This post has potentially manipulated dice roll results.
Brask attacks, non-distracted hostiles first, and then the nearest available. He attempts to whistle a sea shanty as he swings his maul here and there:
Attack: 9 Damage: 14 Attack: 10 Damage: 11
I'm re-rolling the 1 on the first damage roll as 6 So that's 11 damage on that first attack.
I don't think Brask has advantage or disadvantage, but in case he does, here are some more d20 rolls to slot in: 34
No worries - the dice roller on here has messed up so many times for me I always just assume when I see that banner someone went to honestly fix something and the website screwed up.
I should have something up soon and then I'm on vacation starting Friday, so it'll be later next week when we're able to finish up this high seas battle!
This post has potentially manipulated dice roll results.
Brask strikes down another of the creatures, swinging down as he whistles and finishing it off with the second attack. The attackers look at the strange, hulking humanoid as he seems to be enjoying this far too much.
Kurama, on the opposite side of the boat, finishing off the weakest of the creatures there. The two others that he is engaged with slowly surround him.
The crew and the creatures at the back of the ship continue to clash...
68628123165 ... 1716156
Another creature falls, but this time two of the crew are also skewered by spears and tridents. As one struggles to free himself, the priestess in the back fires a bolt of energy, striking him in the chest and finishing him for good.
Pip fires an arrow at one of the creatures at the front of boat.
This post has potentially manipulated dice roll results.
He strikes it in the shoulder as the creatures angrily charge at you all. Three remain in a trance, but the shark thrashes toward them... 13113
Luckily it isn't able to writhe that far, but it gets closer. Two of the attackers reach Brask, stabbing with their spears and then leaning in for bite attacks...
Attack: 21 Damage: 8
Attack: 4 Damage: 2
Attack: 15 Damage: 3
Attack: 11 Damage: 4
Finally, the priestess points a finger at the minotaur. She speaks something as seawater spits from her mouth, sharp teeth exposed. The language sounds strange and old. Brask feels his muscles tense.
This post has potentially manipulated dice roll results.
Brask simply has too much control over his hulking figure for the priestess to gain any control over it. He snorts defiantly as the spell's energy dissipates.
On the opposite side of the ship, Kurama has his own two enemies to deal with. They both attempt, with a frenzied look in their eyes, to skewer him and bite at him.
Attack: 19 Damage: 6
Attack: 16 Damage: 4
Attack: 20 Damage: 3
Attack: 17 Damage: 4
Effort & Cad, you're up! At the front of the boat there are still 6 attackers - 3 are in a trance, 2 are attacking Brask (one injured), 1 standing at the back (priestess). At the back there's a big cluster of the crew fighting with these creatures, plus two of them are fighting with Kurama.
Effort continues her attempts to aim at the priestess.
Blast 1: 22 Damage: 10
Blast 2: 1
The first blast is straight on, but the ship lurches as Effort tries to fire her second; still unsure of her sea legs, she stumbles, and her shot flies wide. (Cadmael gives advantage to Brask next turn)
Kurama - you're right, although they have a trait letting them roll with advantage if a creature doesn't have full HP. So those should have been flat rolls. 23, 12, 12, 22. I assume only the first and last hit.
The first blast hits the priestess squarely on her hip. She grunts a strange, fish-like noise but composes herself quickly.
Brask, you're up with advantage on your first attack!
The first strike connects, but the injured creature barely hangs on to life...until Brask swings his third attack, that is. He continues his assault and smashes his maul into another of the fish-like men, breaking his shoulder in the process.
There's now one injured creature, three in a trance with a shark flopping nearby, plus the priestess at the very front of the boat.
Kurama, you're up! At the back you're flanked by two creatures. The crew seems to be holding their own, but they're still clashing with the remaining attackers.
Surprised at being hit, Kurama lost his focus for a moment causing the energy whip wildly in random directions. Remembering the breathing exercise that Tora had taught him whenever he lost his center, Kurama took a deep breath to focus and regain control before trying to attack again, this time finding much more success.
Action: Attack (Hit 1 (Nat 1!!))
Extra Attack: (Hit 1 (Nat 1 Again!!!)
Flurry of Blows: (Hit 19/ Damage 10 Force)
Flurry of Blows: (Hit 18/ Damage 7 Force)
(I think Kurama might be cursed with terrible rolls *sobs*)
After missing his first two strikes, the monk is able to connect twice, slamming his fists into the creatures face one after another. It looks near unconsciousness but is still somehow standing.
Both it, and the other creature strike at Kurama again.
Attack: 13 Damage: 8
Attack: 14 Damage: 4
Attack: 10 Damage: 8
Attack: 21 Damage: 4
The crew continue to clash with the group at the back of the boat... 834612121 ... 171410
And Pip fires another arrow at the creature fighting with Brask: Attack: 10 Damage: 8
The arrow misses as the creature attacks Brask again...
Attack: 6 Damage: 4
Attack: 16 Damage: Unable to parse dice roll.
Across the ship, you can hear crewmen screaming as they're skewered by tridents. Two more are killed, evening the playing field.
Brask, you once again feel a strange tingling moving through your arms and chest as the priestess again attempts to cast a spell on you. DC12 WIS saving throw, please!
The shark flops around a bit, again seemingly trying to knock into the other fish-men: 11113 It still can't seem to thrash into them.
I'm heading out for a few days, but please feel free to take your turns: Effort & Cad, then Brask, then Kurama.
BACK OF BOAT: 5 crew left vs 3 creatures (including priestess), Kurama vs 2 creatures, one severely injured
FRONT OF BOAT: 3 creatures in a trance, one injured fighting Brask, a shark, and a priestess
Brask attacks, non-distracted hostiles first, and then the nearest available. He attempts to whistle a sea shanty as he swings his maul here and there:
Attack: 9 Damage: 14
Attack: 10 Damage: 11
I'm re-rolling the 1 on the first damage roll as 6 So that's 11 damage on that first attack.
I don't think Brask has advantage or disadvantage, but in case he does, here are some more d20 rolls to slot in: 3 4
Are you getting the red banner of cheating on the post above? It appeared for me, and then disappeared (after I removed a space from the end).
(The banner of faulty coding is still there, I think we all know by now that none of us are cheatin' cheaters tho XD )
I can roll again, in case the DM prefers new rolls:
Attack: 27 Damage: 9
Attack: 15 Damage: 14
And again, I want to re-roll that 1 from the first damage: 4
No worries - the dice roller on here has messed up so many times for me I always just assume when I see that banner someone went to honestly fix something and the website screwed up.
I should have something up soon and then I'm on vacation starting Friday, so it'll be later next week when we're able to finish up this high seas battle!
DM - Above & Below
Brask strikes down another of the creatures, swinging down as he whistles and finishing it off with the second attack. The attackers look at the strange, hulking humanoid as he seems to be enjoying this far too much.
Kurama, on the opposite side of the boat, finishing off the weakest of the creatures there. The two others that he is engaged with slowly surround him.
The crew and the creatures at the back of the ship continue to clash...
6 8 6 2 8 12 3 16 5 ... 17 16 15 6
Another creature falls, but this time two of the crew are also skewered by spears and tridents. As one struggles to free himself, the priestess in the back fires a bolt of energy, striking him in the chest and finishing him for good.
Pip fires an arrow at one of the creatures at the front of boat.
Attack: 22 Damage: 7
DM - Above & Below
He strikes it in the shoulder as the creatures angrily charge at you all. Three remain in a trance, but the shark thrashes toward them... 13 11 3
Luckily it isn't able to writhe that far, but it gets closer. Two of the attackers reach Brask, stabbing with their spears and then leaning in for bite attacks...
Attack: 21 Damage: 8
Attack: 4 Damage: 2
Attack: 15 Damage: 3
Attack: 11 Damage: 4
Finally, the priestess points a finger at the minotaur. She speaks something as seawater spits from her mouth, sharp teeth exposed. The language sounds strange and old. Brask feels his muscles tense.
Give me a WIS saving throw!
DM - Above & Below
Brask shrugs off most of the damage, then starts to feel weird. Like, weird magic crap is happening again to try to spoil his fun.
Brask's WIS save: 18
Wow! Brask suddenly wise! But is he wise enough?
Brask simply has too much control over his hulking figure for the priestess to gain any control over it. He snorts defiantly as the spell's energy dissipates.
On the opposite side of the ship, Kurama has his own two enemies to deal with. They both attempt, with a frenzied look in their eyes, to skewer him and bite at him.
Attack: 19 Damage: 6
Attack: 16 Damage: 4
Attack: 20 Damage: 3
Attack: 17 Damage: 4
Effort & Cad, you're up! At the front of the boat there are still 6 attackers - 3 are in a trance, 2 are attacking Brask (one injured), 1 standing at the back (priestess). At the back there's a big cluster of the crew fighting with these creatures, plus two of them are fighting with Kurama.
DM - Above & Below
(Shouldn't the Fishman roll with disadvantage against Kurama since he used Patient Defense last turn?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Effort continues her attempts to aim at the priestess.
Blast 1: 22
Damage: 10
Blast 2: 1
The first blast is straight on, but the ship lurches as Effort tries to fire her second; still unsure of her sea legs, she stumbles, and her shot flies wide. (Cadmael gives advantage to Brask next turn)
Kurama - you're right, although they have a trait letting them roll with advantage if a creature doesn't have full HP. So those should have been flat rolls. 23, 12, 12, 22. I assume only the first and last hit.
The first blast hits the priestess squarely on her hip. She grunts a strange, fish-like noise but composes herself quickly.
Brask, you're up with advantage on your first attack!
DM - Above & Below
Brask is humming now, and dangerously close to bursting into song as he swings his maul attacking the injured enemy first:
Attack: 26 Damage: 10
Attack: 11 Damage: 14
Re-rolling 1 die for the first damage roll: 6 For a total of 15.
Getting more into the spirit, Action Surge:
Attack: 15 Damage: 12
Attack: 16 Damage: 14
The first strike connects, but the injured creature barely hangs on to life...until Brask swings his third attack, that is. He continues his assault and smashes his maul into another of the fish-like men, breaking his shoulder in the process.
There's now one injured creature, three in a trance with a shark flopping nearby, plus the priestess at the very front of the boat.
Kurama, you're up! At the back you're flanked by two creatures. The crew seems to be holding their own, but they're still clashing with the remaining attackers.
DM - Above & Below
Surprised at being hit, Kurama lost his focus for a moment causing the energy whip wildly in random directions. Remembering the breathing exercise that Tora had taught him whenever he lost his center, Kurama took a deep breath to focus and regain control before trying to attack again, this time finding much more success.
(I think Kurama might be cursed with terrible rolls *sobs*)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
After missing his first two strikes, the monk is able to connect twice, slamming his fists into the creatures face one after another. It looks near unconsciousness but is still somehow standing.
Both it, and the other creature strike at Kurama again.
Attack: 13 Damage: 8
Attack: 14 Damage: 4
Attack: 10 Damage: 8
Attack: 21 Damage: 4
The crew continue to clash with the group at the back of the boat... 8 3 4 6 12 12 1 ... 17 14 10
And Pip fires another arrow at the creature fighting with Brask: Attack: 10 Damage: 8
DM - Above & Below
The arrow misses as the creature attacks Brask again...
Attack: 6 Damage: 4
Attack: 16 Damage: Unable to parse dice roll.
Across the ship, you can hear crewmen screaming as they're skewered by tridents. Two more are killed, evening the playing field.
Brask, you once again feel a strange tingling moving through your arms and chest as the priestess again attempts to cast a spell on you. DC12 WIS saving throw, please!
The shark flops around a bit, again seemingly trying to knock into the other fish-men: 1 11 13 It still can't seem to thrash into them.
I'm heading out for a few days, but please feel free to take your turns: Effort & Cad, then Brask, then Kurama.
BACK OF BOAT: 5 crew left vs 3 creatures (including priestess), Kurama vs 2 creatures, one severely injured
FRONT OF BOAT: 3 creatures in a trance, one injured fighting Brask, a shark, and a priestess
DM - Above & Below
Cadmael, seeing Effort struggling to hit that damn priestess, helps her out this time.
Blast 1 (with adv): 16
Damage: 11
Blast 2: 13
Damage: 10