Casmir notices the orc in front of him collapsed after Reidoth's blow and falls back to look for another target, switching his warhammer for his crossbow while he moves.
(OOC: Casmir will still move back, and he will try to shoot since there are no orcs in melee range, can he do that?)
(OOC: @ Casmir, yes with your light crossbow you would be able to shoot at Orc 12 from the location you wish to move. You wouldn't be able to shoot this turn as you would need to store your warhammer and equip your light crossbow which would take up your actions for the turn.)
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Casmir notices the orc in front of him collapsed after Reidoth's blow and falls back to look for another target, switching his warhammer for his crossbow while he moves.
(OOC: Casmir will still move back, and he will try to shoot since there are no orcs in melee range, can he do that?)
(OOC: @ Casmir, yes with your light crossbow you would be able to shoot at Orc 12 from the location you wish to move. You wouldn't be able to shoot this turn as you would need to store your warhammer and equip your light crossbow which would take up your actions for the turn.)
(OOC: Perfect, that's what I thought would happen! Casmir does that, then. Next round he will try to shoot orcs with his crossbow)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir switches weapons and moves away from the ruins of the city. (OOC: almost off the map)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 12 has taken 12 damage.
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(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts Chill Touch and it misses its target.
Orc 12 is up
Orc 12 rips the entangle vines off like they are nothing. Orc 12 moves through the thorns.
Thorn damage: 12
If Orc 12 survives: Orc 12 moves into melee range of Gimble.
Orc 14, Orc 15, Orc 16, Orc 17, and Orc 18 move towards the horn blowing.
Orc 19 and Orc 20 notice Orcs not at their posts and move towards the sleeping orcs.
Orc 14 moves to follow Orc 12 but gets stuck in the entangle vines. and gets cut by the thorns.
Thorn damage: 3
Orc 15 sees Orc 14 get stuck and moves to help him.
Orc 16 moves towards the horn blowing.
Orc 17 and Orc 18 move over towards Orc 16.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 12 has taken 12 damage. Orc 14 has taken no damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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This post has potentially manipulated dice roll results.
Stannic watches with worry as a larger group of Orcs take interest in what is happening in the south of the village and calls back to the others “Head over this way, there is a large group moving to the sound of the horns and pushing south.”
Stannic throws the last of his enchanted pebbles toward the Orc in front of Gimble.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 12 gets shredded by the thorns. (OOC: dealing 8 damage) killing the Orc.
Orc 14 gets cut by the thorns. (OOC: dealing 6 damage)
(OOC: @ Stannic, the target is dead, do you wish to do something different on your turn?)
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 12 is dead. Orc 14 has taken 6 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Seeing the Orc moving toward Gimble fall and no others in his direct line of sight, Stannic gets his last of his enchanted pebbles ready to attack the next Orc that enters range. He whispers to Gimble “Do you think we got them all?”
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Stannic ready's an attack (OOC: i will keep the previous attack and damage roll that you made for the readied attack.)
Syl is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 6 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Syl fires a firebolt at Orc 14, and it hits. (OOC: dealing 2 damage) (OOC: give me a perception check)
Reidoth is up
Reidoth moves towards the edge of the map and next to Casmir and Syl.
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 8 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Gimble will use his action to hide in the rubble of the building on his right and hold his attack until the orcs are in melee. (OOC he’s out of daggers until he goes to find his. Until then better for bolts from the shadows than a gnome vs an orc)
Gimble will use his action to hide in the rubble of the building on his right and hold his attack until the orcs are in melee. (OOC he’s out of daggers until he goes to find his. Until then better for bolts from the shadows than a gnome vs an orc)
(OOC: I assume you mean you are going to use your bonus action to hide and hold your action to do an attack when orcs are in melee. you only get one action per turn. If you are hiding I need a stealth check.)
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Gimble will use his action to hide in the rubble of the building on his right and hold his attack until the orcs are in melee. (OOC he’s out of daggers until he goes to find his. Until then better for bolts from the shadows than a gnome vs an orc)
(OOC: I assume you mean you are going to use your bonus action to hide and hold your action to do an attack when orcs are in melee. you only get one action per turn. If you are hiding I need a stealth check.)
Yes. Bonus action to hide until the orcs are in melee with someone else. 18
(OOC: the battle map is in the link in the spoiler)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Syl, you do not see any knights to the south.
Gimble moves over to the ruins and attempts to hide, while preparing to attack the first Orc that gets in melee range.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 8 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Casmir aims his crossbow at the orcs coming and shoots Orc 15, then reloads quickly while looking around to check on his companions and for signs of the knights.
Casmir aims his crossbow at the orcs coming and shoots Orc 15, then reloads quickly while looking around to check on his companions and for signs of the knights.
(OOC: Att 9 Dmg 4 if it hits)
(OOC: you do not have line of sight with Orc 15.)
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(OOC: @ Casmir, yes with your light crossbow you would be able to shoot at Orc 12 from the location you wish to move. You wouldn't be able to shoot this turn as you would need to store your warhammer and equip your light crossbow which would take up your actions for the turn.)
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(OOC: Perfect, that's what I thought would happen! Casmir does that, then. Next round he will try to shoot orcs with his crossbow)
Round 5
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 12.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir switches weapons and moves away from the ruins of the city. (OOC: almost off the map)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 12 has taken 12 damage.
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Thok moves one block west and casts chill touch at orc 12
Attack: 7 Damage: 1
Paladin - warforged - orange
Round 6
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 12, Orc 14, Orc 15, Orc 16, Orc 17, Orc 18.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts Chill Touch and it misses its target.
Orc 12 is up
Orc 12 rips the entangle vines off like they are nothing. Orc 12 moves through the thorns.
Thorn damage: 12
If Orc 12 survives: Orc 12 moves into melee range of Gimble.
Orc 14, Orc 15, Orc 16, Orc 17, and Orc 18 move towards the horn blowing.
Orc 19 and Orc 20 notice Orcs not at their posts and move towards the sleeping orcs.
Orc 14 moves to follow Orc 12 but gets stuck in the entangle vines. and gets cut by the thorns.
Thorn damage: 3
Orc 15 sees Orc 14 get stuck and moves to help him.
Orc 16 moves towards the horn blowing.
Orc 17 and Orc 18 move over towards Orc 16.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 12 has taken 12 damage. Orc 14 has taken no damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Stannic watches with worry as a larger group of Orcs take interest in what is happening in the south of the village and calls back to the others “Head over this way, there is a large group moving to the sound of the horns and pushing south.”
Stannic throws the last of his enchanted pebbles toward the Orc in front of Gimble.
Attack: 13 Damage: 9.
.
“Thanks!” Gimble calls out to Stannic.
Round 6
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 15, Orc 16, Orc 17, Orc 18.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 12 gets shredded by the thorns. (OOC: dealing 8 damage) killing the Orc.
Orc 14 gets cut by the thorns. (OOC: dealing 6 damage)
(OOC: @ Stannic, the target is dead, do you wish to do something different on your turn?)
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 12 is dead. Orc 14 has taken 6 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Seeing the Orc moving toward Gimble fall and no others in his direct line of sight, Stannic gets his last of his enchanted pebbles ready to attack the next Orc that enters range. He whispers to Gimble “Do you think we got them all?”
Round 6
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 15, Orc 16, Orc 17, Orc 18.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Stannic ready's an attack (OOC: i will keep the previous attack and damage roll that you made for the readied attack.)
Syl is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 6 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Syl shoots a firebolt at orc 14 with a 25 to hit for 2 damage (in log), and looks south to see if the knights are ready for their attack.
Round 6
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 15, Orc 16, Orc 17, Orc 18.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Syl fires a firebolt at Orc 14, and it hits. (OOC: dealing 2 damage) (OOC: give me a perception check)
Reidoth is up
Reidoth moves towards the edge of the map and next to Casmir and Syl.
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 8 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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10 perception in log for Syl. If she can see the knights lining up, she will move that way.
Gimble will use his action to hide in the rubble of the building on his right and hold his attack until the orcs are in melee. (OOC he’s out of daggers until he goes to find his. Until then better for bolts from the shadows than a gnome vs an orc)
(OOC: I assume you mean you are going to use your bonus action to hide and hold your action to do an attack when orcs are in melee. you only get one action per turn. If you are hiding I need a stealth check.)
list of my games/characters in the spoiler
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Yes. Bonus action to hide until the orcs are in melee with someone else.
18
(It’s not rolling so I’ll do it in the dnd beyond app)
sorry fat fingers ignore the survival…stealth was a 10
Round 6
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 15, Orc 16, Orc 17, Orc 18.
(OOC: the battle map is in the link in the spoiler)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Syl, you do not see any knights to the south.
Gimble moves over to the ruins and attempts to hide, while preparing to attack the first Orc that gets in melee range.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 8 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir aims his crossbow at the orcs coming and shoots Orc 15, then reloads quickly while looking around to check on his companions and for signs of the knights.
(OOC: Att 9 Dmg 4 if it hits)
(OOC: you do not have line of sight with Orc 15.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.