When Zurzg dreamed it was a dream of racing across many a battlefields throughout the ages. He slept fitfully as he fought and died only to rise again to fight countless enemies in-between those time spent on the run. Zurzg was both Zurzg and not Zurzg, he came to understand during the dream. But who was this not Zurzg remained elusive throughout it. So, his attention turned towards doing what goblins did best, even if conventional wisdom said otherwise: Survive.
Over the passing centuries he became so adapt at fighting, killing, and reading even the most subtle warning signs of danger -- be it a stray arrow, assassin's blade, faulty ground, or more -- that he no longer needed to see tragedy coming in order to avoid it. Cold comfort, as the fighting continued on what felt like a small eternity...
By the time Zurzg eventually awoke the next day, the goblin moved sluggishly like an old man at times. Yet, still reacted with the spryness of a more youthful figure. "Zurzg wonders if we go back in big cave now? Kill all things? Or we go elsewhere? Maybe... Fight Dragon?"
Dain sighs. "Not seeing any good of us tossing away our lives as well." He informs Margret. "The skull was nearly too much for us, those that came in the darkness were more than we could handle." He will do as the group wishes, but he is clearly not wishing to go back into the mines just now.
"Real'yn the Warlock friend of ours taught me a few things the short time I knew him. While we were in the mines I think I picked up something that enhanced my sight"
she shakes her head and punches the cave wall and in a low angry voice
"The man wouldn't listen! I tried to get him to retreat! I was trying to get him to head down one of the narrower passageways so we could attack. I prefer Gruella tactics sneak attacks! Only going toe to toe if we have no other choice! The tiethling gave us no choice and it was my fault too. I should of insisted on a long rest. So we would of had more resources. If you had one of your thunderwave spells in a tunnel not that cavern you could of got more of them without having to see them, even had a chance to break the other casters spell
Even a sleep spell would, might of helped if it were powerful enough. But I've said much of this already. If I was some great powerful wizard, able to recover some of my spells quickly that spyder would be toast, but we need to use our resources sparingly"
She looks around at the group
"We need scouts right now to find out what sort of guards they put on the cave. Dain and I tend to make too much noise Dain and need to get close enough ourselves to use our spirits senses pipe up if you have a better idea"
Marco flies over to Otrov while Margret longs for the Quieter studded leather
Despite feeling stronger and more alert (I took that feat for level up), Otrov wonders if they are strong enough to continue to the caves... She nods at Dain's suggestion. "It might be the case that we have to trust Nobody to stay alive a bit longer."
"Last night something happened while I slept I was dreaming of the gnome I used to know and him trying to teach me a spell involving fire then it flashed into purple.... something when I was woken and took my watch, the moon was up the sky was dark but I could see for a good distance like it was daylight"
she shifts her weight on the log she's sitting on
"It's almost like being in Marco's senses, but better"
The whole while everyone is discussing things back and forth, Zurzg looks back and forth between them, but didn't really react to any of it; be it fear or concern. Neither did he have words of encouragement to give, or much in the way of helpful advice. He seemed all to content to just watch until her last comment left him cocking his head to the side. "Nobody traitor then? Then we kill Nobody. Nobody nimble, but he squishy too. We kill easily." He affirms, righting and nodding sagely.
"Then we kill the rest. Then cave is ours. That's why we here, yes? We take caves? Or we just killing. Zurzg fine with either." He said before getting distracted watching a butterfly pass his view. "Pretty..." He mumbled but stood in place and just watched it flutter away.
The whole time the conversations gone on and even before then, Karasym the flying snake has kept to hovering around and watching the others, looking far calmer at present than the day last. If he understood any of the conversation at all, he didn't react to it. He just seemed to be watching and hanging out with the group. A clear sign, if nothing else, that Nobody was still alive for the time being.
"No he's not a traitor, we're going to rescue him Zurzg... I was just saying what they might do to them like forcing him down a hallway to see if there are any monsters, traps or distract the monsters "
"Ahh...." Zurzg emits, nodding slowly in understanding. Then not even a heart beat later he adds, "Nobody's probably dead then. Too soft, like Zurzg said. Smart, but too blood thirsty. Not last very long. Zurzg surprise he lasted this long." He admits frankly. ".... So, we go inside then?"
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
"We'll that means that Karasym"she points to the Snake "Wouldn't be here, Familiars can't exist without their summoner, he may be our best bet on finding Nobody"
Having grown to like the spirit she holds out her hand offering the warmth of her arm
then she says to Zurzg "Yes if all are in agreeance"
Karasym just stares at the offered hand for the longest time it would seem for a bit. But after a while, it flew to her hand and coiled about the wrist to rest. Meanwhile, Zurzg just looks to the others without any judgement in his eyes.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Since nobody disagreed, you agree to return to the mine. Gundren steps forward: “I will stay hidden here and await your return, i think i will only hold you back. And if you do not return by nightfall, i will retreat back to Phandalin and try to get help.”
Kai on the other hand follows you to the mine, a determination in her eyes that promise serious trouble to the ones who kidnaped Nobody.
You enter the mine and Margaret leads the way, oddly enough she seams to see much better now then anyone else. Margaret is taking the lead with Zurzg next then Otrov and Kai who both stumble slowly forward in the dark cave and Dain brings up the rears. Margaret stops about 50 ft in front of the cavern where you found Gundrens Brother. What do you do next?
"This is your mission." Dain tells Margret. "What do we do from here?" He has taken rear guard, as he clearly has little desire to return to the cave, but has come to support the others on this mission.
This post has potentially manipulated dice roll results.
Before they leave she does an experiment she messages Karasym asks if it understands her to let her know with a squeeze of her arm if he does she simply asks if Karasym will let her know if he sees anything that she doesn't At entrance of the cave First thing Margret does is she cast her light spell inside of Otrov's Hooded Lantern, in a dark red but suggests to Otrov to keep it shuttered
She looks around looking to see if everything was just as they left it perception 8 and she mentally asks Marco to look while on her shoulder perception 23
"This is your mission." Dain tells Margret. "What do we do from here?" He has taken rear guard, as he clearly has little desire to return to the cave, but has come to support the others on this mission.
She looks at the dwarf with eyes of gratitude and whispers "Listen for danger" as her bat basically does so
Karasym perks up at the message and looks to Margaret, but seems to have no ability to 'whisper' back to her. At least, nothing more than hisses. He does at least bob its head, seeming to understand her message and keeps a passive eye out for any dangers. As for Zurzg's, until an enemy pops out or another gives him an order, he's so far content to follow at Margret's heel with a shield on one arm and morning star in the other.
So far everything looks as you left it, but every so often a silken threat spans the floor and the walls. It is to many to avoid, but not enough to be easily visible.
Margret Whispers "Watch out for the spiderwebs they are all over! Don't anyone go far from us. The Damn things probably know we're here. Spiderwebs burn don't they?"
When Zurzg dreamed it was a dream of racing across many a battlefields throughout the ages. He slept fitfully as he fought and died only to rise again to fight countless enemies in-between those time spent on the run. Zurzg was both Zurzg and not Zurzg, he came to understand during the dream. But who was this not Zurzg remained elusive throughout it. So, his attention turned towards doing what goblins did best, even if conventional wisdom said otherwise: Survive.
Over the passing centuries he became so adapt at fighting, killing, and reading even the most subtle warning signs of danger -- be it a stray arrow, assassin's blade, faulty ground, or more -- that he no longer needed to see tragedy coming in order to avoid it. Cold comfort, as the fighting continued on what felt like a small eternity...
By the time Zurzg eventually awoke the next day, the goblin moved sluggishly like an old man at times. Yet, still reacted with the spryness of a more youthful figure. "Zurzg wonders if we go back in big cave now? Kill all things? Or we go elsewhere? Maybe... Fight Dragon?"
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
A look of shock comes over the warriors face
"Though, fighting a dragon would be more simplistic, we still have a friend trapped"
She starts getting her things together
"We are probably going to walk into a trap from the start if not be attacked by that Phase Spider"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain sighs. "Not seeing any good of us tossing away our lives as well." He informs Margret. "The skull was nearly too much for us, those that came in the darkness were more than we could handle." He will do as the group wishes, but he is clearly not wishing to go back into the mines just now.
"Real'yn the Warlock friend of ours taught me a few things the short time I knew him. While we were in the mines I think I picked up something that enhanced my sight"
she shakes her head and punches the cave wall and in a low angry voice
"The man wouldn't listen! I tried to get him to retreat! I was trying to get him to head down one of the narrower passageways so we could attack. I prefer Gruella tactics sneak attacks! Only going toe to toe if we have no other choice! The tiethling gave us no choice and it was my fault too. I should of insisted on a long rest. So we would of had more resources. If you had one of your thunderwave spells in a tunnel not that cavern you could of got more of them without having to see them, even had a chance to break the other casters spell
Even a sleep spell would, might of helped if it were powerful enough. But I've said much of this already. If I was some great powerful wizard, able to recover some of my spells quickly that spyder would be toast, but we need to use our resources sparingly"
She looks around at the group
"We need scouts right now to find out what sort of guards they put on the cave. Dain and I tend to make too much noise Dain and need to get close enough ourselves to use our spirits senses pipe up if you have a better idea"
Marco flies over to Otrov while Margret longs for the Quieter studded leather
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov
Despite feeling stronger and more alert (I took that feat for level up), Otrov wonders if they are strong enough to continue to the caves... She nods at Dain's suggestion. "It might be the case that we have to trust Nobody to stay alive a bit longer."
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Margret:
"Last night something happened while I slept I was dreaming of the gnome I used to know and him trying to teach me a spell involving fire then it flashed into purple.... something when I was woken and took my watch, the moon was up the sky was dark but I could see for a good distance like it was daylight"
she shifts her weight on the log she's sitting on
"It's almost like being in Marco's senses, but better"
She looks over to Gundren to see if he is eating
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
She looks over at Otrov "They'll probably use Nobody as a scout. A buffer to keep them from harm..."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The whole while everyone is discussing things back and forth, Zurzg looks back and forth between them, but didn't really react to any of it; be it fear or concern. Neither did he have words of encouragement to give, or much in the way of helpful advice. He seemed all to content to just watch until her last comment left him cocking his head to the side. "Nobody traitor then? Then we kill Nobody. Nobody nimble, but he squishy too. We kill easily." He affirms, righting and nodding sagely.
"Then we kill the rest. Then cave is ours. That's why we here, yes? We take caves? Or we just killing. Zurzg fine with either." He said before getting distracted watching a butterfly pass his view. "Pretty..." He mumbled but stood in place and just watched it flutter away.
The whole time the conversations gone on and even before then, Karasym the flying snake has kept to hovering around and watching the others, looking far calmer at present than the day last. If he understood any of the conversation at all, he didn't react to it. He just seemed to be watching and hanging out with the group. A clear sign, if nothing else, that Nobody was still alive for the time being.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
"No he's not a traitor, we're going to rescue him Zurzg... I was just saying what they might do to them like forcing him down a hallway to see if there are any monsters, traps or distract the monsters "
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Ahh...." Zurzg emits, nodding slowly in understanding. Then not even a heart beat later he adds, "Nobody's probably dead then. Too soft, like Zurzg said. Smart, but too blood thirsty. Not last very long. Zurzg surprise he lasted this long." He admits frankly. ".... So, we go inside then?"
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
"We'll that means that Karasym" she points to the Snake "Wouldn't be here, Familiars can't exist without their summoner, he may be our best bet on finding Nobody"
Having grown to like the spirit she holds out her hand offering the warmth of her arm
then she says to Zurzg "Yes if all are in agreeance"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Karasym just stares at the offered hand for the longest time it would seem for a bit. But after a while, it flew to her hand and coiled about the wrist to rest. Meanwhile, Zurzg just looks to the others without any judgement in his eyes.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Since nobody disagreed, you agree to return to the mine. Gundren steps forward: “I will stay hidden here and await your return, i think i will only hold you back. And if you do not return by nightfall, i will retreat back to Phandalin and try to get help.”
Kai on the other hand follows you to the mine, a determination in her eyes that promise serious trouble to the ones who kidnaped Nobody.
You enter the mine and Margaret leads the way, oddly enough she seams to see much better now then anyone else. Margaret is taking the lead with Zurzg next then Otrov and Kai who both stumble slowly forward in the dark cave and Dain brings up the rears. Margaret stops about 50 ft in front of the cavern where you found Gundrens Brother. What do you do next?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"This is your mission." Dain tells Margret. "What do we do from here?" He has taken rear guard, as he clearly has little desire to return to the cave, but has come to support the others on this mission.
Before they leave she does an experiment she messages Karasym asks if it understands her to let her know with a squeeze of her arm if he does she simply asks if Karasym will let her know if he sees anything that she doesn't At entrance of the cave First thing Margret does is she cast her light spell inside of Otrov's Hooded Lantern, in a dark red but suggests to Otrov to keep it shuttered
She looks around looking to see if everything was just as they left it perception 8 and she mentally asks Marco to look while on her shoulder perception 23
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov
Otrov gives the body a once over, looking for valuables And things of interest, away from the eyes of his brother. Perception 15
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
She looks at the dwarf with eyes of gratitude and whispers "Listen for danger" as her bat basically does so
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Karasym perks up at the message and looks to Margaret, but seems to have no ability to 'whisper' back to her. At least, nothing more than hisses. He does at least bob its head, seeming to understand her message and keeps a passive eye out for any dangers. As for Zurzg's, until an enemy pops out or another gives him an order, he's so far content to follow at Margret's heel with a shield on one arm and morning star in the other.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
So far everything looks as you left it, but every so often a silken threat spans the floor and the walls. It is to many to avoid, but not enough to be easily visible.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret Whispers "Watch out for the spiderwebs they are all over! Don't anyone go far from us. The Damn things probably know we're here. Spiderwebs burn don't they?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please