This post has potentially manipulated dice roll results.
Gniff yells out, "Please do the right thing and drop your weapons and surrender!" He holds his bow as steady as his little arms can ready to shoot if he must.
(In case the man does not surrender a readied attack)
Gniff yells out, "Please do the right thing and drop your weapons and surrender!" He holds his bow as steady as his little arms can ready to shoot if he must.
(In case the man does not surrender a readied attack)
Shortbow Attack: 23 Damage: 3
(OOC: give me an intimidation check.)
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DMing "Gallia Campaign 1".
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text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff and Branch are in the laboratory with one bandit remaining. Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir and Sildar are near the door way to the hallway in melee distance with bandit 2. Gniff is on the far side of the room not near either of the two doors, in ranged distance of the bandits. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Gerrack is now near Casmir and Sildar. Gimble is now in the laboratory with the rest of the party next to Gniff.
Gniff fires his short bow at the bandit. (OOC: dealing 3 damage)
Branch is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 has taken 3 damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff and Branch are in the laboratory with one of the bandits . Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir and Sildar are near the door way to the hallway in melee distance with bandit 2. Gniff is on the far side of the room not near either of the two doors, in ranged distance of the bandits. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Gerrack is now near Casmir and Sildar. Gimble is now in the laboratory with the rest of the party next to Gniff. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory. Bandit 5 standing right behind Bandit 2.
Branch stands idle, out of fear or out of a desire to not hurt his allies, it is unclear.
More Bandits rush into the hallway and stand behind RB2. (OOC: 4 more enemies enter the battle)
Casmir is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 has taken 3 damage. Red Brand Bandit 5 has taken no damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Casmir notices that the corridor outside is crowded with enemies and silently prays for Tyr's aid, swinging his hammer at the enemy in front of him (after all, as the lectors used to say, Tyr aids those who aid themselves).
Casmir's attack: 22
Damage, if it hits: 8
(OOC: if the he drops, Casmir will move forward to where the bandit was and block the others from entering)
Casmir notices that the corridor outside is crowded with enemies and silently prays for Tyr's aid, swinging his hammer at the enemy in front of him (after all, as the lectors used to say, Tyr aids those who aid themselves).
Casmir's attack: 18
Damage, if it hits: 3
(OOC: if the he drops, Casmir will move forward to where the bandit was and block the others from entering)
(OOC: if its a serious prayer, go ahead and give me a religion check [Just for fun, I highly doubt I'll do divine intervention here but maybe a crazy high roll might convince me to do something])
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text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff and Branch are in the laboratory with one of the bandits . Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir and Sildar are near the door way to the hallway in melee distance with bandit 2. Gniff is on the far side of the room not near either of the two doors, in ranged distance of the bandits. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Gerrack is now near Casmir and Sildar. Gimble is now in the laboratory with the rest of the party next to Gniff. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory. Bandit 5 standing right behind Bandit 2.
Casmir attacks the bandit blocking the door way. (OOC: dealing 3 damage)
Sildar is up
Sildar: (to the party) "More are coming, prepare yourselves."
Sildar is going to attack RB2.
Attack 1: 15
Damage 1(if it hits): 4
Attack 2: 17
Damage 2(if it hits): 3
Gerrack is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 has taken 6 damage. Red Brand Bandit 5 has taken no damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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This post has potentially manipulated dice roll results.
Gerrack will jump off of the table (1 south) and land next to the possibly-still-standing Brandit, attempting to block the entrance and keep the crowd outside from flooding into the room. He will lash out with his staff at the nearest standing bandit (RB2 first, RB5 if 2 is down) with his staff, continuing to attack any bandit close enough for him to hit:
text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff, Branch, Gerrack, and Gimble are in the laboratory. Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory.
Sildar hits the bandit twice. (OOC: dealing 7 damage)
Gerrack jumps off the table and lands a critical blow on bandit 2, (OOC: dealing 11 damage) Killing the bandit. Gerrack then strikes at RB5 with his talon. (OOC: dealing 7 damage)
Misty is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 is dead. Red Brand Bandit 5 has taken 7 damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
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text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Misty is in the center of the laboratory between those in melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory.
Misty moves to gain line of sight and then casts ray of frost. the bandit uses the door for cover. (OOC: the attack missed)
Gimble is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 5 has taken 7 damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Misty is in the center of the laboratory between those in near melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 6, 7, and 8 are in the hallway right outside of the laboratory.
Gimble prepares tp attack RB5 twice. First his cross bow hits (OOC: dealing 10 damage). Which is enough to kill the bandit.
Gniff is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 5 is dead. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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DMing "Gallia Campaign 1".
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text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Misty is in the center of the laboratory between those in near melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 6, 7, and 8 are in the hallway right outside of the laboratory.
Gniff readies an action.
Branch is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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This post has potentially manipulated dice roll results.
Branch will note that his present size is likely too cumbersome and will use a bonus action to shift back into his normal form, then he will put himself in a place to cast produce flame and lob a flame at the front most bandit Attack: 20 Damage: 3
text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch is next to the table in the laboratory near Misty. Misty is in the center of the laboratory between those in near melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 6, 7, and 8 are in the laboratory in melee range of Casmir, Sildar and Gerrack.
Branch reverts to his normal form then casts Produce Flame. the flame strikes RB6 (OOC: dealing 5 damage)
Red Brand Bandit 6 is up
RB6 is going to move into melee range of the party.
Gniff's ready action activates, Gniff fires his bow at RB6, the arrow misses.
RB6 is going to attack Casmir.
Attack 1: 10
Damage 1(if it hits): 5
Attack 2: 21
Damage 2(if it hits): 3
Red Brand Bandit 7 is up
RB7 is going to move into melee range and attack Sildar.
Attack 1: 6
Damage 1(if it hits): 4
Attack 2: 16
Damage 2(if it hits): 3
Red Brand Bandit 8 is up
RB8 is going to move into melee range and attack Gerrack.
Attack 1: 12
Damage 1(if it hits): 3
Attack 2: 21
Damage 2(if it hits): 8
Casmir is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 6 has taken 5 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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This post has potentially manipulated dice roll results.
Casmir grits his teeth when the sixth bandit's first attack lands, but manages to deflect the second with his shield.
He strikes back at the bandit, while keeping an eye out for attacks against his comrades.
Attacking RB6: 16
Damage if it hits: 10
Damage if it crits (yay optimism!): 3
(OOC: Casmir took 4 damage, is down to 11; he will use his reaction to Protect Sildar. I can't help knowing what the attacks were, but the default is to always use it on the first attack Casmir sees, which in this case is RB7's first attack vs. Sildar)
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Gniff yells out, "Please do the right thing and drop your weapons and surrender!" He holds his bow as steady as his little arms can ready to shoot if he must.
(In case the man does not surrender a readied attack)
Shortbow Attack: 21 Damage: 5
(OOC: give me an intimidation check.)
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Intimidation: 11
Round 2
Initiative Order: Casmir, Sildar, Gerrack, Misty, RB2, Gimble, Gniff, Branch
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff and Branch are in the laboratory with one bandit remaining. Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir and Sildar are near the door way to the hallway in melee distance with bandit 2. Gniff is on the far side of the room not near either of the two doors, in ranged distance of the bandits. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Gerrack is now near Casmir and Sildar. Gimble is now in the laboratory with the rest of the party next to Gniff.
Gniff fires his short bow at the bandit. (OOC: dealing 3 damage)
Branch is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 has taken 3 damage.
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Round 3
Initiative Order: Casmir, Sildar, Gerrack, Misty, RB2, Gimble, Gniff, Branch, RB5, RB6, RB7, RB8
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff and Branch are in the laboratory with one of the bandits . Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir and Sildar are near the door way to the hallway in melee distance with bandit 2. Gniff is on the far side of the room not near either of the two doors, in ranged distance of the bandits. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Gerrack is now near Casmir and Sildar. Gimble is now in the laboratory with the rest of the party next to Gniff. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory. Bandit 5 standing right behind Bandit 2.
Branch stands idle, out of fear or out of a desire to not hurt his allies, it is unclear.
More Bandits rush into the hallway and stand behind RB2. (OOC: 4 more enemies enter the battle)
Casmir is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 has taken 3 damage. Red Brand Bandit 5 has taken no damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Casmir notices that the corridor outside is crowded with enemies and silently prays for Tyr's aid, swinging his hammer at the enemy in front of him (after all, as the lectors used to say, Tyr aids those who aid themselves).
Casmir's attack: 22
Damage, if it hits: 8
(OOC: if the he drops, Casmir will move forward to where the bandit was and block the others from entering)
(OOC: if its a serious prayer, go ahead and give me a religion check [Just for fun, I highly doubt I'll do divine intervention here but maybe a crazy high roll might convince me to do something])
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Round 3
Initiative Order: Casmir, Sildar, Gerrack, Misty, RB2, Gimble, Gniff, Branch, RB5, RB6, RB7, RB8
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff and Branch are in the laboratory with one of the bandits . Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir and Sildar are near the door way to the hallway in melee distance with bandit 2. Gniff is on the far side of the room not near either of the two doors, in ranged distance of the bandits. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Gerrack is now near Casmir and Sildar. Gimble is now in the laboratory with the rest of the party next to Gniff. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory. Bandit 5 standing right behind Bandit 2.
Casmir attacks the bandit blocking the door way. (OOC: dealing 3 damage)
Sildar is up
Sildar: (to the party) "More are coming, prepare yourselves."
Sildar is going to attack RB2.
Attack 1: 15
Damage 1(if it hits): 4
Attack 2: 17
Damage 2(if it hits): 3
Gerrack is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 has taken 6 damage. Red Brand Bandit 5 has taken no damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Gerrack will jump off of the table (1 south) and land next to the possibly-still-standing Brandit, attempting to block the entrance and keep the crowd outside from flooding into the room. He will lash out with his staff at the nearest standing bandit (RB2 first, RB5 if 2 is down) with his staff, continuing to attack any bandit close enough for him to hit:
Attack: 17
Damage: 10
Talon Bonus Attack: 14
Damage: 6
Nice! Additional crit damage on Attack no. 1: 6
(OOC: Casmir's Religion roll 7)
Round 3
Initiative Order: Casmir, Sildar, Gerrack, Misty, Gimble, Gniff, Branch, RB5, RB6, RB7, RB8
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is split between the two rooms, the laboratory and the bandit leader's bedroom. Casmir, Sildar, Gniff, Branch, Gerrack, and Gimble are in the laboratory. Misty is in the door way between the two rooms (OOC: the space she is occupying technically counts as being in the bandit leader's bedroom). Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory.
Sildar hits the bandit twice. (OOC: dealing 7 damage)
Gerrack jumps off the table and lands a critical blow on bandit 2, (OOC: dealing 11 damage) Killing the bandit. Gerrack then strikes at RB5 with his talon. (OOC: dealing 7 damage)
Misty is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 2 is dead. Red Brand Bandit 5 has taken 7 damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Misty sends a blast of cold at redbrand bandit 5...
ray of frost
To hit: 24
Damage: 1 (add 7 if this crits.)
Round 3
Initiative Order: Casmir, Sildar, Gerrack, Misty, Gimble, Gniff, Branch, RB5, RB6, RB7, RB8
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Misty is in the center of the laboratory between those in melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 5, 6, 7, and 8 are in the hallway right outside of the laboratory.
Misty moves to gain line of sight and then casts ray of frost. the bandit uses the door for cover. (OOC: the attack missed)
Gimble is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 5 has taken 7 damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Gimble will draw down on RB5. First he will take a shot with his cross bow then a dagger for effect.
Attack: 20 Damage: 4
Sneak Attack 1
Attack: 19 Damage: 2
(OOC Sorry for the delay, been learning how to make my own ammunition today lol)
Round 3
Initiative Order: Casmir, Sildar, Gerrack, Misty, Gimble, Gniff, Branch, RB6, RB7, RB8
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Misty is in the center of the laboratory between those in near melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 6, 7, and 8 are in the hallway right outside of the laboratory.
Gimble prepares tp attack RB5 twice. First his cross bow hits (OOC: dealing 10 damage). Which is enough to kill the bandit.
Gniff is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 5 is dead. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Gniff knocks an arrow and readies it to fire on whomever shows their face in the doorway.
Shortbow Readied Attack: 23 Damage: 7
Round 3
Initiative Order: Casmir, Sildar, Gerrack, Misty, Gimble, Gniff, Branch, RB6, RB7, RB8
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch in his lizard form is in the corner of the laboratory taking up a lot of space. Misty is in the center of the laboratory between those in near melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 6, 7, and 8 are in the hallway right outside of the laboratory.
Gniff readies an action.
Branch is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP (Lizard Form 13/19 HP), Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Branch will note that his present size is likely too cumbersome and will use a bonus action to shift back into his normal form, then he will put himself in a place to cast produce flame and lob a flame at the front most bandit
Attack: 20 Damage: 3
Bardic Inspiration is just someone believing in you, and I believe in you
Round 3
Initiative Order: Casmir, Sildar, Gerrack, Misty, Gimble, Gniff, Branch, RB6, RB7, RB8
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is in the laboratory. Casmir, Sildar, and Gerrack are near the door way to the hallway. Gniff is on the far side of the room not near either of the two doors, with line of sight to the hallway. Gimble is next to Gniff. Branch is next to the table in the laboratory near Misty. Misty is in the center of the laboratory between those in near melee range of the bandits and Gniff and Gimble who are at the far side of the room. Bandit 6, 7, and 8 are in the laboratory in melee range of Casmir, Sildar and Gerrack.
Branch reverts to his normal form then casts Produce Flame. the flame strikes RB6 (OOC: dealing 5 damage)
Red Brand Bandit 6 is up
RB6 is going to move into melee range of the party.
Gniff's ready action activates, Gniff fires his bow at RB6, the arrow misses.
RB6 is going to attack Casmir.
Attack 1: 10
Damage 1(if it hits): 5
Attack 2: 21
Damage 2(if it hits): 3
Red Brand Bandit 7 is up
RB7 is going to move into melee range and attack Sildar.
Attack 1: 6
Damage 1(if it hits): 4
Attack 2: 16
Damage 2(if it hits): 3
Red Brand Bandit 8 is up
RB8 is going to move into melee range and attack Gerrack.
Attack 1: 12
Damage 1(if it hits): 3
Attack 2: 21
Damage 2(if it hits): 8
Casmir is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 5/15 HP Casmir 15/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 6 has taken 5 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage.
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Casmir grits his teeth when the sixth bandit's first attack lands, but manages to deflect the second with his shield.
He strikes back at the bandit, while keeping an eye out for attacks against his comrades.
Attacking RB6: 16
Damage if it hits: 10
Damage if it crits (yay optimism!): 3
(OOC: Casmir took 4 damage, is down to 11; he will use his reaction to Protect Sildar. I can't help knowing what the attacks were, but the default is to always use it on the first attack Casmir sees, which in this case is RB7's first attack vs. Sildar)