Gulgus reaches into his bag throws for one more fuzzy object and it to the ground. The fuzzy ball becomes a large cervine.
Snail's turn
The snail is completely unable to find any sort of means of escape, so it partially retracts into its shell. At the same time, the bright glittering fades (Kysdiane, python, baboon and axebeak are no longer stunned.)
92
With the snail cowering, they briefly discuss leaving it alone. But, as they prepare to depart, they hear a soft clicking coming from another branch of the mine. A bony hook is seen peeking around the corner (it would be seen at K-16, but the rest of the creature is behind that). Stata growls while the elk sounds the alarm (using the weird whooping sounds some deer use).
New creatures (will act on their turn on next round): 8#2 - 13
Hearing the warnings of the animals, Kysdiane sprints around as fast as possible to get a better look at this danger. Unfortunately, trying to squeeze past Stata, he is unable to make it all the way around.
Kysdiane notices the commotion the animals behind him are making and rushes to see what is alerting them. He emerges from the branch and squeezes ahead of Stata and is able to get a good look at the new arrivals, two hook horrors.
Hook horrors' turn
The large monsters are only able to just reach the large group of adventurers after rounding the corner of the tunnel they had emerged from. Largely due to them being in a cramped space, relative to their size (One is at K-13,14 and L13-14 and the other is two spaces to the east of that).
Renata will step back to I8 and summons Vatra back by her side. With the giant python next to her, she again conjures her spiritual encyclopedia that slams towards one of the hook horrors while scaring them with the death bell.
Lia raises her crossbow to the new monsters before them and launches it. Unfortunately, it bounces off of the creature's hide (Miss).
Dex save: 4
Str save: 23
Stata closes the distance to the imposing monstrosity and gives it a nasty wound, but it keeps its balance. Avia follows up with sending another mass of acid at the same monster. It bursts, in its vicinity and some small chemical burns are seen (12 piercing and 3 acid damage).
Concentrating his fire at the smae creature, Gulgus throws a mote of fire at it. However, it fizzles out before even reaching it (miss). At the same time, his new elk pal lowers its antlers and tries to gore it. But, the creature is just barely able to deflect the blow (miss).
Wis save: 17
Renata makes a dolorous bell sound. The horror she targeted looks around for a moment, but is otherwise unaffected (made the save). She follows it with a swing with her freshly-conjured ethereal tome. But, the book only catches air. She recalls her large python.
Snail's turn
Everyone sees the snail move slowly farther into the passage they left it in (baboon and axebeak get opporunity attacks).
Kysdiane empowers his flail with infernal energy as he rushes forward and swings down towards the nearest hook horror. He raises his shield arm up to try and defend his body as best as he can now that he has gotten a better look at this creature's claws.
Move: K10 --> K11
Bonus Action: Cast Searing Smite (Level 2) The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 2d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns, until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
Not wanting to miss a chance at drawing some blood, Gulgus' baboon and axebeak take a swing at the retreating snail. However they seem surprised at the strange amount of agility such a slow creature has (Both miss).
Kysdiane's turn
After charging his flail with an internal divine flame, he swings at the nearest hook horror, but the creature was able to block the blow with its bony appendage (miss, the smite spell is still active on the flail).
Hook horrors' turn
After giving a warbling screech, the closest monster swings its hooks at Kysdiane.
Hook Attack: 18 Damage: 14
Hook Attack: 26 Damage: 21
(Holy crap!)
The creature's large hook rakes him off his feet and the its second attack is thrust into his stomach. Kysdiane feels his consciousness leave him (35 piercing damage. Kysdiane is unconscious, prone and incapacitated. On his next turns, he will need to roll death saves)
The other creature tries to make some space on the other side through the large elk (now at N-14,15 and O-14,15).
Hook Attack: 16 Damage: 8
Hook Attack: 13 Damage: 8
The huge cervine receives a cut in its side (8 piercing damage). But is wise to the next attack (miss).
Lia, Avia, Gulgus and Renata can post their turns.
Avia runs over to K-10 and applies a special salve to Kysdiane's wounds. She then runs back to her earlier spot, and commands Stata to attack the nearest hook horror.
Move: Moves over to K10
Action: Cure Wounds on Kysdiane. 11 healed.
Bonus Action: Command Stata to bite the nearest hook horror. Attack: 11 Damage: 8, and the Hook Horror must make a DC 13 Dex save or be knocked prone.
Meanwhile, Gulgus moves up to L-9 and touches Kysdiane and casts Cure Wounds on him.
Cure Wounds Level 2: 17
He then retreats to O-7 and uses a bonus action to summon a Bear Spirit Totem (no idea how to link this) at M-9 that grants each ally within a 30-foot radius 9 bonus hit points and advantage on any Strength checks or Saving Throws.
Lia summons her own spiritual weapon, which lands a serious blow on the monster. She then fires a chilling ray at the same, but her shot goes wide (18 force damage, second spell missed)
Avia rushes to Kysdiane's side and gives him some much-needed first-aid. His most grievous wounds close and he is no longer bleeding out (Kysdiane regains 11 hit points and is now conscious, but still prone). As this is happening, Stata tries to bite at the monster, but catches only its hook (miss).
Renata's power of the semi-corpreal written word is demonstrated once again as the tome lands a solid strike. At the same time her python wraps itself around the horror which feels the squeeze (12 force and 10 bludgeoning damage, and it is grappled and restrained). She also grants her a token of her god's grace on Kysdiane, Gulgus and Lia.
Escape (strength): 17 (Nevermind it uses an action, forgot about that...)
Gulgus also moves to aid Kysdiane (Kysdiane regains 17 hit points) as his elk brings its antlers to bear again, (reroll for advantage now that the horror is restrained: 17) Unable to move as effectively, the creature is slammed by the larger beast and looks like it might keel over very soon.
He then moves to a safer distance and activates an animal totem to grant great strength to his allies.
The baboon and axebeak join the fracas, but are too far away to do anything at the moment.
Gulgus
Gulgus reaches down into his Bag of Tricks a third, and final, time for the day. He pulls out a fuzzy object and drops it near him.
8
He looks up at the Giant Elk truly surprised. "By the beard of Reorx!"
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
Gulgus reaches into his bag throws for one more fuzzy object and it to the ground. The fuzzy ball becomes a large cervine.
Snail's turn
The snail is completely unable to find any sort of means of escape, so it partially retracts into its shell. At the same time, the bright glittering fades (Kysdiane, python, baboon and axebeak are no longer stunned.)
9 2
With the snail cowering, they briefly discuss leaving it alone. But, as they prepare to depart, they hear a soft clicking coming from another branch of the mine. A bony hook is seen peeking around the corner (it would be seen at K-16, but the rest of the creature is behind that). Stata growls while the elk sounds the alarm (using the weird whooping sounds some deer use).
New creatures (will act on their turn on next round): 8
#2 - 13End of round 2
Extended Signature
Begin round 3:
Initiative order:
(Lia and Avia are initiative tied, as are Renata and Gulgus)
Map:
The dwarven skeleton is at L-14
Kysdiane can post his turn.
Extended Signature
Hearing the warnings of the animals, Kysdiane sprints around as fast as possible to get a better look at this danger. Unfortunately, trying to squeeze past Stata, he is unable to make it all the way around.
Action: Dash
Move: F8 --> K12 (running through Renata and Stata's space as difficult terrain)
Bonus Action: None
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Kysdiane notices the commotion the animals behind him are making and rushes to see what is alerting them. He emerges from the branch and squeezes ahead of Stata and is able to get a good look at the new arrivals, two hook horrors.
Hook horrors' turn
The large monsters are only able to just reach the large group of adventurers after rounding the corner of the tunnel they had emerged from. Largely due to them being in a cramped space, relative to their size (One is at K-13,14 and L13-14 and the other is two spaces to the east of that).
Lia, Avia, Renata and Gulgus can post their turns
Extended Signature
Lia spends some of ehr magical reserves to create more spells for herself. (Bonus action to convert sorcerery points into spell slots.)
She then sends a crossbow bolt at the first of the hooked horrors...
Attack: 12 Damage: 4
Gulgus
Gulgus backs up a few paces from the oncoming hook horrors, whispering his Produce Flame cantrip and hurls it at the closest horror.
Spell Attack: 7
Spell Damage: 1
As he does so, the Giant Elk attempts a ram attack against the nearest horror.
Elk's Ram (Melee Weapon Attack): 14
Bludgeoning Damage: 14
Gulgus beckons the Baboon and Axe Beak and they make their movement towards the hook horrors and take the dodge action.
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
Renata will step back to I8 and summons Vatra back by her side. With the giant python next to her, she again conjures her spiritual encyclopedia that slams towards one of the hook horrors while scaring them with the death bell.
Toll the Dead: Wis Save 15 or 6 necrotic
Spiritual Weapon: Attack: 12 Damage: 12
Giant Constrictor Snake: dodge
Avia commands Stata to run to the nearest hook horror then attack it. She also sends off her own bubble of acid, at the first hook horror.
Bonus Action: Stata takes the Bite action: Attack: 15 Damage: 12 The Hook Horror must make a DC 13 STR save, or become prone.
Action: The first Hook Horror must make a DC 13 Dex Saving throw, or take 3 acid damage.
When players get creative.
Players' turn
Lia raises her crossbow to the new monsters before them and launches it. Unfortunately, it bounces off of the creature's hide (Miss).
Dex save: 4
Str save: 23
Stata closes the distance to the imposing monstrosity and gives it a nasty wound, but it keeps its balance. Avia follows up with sending another mass of acid at the same monster. It bursts, in its vicinity and some small chemical burns are seen (12 piercing and 3 acid damage).
Concentrating his fire at the smae creature, Gulgus throws a mote of fire at it. However, it fizzles out before even reaching it (miss). At the same time, his new elk pal lowers its antlers and tries to gore it. But, the creature is just barely able to deflect the blow (miss).
Wis save: 17
Renata makes a dolorous bell sound. The horror she targeted looks around for a moment, but is otherwise unaffected (made the save). She follows it with a swing with her freshly-conjured ethereal tome. But, the book only catches air. She recalls her large python.
Snail's turn
Everyone sees the snail move slowly farther into the passage they left it in (baboon and axebeak get opporunity attacks).
End of round 3
Extended Signature
Begin round 4:
Initiative order:
(Lia and Avia are initiative tied, as are Renata and Gulgus)
Map:
The dwarven skeleton is at L-14
Kysdiane can post his turn.
Extended Signature
Kysdiane empowers his flail with infernal energy as he rushes forward and swings down towards the nearest hook horror. He raises his shield arm up to try and defend his body as best as he can now that he has gotten a better look at this creature's claws.
Move: K10 --> K11
Bonus Action: Cast Searing Smite (Level 2)
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 2d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns, until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
Action: Attack (Flail)
(Against Hook Horror) Attack: 11 Damage: 16
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Gulgus
Baboon opportunity attack: 9
...if ally adjacent it gets advantage due to pack tactics (including 2nd roll here if case): 9
Baboon Piercing Damage: 0
Axe Beak opportunity attack: 7
Axe Beak slashing damage: 5
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
Reactions
Not wanting to miss a chance at drawing some blood, Gulgus' baboon and axebeak take a swing at the retreating snail. However they seem surprised at the strange amount of agility such a slow creature has (Both miss).
Kysdiane's turn
After charging his flail with an internal divine flame, he swings at the nearest hook horror, but the creature was able to block the blow with its bony appendage (miss, the smite spell is still active on the flail).
Hook horrors' turn
After giving a warbling screech, the closest monster swings its hooks at Kysdiane.
Hook Attack: 18 Damage: 14
Hook Attack: 26 Damage: 21
(Holy crap!)
The creature's large hook rakes him off his feet and the its second attack is thrust into his stomach. Kysdiane feels his consciousness leave him (35 piercing damage. Kysdiane is unconscious, prone and incapacitated. On his next turns, he will need to roll death saves)
The other creature tries to make some space on the other side through the large elk (now at N-14,15 and O-14,15).
Hook Attack: 16 Damage: 8
Hook Attack: 13 Damage: 8
The huge cervine receives a cut in its side (8 piercing damage). But is wise to the next attack (miss).
Lia, Avia, Gulgus and Renata can post their turns.
Extended Signature
Lia calls on her renewed magic and summons forth a spectral dagger...
spiritual weapon
She strikes at Kysdiane's attacker with it...
Attack: 25 Damage: 18
Then, as her action she casts ray of frost
Targetting the same enemy...
Attack: 10 Damage: 5
Avia runs over to K-10 and applies a special salve to Kysdiane's wounds. She then runs back to her earlier spot, and commands Stata to attack the nearest hook horror.
Move: Moves over to K10
Action: Cure Wounds on Kysdiane. 11 healed.
Bonus Action: Command Stata to bite the nearest hook horror. Attack: 11 Damage: 8, and the Hook Horror must make a DC 13 Dex save or be knocked prone.
Move: Back to original spot
When players get creative.
Reminder of Gulgus and Renata's turns
Extended Signature
Renata will cast bless on Lia, Gulgus and Kysdiane. She waves her spiritual weapon while summoning Vatra to attack.
Bless: on Lia, Gulgus, Kysdiane
Spiritual Weapon: Attack: 20 Damage: 12 force
Giant Constrictor Snake: Attack: 24 Damage: 10 bludgeoning. If hits the target is grappled and restrained (escape DC 16).
Gulgus
The Axe Beak and Baboon move toward the Hook Horrors while the Giant Elk attacks the Horror that damaged it.
Giant Elk Ram Attack: 24
Giant Elk Bludgeoning Damage: 12
Meanwhile, Gulgus moves up to L-9 and touches Kysdiane and casts Cure Wounds on him.
Cure Wounds Level 2: 17
He then retreats to O-7 and uses a bonus action to summon a Bear Spirit Totem (no idea how to link this) at M-9 that grants each ally within a 30-foot radius 9 bonus hit points and advantage on any Strength checks or Saving Throws.
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
Lia summons her own spiritual weapon, which lands a serious blow on the monster. She then fires a chilling ray at the same, but her shot goes wide (18 force damage, second spell missed)
Avia rushes to Kysdiane's side and gives him some much-needed first-aid. His most grievous wounds close and he is no longer bleeding out (Kysdiane regains 11 hit points and is now conscious, but still prone). As this is happening, Stata tries to bite at the monster, but catches only its hook (miss).
Renata's power of the semi-corpreal written word is demonstrated once again as the tome lands a solid strike. At the same time her python wraps itself around the horror which feels the squeeze (12 force and 10 bludgeoning damage, and it is grappled and restrained). She also grants her a token of her god's grace on Kysdiane, Gulgus and Lia.
Escape (strength): 17
(Nevermind it uses an action, forgot about that...)Gulgus also moves to aid Kysdiane (Kysdiane regains 17 hit points) as his elk brings its antlers to bear again, (reroll for advantage now that the horror is restrained: 17) Unable to move as effectively, the creature is slammed by the larger beast and looks like it might keel over very soon.
He then moves to a safer distance and activates an animal totem to grant great strength to his allies.
The baboon and axebeak join the fracas, but are too far away to do anything at the moment.
Snail's turn
The snail continues its slow retreat.
End of round 4
Extended Signature