Khazan firmly plants his greataxe into the ground, takes the handaxe dangling from his hip and throws it with all the strenght he can muster to hit the vulture hovering near Bart and Daffafle (4b)
The axe flies through the air and, as the vulture tries to dodge it, its blade meets the beast's flesh opening a gushing wound. Blood falling on the ground and on the unlucky half-elf. The axe continues its flight, falling on the ground a few feet later near one of the villagers (f).
The sickening wound gushes as the Vulture(4b) makes despite flaps to stay aloft. It fails as blood continues to cascade, and slops into the ground succumbing to the wound...
========
Bartswitches aim last minute to the other vulture(4a). His reflexes are on point as arrow meets flesh!
========
The Vulture(4a) thuds hard into the ground. Out of desperation attacks Wulcrathjust to keep him away...
Beak Attack: 11Damage: 6 (piercing)
Talon Attack: 19Damage: 8 (slashing)
Struggling in a discord of cries and shabby feathers, it manages to hold on...
Colour drains from the vulture's featherless head. Its eyes flatten as it just seems to lose the life keep it upright and it slumps to the ground...
=========
COMBAT OVER - VICTORY - 120xp each LOOT: Rummaging through the old man's satchel you find quite a slightly disturbing few coin purses, totalling to 16gp 75sp (4gp 7sp each!)
=========
The tension drops for moment, before the sight of Gorrflying up above blasting another vulture with a bolt of lightening before letting out a horrific cry before falling to the ground some way away. After regaining his bearings he lands, covered in cuts and bruises. Everyone checks in alright and fine, except attention is drawn to the unconscious Wulcrath.
The elven priestess of Pelor graces forward, "Fear not, our red scaly friend. Pelor shines his love on a clear day like this; your deeds have not gone unnoticed..." With a glowing hand, she places on the dragonborn and he's brought back (to 7hp).
With a strange tension from danger in the wilderness, there is an urgency to get to civilisation.
You arrive at the village of Thildeholmjust as the sun touches the horizon. People give their thanks; varying from joyous to teary. The guards are confused due to the overwhelming emotions and the sudden arrival, but all soon becomes clear and the people are quick to disperse to wherever they need to be; most to the inn.
Gorr turns to the party, with a smile, "Thank you, all of you. I don't think everyone would've survived without your help." He looks away, "I am left with concern, though... Is this happening all over?" He shakes his head, "Let's just get some rest. The Happy Shrub inn is here, and I hear it's pretty good - I'll see you there."
((While it's dusk, there aren't any shop open. But you are now free to roam the farm village of Thildeholm.))
Daffafle will stay behind to speak with one of the guards.
"Excuse me," she stands straight and tall, almost a good three feet, Lucky sitting on her shoulder. "Have you heard of any recent bandit activity in the area? We're trying to get to the bottom of whomever kidnapped us, and all of these villagers. One of the bandits had a skull mask?" the halfling involuntarily shudders at that nightmarish bandit. "Are there any local gangs or thieves guilds that use that mark?"
Gorr's at the bar ready order a drink, seeing the dwarf's bright mohawk catches him almost off guard, "Oh! Hello there to you too! I've gotta say, excellent arm you've got on you! I saw that throw from all the way up there!"
Hearing Khazan's question, "Can't say I know. I mean they have a farrier, I guess? Lots of farms around here. Best bet would be having a check in the morning."
=========
The soldier tuns and jumps at the sight of Daffafle, before listening to her request. "Huh, nothing that really comes to mind. That's the weird thing, the odd people got attacked on the usual places on the road, but then suddenly a few people went missing from here over a few days suddenly. We've got word it happened in Tamor and Coburh, too."
Rubbing his goatee and looking up in thought before answering, "A skull mask? Can't say I've seen anyone with that one..."
This post has potentially manipulated dice roll results.
She’s going to make an insight check to see if he’s being honest about not knowing the skull mask. Insight: 12
Daffafle nods, “Thank you. Do you know if there were any similarities between those who went missing? Anything that ties them together at all? And how far away are these other two towns?”
"A farrier, eh? As long as they have a forge it'll have tae do. " Khazan reaches for his pouch, takes two gold pieces and slams them on the counter. "Yer best ale and food, innkeeper! I'm hungry!"
Aazel heads to the Happy Shrub Inn. When he arrives he sees Goor already in his drink. Not quite ready to settle down for the day, Aazel speaks to the innkeeper pays for a bed for the night and a meal to eat later, after he has finished looking around town. With his basic needs met, Aazel then goes out to look around Thildeholm. In particular, he is looking for a temple or shrine to share his devotions and somewhere to stock basic provisions.
The guard looks genuinely confused at the hearing of a skull mask.
"Uhm, they're people who wouldn't be immediately missed. Jobs that worked out in fields; hunters. merchants and such. Apart from that, nothing really ties them together. The other towns aren't far, the city's particularly close. Tamor is at the base of hills, a few days travel. Coburh is far north-east, but the road goes to it all the same. Two weeks at best if you're going by foot, but I'd recommend going with people... considering what you all just went through. Oh!..." The guard is caught by the attention of weeping prisoner, and offers to take them home offering Daffafle a look of apology.
========
At the mention of food the barkeep, a balding round man with dark hair and curled moustache looking tired, gestures to the board above the bar:-
He grunts at the dwarf's orders before slamming his change back, "Grab a seat, Bekki will bring it t'ye!" He turns his head to the kitchens, "Sal! Orders!"
========
Bart's food comes quick. While the cutlery isn't fancy and the barmaid is barely keeping her head above water this night, the food's flavoured well and pleasing, possibly the best he's had in a while.
========
After bellowing to the kitchens the barkeep goes to continue cleaning, but then doesn't hide his annoyance the appearance of yet another customer, especially one like Aazel. "A room? For you? A gold a night... Who knows what your sort get up'te..." With the order of food, the barkeep crassly tends to his nose, "aye, aye... It'll be waiting for ye. Hot or cold, depends what time ye get back..."
Aazelwanders town and grasps a good view of the small farming town:-
He finds the Shrine of Pelor, Aazelwould recognise the only busy person to be the elf who cured their wounds previously. Not even seeing to herself, she is seen tending to the plants and candles. Checking the odd person or two deep in prayer...
She does flinch at the looming shadow of a Half-orc, but she recognises him and is quick to to introduce herself, "Welcome to the person I can only call a hero. I am Alysa Dsa. How can I be of help?"
She listens to the half-orc and offers him stocking up of candles, paper, ink, or any other provisions for a simple donation of 20cp.
Aazel pays the barkeep for his room for the night along with some potato and leek soup and some pale ale (1G 12S). At least he would have a bed and a full belly tonight. With a quick word of thanks, and a promise to be back in a few hours, Aazel heads out to explore the area. He is pleased to see the shrine of Pelor. The Shining One was always one to welcome petitioners at his shrine. Aazel took a moment to pray to Pelor in thanks for the gift of life. Also to Deneir, that he might find wisdom and understanding in this situation.
As he rose from his prayers, Aazel saw the elf who had healed him. Her first reaction was understandable, considering what she had just witnessed, but recognition spread across her face.
"Welcome to the person I can only call a hero. I am Alysa Dsa. How can I be of help?"
"Oh, I am no hero," Aazel said quietly. "To stay was death. I simply found a way out. Now you, without you I would be one of those bodies left beside the road. Thanks you." Aazel talks with Alysa and discusses provisions. He thanks her for her offer of restocking but refuses to be given items so cheap by someone who had saved his life. He ends up taking 5 candles, a pouch, a whetstone and 4 days rations, giving her 2g and 5s to cover the costs.
After spending a few more minutes in contemplation, Aazel heads across to what looks like a guard post. to see if anyone knows what is going on.
Daffafle will jot this information down, then head on to the Happy Shrub. Noticing Khazan and Gorr, she'll try to find a seat next to them, scrambling to make it up the chair and sit.
"Sorry about all the suspicion earlier," she says to Gorr. "I didn't really know who to trust after waking up a prisoner in that place. Thank you for your help. I...have a bit of a random question. You seem fairly knowledgeable about the arcane. What do you know about the Raven Queen?"
The halfling will also set 9 silver pieces down on the counter, telling the barkeep "A pork knuckle and pale ale, please."
Aazel find himself at the guard post and through the door, but it seems this was only due to all the people at hand taking accounts and descriptions from returned prisoners. One of which finishes with a hardened woman who gave Aazel a firm appreciative nod before leaving. The guard holds stern, "Excuse me, we are in the midst of investigation. If you haven't got anything report, may I ask you return at a later time."
=========
Gorr finishes a mouthful of the pork before talking, "Nah, I completely understand. I was half expecting the dragonborn to go at me, but he's quite a good one turns out..."
The man slowly stopped drinking. Taking the opportunity the halfling took to order as time to pick his words, "You don't need to know much about the arcane to know about The Raven Queen. I suspected something back when..." He clears his throat before continuing, "She's goddess of Fate, and protector of Death. But..." He eyes the large raven on Daffafle, "you can find out more than anything I can tell you."
She flinches, following his gaze. Lucky picks the perfect time to let out a caw before preening its feathers. "I have no idea what I've gotten myself in to," she whispers, half to herself.
Wulcrath finally makes his way into town after making sure all of the civilians have safely entered the village.
He takes a moment to look around at the town before he finds himself conflicted on what to do, although that quickly changes as the burning pain from his wound snaps him back into a more decisive mood.
"Gah... Okay, first things first, tend to this... situation."
He decides to talk to a guard.
"Excuse me... I know your probably busy enough with all thats happened but I was hoping you knew where I could get this dealt with."
Wulcrath motions to his wound.
If he gets an answer, he'll decide to head over to where he can get help, if not, he'll reluctantly give up for now, and head to the Happy Shrub.
Rollback Post to RevisionRollBack
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((Yes. The former attacked then just ascended. It didn't fly away.))
It's Khazan's turn!
Khazan firmly plants his greataxe into the ground, takes the handaxe dangling from his hip and throws it with all the strenght he can muster to hit the vulture hovering near Bart and Daffafle (4b)
Attack: 14 Damage: 5
The axe flies through the air and, as the vulture tries to dodge it, its blade meets the beast's flesh opening a gushing wound. Blood falling on the ground and on the unlucky half-elf.
The axe continues its flight, falling on the ground a few feet later near one of the villagers (f).
bart's turn next
Bart dodges back from the vulture, and shoots an arrow at the enormous bird.
(bonus action disengage, move west 15 feet, then attack)
Attack 18 damage 4
Paladin - warforged - orange
The sickening wound gushes as the Vulture(4b) makes despite flaps to stay aloft. It fails as blood continues to cascade, and slops into the ground succumbing to the wound...
========
Bart switches aim last minute to the other vulture(4a). His reflexes are on point as arrow meets flesh!
========
The Vulture(4a) thuds hard into the ground. Out of desperation attacks Wulcrath just to keep him away...
Beak
Attack: 11 Damage: 6 (piercing)
Talon
Attack: 19 Damage: 8 (slashing)
Struggling in a discord of cries and shabby feathers, it manages to hold on...
Lucky and Daffafle's turn!
Lucky pesters the dying vulture, taking the help action.
Daffafle summons the arcane power of the Shadowfell once more, casting an eldritch blast.
Attack: 18 Damage: 3
Colour drains from the vulture's featherless head. Its eyes flatten as it just seems to lose the life keep it upright and it slumps to the ground...
=========
COMBAT OVER - VICTORY - 120xp each
LOOT: Rummaging through the old man's satchel you find quite a slightly disturbing few coin purses, totalling to 16gp 75sp (4gp 7sp each!)
=========
The tension drops for moment, before the sight of Gorr flying up above blasting another vulture with a bolt of lightening before letting out a horrific cry before falling to the ground some way away. After regaining his bearings he lands, covered in cuts and bruises. Everyone checks in alright and fine, except attention is drawn to the unconscious Wulcrath.
The elven priestess of Pelor graces forward, "Fear not, our red scaly friend. Pelor shines his love on a clear day like this; your deeds have not gone unnoticed..." With a glowing hand, she places on the dragonborn and he's brought back (to 7hp).
With a strange tension from danger in the wilderness, there is an urgency to get to civilisation.
You arrive at the village of Thildeholm just as the sun touches the horizon. People give their thanks; varying from joyous to teary. The guards are confused due to the overwhelming emotions and the sudden arrival, but all soon becomes clear and the people are quick to disperse to wherever they need to be; most to the inn.
Gorr turns to the party, with a smile, "Thank you, all of you. I don't think everyone would've survived without your help." He looks away, "I am left with concern, though... Is this happening all over?" He shakes his head, "Let's just get some rest. The Happy Shrub inn is here, and I hear it's pretty good - I'll see you there."
((While it's dusk, there aren't any shop open. But you are now free to roam the farm village of Thildeholm.))
Khazan follows Gorr to the inn.
"So eh ..whatsyername, do ye know if there's a smithy in this place?"
Daffafle will stay behind to speak with one of the guards.
"Excuse me," she stands straight and tall, almost a good three feet, Lucky sitting on her shoulder. "Have you heard of any recent bandit activity in the area? We're trying to get to the bottom of whomever kidnapped us, and all of these villagers. One of the bandits had a skull mask?" the halfling involuntarily shudders at that nightmarish bandit. "Are there any local gangs or thieves guilds that use that mark?"
Gorr's at the bar ready order a drink, seeing the dwarf's bright mohawk catches him almost off guard, "Oh! Hello there to you too! I've gotta say, excellent arm you've got on you! I saw that throw from all the way up there!"
Hearing Khazan's question, "Can't say I know. I mean they have a farrier, I guess? Lots of farms around here. Best bet would be having a check in the morning."
=========
The soldier tuns and jumps at the sight of Daffafle, before listening to her request. "Huh, nothing that really comes to mind. That's the weird thing, the odd people got attacked on the usual places on the road, but then suddenly a few people went missing from here over a few days suddenly. We've got word it happened in Tamor and Coburh, too."
Rubbing his goatee and looking up in thought before answering, "A skull mask? Can't say I've seen anyone with that one..."
She’s going to make an insight check to see if he’s being honest about not knowing the skull mask. Insight: 12
Daffafle nods, “Thank you. Do you know if there were any similarities between those who went missing? Anything that ties them together at all? And how far away are these other two towns?”
"A farrier, eh? As long as they have a forge it'll have tae do. "
Khazan reaches for his pouch, takes two gold pieces and slams them on the counter.
"Yer best ale and food, innkeeper! I'm hungry!"
Bart heads for the Happy Shrub Inn. Once there, he’ll sit by the fire and just make himself comfy. If there’s food, he’ll get some.
Paladin - warforged - orange
Aazel heads to the Happy Shrub Inn. When he arrives he sees Goor already in his drink. Not quite ready to settle down for the day, Aazel speaks to the innkeeper pays for a bed for the night and a meal to eat later, after he has finished looking around town. With his basic needs met, Aazel then goes out to look around Thildeholm. In particular, he is looking for a temple or shrine to share his devotions and somewhere to stock basic provisions.
Results from Insight:
The guard looks genuinely confused at the hearing of a skull mask.
"Uhm, they're people who wouldn't be immediately missed. Jobs that worked out in fields; hunters. merchants and such. Apart from that, nothing really ties them together. The other towns aren't far, the city's particularly close. Tamor is at the base of hills, a few days travel. Coburh is far north-east, but the road goes to it all the same. Two weeks at best if you're going by foot, but I'd recommend going with people... considering what you all just went through. Oh!..." The guard is caught by the attention of weeping prisoner, and offers to take them home offering Daffafle a look of apology.
========
At the mention of food the barkeep, a balding round man with dark hair and curled moustache looking tired, gestures to the board above the bar:-

He grunts at the dwarf's orders before slamming his change back, "Grab a seat, Bekki will bring it t'ye!" He turns his head to the kitchens, "Sal! Orders!"
========
Bart's food comes quick. While the cutlery isn't fancy and the barmaid is barely keeping her head above water this night, the food's flavoured well and pleasing, possibly the best he's had in a while.
========
After bellowing to the kitchens the barkeep goes to continue cleaning, but then doesn't hide his annoyance the appearance of yet another customer, especially one like Aazel. "A room? For you? A gold a night... Who knows what your sort get up'te..." With the order of food, the barkeep crassly tends to his nose, "aye, aye... It'll be waiting for ye. Hot or cold, depends what time ye get back..."
Aazel wanders town and grasps a good view of the small farming town:-
He finds the Shrine of Pelor, Aazel would recognise the only busy person to be the elf who cured their wounds previously. Not even seeing to herself, she is seen tending to the plants and candles. Checking the odd person or two deep in prayer...
She does flinch at the looming shadow of a Half-orc, but she recognises him and is quick to to introduce herself, "Welcome to the person I can only call a hero. I am Alysa Dsa. How can I be of help?"
She listens to the half-orc and offers him stocking up of candles, paper, ink, or any other provisions for a simple donation of 20cp.
Aazel pays the barkeep for his room for the night along with some potato and leek soup and some pale ale (1G 12S). At least he would have a bed and a full belly tonight. With a quick word of thanks, and a promise to be back in a few hours, Aazel heads out to explore the area. He is pleased to see the shrine of Pelor. The Shining One was always one to welcome petitioners at his shrine. Aazel took a moment to pray to Pelor in thanks for the gift of life. Also to Deneir, that he might find wisdom and understanding in this situation.
As he rose from his prayers, Aazel saw the elf who had healed him. Her first reaction was understandable, considering what she had just witnessed, but recognition spread across her face.
"Oh, I am no hero," Aazel said quietly. "To stay was death. I simply found a way out. Now you, without you I would be one of those bodies left beside the road. Thanks you." Aazel talks with Alysa and discusses provisions. He thanks her for her offer of restocking but refuses to be given items so cheap by someone who had saved his life. He ends up taking 5 candles, a pouch, a whetstone and 4 days rations, giving her 2g and 5s to cover the costs.
After spending a few more minutes in contemplation, Aazel heads across to what looks like a guard post. to see if anyone knows what is going on.
Daffafle will jot this information down, then head on to the Happy Shrub. Noticing Khazan and Gorr, she'll try to find a seat next to them, scrambling to make it up the chair and sit.
"Sorry about all the suspicion earlier," she says to Gorr. "I didn't really know who to trust after waking up a prisoner in that place. Thank you for your help. I...have a bit of a random question. You seem fairly knowledgeable about the arcane. What do you know about the Raven Queen?"
The halfling will also set 9 silver pieces down on the counter, telling the barkeep "A pork knuckle and pale ale, please."
Aazel find himself at the guard post and through the door, but it seems this was only due to all the people at hand taking accounts and descriptions from returned prisoners. One of which finishes with a hardened woman who gave Aazel a firm appreciative nod before leaving. The guard holds stern, "Excuse me, we are in the midst of investigation. If you haven't got anything report, may I ask you return at a later time."
=========
Gorr finishes a mouthful of the pork before talking, "Nah, I completely understand. I was half expecting the dragonborn to go at me, but he's quite a good one turns out..."
The man slowly stopped drinking. Taking the opportunity the halfling took to order as time to pick his words, "You don't need to know much about the arcane to know about The Raven Queen. I suspected something back when..." He clears his throat before continuing, "She's goddess of Fate, and protector of Death. But..." He eyes the large raven on Daffafle, "you can find out more than anything I can tell you."
She flinches, following his gaze. Lucky picks the perfect time to let out a caw before preening its feathers. "I have no idea what I've gotten myself in to," she whispers, half to herself.
Wulcrath finally makes his way into town after making sure all of the civilians have safely entered the village.
He takes a moment to look around at the town before he finds himself conflicted on what to do, although that quickly changes as the burning pain from his wound snaps him back into a more decisive mood.
"Gah... Okay, first things first, tend to this... situation."
He decides to talk to a guard.
"Excuse me... I know your probably busy enough with all thats happened but I was hoping you knew where I could get this dealt with."
Wulcrath motions to his wound.
If he gets an answer, he'll decide to head over to where he can get help, if not, he'll reluctantly give up for now, and head to the Happy Shrub.