"Ok, I feel like a spark resister that got hit by a lightning bolt..." Saralyssa says, leaning against a tree. "If we keep going one of you will have to carry me."
This post has potentially manipulated dice roll results.
Urmdir continues walking in a daze for a few seconds, then stops and looks back. His shoulders slump with fatigue as he realizes the party is not on a forced march trying to keep up with undead soldiers. "You are right, my friend. Perhaps we are far enough to find a suitable place to make camp." He reaches in his pack and pulls out some hardtack. "I have trail rations to last one person 10 days. Any without food are welcome. When we find a suitable site, I will take the first watch."
Survival to find a good spot: 9
Perception: 20
Rollback Post to RevisionRollBack
PbP Lost Mines of Phandelver -Squelch (Kenku Grave Cleric)
What Lies Between - Cragworm (Goblin Oathbreaker Paladin)
Embers in the Dark - Martin "Uncle" Flintmore (Human Rogue)
Adventures in Esyldien - Khorzik Fume (Hobgoblin Transmuter) - retired
A Machine's Ambition- Canavar (Shifter Zealot Barbarian) - retired
What Lurks Below - Urmdir Volsung (Human Fighter) - retired
Seeker will pull out the bedroll and rations that came with the pack he'd purchased and pass them over to Wisp, "I believe you said you needed these? Also, if there is anything else anyone requires, please let me know, I can make a few limited things here."
(Artisan's Blessing-I can make metal objects up to 100 gold in value as long as we have equal value of metal, coins included, to make it from. If anyone wants something, and can supply the cost of the materials, Seeker will make it, otherwise, he'll make a bar of gold worth 75 gold pieces out of his chain mail that he can't wear.)
As the group travels the forest, Siggur keeps his eyes peeled for roots and herbs that might be able to be used for food or medicines. When they go to make camp he begins getting a small fire started. He builds up rocks and dirt around it to dampen the light output. As his brother volunteer's first watch he chimes in, "I'll stay up with you, I'm not the best lookout myself but I could look around for some more herbs since we might be in the wood a while and every bit will help." Not that his brother needed to know this.
(Siggur, you find several herbs to treat burns and minor diseases.)
You make camp on the bank of a shimmering pool beneath a waterfall. It is nearing noon when you pack up and return to the path and continue south. Just as the shadows begin to lengthen beneath the trees you emerge from the Whisper Woods and into the orange light of the dying day. When midnight strikes you have finally arrived at your destination: the Aundairian Road, which runs southwest for hundreds of miles before it reaches Fairhaven.
You make out two indistinct figures farther down the road, standing beside a covered wagon and a team of two oxen. The two appear to be conversing in low voices.
Whisper was thankful for Seeker's offer of the bedroll, and Urmdir's offer of the rations, it had made the trip so far far more pleasant than it could have been. Still she was glad they had found the road, maybe from here they could find a small town and secure mounts, or maybe even rail tickets. Her feet ached and her small frame was tired from the travel, she wasn't accustom to this level of physical work.
"Look ahead ya'll, wonder if they might give us a ride to the nearest city at least?"
In contrast to her fellow gnome, Saralyssa is brimming with enthusiasm and energy. She bounces as she walks, looking at the things their companion forages as they walk, and asking many questions about the stuff. "Bet we could add a cerebral herb scanner in to a helmet, then it would make it far easier to find that stuff..." She comments at one point. When they get to the road, she is sort of sad that they are not in the forest any longer. It is far less adventurous on the road than trecking through a dark forest.
This post has potentially manipulated dice roll results.
Siggur chuckles at Saralyssa's idea for improvements, "Hah, herb scanner." The large man shakes his head with a smile. As they see the cart and figures in the distance, Siggur slows his pace a little.
"They may give us a ride, if that is their cart. Keep you eyes peeled for oddities. If the animals look unsettled by the 'owners', if there are fresh chips or arrow marks in the wagon. Banditry is not unheard of this far out." He takes more of a frontline position in their marching order as they continue down the road.
DM:
Investigation: 18 looking for signs of attack or weirdness with the cart/travelers
Seeker will move up towards the wagon, careful not to move in front of Siggur as he seems to want to take lead, "Hello! Do you need assistance with your wagon?"
As you approach you see that the two figures are a short, overweight man and a hulking, rusted warforged. The man looks up at you with relief.
”Thank the gods above, we thought you were bandits. Our wagon is in working condition, it is our merchandise that my associate and I fear for. The roads aren’t safe these days. You don’t by any chance happen to be traveling to Fairhaven?”
Wisp took a position near the back, hoping to keep herself a bit hidden should fighting break out. However when the man asked if they were travelling to Fairhaven that sparked a bit of paranoia, they were told their would be people looking for the chest. She began to work quietly sending everyone in a group a Message
<<We should play our destination close to the chest >>
"For the moment, we are headed where the road and our feet take us." Looking to the other warforged Seeker will add with some concern in his voice, "May the God to Be guide you. Are you alright? You seem to be in a little disrepair."
The warforged gestures to his throat and shrugs. ”My companion has regrettably lost his capability for speech.” The man explains. “His name is Tank, and he accompanies me on my business ventures, acting as my bodyguard. I asked if you were traveling to Fairhaven because that is our destination, and we would not object to companions on a lonely road at night.”
“I’m sure we’d be happy to travel along with you, for a while at least. Perhaps when we stop for the night, my associate and I could assist you in regaining your voice. She knows a great deal about warforge construction.” Seeker is obviously eager to join, assuming the others wouldn’t object.
Urmdir approaches the two and extends his hand. "Pleased to meet you. I am Urmdir. We would be honored to travel with you, but I must warn you that dangerous people pursue us. I cannot divulge the details, but you have my word we are not brigands. It is right that you know this, as they would harm others to get to us. What is your name?"
Rollback Post to RevisionRollBack
PbP Lost Mines of Phandelver -Squelch (Kenku Grave Cleric)
What Lies Between - Cragworm (Goblin Oathbreaker Paladin)
Embers in the Dark - Martin "Uncle" Flintmore (Human Rogue)
Adventures in Esyldien - Khorzik Fume (Hobgoblin Transmuter) - retired
A Machine's Ambition- Canavar (Shifter Zealot Barbarian) - retired
What Lurks Below - Urmdir Volsung (Human Fighter) - retired
“Glem, traveling merchant.” The man introduces himself. “You say you are being pursued... perhaps you will tell us your story as we journey. There isn’t much room in the wagon, but if any of your companions are tired they may retire to the back. I am afraid the rest of you will have to walk beside the wagon.”
Urmdir has already moved on. He waits some distance from the stone for the party to catch up.
Seeing others preparing to head out, Saralyssa pushes down her desire to check out the structure further and follows along.
You continue down the path for another hour, until you put a comfortable distance between yourself and the monolith.
(If you want to continue without a rest you’ll have to suffer exhaustion. You did not get any sleep the previous night.”
Seeker will speak up, "This seems like a good enough place, shall we make camp?"
"Ok, I feel like a spark resister that got hit by a lightning bolt..." Saralyssa says, leaning against a tree. "If we keep going one of you will have to carry me."
Urmdir continues walking in a daze for a few seconds, then stops and looks back. His shoulders slump with fatigue as he realizes the party is not on a forced march trying to keep up with undead soldiers. "You are right, my friend. Perhaps we are far enough to find a suitable place to make camp." He reaches in his pack and pulls out some hardtack. "I have trail rations to last one person 10 days. Any without food are welcome. When we find a suitable site, I will take the first watch."
Survival to find a good spot: 9
Perception: 20
Seeker will pull out the bedroll and rations that came with the pack he'd purchased and pass them over to Wisp, "I believe you said you needed these? Also, if there is anything else anyone requires, please let me know, I can make a few limited things here."
(Artisan's Blessing-I can make metal objects up to 100 gold in value as long as we have equal value of metal, coins included, to make it from. If anyone wants something, and can supply the cost of the materials, Seeker will make it, otherwise, he'll make a bar of gold worth 75 gold pieces out of his chain mail that he can't wear.)
As the group travels the forest, Siggur keeps his eyes peeled for roots and herbs that might be able to be used for food or medicines. When they go to make camp he begins getting a small fire started. He builds up rocks and dirt around it to dampen the light output. As his brother volunteer's first watch he chimes in, "I'll stay up with you, I'm not the best lookout myself but I could look around for some more herbs since we might be in the wood a while and every bit will help." Not that his brother needed to know this.
Foraging Travel: 17
Foraging Camp: 7
(Siggur, you find several herbs to treat burns and minor diseases.)
You make camp on the bank of a shimmering pool beneath a waterfall. It is nearing noon when you pack up and return to the path and continue south. Just as the shadows begin to lengthen beneath the trees you emerge from the Whisper Woods and into the orange light of the dying day. When midnight strikes you have finally arrived at your destination: the Aundairian Road, which runs southwest for hundreds of miles before it reaches Fairhaven.
You make out two indistinct figures farther down the road, standing beside a covered wagon and a team of two oxen. The two appear to be conversing in low voices.
Whisper was thankful for Seeker's offer of the bedroll, and Urmdir's offer of the rations, it had made the trip so far far more pleasant than it could have been. Still she was glad they had found the road, maybe from here they could find a small town and secure mounts, or maybe even rail tickets. Her feet ached and her small frame was tired from the travel, she wasn't accustom to this level of physical work.
"Look ahead ya'll, wonder if they might give us a ride to the nearest city at least?"
In contrast to her fellow gnome, Saralyssa is brimming with enthusiasm and energy. She bounces as she walks, looking at the things their companion forages as they walk, and asking many questions about the stuff. "Bet we could add a cerebral herb scanner in to a helmet, then it would make it far easier to find that stuff..." She comments at one point. When they get to the road, she is sort of sad that they are not in the forest any longer. It is far less adventurous on the road than trecking through a dark forest.
Siggur chuckles at Saralyssa's idea for improvements, "Hah, herb scanner." The large man shakes his head with a smile. As they see the cart and figures in the distance, Siggur slows his pace a little.
"They may give us a ride, if that is their cart. Keep you eyes peeled for oddities. If the animals look unsettled by the 'owners', if there are fresh chips or arrow marks in the wagon. Banditry is not unheard of this far out." He takes more of a frontline position in their marching order as they continue down the road.
DM:
Investigation: 18 looking for signs of attack or weirdness with the cart/travelers
Seeker will move up towards the wagon, careful not to move in front of Siggur as he seems to want to take lead, "Hello! Do you need assistance with your wagon?"
As you approach you see that the two figures are a short, overweight man and a hulking, rusted warforged. The man looks up at you with relief.
”Thank the gods above, we thought you were bandits. Our wagon is in working condition, it is our merchandise that my associate and I fear for. The roads aren’t safe these days. You don’t by any chance happen to be traveling to Fairhaven?”
Wisp took a position near the back, hoping to keep herself a bit hidden should fighting break out. However when the man asked if they were travelling to Fairhaven that sparked a bit of paranoia, they were told their would be people looking for the chest. She began to work quietly sending everyone in a group a Message
<<We should play our destination close to the chest >>
"For the moment, we are headed where the road and our feet take us." Looking to the other warforged Seeker will add with some concern in his voice, "May the God to Be guide you. Are you alright? You seem to be in a little disrepair."
The warforged gestures to his throat and shrugs. ”My companion has regrettably lost his capability for speech.” The man explains. “His name is Tank, and he accompanies me on my business ventures, acting as my bodyguard. I asked if you were traveling to Fairhaven because that is our destination, and we would not object to companions on a lonely road at night.”
“I’m sure we’d be happy to travel along with you, for a while at least. Perhaps when we stop for the night, my associate and I could assist you in regaining your voice. She knows a great deal about warforge construction.” Seeker is obviously eager to join, assuming the others wouldn’t object.
Urmdir approaches the two and extends his hand. "Pleased to meet you. I am Urmdir. We would be honored to travel with you, but I must warn you that dangerous people pursue us. I cannot divulge the details, but you have my word we are not brigands. It is right that you know this, as they would harm others to get to us. What is your name?"
“Glem, traveling merchant.” The man introduces himself. “You say you are being pursued... perhaps you will tell us your story as we journey. There isn’t much room in the wagon, but if any of your companions are tired they may retire to the back. I am afraid the rest of you will have to walk beside the wagon.”