Sam extends one of the potions to Xyr. "Here, take it." (Add 2d4+2 HP) He looks around at the mess, and then turns to Burik. "I vote we keep following the cleric."
Burik:
Your nat 20 before is enough to keep pulling you toward the sensation of evil you felt. Each time there is an intersection of sewer or a fork, you know exactly which way to go.
Burik leads on, taking mere moments to decide on a direction at an intersection, without even looking around either. His shield continues to shine in the darkness, helping the others see.
Xyr gratefully takes the potion, downing it in one big gulp. His claws crackle on the stones of the sewer in displeasure. Those potions always look tastier than they are, and the forced healing never feels good, a mix between a burning sensation, an itch or something wriggling under your skin, and a thousand pin-prick needles covering the area.
With another shake of the head he follows after Burik.
After what seems like forever, the narrow sewer opens up into a somewhat larger chamber. The air is just a little less thick in here, and you can all take deep breaths that don't fill your lungs with noxious smells. On the far end, a large iron gate seals off the only other way into - or out of - the room. A large padlock is hanging, securing the door and pathway.
Xyr carefully looks around, then motions with his beak to the padlock. "I can try and have a crack at that, if it's not rusted shut I might be able to open it up for us."
As Burik and Brask look around the room for clues, Sam and Xyr study the door and lock. Xyr looks at the padlock and is fairly confident he could pick it if necessary...as he does so, he and Sam both suddenly snap at attention and look at each other. There are voices coming from the sewer beyond the door. It sounds like they're still a little ways down, but they're clear, and they're speaking the common tongue. As they look through the metal bars of the door, they can even see a distant, faint glow.
"To the side. Now!" He says quickly and quietly. Once they're to the side he dispels the light, plunging them into darkness. He then casts light on a copper coin in his pocket, ready to throw it out if light is needed again in a hurry. (so that no light is showing)
Immediately Xyr shoos everyone to stand to the side of the passageway, out of sight, and whispers, "People coming. Stay silent, out of sight, and don't forget we need them for questioning."
As he presses himself against the wall, he can feel the cold damp seeping into his feathers. He stifles a sigh, instead focusing on the voices. Are they coming this way? How many?
OOC: No need to roll stealth if you're motionless in the dark. :) Xyr, if you want to drink that health potion, you can roll now. Or you can save it for later, your call.
It takes a few minutes, but the voices begin to grow louder. The light glows brighter as well, until you see the light of a torch coming around the corner beyond the door. It throws shadows everywhere, but you can make out quite a few silhouettes - at least 5 or 6. They look to be wearing black robes - or something dark - with hoods, although most of the hoods are down. Eventually they reach the door, ceasing the discussion, and the man in front, accompanied by one of the men holding a torch, pulls out a ring of keys. He begins unlocking the door.
Brask will ready an attack with his maul, to do non-lethal damage, on the first person to come through the door. He also looks inquiringly at Sam - if he wants to try a more diplomatic approach to start off with, Brask will back down and let him try.
Xyrfaen grips his weapon tightly. Whoever first came through the door likely held the key, and it was important that this key was as far away from the door as possible.
Mechanics:
Ready a Shove to push the first person through the door into the room (diagonally away from me, not into one of my allies of course): 16
Sam catches Brask's eyes. He nods, and slowly draws the arrow he had nocked, aiming it toward the door. As the key turns, the first man steps through the door, followed by one of the torch bearers. As the light of the torch begins to fill the room, it illuminates everyone. Xyr darts forward, shoving the first man with the keys. Opposed check:16
This post has potentially manipulated dice roll results.
Burik will push forward to block off the doorway, trying to separate the torch and key bearer from the rest, casting False Life on himself (5). Dark shimmering energy hovers around Burik's form as the magic finishes and he draws his hammer.
Barely audible he mutters "Hold the line."
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Sam extends one of the potions to Xyr. "Here, take it." (Add 2d4+2 HP) He looks around at the mess, and then turns to Burik. "I vote we keep following the cleric."
Burik:
Your nat 20 before is enough to keep pulling you toward the sensation of evil you felt. Each time there is an intersection of sewer or a fork, you know exactly which way to go.
DM - Above & Below
Brask keeps his maul in hand, and follows Sam, picking the last bits of rat and flicking them off to the side as he goes.
Burik leads on, taking mere moments to decide on a direction at an intersection, without even looking around either. His shield continues to shine in the darkness, helping the others see.
Xyr gratefully takes the potion, downing it in one big gulp. His claws crackle on the stones of the sewer in displeasure. Those potions always look tastier than they are, and the forced healing never feels good, a mix between a burning sensation, an itch or something wriggling under your skin, and a thousand pin-prick needles covering the area.
With another shake of the head he follows after Burik.
Mechanics:
8 HP restored.
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
After what seems like forever, the narrow sewer opens up into a somewhat larger chamber. The air is just a little less thick in here, and you can all take deep breaths that don't fill your lungs with noxious smells. On the far end, a large iron gate seals off the only other way into - or out of - the room. A large padlock is hanging, securing the door and pathway.
Everyone, roll a perception check.
Sam: 23
DM - Above & Below
Brask: 10
Xyr carefully looks around, then motions with his beak to the padlock. "I can try and have a crack at that, if it's not rusted shut I might be able to open it up for us."
Mechanics:
Perception: 24
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
7
As Burik and Brask look around the room for clues, Sam and Xyr study the door and lock. Xyr looks at the padlock and is fairly confident he could pick it if necessary...as he does so, he and Sam both suddenly snap at attention and look at each other. There are voices coming from the sewer beyond the door. It sounds like they're still a little ways down, but they're clear, and they're speaking the common tongue. As they look through the metal bars of the door, they can even see a distant, faint glow.
DM - Above & Below
"To the side. Now!" He says quickly and quietly. Once they're to the side he dispels the light, plunging them into darkness. He then casts light on a copper coin in his pocket, ready to throw it out if light is needed again in a hurry. (so that no light is showing)
Immediately Xyr shoos everyone to stand to the side of the passageway, out of sight, and whispers, "People coming. Stay silent, out of sight, and don't forget we need them for questioning."
As he presses himself against the wall, he can feel the cold damp seeping into his feathers. He stifles a sigh, instead focusing on the voices. Are they coming this way? How many?
Mechanics:
Stealth: 9
If you need another, Perception: 10
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Brask dodges to the side and attempts to be silent: Stealth 6
OOC: No need to roll stealth if you're motionless in the dark. :) Xyr, if you want to drink that health potion, you can roll now. Or you can save it for later, your call.
It takes a few minutes, but the voices begin to grow louder. The light glows brighter as well, until you see the light of a torch coming around the corner beyond the door. It throws shadows everywhere, but you can make out quite a few silhouettes - at least 5 or 6. They look to be wearing black robes - or something dark - with hoods, although most of the hoods are down. Eventually they reach the door, ceasing the discussion, and the man in front, accompanied by one of the men holding a torch, pulls out a ring of keys. He begins unlocking the door.
DM - Above & Below
Brask will ready an attack with his maul, to do non-lethal damage, on the first person to come through the door. He also looks inquiringly at Sam - if he wants to try a more diplomatic approach to start off with, Brask will back down and let him try.
Xyrfaen grips his weapon tightly. Whoever first came through the door likely held the key, and it was important that this key was as far away from the door as possible.
Mechanics:
Ready a Shove to push the first person through the door into the room (diagonally away from me, not into one of my allies of course): 16
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Sam catches Brask's eyes. He nods, and slowly draws the arrow he had nocked, aiming it toward the door. As the key turns, the first man steps through the door, followed by one of the torch bearers. As the light of the torch begins to fill the room, it illuminates everyone. Xyr darts forward, shoving the first man with the keys. Opposed check: 16
Roll-off: 18
Everyone, roll initiative regardless.
Sam: 9
Cultists: 6
DM - Above & Below
Mechanics:
Roll-off: 14
Initiative: 13
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Brask's initiative: 10
20
Burik will push forward to block off the doorway, trying to separate the torch and key bearer from the rest, casting False Life on himself (5). Dark shimmering energy hovers around Burik's form as the magic finishes and he draws his hammer.
Barely audible he mutters "Hold the line."