Hearing Gimble's curse, as well as the commotion in the other room, Stannic realizes that trouble is coming. He uses his Wild Shape feature and transforms as his equipment is absorbed into his new form. Standing with the party is now a wolf with a brownish-grey coat and sharp blue eyes.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
(All these references to clever ideas hitting me right in my feels lol).
Knowing the jig is up Gniff will cast Bless on Casimir, Misty and Gimble.
(OOC: I say that, because I dont want my players to feel they only have the choices I present them. In the future I can put or any other option the party wishes to take if that is less offending.)
@ Gimble, Gimble desperately tries to kill the goblin he failed to kill, and continues to fail. The goblin is heavily wounded but is still standing.
@ the party, (OOC: Casmir and Stannic, may have a reaction to do still. Misty, Gimble, and Gniff roll initiative. Casmir and Stannic, after your action, if you chose to do one, roll initiative.)
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(OOC: Casmir uses his action to cast Shield of Faith on Stannic. Initiative 15 from Campaign Log
I figured Stannic would benefit the most from the +2 because his 15 AC is the second lowest after Gimble's 14, and Gimble wouldn't necessarily want to have a shining halo surround him when trying to Stealth. Let me know if you guys have a different take, glad to discuss!)
text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. the wounded goblin (goblin 1) is in between the two rubble piles. Gimble is in melee with Goblin 1. Casmir and Gniff are hiding behind the right pile of rubble. Casmir is in melee range of Goblin 1 and next to Gimble. Stannic is behind Gniff. Misty is hiding behind a wall in the tower. There are seven more goblins in the adjacent room. Gimble can only see Goblin 1, 2 and 4. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms.
(OOC: The piles of rubble count as difficult terrain.)
Gniff casted bless on Casmir, Misty and Gimble.
Misty casted armor of agathys on herself.
Gimble attacked Goblin 1. (OOC: see previous posts)
Stannic uses wild shape to transform into a wolf.
Casmir casts shield of faith on Stannic.
Stannic is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP, Stannic 24/24 HP. (OOC: I don't know how wild shape works so I don't know what to put for Stannic's health a the moment.)
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 1 has taken 6 damage. Goblin 2 has taken no damage. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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(OOC: Wildshape just means he has the hp of whatever creature he turned into. When that HP is gone, they revert back to their normal form, with any extra damage taking off from the HP of their normal form. Also, Misty has 12 Temp HP, 5 Temp actually and 7 Arcane Ward, if you want to track that as well.)
This post has potentially manipulated dice roll results.
Stannic, now a wolf surrounding by a shimmering field of energy, bounds to the pile of rubble just north of Gimble and bites at the goblin fighting with him.
Attack: 8 Damage: 6
If a hit, the goblin must succeed on a DC11 strength saving throw or be knocked prone.
(OOC: Attack with advantage due to Pack tactics, ally within 5 feet of target. Stannic gains 11 Temp HPs in this form, if he takes more than 11 damage he reverts back to his normal self. Thanks for the Shield, Casmir, I actually take a ding in AC as a wolf, so it helps out here. Not a lot of space though, this may not have been the best time to change. Live and learn)
text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. Casmir and Gniff are hiding behind the right pile of rubble. Casmir is next to Gimble. Stannic is on the other side of Gimble from Casmir. Misty is hiding behind a wall in the tower. There are seven goblins in the adjacent room. Gimble can only see Goblin 2 and 4. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms.
(OOC: The piles of rubble count as difficult terrain.)
Stannic moves next to Gimble and attacks the Goblin, Stannic takes a big chunk out of the wounded goblin (OOC: dealing 7 damage), killing it.
Gimble is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP. (OOC: thank you, for the information)
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 1 is dead. Goblin 2 has taken no damage. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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This post has potentially manipulated dice roll results.
Gimble takes a step back into the shadows of the corner behind him in an attempt to hide. He zeros in on G2 knowing the closest threat is the worst threat.
text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. Casmir and Gniff are hiding behind the right pile of rubble. Gimble is next to the closed door, using the two piles of rubble to hide from the goblins in the adjacent room. Stannic is on the left pile of rubble, he is able to see the goblins, but they are able to see him. Misty is hiding behind a wall in the tower. There are six goblins in the adjacent room. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms but Stannic has visual on all of them as well. If Casmir peeks he can see goblin 4, but at the risk of the goblins spotting him.
(OOC: The piles of rubble count as difficult terrain.)
(OOC: for line of sight purposes I'll say you attack then back up.) Gimble attacks Goblin 2 with his crossbow (OOC: dealing 6 damage) he then throws his dagger (OOC: dealing another 5 damage) killing the goblin. Then falls back to stay out of sight.
Casmir is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP.
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 2 is dead. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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DMing "Gallia Campaign 1".
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text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. Gniff is hiding behind the right pile of rubble. Gimble is next to the closed door, using the two piles of rubble to hide from the goblins in the adjacent room. Stannic is on the left pile of rubble, he is able to see the goblins, but they are able to see him. Misty is hiding behind a wall in the tower. There are six goblins in the adjacent room. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms but Stannic has visual on all of them as well. Casmir has stepped forward and is now blocking the way between the two rubble piles, prevent goblins easy access to the rest of the party. He can see all the goblins in the adjacent room, but they can also see him. The goblins are very motivated to fight Casmir after his failed intimidation check.
(OOC: The piles of rubble count as difficult terrain.)
Casmir moves to get sight of all the goblins. He throws his javelin at Goblin 4, and it misses. He then tries to intimidate the goblins, but his words come out poorly, and his attack missing has turned fearful and angry goblins, into confident and smug goblins.
Goblin 3 is up
Goblin 3 is going to try to command stannic (because he thinks Stannic is just a wolf)
Goblin 3 Animal Handling: 13
(OOC: it fails due to Stannic not being a wolf.)
He then will attack Casmir with his short bow
Attack: 24
Damage (if it hits): 6
Goblin 6 is up
Goblin 6 is also going to attack Casmir with his short bow
Attack: 5
Damage(if it hits): 5
Goblin 7 is up
Goblin 7 is also going to attack Casmir with his short bow
Attack: 5
Damage(if it hits): 7
Misty is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP.
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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Misty will push past her companion and move to face off with the goblins. She will do a single move, if that gets her into melee with the goblins. Then she will attack (see below.) If she cannot get into melee with a single move, then she will do a dash action, getting into melee, but then disregard the below attack.
text map: Most of the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. The party knows there are six goblins in the adjacent room. Gniff is hiding behind the right pile of rubble. Gimble is next to the closed door, using the two piles of rubble to hide from the goblins in the adjacent room. Stannic is on the left pile of rubble, he is able to see the goblins, but they are able to see him. Misty is in melee with Goblin 3, and one of the tables is separating her from Goblin 4 and Goblin 5. Casmir has stepped forward and is now blocking the way between the two rubble piles, prevent goblins easy access to the rest of the party. The goblins seem to be focusing on Casmir and Misty. They seem to think that Stannic is a friendly wolf, or a wolf that they can control.
(OOC: The piles of rubble count as difficult terrain.)
Goblin 3, Goblin 6, and Goblin 7's arrows all miss Casmir. It would seem despite their disposition they were intimidated a little by Casmir's words.
(OOC: how do you have advantage?) Misty races forward and attacks Goblin 3 with her weapon. (OOC: dealing 6 damage). The goblin is covered in blood from the attack but is still standing.
Goblin 4 is up
Goblin 4 is going to attack Casmir with his shortbow
Attack: 21
Damage(if it hits): 5
Gniff is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP.
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 3 has taken 6 damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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Hearing Gimble's curse, as well as the commotion in the other room, Stannic realizes that trouble is coming. He uses his Wild Shape feature and transforms as his equipment is absorbed into his new form. Standing with the party is now a wolf with a brownish-grey coat and sharp blue eyes.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Put your spoiler here.
(OOC: I say that, because I dont want my players to feel they only have the choices I present them. In the future I can put or any other option the party wishes to take if that is less offending.)
@ Gimble, Gimble desperately tries to kill the goblin he failed to kill, and continues to fail. The goblin is heavily wounded but is still standing.
@ the party, (OOC: Casmir and Stannic, may have a reaction to do still. Misty, Gimble, and Gniff roll initiative. Casmir and Stannic, after your action, if you chose to do one, roll initiative.)
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(Stannic used his action to Wild Shape)
Stannic initiative: 22
(No, I actually love that you added that. I just then feel like I should try and come up with something clever. :) )
Gniff Initiative: 17
Gimble Initiative 19
(OOC: Casmir uses his action to cast Shield of Faith on Stannic. Initiative 15 from Campaign Log
I figured Stannic would benefit the most from the +2 because his 15 AC is the second lowest after Gimble's 14, and Gimble wouldn't necessarily want to have a shining halo surround him when trying to Stealth. Let me know if you guys have a different take, glad to discuss!)
Misty initiative, in game log, is 9.
Round 1
Initiative Order: Stannic, Gimble, Goblin 2, Casmir, Goblin 1, Goblin 3, Goblin 6, Goblin 7, Misty, Goblin 4, Gniff, Goblin 5, Yegg.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. the wounded goblin (goblin 1) is in between the two rubble piles. Gimble is in melee with Goblin 1. Casmir and Gniff are hiding behind the right pile of rubble. Casmir is in melee range of Goblin 1 and next to Gimble. Stannic is behind Gniff. Misty is hiding behind a wall in the tower. There are seven more goblins in the adjacent room. Gimble can only see Goblin 1, 2 and 4. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms.
(OOC: The piles of rubble count as difficult terrain.)
Gniff casted bless on Casmir, Misty and Gimble.
Misty casted armor of agathys on herself.
Gimble attacked Goblin 1. (OOC: see previous posts)
Stannic uses wild shape to transform into a wolf.
Casmir casts shield of faith on Stannic.
Stannic is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP, Stannic 24/24 HP. (OOC: I don't know how wild shape works so I don't know what to put for Stannic's health a the moment.)
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 1 has taken 6 damage. Goblin 2 has taken no damage. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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(OOC: Wildshape just means he has the hp of whatever creature he turned into. When that HP is gone, they revert back to their normal form, with any extra damage taking off from the HP of their normal form. Also, Misty has 12 Temp HP, 5 Temp actually and 7 Arcane Ward, if you want to track that as well.)
Stannic, now a wolf surrounding by a shimmering field of energy, bounds to the pile of rubble just north of Gimble and bites at the goblin fighting with him.
Attack: 8 Damage: 6
If a hit, the goblin must succeed on a DC11 strength saving throw or be knocked prone.
(OOC: Attack with advantage due to Pack tactics, ally within 5 feet of target. Stannic gains 11 Temp HPs in this form, if he takes more than 11 damage he reverts back to his normal self. Thanks for the Shield, Casmir, I actually take a ding in AC as a wolf, so it helps out here. Not a lot of space though, this may not have been the best time to change. Live and learn)
Round 1
Initiative Order: Stannic, Gimble, Goblin 2, Casmir, Goblin 3, Goblin 6, Goblin 7, Misty, Goblin 4, Gniff, Goblin 5, Yegg.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. Casmir and Gniff are hiding behind the right pile of rubble. Casmir is next to Gimble. Stannic is on the other side of Gimble from Casmir. Misty is hiding behind a wall in the tower. There are seven goblins in the adjacent room. Gimble can only see Goblin 2 and 4. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms.
(OOC: The piles of rubble count as difficult terrain.)
Stannic moves next to Gimble and attacks the Goblin, Stannic takes a big chunk out of the wounded goblin (OOC: dealing 7 damage), killing it.
Gimble is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP. (OOC: thank you, for the information)
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 1 is dead. Goblin 2 has taken no damage. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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Gimble takes a step back into the shadows of the corner behind him in an attempt to hide. He zeros in on G2 knowing the closest threat is the worst threat.
Handcrossbow Attack: 23 Damage: 6
Dagger Attack: 16 Damage: 1
Sneak Attack 4
Round 1
Initiative Order: Stannic, Gimble, Casmir, Goblin 3, Goblin 6, Goblin 7, Misty, Goblin 4, Gniff, Goblin 5, Yegg.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. Casmir and Gniff are hiding behind the right pile of rubble. Gimble is next to the closed door, using the two piles of rubble to hide from the goblins in the adjacent room. Stannic is on the left pile of rubble, he is able to see the goblins, but they are able to see him. Misty is hiding behind a wall in the tower. There are six goblins in the adjacent room. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms but Stannic has visual on all of them as well. If Casmir peeks he can see goblin 4, but at the risk of the goblins spotting him.
(OOC: The piles of rubble count as difficult terrain.)
(OOC: for line of sight purposes I'll say you attack then back up.) Gimble attacks Goblin 2 with his crossbow (OOC: dealing 6 damage) he then throws his dagger (OOC: dealing another 5 damage) killing the goblin. Then falls back to stay out of sight.
Casmir is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP.
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 2 is dead. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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Casmir grabs a javelin from his bundle, walks to the passage between the 2 mounds of rubble and lets loose at the goblin in front of him.
(OOC: move one up and one right; from log Attack on Goblin 4: 9 + Bless 3 = 12 , damage: 7 if it hits)
He then grabs his warhammer and raises his shield - "Come and taste Tyr's justice, if you dare!"
(OOC: give me an Intimidation check)
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(OOC: Intimidation: 4 lol, natural 1 + 3 CHA bonus... maybe they'll laugh so hard they can't fight)
Round 1
Initiative Order: Stannic, Gimble, Casmir, Goblin 3, Goblin 6, Goblin 7, Misty, Goblin 4, Gniff, Goblin 5, Yegg.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. From what the party can see there appears to be a table in that adjacent room. Gniff is hiding behind the right pile of rubble. Gimble is next to the closed door, using the two piles of rubble to hide from the goblins in the adjacent room. Stannic is on the left pile of rubble, he is able to see the goblins, but they are able to see him. Misty is hiding behind a wall in the tower. There are six goblins in the adjacent room. The party knows about the goblins due to Sebastian watching as he flies around the ceiling of the two rooms but Stannic has visual on all of them as well. Casmir has stepped forward and is now blocking the way between the two rubble piles, prevent goblins easy access to the rest of the party. He can see all the goblins in the adjacent room, but they can also see him. The goblins are very motivated to fight Casmir after his failed intimidation check.
(OOC: The piles of rubble count as difficult terrain.)
Casmir moves to get sight of all the goblins. He throws his javelin at Goblin 4, and it misses. He then tries to intimidate the goblins, but his words come out poorly, and his attack missing has turned fearful and angry goblins, into confident and smug goblins.
Goblin 3 is up
Goblin 3 is going to try to command stannic (because he thinks Stannic is just a wolf)
Goblin 3 Animal Handling: 13
(OOC: it fails due to Stannic not being a wolf.)
He then will attack Casmir with his short bow
Attack: 24
Damage (if it hits): 6
Goblin 6 is up
Goblin 6 is also going to attack Casmir with his short bow
Attack: 5
Damage(if it hits): 5
Goblin 7 is up
Goblin 7 is also going to attack Casmir with his short bow
Attack: 5
Damage(if it hits): 7
Misty is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP.
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 3 has taken no damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
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“Not quite sure those were the right words Casmir.” Gimble says quietly. “But we’ll show em otherwise, eh?”
Misty will push past her companion and move to face off with the goblins. She will do a single move, if that gets her into melee with the goblins. Then she will attack (see below.) If she cannot get into melee with a single move, then she will do a dash action, getting into melee, but then disregard the below attack.
Attack: 24 Damage: 8
Round 1
Initiative Order: Stannic, Gimble, Casmir, Goblin 3, Goblin 6, Goblin 7, Misty, Goblin 4, Gniff, Goblin 5, Yegg.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: Most of the party is in the tower. there is a shut door further in the room. There is an adjacent room, no door separating the tower and the room, but there is enough rubble blocking most of the tower and the room to keep them separate, but enough for someone to walk between the two rubble piles that separate the rooms. There is enough space between the ceiling of the room and the rubble for someone to climb over the rubble as well. The party knows there are six goblins in the adjacent room. Gniff is hiding behind the right pile of rubble. Gimble is next to the closed door, using the two piles of rubble to hide from the goblins in the adjacent room. Stannic is on the left pile of rubble, he is able to see the goblins, but they are able to see him. Misty is in melee with Goblin 3, and one of the tables is separating her from Goblin 4 and Goblin 5. Casmir has stepped forward and is now blocking the way between the two rubble piles, prevent goblins easy access to the rest of the party. The goblins seem to be focusing on Casmir and Misty. They seem to think that Stannic is a friendly wolf, or a wolf that they can control.
(OOC: The piles of rubble count as difficult terrain.)
Goblin 3, Goblin 6, and Goblin 7's arrows all miss Casmir. It would seem despite their disposition they were intimidated a little by Casmir's words.
(OOC: how do you have advantage?) Misty races forward and attacks Goblin 3 with her weapon. (OOC: dealing 6 damage). The goblin is covered in blood from the attack but is still standing.
Goblin 4 is up
Goblin 4 is going to attack Casmir with his shortbow
Attack: 21
Damage(if it hits): 5
Gniff is up
Health Updates: The Party: Casmir 32/32 HP, Gimble 21/21 HP, Gniff 21/21 HP, Misty 22/22 HP Temp 5 HP Arcane Ward 7 HP , Stannic 24/24 HP Wolf 11/11 HP.
Party allies: N/A
Bad Guys: Yegg has taken no damage. Goblin 3 has taken 6 damage. Goblin 4 has taken no damage. Goblin 5 has taken no damage. Goblin 6 has taken no damage. Goblin 7 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.