Ola took her share of money reluctantly and the news about forgery did not make her smile either - so, it all was for nothing. She returned the sword to Zelra and was ready to leave when the archer spoke. Arnald's suggestion took her by surprise: "This is ... most kind of you but I do not deserve it". She bowed her head, turned around and went to the bar where asked for the best bottle of wine the bar could offer and she could pay for. She then returned to Ruik. "You saved my life today. I do not have much to thank you but let this wine be a reminder that I remember my debts". Another bow and Ola finally retired to her room (not her, but empty for now and with her bed in it).
Otger is weary and tired, still he stays with the group to celebrate. "It was all I could do, Uragum. I'm glad it made you feel better. Same goes to you Zelra. I thought for a moment, after that first volley of arrows, we were done. I'm glad you brought me back to my senses and I am happy to have helped any way I could. Lets keep an eye out for an ambush next time, yes?" He grins, "A toast, to keeping one eye opened and the other peeled!" he says as he raises his glass and grins.
OOC: Otger isn't much of a drinker, he will take up Uragum's offer but only for one mug of ale, which he cradles the rest of their stay here.
(OOC: We are free to RP until DM continue story if I read the PM right)
Otger turns to Zelra, "So how did you hold it together Zelra? I can't imagine staying calm during a situation like that. Placing a pin? How could that have been easy! Especially with all eyes on you. When did you even manage to place it? I totally missed it."
OOC: Correct, the Harper will rejoin you shortly. In the meantime, the party has a chance to learn more about each other or just chat about the day's events. Once everyone has had a chance and the RP starts to wind down, I will advance.
Madame Freona keeps a stock of rather common wine that she sells by the pitcher for 2 silver pieces. She does have a few bottles of select wine (very fine) that can be purchased for 10 gold pieces. Let me know which Ola would like. The mugs of ale are a paltry 4 copper pieces. I will update totals once we're ready to move on.
As the others file out of the stables, Sylyra hangs back once again. "I'll take the potion and make sure the right person gets it," he smiles at the Harper, holding out a hand. After pocketing the potion, the elf looks at the unconscious woman. "I think she'll prove useful," he comments. "The others wanted to kill her outright, but I thought you might like to have a few words with her first." He looks back at the Harper. "Would you mind if I stay to witness your practice for trying to draw information out of her? If you wish, I could hide in the shadows so it appears you two are alone. I feel I have so much to learn from you," the druid says seriously.
OOC: Very well, just didn't want to assume that Ola was comfortable with spending 10 gold.
For Sylyra:
The Harper nods, pointing you to a corner. A short time later, the woman comes to her senses, looking around in a daze, and he approaches her with his hood drawn low.
"My associate tells me you were the only survivor. You were not wise to meddle in our affairs," he says. Her glare becomes defiant. "Who are you, and where am I?" she asks, a tremble creeping into her voice.
The Harper ignores her question. "You have one option. I will give you the dragon egg. That was never the primary goal. No tricks, no hidden catches. Take it, pretend you fought to the last and exited with the egg, the sole survivor. Return a hero, obtain your reward, get your promotion, whatever it is you hope to achieve. As payment, you will tell me who you are, and why whoever it is who sent you on this quest is getting in my way," he states as a matter-of-fact.
Stuck with no option, the woman acquiesces, though she puts on an air of defiance. Pleased with her response, the Harper gives her the "egg". As you watch her leave the barn, holding her head and looking back warily, he says to you, "Yours is a good group, you know. I waited here expecting to pay you only half of your reward for some blunder, yet you exceeded all expectations."
Pausing for only a moment, he continues:
"We are an organization dedicated to eradicating evil, but we are also very loosely organized. We value those who can obtain knowledge quietly and surreptitiously, and those who can act independently. Being a Harper means having access to a wide network of contacts. In every town and city, there are people willing to lend a hand to those that display our symbol. We are at times asked to gather information or to do certain tasks for the good of the region.
"When we spoke earlier, I noticed your interest at the possibility of joining the Harpers; and now again, you are here eager to learn. If you are serious, I can make you a Harper here, tonight."
Inside the tavern, a local bard plucks rampantly at the strings of a lute - rowdy music, and not especially talented. Reece is still hard at work, hustling to bring a round of ale, and graciously accepting Zelra's order and tip, bringing her a long string of drinks throughout the night. Ola purchases from a very limited supply of fine wine in the tavern, giving it to Ruik as thanks. Its sweet taste carries the perfect balance of spice, filling the druid with warmth beneath the pleasant nature of the night sky.
The hour grows late, the moon high in the sky and the ale adding to the heat of the fireplace. Sylyra and the Harper will return to the tavern shortly, leaving enough time for a final round of drinks and a last opportunity (at least for this day) to learn more about the new companions you found victory with today.
OOC: Removed 10 gp from Ola's inventory, 1 gp from Zelra's inventory, 8 cp from Uragum's inventory, and 4 cp from Arnald's inventory.
After the woman leaves, Sylyra steps out of the shadows looking confused. But as the Harper speaks, confusion is replaced by interest. “You can —“ He stops and seems to change his mind. “If you think I would be a benefit to the Harper organization, I would be honored.”
Zelra waves her hand dismissively and shrugs. "Meh. It wasn't too bad. I placed it when Ola took out the payment. They all had their eyes on it so I took the opportunity to place it underneath the elf's shirt. Did a pretty sloppy job though. I was so sure someone was going to see me but I guess those diamonds were pretty convincing. And besides, that kind of stuff is my specialty, though I usually take things rather than place them."She gives Otger a cheeky wink and takes another swig of ale.
Otger laughs at that. "Well, at least you made it work! And for the rest of you, it was nerve wracking experience but we made it. Thanks to you all!" He then looks around the bar, "I do hope this man returns soon, I can't wait to lay down for the night, it was a long day that's for sure."
After obtaining necessary information, the mysterious half-elf bestows you with a small pin - a silver harp nestled between the horns of a crescent moon. "Some choose to keep this hidden. Others wear it on their person proudly. What you do with it is up to you, but with this, you become Watcher Sylyra Wasanthi. Welcome to the Harpers," he explains.
OOC: Harpers' Pin has been added to your inventory.
A breeze wafts in as the door to the tavern opens. Sylyra saunters in, led by the hooded Harper. The captured woman is not with them. The Harper gathers those of you that are still in the common room.
"The Welcomers. That is the third party that attacked you. She spilled everything...easy for her to do when promised a 'dragon egg'. I don't think you have to worry about having made an enemy, either. She is new in their ranks, and they will forgive her for missing such a high-quality fake. Nonetheless, keep an eye out for this group. By the sounds of it, they are some sort of thieves' guild that has made their way to Phlan. But before I leave..."
"Tonight is no coincidence. We have seen an increased interest in all things related to dragons. We have also heard of more dragon sightings in the Moonsea region -- and elsewhere. Keep your eyes and ears open for further information on dragons. It might save your life."
With that final warning, the Harper adjusts the cowl of his hood and turns away, exiting the tavern.
OOC: We have five days of downtime before the next part of the adventure begins. In your next round of posting, please mention what your character would like to do with their downtime (see the OOC PM for specifics), in addition to any reaction to the new information that you've learned.
Zelra raises her mug as the Harper leaves before quickly chugging down the rest of her drink. "Well, I have some business to attend to. I'll see you all whenever I see you. Otger, I'll be back fairly quickly... hopefully." Covering up her face almost completely, only letting her eyes through, she quickly makes her way out of the inn and towards her destination...
For DM
That night, Zelra makes a quick stop to the Havenstone's House to drop off 20 gold. She would do anything to avoid direct contact with the people of the house, either leaving the gold with a servant or even breaking into the house and leaving a bag of gold with a note. Afterwards, she would return to the inn and get a good nights rest.
For the next 5 days, Zelra would look for work, maybe with Otger if he wishes to tag along. If so, she'd look for fairly normal and simple tasks. If not, she'd take riskier jobs that would most likely pay much better. She may even try to get into contact with the thieves' guild the Harper mentioned. Either way, she would look for jobs that were quick to complete so that she would be able to cram as many jobs as she can in the 5 days. She would also keep an ear out for any information about dragons, though she wouldn't go out of her way to obtain the information
Ola did not hear the Harper and if nobody informed her did not ask herself. For the next five days she was visiting different Temples in the city searching for a job to help Healers.
Ruik found himself puttering around the inn the first day they had seemingly nothing to do. Making his mind up to do something of value with his time he wanders the city, ears open to what the Harper mentioned, and stopped in a few shops.
Specifically he was looking to buy a Healer's Kit and a Handaxe. If he can find the axe he'll make his way north out of town into the edge of the Quivering Wood. This wood seemed fascinating to him. Specifically he was trying to find Morcant burl, a purple-hued hardwood, which grew only in the Quivering Forest. He'd pick up dead fall if he found it.
He'd then bring the wood back to the inn and sit in the front and spend his days using his woodworking tools crafting small animals.
Arnald finishes his drink while relaxing in front of the bard. After another half hour or so he and Sly head up to bed.
The next day Arnald finds a place in town where he can fire off arrows without hurting anything and starts doing some exhibition shooting until he draws a crowd. He then starts to lecture on how to use a bow. As he talks many of the crowd, particularly the adults, drift away. Once the crowd is down to just a handful of children watching and listening, Arnald starts to let them attempt to fire his bow. He works with the kids and teaches them. Around late afternoon Arnald tells the kids he needs to leave and that he'll be back the next day. For the next 4 day's following, this is how Arnald occupies the bulk of his days, instructing the children of the village that wish to learn archery.
Arnald spends his evenings sitting in the commonroom talking with the others over a few drinks while watching whatever entertainment is available.
The rest of that first night, Uragum drinks, and revels in their victory. He tells tales of victory past and even joins in a drinking song that come around. He eventually makes his way back up to his room and passes out. The next morning he wakes and spends some time looking through the hard leather book chained to his waist. When finished he decides to search for some physical activities. With a quick bite of food from the bar, he hears word of a pit fighting ring here in town. What better way is there for a Goliath to pass his time.
5 days seems to be the amount of time needed to do some pit fighting. Uragum would like to do that. I'm not sure if you want to do three separate posts for the three checks required or if you'd prefer to knock them all out with one.
"I don't like the sound of that, just make it back in one piece okay?" Otger says to Zelra as she leaves. Otger enjoys the night with the remaining few in the dining hall for only a moment longer, he then retires to his room finally removing his chain mail and getting a restful sleep. He will most likely not be wearing it for some time.
OOC: I have a list of things I'd like Otger to get done, let me know what I can accomplish in the 5 days with the funds I have.
Maintenance: Repair and maintain his armor via blacksmith. (oil, repair, etc), purchase specific spell components (Holy Water, Sand, Yew Leaf, Small Silver Mirror, Powdered silver & iron)
Downtime: I'd love for Otger to research dragons as the contact suggested. I'd like to stay in town listening in on any dragon related talks. Going to temple and asking about any sightings, maybe even talking to bar keeps about dragon related information they heard from patrons sitting at the bar. If possible I can take a few days to help Zelra adventure here and there but not for coin, just as help.
Lifestyle: Otger would be living a modest lifestyle (1gp per day) and donate 5sp each day to the local temple. (7g 5s for 5 days)
OOC: Moving forward for now. If Sylyra wishes to 'catch up' on downtime, just include it in the next post.
Zelra:
Acrobatics:18 DM Roll: 53
The Welcomers are elusive to you. Even when being careful of how to bring up the topic, you are generally met with awkward silence. From what you can tell, it seems you typically don't find The Welcomers, they find you.
You have a very easy time finding work in Phlan. Some sections of the town are in disrepair, and construction is hard pressed to keep up. Many of the sites have need of someone with great balance, especially for multi-story structures. It's dangerous work, but well within your capabilities, and you impress so well that you are paid a signing bonus of 25 gold pieces on top of enough wages to live a comfortable lifestyle, with the promise of a steady stream of work, should you find yourself with more time away from adventuring.
OOC: Sheet updated with the benefits of a long rest and additional gold.
Ola:
Medicine: 23 DM Roll: 74
To your surprise, you discover that Phlan, as large as the town is, holds only one major temple, dedicated to Tyr. As such, they happen to be in need of a good healer, and you find plenty of work there over the next five days. Gracious for your abilities with medicine, the temple pays you an additional 25 gold pieces on top of your comfortable living expenses, and offers to pay you a comfortable lifestyle the next time you need work.
OOC: Sheet updated with the benefits of a long rest and additional gold.
Ruik:
Dexterity (Proficiency-Woodcarver's Tools): 21
You are able to find your healer's kit and handaxe within the first day, and make your way to the Quivering Forest over the course of the next few days. Your search is cut short very quickly by a half-elf ranger named Serelis that approaches you on his way out:
"I take it you're new in the Moonsea. Take extreme caution around here. Do not venture in to the Quivering Forest, or you risk bringing war to Phlan's doorstep. There is a tenuous truce between the fey of the forest and the people of Phlan. The fey protect Phlan - in fact, they have spared the town from complete destruction at the hand of the Netherese in the past. In return, no travel or logging are permitted within, except through rare go-betweens like myself. And trust me...if you so much as breathe on a tree without the permission of the fey and elves within, they will know."
You do, however, find plenty of wood throughout other wooded areas around Phlan, and spend some time in the inn whittling and carving. One carving is well on its way to being finished.
OOC: Note that Ruik does not actually have woodcarver's tools in his inventory, so I've assumed that he will purchase a set in his downtime.
Sheet updated with the benefits of a long rest and living expenses. Added healer's kit, handaxe, and woodcarver's tools at a cost of 11 gp.
Arnald:
At first, your sessions do not draw much of a crowd, but over the course of the five days it grows slightly larger. Most of the children you teach only stay long enough to amuse their parents, but one in particular shows up every day and seems particularly eager: Villonah, a teenage gnome. She hangs on each word you say, and by the end of the five days is able to hit a target quite reliably.
OOC: Sheet updated with the benefits of a long rest and living expenses.
A goliath of your size has no trouble getting directed to the town's fighting pit, a dark arena unofficially sanctioned by the Black Fist, the town's guard regiment. Though signs condemn the activity within as against town law, some of the fighters within openly wear Black Fist regalia.
You hear the groans of disappointment from the gamblers after your first fights, losing them soundly. However, after a day of rest, you return with a vengeance, punishing a Black Fist guard who took your first losses for granted. You return to Madame Freona's 50 gold pieces richer.
OOC: Sheet updated with the benefits of a long rest and additional gold (minus living expenses).
Otger:
Investigation: 6
Once your armor and components have been sorted out, you set about the town trying to learn about dragons. The Harper's warning must have been very exclusive knowledge, because the temple and townsfolk have nothing to share. The few leads you do find turn up nothing, and were likely stories made up to take advantage of your coin.
The temple of Tyr is grateful for your donations, however, and points you in the direction of Scholar's Square, a quiet corner of Phlan that contains a great library and many shops filled with books and lore, but caution the expense of such an outing. (Books are very expensive, and heavy research of a topic takes 5 days of downtime and 50 gold pieces, for future reference)
OOC: Sheet updated with the benefits of a long rest and living expenses (plus 3 gp, one for each day spent researching dragons).
Sylyra:
OOC: Sheet updated with the benefits of a long rest and living expenses.
Ola took her share of money reluctantly and the news about forgery did not make her smile either - so, it all was for nothing. She returned the sword to Zelra and was ready to leave when the archer spoke. Arnald's suggestion took her by surprise: "This is ... most kind of you but I do not deserve it". She bowed her head, turned around and went to the bar where asked for the best bottle of wine the bar could offer and she could pay for. She then returned to Ruik. "You saved my life today. I do not have much to thank you but let this wine be a reminder that I remember my debts". Another bow and Ola finally retired to her room (not her, but empty for now and with her bed in it).
Meili Liang Lvl 5 Monk
Dice
Otger is weary and tired, still he stays with the group to celebrate. "It was all I could do, Uragum. I'm glad it made you feel better. Same goes to you Zelra. I thought for a moment, after that first volley of arrows, we were done. I'm glad you brought me back to my senses and I am happy to have helped any way I could. Lets keep an eye out for an ambush next time, yes?" He grins, "A toast, to keeping one eye opened and the other peeled!" he says as he raises his glass and grins.
OOC: Otger isn't much of a drinker, he will take up Uragum's offer but only for one mug of ale, which he cradles the rest of their stay here.
Ruik accepts the wine from Ola.
"Think nothing of it, I'm here to help. And I agree, she took the lesser payment so let Ola have the potion. I have no need for it. "
He'll take the bottle with him outside to look up at the moon before heading to bed for the night.
Zelra grins and raises her mug as well, letting out a hearty "Cheers!" before chugging down almost the entire drink in one go.
(OOC: Are we waiting for the Harper to come back and talk to us tonight? Also, around what time would it be?)
(OOC: We are free to RP until DM continue story if I read the PM right)
Otger turns to Zelra, "So how did you hold it together Zelra? I can't imagine staying calm during a situation like that. Placing a pin? How could that have been easy! Especially with all eyes on you. When did you even manage to place it? I totally missed it."
OOC: Correct, the Harper will rejoin you shortly. In the meantime, the party has a chance to learn more about each other or just chat about the day's events. Once everyone has had a chance and the RP starts to wind down, I will advance.
Madame Freona keeps a stock of rather common wine that she sells by the pitcher for 2 silver pieces. She does have a few bottles of select wine (very fine) that can be purchased for 10 gold pieces. Let me know which Ola would like. The mugs of ale are a paltry 4 copper pieces. I will update totals once we're ready to move on.
See my profile for all my PbP threads!
As the others file out of the stables, Sylyra hangs back once again. "I'll take the potion and make sure the right person gets it," he smiles at the Harper, holding out a hand. After pocketing the potion, the elf looks at the unconscious woman. "I think she'll prove useful," he comments. "The others wanted to kill her outright, but I thought you might like to have a few words with her first." He looks back at the Harper. "Would you mind if I stay to witness your practice for trying to draw information out of her? If you wish, I could hide in the shadows so it appears you two are alone. I feel I have so much to learn from you," the druid says seriously.
"the best bottle of wine the bar could offer and she could pay for" - it stays. 10 gold she can afford.
Meili Liang Lvl 5 Monk
Dice
OOC: Very well, just didn't want to assume that Ola was comfortable with spending 10 gold.
For Sylyra:
The Harper nods, pointing you to a corner. A short time later, the woman comes to her senses, looking around in a daze, and he approaches her with his hood drawn low.
"My associate tells me you were the only survivor. You were not wise to meddle in our affairs," he says. Her glare becomes defiant. "Who are you, and where am I?" she asks, a tremble creeping into her voice.
The Harper ignores her question. "You have one option. I will give you the dragon egg. That was never the primary goal. No tricks, no hidden catches. Take it, pretend you fought to the last and exited with the egg, the sole survivor. Return a hero, obtain your reward, get your promotion, whatever it is you hope to achieve. As payment, you will tell me who you are, and why whoever it is who sent you on this quest is getting in my way," he states as a matter-of-fact.
Stuck with no option, the woman acquiesces, though she puts on an air of defiance. Pleased with her response, the Harper gives her the "egg". As you watch her leave the barn, holding her head and looking back warily, he says to you, "Yours is a good group, you know. I waited here expecting to pay you only half of your reward for some blunder, yet you exceeded all expectations."
Pausing for only a moment, he continues:
"We are an organization dedicated to eradicating evil, but we are also very loosely organized. We value those who can obtain knowledge quietly and surreptitiously, and those who can act independently. Being a Harper means having access to a wide network of contacts. In every town and city, there are people willing to lend a hand to those that display our symbol. We are at times asked to gather information or to do certain tasks for the good of the region.
"When we spoke earlier, I noticed your interest at the possibility of joining the Harpers; and now again, you are here eager to learn. If you are serious, I can make you a Harper here, tonight."
Inside the tavern, a local bard plucks rampantly at the strings of a lute - rowdy music, and not especially talented. Reece is still hard at work, hustling to bring a round of ale, and graciously accepting Zelra's order and tip, bringing her a long string of drinks throughout the night. Ola purchases from a very limited supply of fine wine in the tavern, giving it to Ruik as thanks. Its sweet taste carries the perfect balance of spice, filling the druid with warmth beneath the pleasant nature of the night sky.
The hour grows late, the moon high in the sky and the ale adding to the heat of the fireplace. Sylyra and the Harper will return to the tavern shortly, leaving enough time for a final round of drinks and a last opportunity (at least for this day) to learn more about the new companions you found victory with today.
OOC: Removed 10 gp from Ola's inventory, 1 gp from Zelra's inventory, 8 cp from Uragum's inventory, and 4 cp from Arnald's inventory.
See my profile for all my PbP threads!
DM:
After the woman leaves, Sylyra steps out of the shadows looking confused. But as the Harper speaks, confusion is replaced by interest. “You can —“ He stops and seems to change his mind. “If you think I would be a benefit to the Harper organization, I would be honored.”
Zelra waves her hand dismissively and shrugs. "Meh. It wasn't too bad. I placed it when Ola took out the payment. They all had their eyes on it so I took the opportunity to place it underneath the elf's shirt. Did a pretty sloppy job though. I was so sure someone was going to see me but I guess those diamonds were pretty convincing. And besides, that kind of stuff is my specialty, though I usually take things rather than place them." She gives Otger a cheeky wink and takes another swig of ale.
Otger laughs at that. "Well, at least you made it work! And for the rest of you, it was nerve wracking experience but we made it. Thanks to you all!" He then looks around the bar, "I do hope this man returns soon, I can't wait to lay down for the night, it was a long day that's for sure."
For Sylyra:
After obtaining necessary information, the mysterious half-elf bestows you with a small pin - a silver harp nestled between the horns of a crescent moon. "Some choose to keep this hidden. Others wear it on their person proudly. What you do with it is up to you, but with this, you become Watcher Sylyra Wasanthi. Welcome to the Harpers," he explains.
OOC: Harpers' Pin has been added to your inventory.
A breeze wafts in as the door to the tavern opens. Sylyra saunters in, led by the hooded Harper. The captured woman is not with them. The Harper gathers those of you that are still in the common room.
"The Welcomers. That is the third party that attacked you. She spilled everything...easy for her to do when promised a 'dragon egg'. I don't think you have to worry about having made an enemy, either. She is new in their ranks, and they will forgive her for missing such a high-quality fake. Nonetheless, keep an eye out for this group. By the sounds of it, they are some sort of thieves' guild that has made their way to Phlan. But before I leave..."
"Tonight is no coincidence. We have seen an increased interest in all things related to dragons. We have also heard of more dragon sightings in the Moonsea region -- and elsewhere. Keep your eyes and ears open for further information on dragons. It might save your life."
With that final warning, the Harper adjusts the cowl of his hood and turns away, exiting the tavern.
OOC: We have five days of downtime before the next part of the adventure begins. In your next round of posting, please mention what your character would like to do with their downtime (see the OOC PM for specifics), in addition to any reaction to the new information that you've learned.
See my profile for all my PbP threads!
Zelra raises her mug as the Harper leaves before quickly chugging down the rest of her drink. "Well, I have some business to attend to. I'll see you all whenever I see you. Otger, I'll be back fairly quickly... hopefully." Covering up her face almost completely, only letting her eyes through, she quickly makes her way out of the inn and towards her destination...
For DM
That night, Zelra makes a quick stop to the Havenstone's House to drop off 20 gold. She would do anything to avoid direct contact with the people of the house, either leaving the gold with a servant or even breaking into the house and leaving a bag of gold with a note. Afterwards, she would return to the inn and get a good nights rest.
For the next 5 days, Zelra would look for work, maybe with Otger if he wishes to tag along. If so, she'd look for fairly normal and simple tasks. If not, she'd take riskier jobs that would most likely pay much better. She may even try to get into contact with the thieves' guild the Harper mentioned. Either way, she would look for jobs that were quick to complete so that she would be able to cram as many jobs as she can in the 5 days. She would also keep an ear out for any information about dragons, though she wouldn't go out of her way to obtain the information
Ola did not hear the Harper and if nobody informed her did not ask herself. For the next five days she was visiting different Temples in the city searching for a job to help Healers.
Meili Liang Lvl 5 Monk
Dice
Ruik found himself puttering around the inn the first day they had seemingly nothing to do. Making his mind up to do something of value with his time he wanders the city, ears open to what the Harper mentioned, and stopped in a few shops.
Specifically he was looking to buy a Healer's Kit and a Handaxe. If he can find the axe he'll make his way north out of town into the edge of the Quivering Wood. This wood seemed fascinating to him. Specifically he was trying to find Morcant burl, a purple-hued hardwood, which grew only in the Quivering Forest. He'd pick up dead fall if he found it.
He'd then bring the wood back to the inn and sit in the front and spend his days using his woodworking tools crafting small animals.
Arnald finishes his drink while relaxing in front of the bard. After another half hour or so he and Sly head up to bed.
The next day Arnald finds a place in town where he can fire off arrows without hurting anything and starts doing some exhibition shooting until he draws a crowd. He then starts to lecture on how to use a bow. As he talks many of the crowd, particularly the adults, drift away. Once the crowd is down to just a handful of children watching and listening, Arnald starts to let them attempt to fire his bow. He works with the kids and teaches them. Around late afternoon Arnald tells the kids he needs to leave and that he'll be back the next day. For the next 4 day's following, this is how Arnald occupies the bulk of his days, instructing the children of the village that wish to learn archery.
Arnald spends his evenings sitting in the commonroom talking with the others over a few drinks while watching whatever entertainment is available.
Campaigns:
DM - Waterdeep Dragon Heist PbP
The rest of that first night, Uragum drinks, and revels in their victory. He tells tales of victory past and even joins in a drinking song that come around. He eventually makes his way back up to his room and passes out. The next morning he wakes and spends some time looking through the hard leather book chained to his waist. When finished he decides to search for some physical activities. With a quick bite of food from the bar, he hears word of a pit fighting ring here in town. What better way is there for a Goliath to pass his time.
5 days seems to be the amount of time needed to do some pit fighting. Uragum would like to do that. I'm not sure if you want to do three separate posts for the three checks required or if you'd prefer to knock them all out with one.
"I don't like the sound of that, just make it back in one piece okay?" Otger says to Zelra as she leaves. Otger enjoys the night with the remaining few in the dining hall for only a moment longer, he then retires to his room finally removing his chain mail and getting a restful sleep. He will most likely not be wearing it for some time.
OOC: I have a list of things I'd like Otger to get done, let me know what I can accomplish in the 5 days with the funds I have.
Maintenance: Repair and maintain his armor via blacksmith. (oil, repair, etc), purchase specific spell components (Holy Water, Sand, Yew Leaf, Small Silver Mirror, Powdered silver & iron)
Downtime: I'd love for Otger to research dragons as the contact suggested. I'd like to stay in town listening in on any dragon related talks. Going to temple and asking about any sightings, maybe even talking to bar keeps about dragon related information they heard from patrons sitting at the bar. If possible I can take a few days to help Zelra adventure here and there but not for coin, just as help.
Lifestyle: Otger would be living a modest lifestyle (1gp per day) and donate 5sp each day to the local temple. (7g 5s for 5 days)
Hope that's not too much.
OOC: Moving forward for now. If Sylyra wishes to 'catch up' on downtime, just include it in the next post.
Zelra:
Acrobatics: 18
DM Roll: 53
The Welcomers are elusive to you. Even when being careful of how to bring up the topic, you are generally met with awkward silence. From what you can tell, it seems you typically don't find The Welcomers, they find you.
You have a very easy time finding work in Phlan. Some sections of the town are in disrepair, and construction is hard pressed to keep up. Many of the sites have need of someone with great balance, especially for multi-story structures. It's dangerous work, but well within your capabilities, and you impress so well that you are paid a signing bonus of 25 gold pieces on top of enough wages to live a comfortable lifestyle, with the promise of a steady stream of work, should you find yourself with more time away from adventuring.
OOC: Sheet updated with the benefits of a long rest and additional gold.
Ola:
Medicine: 23
DM Roll: 74
To your surprise, you discover that Phlan, as large as the town is, holds only one major temple, dedicated to Tyr. As such, they happen to be in need of a good healer, and you find plenty of work there over the next five days. Gracious for your abilities with medicine, the temple pays you an additional 25 gold pieces on top of your comfortable living expenses, and offers to pay you a comfortable lifestyle the next time you need work.
OOC: Sheet updated with the benefits of a long rest and additional gold.
Ruik:
Dexterity (Proficiency-Woodcarver's Tools): 21
You are able to find your healer's kit and handaxe within the first day, and make your way to the Quivering Forest over the course of the next few days. Your search is cut short very quickly by a half-elf ranger named Serelis that approaches you on his way out:
You do, however, find plenty of wood throughout other wooded areas around Phlan, and spend some time in the inn whittling and carving. One carving is well on its way to being finished.
OOC: Note that Ruik does not actually have woodcarver's tools in his inventory, so I've assumed that he will purchase a set in his downtime.
Sheet updated with the benefits of a long rest and living expenses. Added healer's kit, handaxe, and woodcarver's tools at a cost of 11 gp.
Arnald:
At first, your sessions do not draw much of a crowd, but over the course of the five days it grows slightly larger. Most of the children you teach only stay long enough to amuse their parents, but one in particular shows up every day and seems particularly eager: Villonah, a teenage gnome. She hangs on each word you say, and by the end of the five days is able to hit a target quite reliably.
OOC: Sheet updated with the benefits of a long rest and living expenses.
Uragum:
DM Roll: 23
Athletics: 20
DM Roll: 21
Attack Roll: 25
DM Roll: 16
Constitution: 15
DM Roll: 8
A goliath of your size has no trouble getting directed to the town's fighting pit, a dark arena unofficially sanctioned by the Black Fist, the town's guard regiment. Though signs condemn the activity within as against town law, some of the fighters within openly wear Black Fist regalia.
You hear the groans of disappointment from the gamblers after your first fights, losing them soundly. However, after a day of rest, you return with a vengeance, punishing a Black Fist guard who took your first losses for granted. You return to Madame Freona's 50 gold pieces richer.
OOC: Sheet updated with the benefits of a long rest and additional gold (minus living expenses).
Otger:
Investigation: 6
Once your armor and components have been sorted out, you set about the town trying to learn about dragons. The Harper's warning must have been very exclusive knowledge, because the temple and townsfolk have nothing to share. The few leads you do find turn up nothing, and were likely stories made up to take advantage of your coin.
The temple of Tyr is grateful for your donations, however, and points you in the direction of Scholar's Square, a quiet corner of Phlan that contains a great library and many shops filled with books and lore, but caution the expense of such an outing. (Books are very expensive, and heavy research of a topic takes 5 days of downtime and 50 gold pieces, for future reference)
OOC: Sheet updated with the benefits of a long rest and living expenses (plus 3 gp, one for each day spent researching dragons).
Sylyra:
OOC: Sheet updated with the benefits of a long rest and living expenses.
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