This post has potentially manipulated dice roll results.
Gnoll drags the dead crocodile over to the riverbank. (Probably best not to pull it onto the semi-fixed bridge)
The artisans seem to be trying to keep their footing on the weakened bridge, now that their octopus support platform is busy. "Careful with that, hold... hold..." One of the artisans pegs the gap, making it stop swaying in the swift currents. There is a sigh of relief before they look to the party. "As you can see, many a dangerous beast can turn up at the worst time."
The group continues to aid the artisans in their work. (If anyone is proficient with Woodcarver's Tools or Mason's Tools, they can aid with them.) Gnoll notes that some of the swarms of piranhas are being drawn to the blood trail from the dead crocodile, but with it out of the water, their treat is gone. (It might be a good time to leave the water too)
(Gnoll: 16 Survival) The goblin reverts back to his original form. He begins to take a knife to start carving the skin, finding it fairly tough to carve, but not impossible. The artisans ask if they can do that a little further away so they aren't distracting them from their work, so with Korvek's help the carcass is moved to just behind a few trees. There is a lot of skin to shed, but should be serviceable, and with a mostly empty cart on the way back there should be plenty of space to store it. It'll take a bit of time to cure the skin, but it should serve as useful armour in the future if worked on correctly.
Tvon'ii continues helping the artisan's where he can, using mending where needed and always ready to catch someone with fly. At some point he sits down to summon Themis to help bring tools to people and assist with light duty. Every once in a while the wizard pulls a journal from his bag and jots a few notes. Musings that occur to him while working on the bridge.
The group aids where they can for the next couple of hours. The artisans seem to be a little more on edge, but continue their work through the remainder of the afternoon. It slowly comes together, but a full sized bridge is reconstructed over the course of the few hours.
"Alright, we're done here." Belfort tells the group, the gnomes looking fairly worn out. They haven't had a single break. "Time to get back to town before nightfall. You all still doing alright? No one got bitten by venomous snakes whilst we were busy?"
It looks like the artisans are ready to make their way back. Gnoll has skinned a lot of the enormous crocodile, it's up to the party what to do with the flesh/bones that are left.
With the correct amount of curing and downtime, the thick crocodile skin could function to the equivalent to half plate, but not be a metallic suit of armour.
Tahia's not skilled in anything that would help with harvesting meat, but it sounds like a good idea to her and she could provide some guidance to anyone who needs it.
There are some leather wraps in the back of the cart that can have the meat placed into it. "Hopefully it won't spoil on the way back." Belfort comments, as the gnomes hop onto the side of the cart.
The journey back to town is fairly uneventful. The artisans mention to the group what they think they saw with the strange bubbles. The nature on the island is vibrant and very much alive. Some of the old stories tell of elemental spirits that attempt to keep the area pure and free of technology, so perhaps it was small elementals hurling the man-made tools of war out of its waters. Who is to say?
It is late afternoon/early evening when the group returns back to the village. There appears to be a lot of chatter in the streets, locals meeting with refugees from the northern nations. "You did alright." Belfort tells the group. "I'll let the others know that. Just remember that you don't hurl fireballs without thinking about the risks."
Tvon'ii is nose deep in his journal with Themis carrying his coat behind him. He waves acknowledgement at Belfort as he starts slowly walking away from the cart towards the tavern. "Uh huh, yep, got it." The clockwork familiar, Artemis, mimic's in Belfort's voice, "...hurl fireballs without thinking about the risks."
After a few feet he stops, jots a few flourished final notes, and closes his book with some level of self satisfaction, "Excellent, shall we see if the tavern owner would like the meat to spread around? I'm sure some extra supply will be a great boon for the extra mouths we've arrived with."
Trumann eagerly accepts Mord's offer. "Yes, yes, after all that today i could use the tranquility of the shrines. I don't mind being useful to the village, but I'm not sure how building bridges will get us home."
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Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
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Gnoll will drag the crocodile to the riverbank.
Seeing nothing left to fight....Tvon'ii checks to see if the artisans are safe.
Can Korvek try to get the crocodile and bring it onto the bridge? If so here's an Atheletics check.
16
Gnoll drags the dead crocodile over to the riverbank. (Probably best not to pull it onto the semi-fixed bridge)
The artisans seem to be trying to keep their footing on the weakened bridge, now that their octopus support platform is busy. "Careful with that, hold... hold..." One of the artisans pegs the gap, making it stop swaying in the swift currents. There is a sigh of relief before they look to the party. "As you can see, many a dangerous beast can turn up at the worst time."
The group continues to aid the artisans in their work. (If anyone is proficient with Woodcarver's Tools or Mason's Tools, they can aid with them.) Gnoll notes that some of the swarms of piranhas are being drawn to the blood trail from the dead crocodile, but with it out of the water, their treat is gone. (It might be a good time to leave the water too)
43
Gnoll is proficient with leatherworking tools, he would start to skin the reptile. Droping his bloodied octopus form.
Survival 16
(Gnoll: 16 Survival) The goblin reverts back to his original form. He begins to take a knife to start carving the skin, finding it fairly tough to carve, but not impossible. The artisans ask if they can do that a little further away so they aren't distracting them from their work, so with Korvek's help the carcass is moved to just behind a few trees. There is a lot of skin to shed, but should be serviceable, and with a mostly empty cart on the way back there should be plenty of space to store it. It'll take a bit of time to cure the skin, but it should serve as useful armour in the future if worked on correctly.
Tahia's going to return to keeping an eye on the river, looking for any movement towards the bridge. Perception: 12 (passive: 19)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Tvon'ii continues helping the artisan's where he can, using mending where needed and always ready to catch someone with fly. At some point he sits down to summon Themis to help bring tools to people and assist with light duty. Every once in a while the wizard pulls a journal from his bag and jots a few notes. Musings that occur to him while working on the bridge.
The group aids where they can for the next couple of hours. The artisans seem to be a little more on edge, but continue their work through the remainder of the afternoon. It slowly comes together, but a full sized bridge is reconstructed over the course of the few hours.
"Alright, we're done here." Belfort tells the group, the gnomes looking fairly worn out. They haven't had a single break. "Time to get back to town before nightfall. You all still doing alright? No one got bitten by venomous snakes whilst we were busy?"
It looks like the artisans are ready to make their way back. Gnoll has skinned a lot of the enormous crocodile, it's up to the party what to do with the flesh/bones that are left.
I would suggest we try to take as much meat as possible, after all there are a lot of mouth to fill.
Gnoll:
With the correct amount of curing and downtime, the thick crocodile skin could function to the equivalent to half plate, but not be a metallic suit of armour.
Tahia's not skilled in anything that would help with harvesting meat, but it sounds like a good idea to her and she could provide some guidance to anyone who needs it.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
There are some leather wraps in the back of the cart that can have the meat placed into it. "Hopefully it won't spoil on the way back." Belfort comments, as the gnomes hop onto the side of the cart.
The journey back to town is fairly uneventful. The artisans mention to the group what they think they saw with the strange bubbles. The nature on the island is vibrant and very much alive. Some of the old stories tell of elemental spirits that attempt to keep the area pure and free of technology, so perhaps it was small elementals hurling the man-made tools of war out of its waters. Who is to say?
It is late afternoon/early evening when the group returns back to the village. There appears to be a lot of chatter in the streets, locals meeting with refugees from the northern nations. "You did alright." Belfort tells the group. "I'll let the others know that. Just remember that you don't hurl fireballs without thinking about the risks."
Tvon'ii is nose deep in his journal with Themis carrying his coat behind him. He waves acknowledgement at Belfort as he starts slowly walking away from the cart towards the tavern. "Uh huh, yep, got it." The clockwork familiar, Artemis, mimic's in Belfort's voice, "...hurl fireballs without thinking about the risks."
After a few feet he stops, jots a few flourished final notes, and closes his book with some level of self satisfaction, "Excellent, shall we see if the tavern owner would like the meat to spread around? I'm sure some extra supply will be a great boon for the extra mouths we've arrived with."
"I'm going to check in with the gnome captain. See if there's still work to do or if the task in the jungle still needs doing." Korvek says.
Gnoll would ask the artisans if they knew a good tanner who would buy the hide, and if they could point him in that direction.
Trumann eagerly accepts Mord's offer. "Yes, yes, after all that today i could use the tranquility of the shrines. I don't mind being useful to the village, but I'm not sure how building bridges will get us home."
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment