Nobody sneaks down the tunnel to a space where he can see the cavern with the stirges. While he is still hidden, he casts his spell in the middle of the room under the ceiling and watches as 10 stirges drop down from the ceiling. You see a lot of broken little creatures. Only one of them is still moving.
Dain glances to Otrov with a frown. "I'm actually a bit warm to tell the truth..." He says, then glances to the frozen bat-thing. "Oh, I see.." He shrugs, clearly not finding it all that funny.
Without so much as a slight flourish, the rod is put away once the stirges are good and dead. Once the group actually advances into the chamber are deciding which to follow, Nobody takes a few moments to study the bodies both fresh(the stirges) and old(Orc and humans). The former is merely a formality meant to commit the creature's form to mind and maybe note any oddities, assuming said oddities even survived the fall. In regards to the latter however, he had hoped to in a cursory once over find anything that yet may be of use.
A long shot, but idly curiosity would get the best of him for a few seconds at least.
(Relying on Passive Investigation [15] for looking over the bodies)
With that done and a light in play, Nobody examines the three other adjoining the caverns before looking down the southern tunnel.
(What can Nobody see down the southern one from the stirge cavern?)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Clearing her throat and shaking her head a little, awkward, she thinks, maybe jokes aren't my strong suit...nah. Then she spends several moments looking through the bodies for anything shiny , useful, or interesting while the others decide on a course of action. Perception - 9
Regardless if she finds anything of note, she will begin looking for tracks or blood spatters or any sign of a body being dragged and where, if applicable. Survival - 10
Otrov gasps and gives Margret a big, open-mouthed smile 😃 She nods enthusiastically and readies a slap for the Paladin if there is trouble (at first sign of trouble, Otrov slaps Margret’s backside, cuz that’s how far she can reach!)
The bodies on the floor are centuries old. All that is left are the bones. Sometimes you see a beltbuckle or some buttons, but nothing of value. You do see some of the bones broken open and it looks like someone was chewing on them, trying to suck out the marrow.
Sebastian and Marco fly of for a moment to explore the nearby tunnels. The floor is made from stone slabs and neither of the two see any sights of someone being dragged along here.
The tunnel south leads to a collapsed tunnel and two closed doors, one east and one west. You can hear movement behind the door.
The two tunnels north intersect with each other and then split into three tunnels going north. The west one splits up into several interconnecting tunnels and leads NW into the direction of Nobodys familiar. The central one is blocked by a door and the one east leads to a half collapsed room (not on the map) and a closed door.
The tunnel east leads to an open cave. Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence. Within all the fungi lies the fresh corpse of a bugbear.
Margret calls Marco back and comes out of his senses when he lands on her shoulder such a weird thing as she inspects the back of her head and the rest of what she normally cant see as he comes in to land She winks at Otrov "No need to smack me now" She whispers and proceeds to draw on the floor with her dagger a map of what she she saw
Otrov smiles and winks and says "Next time, then love," to Margret. She gets down on her haunches and inspects Marget's etchings thoughtfully and offers her opinion: "Well, Mushroom Town seems pretty dangerous to me and the northern passages offer a lot of problems. Maybe I can go listen with someone's pet at the southern doors to see if I can get a sense of numbers or creatures. I also have this bell - maybe I can string it across the northern tunnel with some rope - or if any of you have anything finer - to warn us if we're ambushed from behind? I also have some caltrops that could come in handy." She pops a bit of bacon in her mouth to chew on as she waits for other suggestions...
(To DM: Karasym (Not Yanda currently) should actually be back with Kai, Zurzg, and Gundren, playing overwatch for them)
As Margret is scratching her map, Nobody worriedly flits between studying it as she progressed and keeping an eye on the southern tunnel given the noises. At some point he offers to quietly clean it up by shape patterns in the stone into an image based on her description. No matter how that goes, if able to he spends a minute study the map and repeating murmured reports if any.
"Glad to see I'm not the only one concerned about those noises. It would take too long to put up a magical alarm, so... sounds like a plan. That way while we're dealing with whatevers to the south, we at least won't be caught off guard from the north. Worst case scenario, we just need to figure out a way to bar the southern path off." Nobody expressed warily.
"Lets take care of the Stirges then"
She whispers
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody sneaks down the tunnel to a space where he can see the cavern with the stirges. While he is still hidden, he casts his spell in the middle of the room under the ceiling and watches as 10 stirges drop down from the ceiling. You see a lot of broken little creatures. Only one of them is still moving.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain sends a ray of frost at the final one...
Attack: 19 Damage: 5
“Ooh, You’re so cold, Dain...” Otrov can barely contain herself and checks to see if anyone “got” it.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain glances to Otrov with a frown. "I'm actually a bit warm to tell the truth..." He says, then glances to the frozen bat-thing. "Oh, I see.." He shrugs, clearly not finding it all that funny.
Margret puts her light spell on the pommel of Talon a purple color and follows hoping to not attract attention
Stealth 9
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Without so much as a slight flourish, the rod is put away once the stirges are good and dead. Once the group actually advances into the chamber are deciding which to follow, Nobody takes a few moments to study the bodies both fresh(the stirges) and old(Orc and humans). The former is merely a formality meant to commit the creature's form to mind and maybe note any oddities, assuming said oddities even survived the fall. In regards to the latter however, he had hoped to in a cursory once over find anything that yet may be of use.
A long shot, but idly curiosity would get the best of him for a few seconds at least.
(Relying on Passive Investigation [15] for looking over the bodies)
With that done and a light in play, Nobody examines the three other adjoining the caverns before looking down the southern tunnel.
(What can Nobody see down the southern one from the stirge cavern?)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Clearing her throat and shaking her head a little, awkward, she thinks, maybe jokes aren't my strong suit...nah. Then she spends several moments looking through the bodies for anything shiny , useful, or interesting while the others decide on a course of action. Perception - 9
Regardless if she finds anything of note, she will begin looking for tracks or blood spatters or any sign of a body being dragged and where, if applicable. Survival - 10
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"He seems cool to me Otrov. But Nobody is Mr Sandman"
Margret whispers as she looks around for clues to which way the dwarf was dragged
7
"Smack me if we're attacked Otrov"
then she sends Marco to look around while in his senses up the first tunnel to the north then the second enjoying the flying and the 125 darkvision
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov gasps and gives Margret a big, open-mouthed smile 😃 She nods enthusiastically and readies a slap for the Paladin if there is trouble (at first sign of trouble, Otrov slaps Margret’s backside, cuz that’s how far she can reach!)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The bodies on the floor are centuries old. All that is left are the bones. Sometimes you see a beltbuckle or some buttons, but nothing of value. You do see some of the bones broken open and it looks like someone was chewing on them, trying to suck out the marrow.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Seeing everyone going about scouting the passages that lead off from here, Dain would send Sabastiand own one no one else has checked yet.
Stealth: 10
perception: 10
(@Otrov LOL)
Marco perception 17
Stealth 16
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Map:
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Sebastian and Marco fly of for a moment to explore the nearby tunnels. The floor is made from stone slabs and neither of the two see any sights of someone being dragged along here.
The tunnel south leads to a collapsed tunnel and two closed doors, one east and one west. You can hear movement behind the door.
The two tunnels north intersect with each other and then split into three tunnels going north. The west one splits up into several interconnecting tunnels and leads NW into the direction of Nobodys familiar. The central one is blocked by a door and the one east leads to a half collapsed room (not on the map) and a closed door.
The tunnel east leads to an open cave. Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence. Within all the fungi lies the fresh corpse of a bugbear.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret calls Marco back and comes out of his senses when he lands on her shoulder such a weird thing as she inspects the back of her head and the rest of what she normally cant see as he comes in to land She winks at Otrov "No need to smack me now" She whispers and proceeds to draw on the floor with her dagger a map of what she she saw
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov smiles and winks and says "Next time, then love," to Margret. She gets down on her haunches and inspects Marget's etchings thoughtfully and offers her opinion: "Well, Mushroom Town seems pretty dangerous to me and the northern passages offer a lot of problems. Maybe I can go listen with someone's pet at the southern doors to see if I can get a sense of numbers or creatures. I also have this bell - maybe I can string it across the northern tunnel with some rope - or if any of you have anything finer - to warn us if we're ambushed from behind? I also have some caltrops that could come in handy." She pops a bit of bacon in her mouth to chew on as she waits for other suggestions...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(To DM: Karasym (Not Yanda currently) should actually be back with Kai, Zurzg, and Gundren, playing overwatch for them)
As Margret is scratching her map, Nobody worriedly flits between studying it as she progressed and keeping an eye on the southern tunnel given the noises. At some point he offers to quietly clean it up by shape patterns in the stone into an image based on her description. No matter how that goes, if able to he spends a minute study the map and repeating murmured reports if any.
"Glad to see I'm not the only one concerned about those noises. It would take too long to put up a magical alarm, so... sounds like a plan. That way while we're dealing with whatevers to the south, we at least won't be caught off guard from the north. Worst case scenario, we just need to figure out a way to bar the southern path off." Nobody expressed warily.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret says to Nobody "Okay"
She looks towards the southern passageway
"I think we were hired if I remember right to clear this place out so we need to deal with whatever that is to the south"
She takes out a piton and casts the same color light as before a bluish purple, on it and holds it out to Otrov
"It wont last long, only an hour. But since you want to go that way look for traps while your at it. We'll follow abit back but not far."
she motions towards the south passage.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Are you seting up an alarm or going south?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]