Otrov will use the bell and rope to string it across the northern passage to set an alarm for anyone who might come that way. She’ll use some caltrops as well, to litter the floor on either side. She will leave the bag of caltrops untied at her waist for now (see below)
then, she will head to the southern passage, looking out for traps along the way - perception - 22 she will approach cautiously, with one hand keeping the caltrops bag shut enough so they don’t fall out
when she reaches the doors - stealth 11 - she will listen for indications of who and what and how many are behind the doors. Perception - 10 if she gets wind of anyone coming out of the door, she will ready to let the caltrops bag go, sprawling them on the floor before running back to safety. [hope that makes sense, let me know if not possible]
While you move forwards, carefull not to trigger any traps, your caltrops click together now and then and you got the feeling that this is the loudest noise you ever made. You reach the two doors near the cave in and everything behind the east one is silent. Behind the western on the other hand, you hear metal scratching along the wall while someone heavy walks up and down.
To the mention of their being hired for other prospects, Nobody had to nod in agreement. All the more reason to be thorough as they went, though he did not look forward to visiting the mushroom path in such an event. Although either due to some miscommunication or adjustment of plans, Nobody hung back at the crossroad cavern's southern end; a crossbow in hand, and bolt loaded and readied to fire at anything that might've bursted out of the room, or given chase after Otrav and Dain.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Otrov moves back and let’s everyone know what she found. “The door on the right has movement, someone heavy, scaratching metal sounds. The other one I heard nothing.”
Otrov shrugs but remembering the brute in the mushroom area she whispers back, “Maybe the buggy bear’s friend? He seems heavy...could be chains maybe, attached to the wall? I could go ask for directions to the jakes?” Otrov stifles a giggle but is somewhat serious. Does the door look locked?
Nobody had half a mind to summon Karasym to his side. The thought gets dismissed without a word with little more than a subtle shake of the head to the sides. "Or it could be our missing brother. Though some dwarves would be loathe to admit it, they can be quite physically dense for such stout folk. My teacher used to say, more cu-" Nobody catches himself, and with a blush hurriedly adds, "N-nevermind. Let's check the other room just in case, before poking our head in, ya?" He suggested.
As soon as it appeared most were in agreement, Nobody would quietly pad down the hall as much as possible after Otrav, cross still in hand, before trying to take a peak inside the door without the shuffling. Although if someone else volunteers to take point on that, he remained at the mouth of the southern passage, covering the flank with a ready shot again.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Otrov waves Nobody off and will try to take a peek through the Eastern door in the southern passage (the one that is silent). She looks at the door and checks for traps. She will carefully slide the door open and peek carefully through the crack to see what she can see.
Dain moves into position to cover whomever is opening the door, blue energy glowing aorund his raised hand. Readying ray of frost for any enemy that is hostile to us.
A large stone counter bisects the room, set with three dusty balance scales made of iron. This chamber was once an office or storeroom of some kind. Cubbyholes carved into the north wall are stuffed with dusty paper scraps. Several long-dead corpses—gnomes and orcs by their look—are sprawled across the floor.
Suddenly a loud bang and rhythmic thunder of pounding waves echoes throughout the mine. After a few secnds it is dead silent again.
Otrov is startled and gasps at the sound but, looking at the unmoving bodies, is relieved none of them heard it or were roused by it!
She carefully pads further into the room, checking for traps or trapdoors or hidden shinies (Investigation - 9 ) and, when she gets close enough, will look around the bodies a bit for anything of interest (Perception - 15 )
{We'll wait till Nobody sets it up)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov will use the bell and rope to string it across the northern passage to set an alarm for anyone who might come that way. She’ll use some caltrops as well, to litter the floor on either side. She will leave the bag of caltrops untied at her waist for now (see below)
then, she will head to the southern passage, looking out for traps along the way - perception - 22 she will approach cautiously, with one hand keeping the caltrops bag shut enough so they don’t fall out
when she reaches the doors - stealth 11 - she will listen for indications of who and what and how many are behind the doors. Perception - 10 if she gets wind of anyone coming out of the door, she will ready to let the caltrops bag go, sprawling them on the floor before running back to safety.
[hope that makes sense, let me know if not possible]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain follows to the south.
While you move forwards, carefull not to trigger any traps, your caltrops click together now and then and you got the feeling that this is the loudest noise you ever made. You reach the two doors near the cave in and everything behind the east one is silent. Behind the western on the other hand, you hear metal scratching along the wall while someone heavy walks up and down.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]To the mention of their being hired for other prospects, Nobody had to nod in agreement. All the more reason to be thorough as they went, though he did not look forward to visiting the mushroom path in such an event. Although either due to some miscommunication or adjustment of plans, Nobody hung back at the crossroad cavern's southern end; a crossbow in hand, and bolt loaded and readied to fire at anything that might've bursted out of the room, or given chase after Otrav and Dain.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov moves back and let’s everyone know what she found. “The door on the right has movement, someone heavy, scaratching metal sounds. The other one I heard nothing.”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain brings up the rear, letting those quieter take the lead.
Margret whispers
"What do you think it is?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov shrugs but remembering the brute in the mushroom area she whispers back, “Maybe the buggy bear’s friend? He seems heavy...could be chains maybe, attached to the wall? I could go ask for directions to the jakes?” Otrov stifles a giggle but is somewhat serious. Does the door look locked?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Cobwebs (small ones) and dust all over it, make you doubt that it was opened anytime recently.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobody had half a mind to summon Karasym to his side. The thought gets dismissed without a word with little more than a subtle shake of the head to the sides. "Or it could be our missing brother. Though some dwarves would be loathe to admit it, they can be quite physically dense for such stout folk. My teacher used to say, more cu-" Nobody catches himself, and with a blush hurriedly adds, "N-nevermind. Let's check the other room just in case, before poking our head in, ya?" He suggested.
As soon as it appeared most were in agreement, Nobody would quietly pad down the hall as much as possible after Otrav, cross still in hand, before trying to take a peak inside the door without the shuffling. Although if someone else volunteers to take point on that, he remained at the mouth of the southern passage, covering the flank with a ready shot again.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov waves Nobody off and will try to take a peek through the Eastern door in the southern passage (the one that is silent). She looks at the door and checks for traps. She will carefully slide the door open and peek carefully through the crack to see what she can see.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain moves into position to cover whomever is opening the door, blue energy glowing aorund his raised hand. Readying ray of frost for any enemy that is hostile to us.
Margret raises an eyebrow
then draws her sword
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
11; 17
A large stone counter bisects the room, set with three dusty balance scales made of iron. This chamber was once an office or storeroom of some kind. Cubbyholes carved into the north wall are stuffed with dusty paper scraps. Several long-dead corpses—gnomes and orcs by their look—are sprawled across the floor.
Suddenly a loud bang and rhythmic thunder of pounding waves echoes throughout the mine. After a few secnds it is dead silent again.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret jumps and stifel's an "Oh!" and starts looking around trying to discern where the sound just came from
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The sound is echoing through the tunnels, wich are all north of you.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov is startled and gasps at the sound but, looking at the unmoving bodies, is relieved none of them heard it or were roused by it!
She carefully pads further into the room, checking for traps or trapdoors or hidden shinies (Investigation - 9 ) and, when she gets close enough, will look around the bodies a bit for anything of interest (Perception - 15 )
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain helps by searching the bodies...
Investigation: 18 guidance: 2
His familiar looks around the room for anything of interest...
Perception: 16
"Um?" quietly said
She moves to the door not used to having someone else controlling her light and watches, Marco keeping watch for anything coming
from the north.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please