injured goblin, who tries to limb away.
Relgalyn, you have to step over a lot of dead bodies and past tables and benches to reach that door, you were still near the castle entrance outside the dinning hall, so you do not have enough speed to reach the other side of the dinning hall to open the door. ( unless you want to dash)
Dain, you see the door Relgalyn points to and you are able to reach it. You open it a little bit and look through. You see a large foyer, shaped like a cross. 35 ft from n to south and 25 ft east to west. Huge broken double doors lead outside on the west, the broken door itself on the floor. Nobody and Zurzg are at an open door on the south end ( around the corner and out of sight from your point of view right now. Four goblins are at the north end moveing towards an open door leading N. One of them bangs at a small closed door that leads nw. Your door is near the middle of the hallway on the corner leading east. The hallway continues another 5 to 10 ft east before it ends at a wall with a closed door. The cracked flagstone floor is covered in rubble and plaster.
Zurzg, Dain and Relgalyn, you all used your mvs, but you still got your action/bonus action.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]“Ahhh!” Otrov screams as the table she was hiding under is flipped over. She then notices Dain cracking open the door to the north. She creeps up behind him, Prick in hand. If the door opens wide enough, Otrov will shoot Goblin with a bow3. She will then duck back behind the door and help Margy with the table.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
You only have your action left for this round, you can either help Margaret or dash to the door and have a look into the entrance hall.
Margaret, the doors are designed to be baricaded, so all you need to do is lift the table into the existing braces to block the door. roll me a strength check please.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]“Ahhh!” Otrov screams as the table she was hiding under is flipped over. She then notices Dain cracking open the door to the north. She creeps up behind him, Prick in hand. She will also look past the door to see what she can see.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain takes a pot-shot at one of the goblins...
crossbow Attack: 11 Damage: 7
4 Dain, you shoot one of the goblins holding a bow, he collapses and doesn't move anymore.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]