This post has potentially manipulated dice roll results.
Minsys winds up and swings his maul with such force that he practically pirouettes in place after his first strike, doing a 360-degree spin right into his second. Just as before, the dragon was deft enough to avoid the barbarian's first attack, but could not foresee the follow-through and absorbed the full weight of Minsys' maul as it came whistling around the second time.
CRYOVAIN Cold Breath (Recharge 5-6): 1
With the door shut behind it, grease beneath it and surrounded by enemies, a look of wide-eyed panic began to descend upon the dragon as it realized that it was trapped inside a shooting gallery of might and magic. Cryovain stopped thrashing about in Tabesha'l's goo for just a moment as it interrogated the situation...it gave everyone slight pause when they saw the dragon sink down into the pile of ooze, heaving rapidly and bleeding heavily...then, as abruptly as the action had halted, Cryovain exploded into motion once more:
(OOC: I will put the rest of Cryovain's turn in a separate post, to avoid having to re-edit this one and potentially tripping the dice roller security protocol.)
Movement: consumes half of walking speed (20 ft.) to stand, removing the prone condition, then will spend the remainder of movement (80 ft.) to fly over Minsys and W.H.I.S.K.E.R. (Minsys is afforded the opportunity to use his reaction to make an AO as Cryovain leaves his reach), swooping low through the audience chamber and then banking hard to reverse direction and finally coming to a stop just inside the secret door to the northeast.
The white wyrm scowls as it stares down Tabesha'l, who now finds herself with an angry dragon in between her, the rest of her party and her only path of escape down the archer's hallway to the north...
(OOC: Cryovain's turn is now complete, which is the trigger for Connak's readied attack, however based on the dragon's final position on the battlemap, Cryovain has full cover from Connak's longbow attack.)
This post has potentially manipulated dice roll results.
As Cyrovain moves away, W.H.I.S.K.E.R. hisses at the dragon. She is quite confident that the dragon is afraid of her and is running away. Thus she gives it a parting swipe.
W.H.I.S.K.E.R. Reaction: AoO on Cyrovain, Force Empowered Rend Attack: 12 Damage: 9 force
Tink then loads another fiery vial into her crossbow and lets it fly at the dragon. She contemplates if she should ask her mechanical companion to get out of there but decides against it.
"Go on girl! Sic em! You got it on the run!"
Tink's Turn Action: Firebolt at Cyrovain Attack: 24 Damage: 12 Bonus Action: Command W.H.I.S.K.E.R. to attack Cyrovain
W.H.I.S.K.E.R. then chases after the overgrown flying lizard and slashes at it with her claws.
W.H.I.S.K.E.R.'s turn Move: Move into melee with Cyrovain Action: Force Empowered Rend on Cyrovain Attack: 20 Damage: 6 force
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
OOC: adding 2 additional attack rolls for Tink/W.H.I.S.K.E.R. due to Cryovain's dodge imposing DISADV on all attack rolls made against it in this turn: TINK - the lowest of either 20 or 26 W.H.I.S.K.E.R. - the lowest of either 16 or 9
W.H.I.S.K.E.R. swipes at the dragon as it flies overhead, but the mechanical feline just barely misses hanging a razor-sharp claw on the dragon's underbelly...but as soon as it lands, Tink's vial rockets in and explodes in Cryovain's face, giving W.H.I.S.K.E.R. time to charge. The dragon just barely avoids the second attack though it was more due to the thrashing about rather than a purposeful effort to defend itself.
This post has potentially manipulated dice roll results.
A series of different tactics and plans to escape her situation flash through Tabesha'l's mind before she settles on a bone-chilling conclusion: as hard as she might, she knows she won't be able to outrun the creature before it rushes her and tears her to pieces. An eerie feeling of calmness descends upon the elven mage as she prepares to face the inevitable.
" Thramanethel Atharyën' Erieh... If I must die on this day, then let it be with honor." She mutters a quick prayer to her ancestors before unleashing what's left of her magic: the sound of lugubrious bells starts ringing through the air, just as the last of her meteors fly towards Cryovain.
" Return to yon icy depths thou shouldst never have left, creature of Greed and Despair !"
As she cries out in defiance she slowly moves along the corridor, her cobalt staff raised, placing herself just within the creature's reach yet forcing it to turn its scaly back to her companions in the hall behind it.
** Action: Casts Toll the Dead at WIS DC 14 for 14Necrotic damage. BA: unloads Melf's Minute MeteorsDEX DC 14 for 3 and 7Firedamage. Moves 15 feet straight north following the eastern side of the corridor. Free Action: Prepares to die. While talking. **
Rollback Post to RevisionRollBack
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
CRYOVAIN WIS (Save): 20 vs. DC 14 taking 17 necrotic damage on a failed saving throw DEX (Save): 17 vs. DC 14 taking 12 fire damage on a failed saving throw or 6 fire damage on a success.
(OOC: Cryovain makes it's DEX save with ADV due to having an active dodge action.)
This post has potentially manipulated dice roll results.
Connak grumbles at the turn of events before hoofing it back to and just past the southern door to the main chamber. (movement + ba cunning action dash for 70ft of movement)
With a poor sight line to Cryovain, Connak resolves to take a shot anyway.
This post has potentially manipulated dice roll results.
Cryovain absorbs the full weight of both the barbarian’s mail strikes, sending several of the dragon’s teeth flying across the hall.
CRYOVAIN
Multiattack (Bite): 26 vs. AC 15 (W.H.I.S.K.E.R.); dealing 7 piercing damage plus 8 cold damage on a hit. Multiattack (Claw): 22 vs. AC 15 (W.H.I.S.K.E.R.); dealing 15 slashing damage on a hit. Multiattack (Grapple): 6 vs. DC 9 (Tabesha'l)
Movement: 20 ft. east then north down the archer's corridor. (OOC: 40 ft. walking speed is halved due to active grapple on Tabesha'l)
This post has potentially manipulated dice roll results.
"Whisker!"
Tink shouts instinctively as she sees the dragon turn on her metallic companion. Fortunately Whisker manages to avoid a quick death as the bite some how misses her. She breathes out a sigh of relief but with Tabesha'l in the dragon's grasp, she knows that she has to keep W.H.I.S.K.E.R. up front for now. She sighs and calls out.
"Restorative Emergency Protocol Alpha Iota Rho!"
Then she pulls a capsule like device and breaks it in half. Tink mutters a few words and presses a few buttons on the capsules as the runes etched into them suddenly light up in a bluish green light. She tosses one into the corner of the room behind Minsys before loading the other half of the capsule on to her arm launcher. Taking aim at Tabesha'l she fires the capsule at her companion. When the capsule hits Tabesha'l she is enveloped in the same bluish green light and disappears from Cyrovain's grasp only to reappear in the corner when the other half of the capsule was thrown. See Tabesha's reappear where intended, Tink breathes a sigh of relief.
"Oh good. It worked!"
Tink's Turn Bonus Action: Command W.H.I.S.K.E.R. to Repair Action: Cast Vortex Warp on Tabesha'l and teleport her to the South East corner of the room.
W.H.I.S.K.E.R., ever dutiful, stands her ground and starts replacing the panes broken by the dragon's claw.
W.H.I.S.K.E.R's Turn Action: Repair (2/3 uses remaining), for 13 hp.
Tabesha'l closes her eyes as she feels the dragon's mighty grip squeeze her mid-section and the air is knocked out of her lungs by Cryovain's violent crush... then all goes black.
She suddenly hears a shout - is it from Tink ? - and feels the air warp and swoosh around her, her head swimming and reality itself twisting and bending, before she finally opens her eyes, dazed, her ears ringing with a dull thrum.
" What... unnngh..." she finds herself lying face down on the cold stone floor of the hall, the roars of the dragon now on the far side of the room. " What... sorcery... is... this ?" she stammers, shaken to the core as she looks about her, her face livid with shock.
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Heaving, bleeding and missing most of the teeth on one side of it's face, Cryovain barely notices that the fragile Tabesha'l has left their deathly grasp, and merely lowers it's empty claw to the ground in a effort to keep itself upright.
This post has potentially manipulated dice roll results.
Vaxis offers a prayer to Bahamut. "Lord of the Winds! guide your divine reckoning!"
( Guiding Bolt, first level, To Hit: 26 Damage: 10 radiant damage and on a hit next attack has advantage. Following up with swing from Spiritual Weapon. To hit: 21 Damage: 10 force damage)
Rollback Post to RevisionRollBack
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Platinum lighting crackles at Vaxis' fingertips before shooting forth at the dragon, who moans in agony rather than roaring in anger as it strikes. Meanwhile, the massive spiritual hammer winds up and completes the divine combo, exploding into blinding light as Cryovain looks around with wild fear!
Recovering from her shock after her sudden change of surroundings, Tabesha'l takes her bearings and, seeing that her companions seem to have the beast almost routed, advances towards it, albeit keeping her distance.
As she raises her staff, she starts whispering the words to a new incantation...
** Movement: 20-25 feet diagonally towards the North-West, so she has line of sight on Cryovain and stands about 10 feet away to the north-east of Tink. Readied Action: she will release her Wall of Water as a full 20 x 20 ' circle in front of the dragon in case it decides to use its breath on the group, in the hope that the water will freeze and absorb most of that damage. Alternatively (DM's choice) she will cast it behind Cryovain if it tries to flee... **
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Connak uses his movement and bonus action (cunning action) to dash next to the arrow slit past where the grease spell was. (So Connak should be in the entrance hall).
Then Connak will hold his action to shoot Cryovain with a force arrow once Minsys moves up and engages in melee combat.
Minsys winds up and swings his maul with such force that he practically pirouettes in place after his first strike, doing a 360-degree spin right into his second. Just as before, the dragon was deft enough to avoid the barbarian's first attack, but could not foresee the follow-through and absorbed the full weight of Minsys' maul as it came whistling around the second time.
CRYOVAIN
Cold Breath (Recharge 5-6): 1
With the door shut behind it, grease beneath it and surrounded by enemies, a look of wide-eyed panic began to descend upon the dragon as it realized that it was trapped inside a shooting gallery of might and magic. Cryovain stopped thrashing about in Tabesha'l's goo for just a moment as it interrogated the situation...it gave everyone slight pause when they saw the dragon sink down into the pile of ooze, heaving rapidly and bleeding heavily...then, as abruptly as the action had halted, Cryovain exploded into motion once more:
(OOC: I will put the rest of Cryovain's turn in a separate post, to avoid having to re-edit this one and potentially tripping the dice roller security protocol.)
CRYOVAIN (part 2)
Action: dodge
Movement: consumes half of walking speed (20 ft.) to stand, removing the prone condition, then will spend the remainder of movement (80 ft.) to fly over Minsys and W.H.I.S.K.E.R. (Minsys is afforded the opportunity to use his reaction to make an AO as Cryovain leaves his reach), swooping low through the audience chamber and then banking hard to reverse direction and finally coming to a stop just inside the secret door to the northeast.
The white wyrm scowls as it stares down Tabesha'l, who now finds herself with an angry dragon in between her, the rest of her party and her only path of escape down the archer's hallway to the north...
(OOC: Cryovain's turn is now complete, which is the trigger for Connak's readied attack, however based on the dragon's final position on the battlemap, Cryovain has full cover from Connak's longbow attack.)
Minsys AoO
Attack: 12 Damage: 16
As Cyrovain moves away, W.H.I.S.K.E.R. hisses at the dragon. She is quite confident that the dragon is afraid of her and is running away. Thus she gives it a parting swipe.
W.H.I.S.K.E.R. Reaction: AoO on Cyrovain, Force Empowered Rend Attack: 12 Damage: 9 force
Tink then loads another fiery vial into her crossbow and lets it fly at the dragon. She contemplates if she should ask her mechanical companion to get out of there but decides against it.
"Go on girl! Sic em! You got it on the run!"
Tink's Turn
Action: Firebolt at Cyrovain Attack: 24 Damage: 12
Bonus Action: Command W.H.I.S.K.E.R. to attack Cyrovain
W.H.I.S.K.E.R. then chases after the overgrown flying lizard and slashes at it with her claws.
W.H.I.S.K.E.R.'s turn
Move: Move into melee with Cyrovain
Action: Force Empowered Rend on Cyrovain Attack: 20 Damage: 6 force
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
OOC: adding 2 additional attack rolls for Tink/W.H.I.S.K.E.R. due to Cryovain's dodge imposing DISADV on all attack rolls made against it in this turn:
TINK - the lowest of either 20 or 26
W.H.I.S.K.E.R. - the lowest of either 16 or 9
W.H.I.S.K.E.R. swipes at the dragon as it flies overhead, but the mechanical feline just barely misses hanging a razor-sharp claw on the dragon's underbelly...but as soon as it lands, Tink's vial rockets in and explodes in Cryovain's face, giving W.H.I.S.K.E.R. time to charge. The dragon just barely avoids the second attack though it was more due to the thrashing about rather than a purposeful effort to defend itself.
Vaxis moves forward 30 feet towards the dragon. "Great Platinum Wyrm, bolster my friends so they may yet live!"
He then moves his Spiritual Weapon to attack Cryovain!
(Casting Aid at 3rd level for 10 points, then attacking with the Weapon. Attack: 10 , Damage: 10 .
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
A series of different tactics and plans to escape her situation flash through Tabesha'l's mind before she settles on a bone-chilling conclusion: as hard as she might, she knows she won't be able to outrun the creature before it rushes her and tears her to pieces. An eerie feeling of calmness descends upon the elven mage as she prepares to face the inevitable.
" Thramanethel Atharyën' Erieh... If I must die on this day, then let it be with honor."
She mutters a quick prayer to her ancestors before unleashing what's left of her magic: the sound of lugubrious bells starts ringing through the air, just as the last of her meteors fly towards Cryovain.
" Return to yon icy depths thou shouldst never have left, creature of Greed and Despair !"
As she cries out in defiance she slowly moves along the corridor, her cobalt staff raised, placing herself just within the creature's reach yet forcing it to turn its scaly back to her companions in the hall behind it.
** Action: Casts Toll the Dead at WIS DC 14 for 14 Necrotic damage. BA: unloads Melf's Minute Meteors DEX DC 14 for 3 and 7 Fire damage. Moves 15 feet straight north following the eastern side of the corridor. Free Action: Prepares to die. While talking. **
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
CRYOVAIN
WIS (Save): 20 vs. DC 14 taking 17 necrotic damage on a failed saving throw
DEX (Save): 17 vs. DC 14 taking 12 fire damage on a failed saving throw or 6 fire damage on a success.
(OOC: Cryovain makes it's DEX save with ADV due to having an active dodge action.)
Connak grumbles at the turn of events before hoofing it back to and just past the southern door to the main chamber. (movement + ba cunning action dash for 70ft of movement)
With a poor sight line to Cryovain, Connak resolves to take a shot anyway.
Longbow attack: 27 Damage: 13
Edit: stupid dice roller. **kicks the hamsters
"Get back here!," Minsys yells and rushes over to the other side. He takes a few desperate swings at the beast again.
Move straight north to get into attack range.
Action reckless attack:
Attack: 20 Damage: 13
Attack: 25 Damage: 9
Cryovain absorbs the full weight of both the barbarian’s mail strikes, sending several of the dragon’s teeth flying across the hall.
CRYOVAIN
Multiattack (Bite): 26 vs. AC 15 (W.H.I.S.K.E.R.); dealing 7 piercing damage plus 8 cold damage on a hit.
Multiattack (Claw): 22 vs. AC 15 (W.H.I.S.K.E.R.); dealing 15 slashing damage on a hit.
Multiattack (Grapple): 6 vs. DC 9 (Tabesha'l)
Movement: 20 ft. east then north down the archer's corridor. (OOC: 40 ft. walking speed is halved due to active grapple on Tabesha'l)
"Whisker!"
Tink shouts instinctively as she sees the dragon turn on her metallic companion. Fortunately Whisker manages to avoid a quick death as the bite some how misses her. She breathes out a sigh of relief but with Tabesha'l in the dragon's grasp, she knows that she has to keep W.H.I.S.K.E.R. up front for now. She sighs and calls out.
"Restorative Emergency Protocol Alpha Iota Rho!"
Then she pulls a capsule like device and breaks it in half. Tink mutters a few words and presses a few buttons on the capsules as the runes etched into them suddenly light up in a bluish green light. She tosses one into the corner of the room behind Minsys before loading the other half of the capsule on to her arm launcher. Taking aim at Tabesha'l she fires the capsule at her companion. When the capsule hits Tabesha'l she is enveloped in the same bluish green light and disappears from Cyrovain's grasp only to reappear in the corner when the other half of the capsule was thrown. See Tabesha's reappear where intended, Tink breathes a sigh of relief.
"Oh good. It worked!"
Tink's Turn
Bonus Action: Command W.H.I.S.K.E.R. to Repair
Action: Cast Vortex Warp on Tabesha'l and teleport her to the South East corner of the room.
W.H.I.S.K.E.R., ever dutiful, stands her ground and starts replacing the panes broken by the dragon's claw.
W.H.I.S.K.E.R's Turn
Action: Repair (2/3 uses remaining), for 13 hp.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Tabesha'l closes her eyes as she feels the dragon's mighty grip squeeze her mid-section and the air is knocked out of her lungs by Cryovain's violent crush... then all goes black.
She suddenly hears a shout - is it from Tink ? - and feels the air warp and swoosh around her, her head swimming and reality itself twisting and bending, before she finally opens her eyes, dazed, her ears ringing with a dull thrum.
" What... unnngh..." she finds herself lying face down on the cold stone floor of the hall, the roars of the dragon now on the far side of the room. " What... sorcery... is... this ?" she stammers, shaken to the core as she looks about her, her face livid with shock.
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Heaving, bleeding and missing most of the teeth on one side of it's face, Cryovain barely notices that the fragile Tabesha'l has left their deathly grasp, and merely lowers it's empty claw to the ground in a effort to keep itself upright.
(OOC: @Vaxis turn)
Vaxis offers a prayer to Bahamut. "Lord of the Winds! guide your divine reckoning!"
( Guiding Bolt, first level, To Hit: 26 Damage: 10 radiant damage and on a hit next attack has advantage. Following up with swing from Spiritual Weapon. To hit: 21 Damage: 10 force damage)
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Platinum lighting crackles at Vaxis' fingertips before shooting forth at the dragon, who moans in agony rather than roaring in anger as it strikes. Meanwhile, the massive spiritual hammer winds up and completes the divine combo, exploding into blinding light as Cryovain looks around with wild fear!
Recovering from her shock after her sudden change of surroundings, Tabesha'l takes her bearings and, seeing that her companions seem to have the beast almost routed, advances towards it, albeit keeping her distance.
As she raises her staff, she starts whispering the words to a new incantation...
** Movement: 20-25 feet diagonally towards the North-West, so she has line of sight on Cryovain and stands about 10 feet away to the north-east of Tink. Readied Action: she will release her Wall of Water as a full 20 x 20 ' circle in front of the dragon in case it decides to use its breath on the group, in the hope that the water will freeze and absorb most of that damage. Alternatively (DM's choice) she will cast it behind Cryovain if it tries to flee... **
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Connak uses his movement and bonus action (cunning action) to dash next to the arrow slit past where the grease spell was. (So Connak should be in the entrance hall).
Then Connak will hold his action to shoot Cryovain with a force arrow once Minsys moves up and engages in melee combat.
Longbow Attack: 28 Damage: 31
EDIT: Kick the dice roller...
"Where ya going? We ain't done!" Minsys yells out as he rushes after Cryovain. When he does catch him, he swings his maul twice again, recklessly.
Attack: 21 Damage: 14
Attack: 10 Damage: 13
Adding orcish fury Damage to the last attack 1