I had that thing come up earlier saying dice rolls weren't working, so I just rolled on my sheet rather than take up time waiting for it to sort out. Clearly that was a bad take.
(OOC: Sorry I didn't specify it should be the nearest orc not asleep. Casmir won't attack a sleeping orc if there are other orcs awake, he may be pragmatical but he's still a paladin. He attacks Orc 5)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir talks with the party and then moves into melee of Orc 5. Casmir attacks Orc 5 (OOC: dealing 11 damage)
Thok moves into position and casts burning hands. burning Orc 4, 5, and 6. (OOC: I'm not sure where you want to be positioned. there is no door per say. Can you say your position in relation to another tile. example you are one square up from Syl) (OOC: dealing 11 damage.)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 5 has taken 11 damage. Orc 8 has taken 5 damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: yes, but I need to know where to put you. its 15 ft cone. so you have to some what be in range to hit the orcs. You could be infront of Syl or you could be to the side of Orc 4 and be able to hit them all.)
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(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 4 and Orc 5 manage to dodge some of the flames (OOC: dealing 5 damage) Orc 6 takes the full force of the attack (OOC: dealing 11 damage). Orc 5 dies from the flames.
Orc 4 blows a horn.
Orc 6 wakes up Orc 7.
Orc 8 breaks free of the Entangle vines. Orc 8 moves towards the silent image. getting spiked growth thorns in his sides.
Spiked Growth damage: 3
Orc 8 figures out the silent image is an illusion.
Orc 9 goes to assist Orc 8. Orc 9 gets stuck in the Entangling vines. Orc 9 gets spiked growth thorns across his body.
Spiked Growth damage: 6
Orc 10 and Orc 11 move towards the horn blowing.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 5 is dead. Orc 6 has taken 11 damage. Orc 8 has taken 5 damage.
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This post has potentially manipulated dice roll results.
Stannic mutters “More horns. They will wake the whole camp at this rate, I hope the knights arrive soon.”He moves 15 feet to the west, peering around the corner of the building, and throws his last magic stone toward one of the Orcs struggling through the thorns of his spell.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 8 takes damage from the thorns (OOC: dealing 3 damage)
Orc 9 takes damage from the thorns (OOC: dealing 5 damage)
Stannic moves and attacks Orc 8 with his sling (OOC: dealing 9 damage), killing the orc.
Syl casts firebolt at Orc 6 (OOC: dealing 3 damage)
Reidoth is up
Reidoth moves into melee range of Orc 7 and attacks.
Attack: 5
Damage(if it hits): 7
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 6 has taken 14 damage. Orc 8 is dead. Orc 9 has taken 5 damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth's attack misses.
Gimble fires his crossbow at Orc 6, it misses. He then throws a dagger which kills the Orc.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 6 is dead. Orc 7 has taken no damage. Orc 9 has taken 5 damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir does a hard hit on Orc 7 with his warhammer. (OOC: dealing 11 damage) Casmir taunts Orc 4, who laughs in response.
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 7 has taken 11 damage. Orc 9 has taken 5 damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts chill touch which kills Orc 7 with the cold touch of death.
Orc 4 is up
Orc 4 moves into melee range of Casmir and attacks.
Attack: 18
Damage(if it hits): 6
Orc 9 struggles against the entangling vines and cannot move.
Orc 10 and Orc 11 moves to the ruins where Orc 4. Orc 10 blows a horn.
Orc 12 sees 9 struggling and moves to assist. Orc 12 gets stuck in the entangling vines. The spiked growth thorns cut Orc 12.
Spiked Growth Damage: 7
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 7 is dead. Orc 9 has taken 5 damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
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I had that thing come up earlier saying dice rolls weren't working, so I just rolled on my sheet rather than take up time waiting for it to sort out. Clearly that was a bad take.
Feel free to take 11
Paladin - warforged - orange
(OOC: Sorry I didn't specify it should be the nearest orc not asleep. Casmir won't attack a sleeping orc if there are other orcs awake, he may be pragmatical but he's still a paladin. He attacks Orc 5)
Round 2
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir talks with the party and then moves into melee of Orc 5. Casmir attacks Orc 5 (OOC: dealing 11 damage)
Thok moves into position and casts burning hands. burning Orc 4, 5, and 6. (OOC: I'm not sure where you want to be positioned. there is no door per say. Can you say your position in relation to another tile. example you are one square up from Syl) (OOC: dealing 11 damage.)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 5 has taken 11 damage. Orc 8 has taken 5 damage.
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Thok just did burning hands
Paladin - warforged - orange
(OOC: yes, but I need to know where to put you. its 15 ft cone. so you have to some what be in range to hit the orcs. You could be infront of Syl or you could be to the side of Orc 4 and be able to hit them all.)
list of my games/characters in the spoiler
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There's a gap on the south side of the building that looks very much like a doorway. I'd like to be there
Paladin - warforged - orange
Round 3
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 4, Orc 6, Orc 7.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 4 and Orc 5 manage to dodge some of the flames (OOC: dealing 5 damage) Orc 6 takes the full force of the attack (OOC: dealing 11 damage). Orc 5 dies from the flames.
Orc 4 blows a horn.
Orc 6 wakes up Orc 7.
Orc 8 breaks free of the Entangle vines. Orc 8 moves towards the silent image. getting spiked growth thorns in his sides.
Spiked Growth damage: 3
Orc 8 figures out the silent image is an illusion.
Orc 9 goes to assist Orc 8. Orc 9 gets stuck in the Entangling vines. Orc 9 gets spiked growth thorns across his body.
Spiked Growth damage: 6
Orc 10 and Orc 11 move towards the horn blowing.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 5 is dead. Orc 6 has taken 11 damage. Orc 8 has taken 5 damage.
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“Oh boy, that may bring the fun we were lookin for.”
Stannic mutters “More horns. They will wake the whole camp at this rate, I hope the knights arrive soon.” He moves 15 feet to the west, peering around the corner of the building, and throws his last magic stone toward one of the Orcs struggling through the thorns of his spell.
Attack against Orc 8: 22 Damage: 9.
.
Syl shoots Orc 6, who looks the most injured, with her firebolt.
26 to hit
7 damage if hits
”we should be ready to retreat and draw them into the Calvary” Syl says.
Round 3
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 4, Orc 6, Orc 7.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 8 takes damage from the thorns (OOC: dealing 3 damage)
Orc 9 takes damage from the thorns (OOC: dealing 5 damage)
Stannic moves and attacks Orc 8 with his sling (OOC: dealing 9 damage), killing the orc.
Syl casts firebolt at Orc 6 (OOC: dealing 3 damage)
Reidoth is up
Reidoth moves into melee range of Orc 7 and attacks.
Attack: 5
Damage(if it hits): 7
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 6 has taken 14 damage. Orc 8 is dead. Orc 9 has taken 5 damage.
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Seeing Reidoth in charge of the Orc nearest him, he lines a shot up on Orc6.
Crossbow Attack: 12 Damage: 8
Dagger Attack: 25 Damage: 5
Sneak Attack 7
Round 3
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 4, Orc 7.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth's attack misses.
Gimble fires his crossbow at Orc 6, it misses. He then throws a dagger which kills the Orc.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 6 is dead. Orc 7 has taken no damage. Orc 9 has taken 5 damage.
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Gimble nudges Casmir. “Kill em man. You got this. We believe in you.”
Casmir moves to engage with Orc 7, swinging his warhammer.
(OOC: Attack 15 Damage: 11)
Regardless of the attack result, he will turn to Orc 4 and taunt them: "How about you, do you want to taste Tyr's justice?"
(OOC: give me an intimidate check.)
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(Intimidation: 7 guess Casmir's voice squeaked ;-))
Round 3
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 4, Orc 7.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir does a hard hit on Orc 7 with his warhammer. (OOC: dealing 11 damage) Casmir taunts Orc 4, who laughs in response.
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 7 has taken 11 damage. Orc 9 has taken 5 damage.
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Thok attempts to strike orc7 down with a chill touch spell
Attack: 24 Damage: 6
Paladin - warforged - orange
Round 4
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 4, Orc 10, Orc 11.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts chill touch which kills Orc 7 with the cold touch of death.
Orc 4 is up
Orc 4 moves into melee range of Casmir and attacks.
Attack: 18
Damage(if it hits): 6
Orc 9 struggles against the entangling vines and cannot move.
Orc 10 and Orc 11 moves to the ruins where Orc 4. Orc 10 blows a horn.
Orc 12 sees 9 struggling and moves to assist. Orc 12 gets stuck in the entangling vines. The spiked growth thorns cut Orc 12.
Spiked Growth Damage: 7
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 4 has taken 5 damage. Orc 7 is dead. Orc 9 has taken 5 damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.