"Wait! You can talk to that thing? It didn't want to talk to me, that's for sure, and I didn't even do anything to it! Gotta love this dungeon of the dead - or UNdead I should -"Otrov pauses as she thinks of something. She looks to Margret - "Hey, warrior lady! Didn't you have some cool religious-y stuff for those arrows? Or something that would help against these dead things?"
Otrov wants to peek out quickly to see if she can get an idea of the number of zombies there are (rough estimate). Perception - 7
She will shoot at the nearest zombie that is coming towards them. Attack:18Damage:11
Then, Otrov will fall back to the stairs and move down them enough so she is not visible.
This post has potentially manipulated dice roll results.
Map:
There are two caverns, the banquet and the furnace one. They are connected by a 25ft tunnel that is 10ft wide. Dain is at the n end close to the furnace cavern. He sees 3 Zombies and the flame skull, but you can hear more around a corner that blocks line of sight. The other three are 25 and more ft behind you in the banquet cavern. I didn‘t move Otrov in that picture yet. If you want you can take cover down the stairs.
Otrov, your shot hits the zombie in front of Dain.
Another Zombie comes around the corner and attacks Dain:
Attack: 11 Damage: 2
(there are 3 next to dain and one zombie near the furnace, you can hear more.)
This post has potentially manipulated dice roll results.
Dain accepts the attack of the one zombie (the one who rolled the 20) and that zombie takes 5 cold damage in return.
he then casts thunderwave DC 13 Con save, cast at 2nd level. Damage: 10 and, if failed save, knocked 10 feet away from Dain. If save no knockback and take half the damage.
Dain the Flameskull stays on top of the furnace and 2 small balls of fire appear next to it, before they come rushing straight towards you. (You got +2 AC because the zombies are in the way).
This post has potentially manipulated dice roll results.
Otrov
After the tremendous boom of the thunderwave spell, Otrov rubs her ears. Well, I suppose everyone knows we're here now, she thinks to herself with a chuckle. Resembling an alligator coming up to the surface, Otrov raises her head above the sunken stairs and takes stock of the situation. Zombies, flaming skulls, aggressive dwarf wizards - what next? "Ho, Dain! I think you've got it, old boy! Hey watch out for those-" Otrov cringes at the streaking balls of fire as they hit. Hope they didn't hurt too bad, she thinks. She raises the prick to fire at the zombie next to Dain: Attack:8Damage: 15
She settles back into her little stair nook. Stealth - 20 She looks down the stairs into the banquet hall - was there another entrance into that furnace, she thinks to herself, trying to think of any advantages to be had. "Nobody, you got any good magic-y stuff for the skull? Maybe Dain, Margy, and I focus on the shamblers and you deal with the former wizard? Can you talk to him, by the way? See what he wants? You know, he probably hasn't had a decent cup of ale or coffee, or wine, in a loooooong time. I have this flask of that good dwarven stuff - maybe he'd want a hit?"
Otrov thinks on anything she can about zombies or flaming skulls and caves: History - 2
This post has potentially manipulated dice roll results.
Otrov, that bolt takes out Zombie #5. (9)
The zombies keep on moveing towards Dain and attack him:
Attack: 7 Damage: 3
(There are three zombies in front of Dain with one more 10ft away, the tunnel behind you is still free, because they go the shortest way and attack without much tactic.)
This post has potentially manipulated dice roll results.
Nobody grimaced from the boom of Dain's spell, but knew it to be pointless to warn against it. Instead, he silently hoped that anything else with half more than brain thought it to be the cave's natural odd acoustics, and anything without would take its sweet time. As far as the artificer's complaints about holding the front alone, the tiefling could only bite his lip in guilt, But, he knew better than to bunch up while a wizard was afoot, and not knowing the full catalogue of their spells.
The knowledge alone does little to assuage him, however. Snapped out of his own inner tormoil between Magrets and Otrov's words, Nobody barks back quickly, "No to the first, and no to the second. By the time I get into a position to even try, you'd all be in far more dire straits. And it was just a suggestion! But they tend to be guardians, so.. uh... uhm...J-just clear shamblers before they overwhelm Dain. We'll worry about the wizard after." He then whispered "If we survive long enough.." as he loosed another bolt for the most weakened zombie he could see before moving off to the side.
Acition: Shoot most injured looking Zombie target w/ Somebody. To Hit: 23 For: 10 non-magical piercing damage.
Movement: 15ft Eastward/towards cave wall.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
The zombie attacks, as well as the bolts of fire, all beat harmlessly against Dain's armor and shield. He grins at the enemies and then glances over his shoulder again. "If I am fighting the zombies, it would be nice if you handled the skull..." He calls to the others.
Dain strikes at a zombie with one of his daggers...
”...went a walking to the market to fetch some eggs,
The fox arm in arm with the hen,” Otrov sings a little childhood song as she lines up the next zombie near Dain. “And upon their return from a delightful stroll,” Otrov exhales as she let’s loose the shot. Attack: 17Damage: 21 “Stepped inside the zombies den.” She giggles.
Viper, she thinks, as she sinks slowly with squinting eyes, below the floor into the sunken stairs.... stealth - 10
This post has potentially manipulated dice roll results.
Having neither the will or desire to even begin processing Otrov's singing antics, Nobody stepped long enough back into view again to line up a shot and loose it upon the first zombie to appear weakened, or at least not acting as body shield against the Fireskull's rays of death.
Movement: 15ft back into view of the tunnel.
Acition: Shoot most injured(or next best thing) looking Zombie target w/ Somebody. To Hit: 17 For: 6 non-magical piercing damage.
Otrov
"Wait! You can talk to that thing? It didn't want to talk to me, that's for sure, and I didn't even do anything to it! Gotta love this dungeon of the dead - or UNdead I should -" Otrov pauses as she thinks of something. She looks to Margret - "Hey, warrior lady! Didn't you have some cool religious-y stuff for those arrows? Or something that would help against these dead things?"
Otrov wants to peek out quickly to see if she can get an idea of the number of zombies there are (rough estimate). Perception - 7
She will shoot at the nearest zombie that is coming towards them. Attack: 18 Damage: 11
Then, Otrov will fall back to the stairs and move down them enough so she is not visible.
Stealth, if needed - 18
sneak attack damage - 7
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Map:
There are two caverns, the banquet and the furnace one. They are connected by a 25ft tunnel that is 10ft wide. Dain is at the n end close to the furnace cavern. He sees 3 Zombies and the flame skull, but you can hear more around a corner that blocks line of sight. The other three are 25 and more ft behind you in the banquet cavern.
I didn‘t move Otrov in that picture yet. If you want you can take cover down the stairs.
Otrov, your shot hits the zombie in front of Dain.
Another Zombie comes around the corner and attacks Dain:
Attack: 11 Damage: 2
(there are 3 next to dain and one zombie near the furnace, you can hear more.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Longbow
Attack: 22 Damage: 4
She steps out again and shoots then steps back still hoping the dwarf retreats from the flying flame skull and Zombies
"No time and, it didn't do as well as I thought"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Still waiting for Dain to finish round 2, i will keep your post for the next round.
19
Zombie#4 is dead after adding Otrovs sneak damage.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain accepts the attack of the one zombie (the one who rolled the 20) and that zombie takes 5 cold damage in return.
he then casts thunderwave
DC 13 Con save, cast at 2nd level.
Damage: 10 and, if failed save, knocked 10 feet away from Dain. If save no knockback and take half the damage.
He then glances to where the others are huddling. "We be here to clean this place out, why ye huddling back there like scared kittens?"
(OOC: DM I already deducted the damage from the hit on Dain, so his HP is correct.)
23
Zombie #4 fails and gets pushed back out of sight for everyone but Dain and Zombie #5 saves.
Two more Zombies come from around the corner and Attack Dain:
Attack: 8 Damage: 3
Attack: 18 Damage: 2
Round 3:
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain the Flameskull stays on top of the furnace and 2 small balls of fire appear next to it, before they come rushing straight towards you. (You got +2 AC because the zombies are in the way).
Attack: 19 Damage: 12
Attack: 10 Damage: 11
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
After the tremendous boom of the thunderwave spell, Otrov rubs her ears. Well, I suppose everyone knows we're here now, she thinks to herself with a chuckle. Resembling an alligator coming up to the surface, Otrov raises her head above the sunken stairs and takes stock of the situation. Zombies, flaming skulls, aggressive dwarf wizards - what next? "Ho, Dain! I think you've got it, old boy! Hey watch out for those-" Otrov cringes at the streaking balls of fire as they hit. Hope they didn't hurt too bad, she thinks. She raises the prick to fire at the zombie next to Dain: Attack: 8 Damage: 15
She settles back into her little stair nook. Stealth - 20 She looks down the stairs into the banquet hall - was there another entrance into that furnace, she thinks to herself, trying to think of any advantages to be had. "Nobody, you got any good magic-y stuff for the skull? Maybe Dain, Margy, and I focus on the shamblers and you deal with the former wizard? Can you talk to him, by the way? See what he wants? You know, he probably hasn't had a decent cup of ale or coffee, or wine, in a loooooong time. I have this flask of that good dwarven stuff - maybe he'd want a hit?"
Otrov thinks on anything she can about zombies or flaming skulls and caves: History - 2
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
As a free action
"I don't think it wants to talk"
She says to Nobody
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov, that bolt takes out Zombie #5. (9)
The zombies keep on moveing towards Dain and attack him:
Attack: 7 Damage: 3
(There are three zombies in front of Dain with one more 10ft away, the tunnel behind you is still free, because they go the shortest way and attack without much tactic.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobody grimaced from the boom of Dain's spell, but knew it to be pointless to warn against it. Instead, he silently hoped that anything else with half more than brain thought it to be the cave's natural odd acoustics, and anything without would take its sweet time. As far as the artificer's complaints about holding the front alone, the tiefling could only bite his lip in guilt, But, he knew better than to bunch up while a wizard was afoot, and not knowing the full catalogue of their spells.
The knowledge alone does little to assuage him, however. Snapped out of his own inner tormoil between Magrets and Otrov's words, Nobody barks back quickly, "No to the first, and no to the second. By the time I get into a position to even try, you'd all be in far more dire straits. And it was just a suggestion! But they tend to be guardians, so.. uh... uhm...J-just clear shamblers before they overwhelm Dain. We'll worry about the wizard after." He then whispered "If we survive long enough.." as he loosed another bolt for the most weakened zombie he could see before moving off to the side.
Acition: Shoot most injured looking Zombie target w/ Somebody.
To Hit: 23 For: 10 non-magical piercing damage.
Movement: 15ft Eastward/towards cave wall.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
The zombie attacks, as well as the bolts of fire, all beat harmlessly against Dain's armor and shield. He grins at the enemies and then glances over his shoulder again. "If I am fighting the zombies, it would be nice if you handled the skull..." He calls to the others.
Dain strikes at a zombie with one of his daggers...
To hit: 24 Damage: 5
3 (dain crit damage)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobodys bolt clearly takes of the head of one of the Zombies(#3) and Dains attack also causes some damage.
Another Zombie joins the fight and together with the other two they attack Dain.
Attack: 8 Damage: 7
Attack: 6 Damage: 2
Attack: 15 Damage: 2
(second one hits? 5 cold damage and 1 THP left?)
Round 4:
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
”...went a walking to the market to fetch some eggs,
The fox arm in arm with the hen,” Otrov sings a little childhood song as she lines up the next zombie near Dain. “And upon their return from a delightful stroll,” Otrov exhales as she let’s loose the shot. Attack: 17 Damage: 21 “Stepped inside the zombies den.” She giggles.
Viper, she thinks, as she sinks slowly with squinting eyes, below the floor into the sunken stairs.... stealth - 10
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Otrov, Your bolt kills another undead. At the same time the Fireskull shoots two more streaks of fire at Dain (+2AC)
Attack: 22 Damage: 8
Attack: 23 Damage: 16
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Having neither the will or desire to even begin processing Otrov's singing antics, Nobody stepped long enough back into view again to line up a shot and loose it upon the first zombie to appear weakened, or at least not acting as body shield against the Fireskull's rays of death.
Movement: 15ft back into view of the tunnel.
Acition: Shoot most injured(or next best thing) looking Zombie target w/ Somebody.
To Hit: 17 For: 6 non-magical piercing damage.
-
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)