Aazelalso descends from the stairs and gets some breakfast for the road. ((13sp each for room and food. 1gp for Aazel due to the innkeepers crappy attitude))
The messenger bird caws loudly as it hops out and flies off into the light rain. Looking now, there are clouds. Heavy and grey, but nothing too ominous to give the idea of a potential storm. The small town is bustling all the same, through mud and rain.
You find the the Shrine of Pelor and graveyard just after the morning's communal prayer. Alysa sees you and smiles warmly, donning a rich orange headscarf, "Pelor shines this day, hello friends. What brings you here this day?"
“Morning, Priestess,” Daffafle tips her head in respect. “We’re here to further investigate the tunnel previously discovered in the graveyard. We hope to end this necromatic threat as soon as possible.”
Alysasmiles, "This is good news. In truth, I could not rest knowing this was below our shrine, and our homes. Come follow me." The priestess leads you throw and down through the opened grave, which has now had a rope ladder attached and torches lit with medallions you recognise as symbols of Pelor hanging from them.
The tunnel from the empty grave links to the same path that led from the hidden entrance in Melyne's house. Much like how you experienced previously, the darkness doesn't choke as much leaving generated lights to spread more freely. The temple is indeed black in colour in terms of stone, but it is also framed with silver and dark green. With torches dotted about and the odd acolyte or two taking notes and studying what they find.
On one feature wall of the temple, you find images of figures of various sizes bowing in the large serpentine creature in a large wall decoration. The creature is embedded out of a slick black material, its eyes an enticing green gemstones.
"We are not so unknown to know who this: Zehir, the Fang of Poison from Shadow."
All of you are familiar, but Bart, Aazel and Daffafle who most probably have more detailed knowledge on this tale of the pantheon. Essentially, after the world was created and after a moment of peace, the group gods acted together and attacked, looking claim people and the lands. A great war took place resulting in many; the separation of the planes, the loss of a sun, the phases of the moon, the changing of the seasons, eclipses, and many aspects of the world as you all know.
One of these gods which rose up was the great snake, Zehir
"While we believed these places to be inactive and lost in time when Silverhill was reclaimed and blessed centuries ago, it seems it is very much not the case... How many more are there? Our kidnapping must be clearly related, and more so with we discovered..." Alysa sighs, her serenity steeled, "I am curious to what your actions are. While I am very much aware, you are free to live your lives and not pursue this, but the fact you are all together here tells me otherwise..."
“We have a lead. The caretaker. Hopefully their guidance will give us what we need to discover our culprits.” Bart says simply staring at the Zehir motif.
As Alysa and Bart talk, Daffafle pulls out her tome, softly muttering the abyssal incantations to cast a detect magic ritual, glancing every so often to the engraved serpent.
"The Caretaker of the Breezefields? Good. That is good. A sound place to start, in truth. I would even go as far to say I would like to go with you, but my duties need me here."Alysagestures around her. "But let continue to keep in communication, at the very least to know of each other's safety..."Alysa's attention is then diverted to take a query from an acolyte.
=========
The motif does naturally draw the eye. Also, all the lines on the walls lead into the lines of figures praising the snake. The shine on the material is odd as it doesn't correlate to the lights in the room. Not obviously, but Bart's eye is sharper than the average...
Bart's Religion check: 8
The longer you stare, the longer it gives the chills. Bart's more than aware of the constantly gleaming eyes are just an impression of being watched.
========
Daffaflespell completes and the magic flares to life from the torches. The odd trinkets on the acolytes. Alysa's mace, shield and necklace have magic flowing through them. The motif has traces of residual magic...
Daffafle's Arcana check: 3
Daffafledoes get an impression that large amounts of magic was channelled here at the motif and from elsewhere to the motif. How and when you can't really make out.
Echoing Bart’s sentiment, Daffafle nods, and turns to the party. “To the town for traveling supplies, then? I would like to find a mount...walking all the way to the caretaker doesn’t sound appealing.”
"We could use a cart, we could bring more provissions or people with us and needs only a beast tae move. 'sides, A don't really see meself ridin' a horse .."
Making you way out of the crypt, the rain still falls. Despite this, the small town is very much alive; labourers in the thick of hauling harvests, shops loud with their craft and civilians, local and travellers, can be seen getting their errands done. With the frequent sights of beasts of burden and carts of various sizes, Khazan's idea does not seem impossible...
“Hmm. I’ll ride the cart with you Khaz. Save on mounts that way. We also need cloaks. This rain won’t let up soon. Let’s pair off. One group get mounts and a cart. The other get cloaks, rations, maybe a tent or two.” Bart ticks off the list on his fingers.
“I can work on the cloaks, rations, and tents,” Daffafle scribbles down the items on a torn piece of paper from her journal. She taps her chin with her quill, “how many days of rations do you think we’ll need? A weeks worth?”
After asking the odd passerby, it's not long until the party of three are guided to the edge of town, where the towns a beginning to become sticky with mud. Next to a large open stable there is a small stand with covered with a sheet to protect from the rain. A hooded halfling woman hands reins over of a well loaded pack-mule. As they go on their way she approaches Bart, Aazeland Khazan, red streaks of hair stuck to her forehead and warm welcome shining through.
"Welcome, welcome! This Thella's Hauling and Horses, what can I do you for you lads today?"
=========
Wulcrathand Daffaflego among the mundane sellers of Thildeholme. Smells of desserts and sweet alcohol persist through the rain. You see quite a few people leave the shop you're looking for guided by helpful villagers.
As you enter a bell rings, and woman finishing a sip of a hot beverage says, "Welcome to Straps and Boots, what can I get ye?"
Khazan moves in for a handshake and starts talking to the halfling
"Hello there Thella! We're lookin fer a good cart and some sturdy beast tae pull it. Name's Khazan by the way, the bigun is Aazel and knife ear over there's Bart" says pointing at his companions.
"Maybe ye've heard o' us. The one valiant dwarf who saved the kidnapped citizens and his tag alongs."
Wulcrath returns his Mop to the wall as well.
"Right.'
Running up to his room and returning in his Chainmail, Wulcrath stretches as he rubs his nose a bit.
"Ouch... That Broom had some bite to it..."
He steps out of the door past Daffafle, and waits for the rest of the Party Outside, thanking Daffafle for her politeness as he walks past her.
Seeing the others ready to go, Daffafle begins the journey to the graveyard.
Aazel also descends from the stairs and gets some breakfast for the road.
((13sp each for room and food. 1gp for Aazel due to the innkeepers crappy attitude))
The messenger bird caws loudly as it hops out and flies off into the light rain. Looking now, there are clouds. Heavy and grey, but nothing too ominous to give the idea of a potential storm. The small town is bustling all the same, through mud and rain.
You find the the Shrine of Pelor and graveyard just after the morning's communal prayer. Alysa sees you and smiles warmly, donning a rich orange headscarf, "Pelor shines this day, hello friends. What brings you here this day?"
“Morning, Priestess,” Daffafle tips her head in respect. “We’re here to further investigate the tunnel previously discovered in the graveyard. We hope to end this necromatic threat as soon as possible.”
"Like Shorty said. We're here tae end yer undead infestation "
Alysa smiles, "This is good news. In truth, I could not rest knowing this was below our shrine, and our homes. Come follow me." The priestess leads you throw and down through the opened grave, which has now had a rope ladder attached and torches lit with medallions you recognise as symbols of Pelor hanging from them.
The tunnel from the empty grave links to the same path that led from the hidden entrance in Melyne's house. Much like how you experienced previously, the darkness doesn't choke as much leaving generated lights to spread more freely. The temple is indeed black in colour in terms of stone, but it is also framed with silver and dark green. With torches dotted about and the odd acolyte or two taking notes and studying what they find.
On one feature wall of the temple, you find images of figures of various sizes bowing in the large serpentine creature in a large wall decoration. The creature is embedded out of a slick black material, its eyes an enticing green gemstones.
"We are not so unknown to know who this: Zehir, the Fang of Poison from Shadow."
"While we believed these places to be inactive and lost in time when Silverhill was reclaimed and blessed centuries ago, it seems it is very much not the case... How many more are there? Our kidnapping must be clearly related, and more so with we discovered..." Alysa sighs, her serenity steeled, "I am curious to what your actions are. While I am very much aware, you are free to live your lives and not pursue this, but the fact you are all together here tells me otherwise..."
“We have a lead. The caretaker. Hopefully their guidance will give us what we need to discover our culprits.” Bart says simply staring at the Zehir motif.
Paladin - warforged - orange
As Alysa and Bart talk, Daffafle pulls out her tome, softly muttering the abyssal incantations to cast a detect magic ritual, glancing every so often to the engraved serpent.
"The Caretaker of the Breezefields? Good. That is good. A sound place to start, in truth. I would even go as far to say I would like to go with you, but my duties need me here." Alysa gestures around her. "But let continue to keep in communication, at the very least to know of each other's safety..." Alysa's attention is then diverted to take a query from an acolyte.
=========
The motif does naturally draw the eye. Also, all the lines on the walls lead into the lines of figures praising the snake. The shine on the material is odd as it doesn't correlate to the lights in the room. Not obviously, but Bart's eye is sharper than the average...
Bart's Religion check: 8
The longer you stare, the longer it gives the chills. Bart's more than aware of the constantly gleaming eyes are just an impression of being watched.
========
Daffafle spell completes and the magic flares to life from the torches. The odd trinkets on the acolytes. Alysa's mace, shield and necklace have magic flowing through them. The motif has traces of residual magic...
Daffafle's Arcana check: 3
Daffafle does get an impression that large amounts of magic was channelled here at the motif and from elsewhere to the motif. How and when you can't really make out.
“A good idea. Stay safe, Alysa.” Bart shakes her hand.
Paladin - warforged - orange
Echoing Bart’s sentiment, Daffafle nods, and turns to the party. “To the town for traveling supplies, then? I would like to find a mount...walking all the way to the caretaker doesn’t sound appealing.”
"We could use a cart, we could bring more provissions or people with us and needs only a beast tae move. 'sides, A don't really see meself ridin' a horse .."
Making you way out of the crypt, the rain still falls. Despite this, the small town is very much alive; labourers in the thick of hauling harvests, shops loud with their craft and civilians, local and travellers, can be seen getting their errands done. With the frequent sights of beasts of burden and carts of various sizes, Khazan's idea does not seem impossible...
“Hmm. I’ll ride the cart with you Khaz. Save on mounts that way. We also need cloaks. This rain won’t let up soon. Let’s pair off. One group get mounts and a cart. The other get cloaks, rations, maybe a tent or two.” Bart ticks off the list on his fingers.
Paladin - warforged - orange
“I can work on the cloaks, rations, and tents,” Daffafle scribbles down the items on a torn piece of paper from her journal. She taps her chin with her quill, “how many days of rations do you think we’ll need? A weeks worth?”
Wulcrath perks up a bit, remembering a bit of old advice he'd been given.
"I think we'd be better prepared if we got a little more than we think we need, you never know what might come up."
"Doesn't hurt to be prepared."
Bart nods at Wulcrath. “Looks like you’ve got a good idea. Go with Daffafle. Aazel, Khaz, and I can handle mounts and a cart.”
Bart nods at the two of them and leads the way to buy cart and mounts.
Paladin - warforged - orange
After asking the odd passerby, it's not long until the party of three are guided to the edge of town, where the towns a beginning to become sticky with mud. Next to a large open stable there is a small stand with covered with a sheet to protect from the rain. A hooded halfling woman hands reins over of a well loaded pack-mule. As they go on their way she approaches Bart, Aazel and Khazan, red streaks of hair stuck to her forehead and warm welcome shining through.
"Welcome, welcome! This Thella's Hauling and Horses, what can I do you for you lads today?"
=========
Wulcrath and Daffafle go among the mundane sellers of Thildeholme. Smells of desserts and sweet alcohol persist through the rain. You see quite a few people leave the shop you're looking for guided by helpful villagers.
As you enter a bell rings, and woman finishing a sip of a hot beverage says, "Welcome to Straps and Boots, what can I get ye?"
Wulcrath gives a little wave to the woman as he looks around the shop.
"Hi there. We're looking for some traveling supplies." "Cloaks, food that'll keep, stuff like that, I'm sure you've heard it before."
Wulcrath looks down at Daffle before speaking again, smiling sheepishly.
"Ah... She can tell you more, she's the one with the list."
Khazan moves in for a handshake and starts talking to the halfling
"Hello there Thella! We're lookin fer a good cart and some sturdy beast tae pull it. Name's Khazan by the way, the bigun is Aazel and knife ear over there's Bart" says pointing at his companions.
"Maybe ye've heard o' us. The one valiant dwarf who saved the kidnapped citizens and his tag alongs."