Dain your bold hits the shaman just as he disappears into the darkness. 14 The sphere is still burning, but it doesn‘t look like the goblin is paying much attention to it anymore.
6
Kai and Relgalyn join the others in the entrance hall. Kai has a quick look how bad everyone is injured (16). She hold her holly symbol and a blue warm wave washes over everyone. Nobody you regain 6hp, Otrov you gain 4 and Relgalyn gains 2.
Nobody continues to race northward, but throws a quick, "My thanks, Kai!"on his way. He hardly slows upon reaching the far northern room, but instead put peddle to the meeting trying to get through the northeastern door there. Or at least, as close as he can to it!
Action+Movement:Rush to Northern most room's eastern door, and beyond if possible.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Nobody, the new chamber occupies the northern tower of the castle. A stone altar stands in the middle of the room, covered with bloodstained black cloth. Golden ritual implements—a chalice, a knife, and a censer—are carefully arranged on top of the altar. Two archways to the south are covered with heavy curtains.
Dain, you run through a high, narrow hall that looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room’s upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier. You leave the hall behind you to chase the shaman but even in the next hallway you see no trace of him. There is a curtain closing off the way north and south, as well as an open door leading east. You see a brazier with burning coal and several straw pallets past that door. You also recognize, that past the curtain south is the entrance you came into the castle first.
[are we still in combat movement mode? If so, I’ll alter the below sequence accordingly]
The halfling shivers as the cleric’s channelled energy alights through her. She gives Kai a wink. Otrov, like a buzzing bee to the flower, heads to the altar. She carefully checks for traps along the way. At the altar, again checking for traps or anything untoward, she will swipe the gold things as long as nothing tingles her spider sense (including enemies, which she will shoot at if she sees any). Perception - 23
She will melt into the darkness and watch for uglies. Stealth - 23
She sees Dain going ahead and notes the faces of the statues. “Ware the statues and floor, Dain!” She calls out. Her face feigns offense as Zurgz bounds by and she shrugs. I’m gonna share, obvi, she thinks to herself, Honest. She hoists the Prick and covers her allies.
Zurzg spies the golden implements a fraction too late, getting to the altar just after Otrov, and watches in horror as she pockets the loot. "Zurzg's shiny things!!" He snarls at her in disgust, before bounding off after Nobody.
Otrov nods to Nobody and Zurgz, “Should we head back and regroup? They’re going to need us. I can cover us at the rear. I think I heard Kai calling us.” [Is the door to the west open or can I see through?]
This post has potentially manipulated dice roll results.
Nobody hesitates only for a second before finally nodding to Otrav. "Through the curtain. Both of you! I--" He looks around one last time, then sees the arrowslits. "Ah hah! I-I'm gonna cover the outside of the castle. Make sure they don't away that way easily. But hop to it, you too!"He requests, shewing them on before he himself raced towards the north eastern most slit for a look outside.
If he sees any goblins or something strange leaving or approaching the castle, in his hurry, he'd take his chance at shooting the thing.
Action:Attack w/ L. Crossbow at Shaman, or any fleeing goblin visible past the arrowslit. To Hit: 26 For: 13 of non-magical piercing damage.
(Or if no target is available, taking the Ready action to fire)
This post has potentially manipulated dice roll results.
Otrov runs back towards the group at Nobody's prodding. Feeling inspired, Otrov buckles The Prick on her belt and as she gets closer to the other group, attempts to show off by doing a series of parkours and backflips until she is close enough to crouch done beside one of her allies, all the while making slithering sounds and flicking out her tongue every so often. "Viper,"she whispers. She then unbuckles The Prick and readies it to fire on a deserving..thing.
Otrov and Zurzg follow Nobodys suggestion and follow Margrets voice to the next room on the way there Otrov is making a cartwheel and while the trick is nothing fancy, it is good.
Nobody, you see two goblins running towards the forrest, and your shoot hits one of them in the back. He stumbles to the ground and stops moving. The other one only slows down for a quick look back, before he disappears into the forest.
Margret, you get a mental call from Marco, a bugbear is leaving the main castle entrance and running into the forrest.
Also the door is open and you enter what looks like a barrack. A stone brazier full of coals glows in the middle of this small room. Four straw pallets are lined up along the east wall. The wall to the south has collapsed but repaired with a sturdy wooden replacement. A barred wooden door in that direction is still clear and a strong smell of animal comes from that direction. You look behind the curtain that hangs in the archway to the north. The next room looks like an antechamber of some sort. There is an open door on each side of the room, one leading east, the other west.
Map:
The two goblins on the map, one is dead, the other disappeared into the forrest.
Dain will also take off after the shaman, sending a crossbow bolt after him in turn...
Attack: 10 Damage: 7
Zurzg follows after Nobody, hopping from foot to foot as he runs, shouting "Attack! Attack!" with a wide grin on his face.
Otrov looks crestfallen as she looks to the corpse of the king and thinks to herself,. Hmm, no crown? Shucks. I bet I’d look good in a crown.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain your bold hits the shaman just as he disappears into the darkness. 14 The sphere is still burning, but it doesn‘t look like the goblin is paying much attention to it anymore.
Kai and Relgalyn join the others in the entrance hall. Kai has a quick look how bad everyone is injured (16). She hold her holly symbol and a blue warm wave washes over everyone. Nobody you regain 6hp, Otrov you gain 4 and Relgalyn gains 2.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](Assuming its player's go again..)
Nobody continues to race northward, but throws a quick, "My thanks, Kai!" on his way. He hardly slows upon reaching the far northern room, but instead put peddle to the meeting trying to get through the northeastern door there. Or at least, as close as he can to it!
Action+Movement: Rush to Northern most room's eastern door, and beyond if possible.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
My apologies, yes next round is up.
Nobody, the new chamber occupies the northern tower of the castle. A stone altar stands in the middle of the room, covered with bloodstained black cloth. Golden ritual implements—a chalice, a knife, and a censer—are carefully arranged on top of the altar. Two archways to the south are covered with heavy curtains.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain continues after the shaman... If he spots him again he will take another shot...
Attack: 18 Damage: 6
Dain, you run through a high, narrow hall that looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room’s upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier. You leave the hall behind you to chase the shaman but even in the next hallway you see no trace of him. There is a curtain closing off the way north and south, as well as an open door leading east. You see a brazier with burning coal and several straw pallets past that door. You also recognize, that past the curtain south is the entrance you came into the castle first.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll][are we still in combat movement mode? If so, I’ll alter the below sequence accordingly]
The halfling shivers as the cleric’s channelled energy alights through her. She gives Kai a wink. Otrov, like a buzzing bee to the flower, heads to the altar. She carefully checks for traps along the way. At the altar, again checking for traps or anything untoward, she will swipe the gold things as long as nothing tingles her spider sense (including enemies, which she will shoot at if she sees any). Perception - 23
She will melt into the darkness and watch for uglies. Stealth - 23
She sees Dain going ahead and notes the faces of the statues. “Ware the statues and floor, Dain!” She calls out. Her face feigns offense as Zurgz bounds by and she shrugs. I’m gonna share, obvi, she thinks to herself, Honest. She hoists the Prick and covers her allies.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Zurzg spies the golden implements a fraction too late, getting to the altar just after Otrov, and watches in horror as she pockets the loot. "Zurzg's shiny things!!" He snarls at her in disgust, before bounding off after Nobody.
(Are we in separate rooms now?) Margret is going to continue with her Per suite of the Shaman but will stop and say to the others
"To me! It will not do to be separated."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yes you are split into two groups at the moment and i still go by rounds to see wich goblins can get away. I will post n updated map in a few hours.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Map next round:
Nobody, Zurzg and Otrov, you are in the northern part of the Shrine and Otrov you take a the golden chalice, knife and censer.
Dain, Margret, Kai and Relgalyn you are just north of the entrance you came in originaly.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov nods to Nobody and Zurgz, “Should we head back and regroup? They’re going to need us. I can cover us at the rear. I think I heard Kai calling us.”
[Is the door to the west open or can I see through?]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
You were following Nobody, so that is the door you came through. You did hear someone (Margret) call from the SE from behind the curtains.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobody hesitates only for a second before finally nodding to Otrav. "Through the curtain. Both of you! I--" He looks around one last time, then sees the arrowslits. "Ah hah! I-I'm gonna cover the outside of the castle. Make sure they don't away that way easily. But hop to it, you too!" He requests, shewing them on before he himself raced towards the north eastern most slit for a look outside.
If he sees any goblins or something strange leaving or approaching the castle, in his hurry, he'd take his chance at shooting the thing.
Action: Attack w/ L. Crossbow at Shaman, or any fleeing goblin visible past the arrowslit.
To Hit: 26 For: 13 of non-magical piercing damage.
(Or if no target is available, taking the Ready action to fire)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret says
"Damnit, why cant this group stay together?"
she looks towards the three Kai, Dain and Regalyn
"If you will, stay with me who knows what dangers lurk here"
She turns and walks to the door to the east if its open she heads to the curtain and peaks in it before moving
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov runs back towards the group at Nobody's prodding. Feeling inspired, Otrov buckles The Prick on her belt and as she gets closer to the other group, attempts to show off by doing a series of parkours and backflips until she is close enough to crouch done beside one of her allies, all the while making slithering sounds and flicking out her tongue every so often. "Viper," she whispers. She then unbuckles The Prick and readies it to fire on a deserving..thing.
Acrobatics - 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain returns to where the others are, not wishing to get too separated.
Otrov and Zurzg follow Nobodys suggestion and follow Margrets voice to the next room on the way there Otrov is making a cartwheel and while the trick is nothing fancy, it is good.
Nobody, you see two goblins running towards the forrest, and your shoot hits one of them in the back. He stumbles to the ground and stops moving. The other one only slows down for a quick look back, before he disappears into the forest.
Margret, you get a mental call from Marco, a bugbear is leaving the main castle entrance and running into the forrest.
Also the door is open and you enter what looks like a barrack. A stone brazier full of coals glows in the middle of this small room. Four straw pallets are lined up along the east wall. The wall to the south has collapsed but repaired with a sturdy wooden replacement. A barred wooden door in that direction is still clear and a strong smell of animal comes from that direction. You look behind the curtain that hangs in the archway to the north. The next room looks like an antechamber of some sort. There is an open door on each side of the room, one leading east, the other west.
Map:
The two goblins on the map, one is dead, the other disappeared into the forrest.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]