Sorry, I could have been clearer - I said he could continue on (straight) to look to the opening of the left. Because I thought the main corridor first had the hallway to the right that we've looked down and seen the door, and then further down some opening to the left, correct?
FYI, Lumen and Kess are currently standing at the intersection of the main hallway and the passage that leads to the right. The left passage breaks off about 15-20 feet further down the main hallway.
Moving forward, Lumen looks down the left hand hallway, which is also a bit more narrow than the main hallway. It runs straight for about 80-100 feet, and appears to end at another wooden door. At about the halfway point, you can see another door that sits along the left hand wall.
4 squares = 10 feet... the second passage might be a smidge farther back, it was 20-30 ft away I think. Black circles are the statues, X is where we found Pox
Very good map, Chrys!! I nominate you as group cartographer. Keep it up!
As you move forward down the hall, you see that that about 40 feet beyond the second (left hallway), it runs into a "T" intersection that goes either left or right.
"I hope we don't need to linger here for too long," Kessdarra shuddered as she looked to Lumen, her brows knitted in concern. "The symbols around here... I don't know why, but something about them is making my skin crawl. I don't know to what end, but I can't shake the notion that they're intended to revere or honor something that is wholly evil."
Her thoughts turned to Lumen as she regarded the half-orc, earlier revelations eating away at her.
No... now wasn't the time. Later, then. I'll ask him later.
Krackle would start to pace a bit back and forth.. waiting to hear if it is safe to move forward. his green and brown cloak dragging on the ground as his tail sways back and forth.
OOC: sorry, I didn't want to railroad things and not let Kess decide what we're doing on this scouting mission, but I also don't want to hold things up!
To Vesper: "Lots of doors. Checking the end of this one, and if nothing, it's door-opening time."
Lumen moves forward very slowly, looking around for anything odd in the rest of the main hallway. If he sees none, he'll walk all the way to the right corner of the T junction ahead, and peek to the left. He'll do the same on the bottom left corner and look to the right. More doors?
This post has potentially manipulated dice roll results.
Chrys takes Krackle and Vesper and advances to the first intersection, waiting for a sign from Lumen or Kess if they spotted anything amiss. She keeps her eyes open at the same time, knowing full well how fond goblins are of traps, after taking an arrow to the side.
Chrys, however, is keeping her eyes on more than the floor - she is glancing at the walls, and particularly, the ceilings, just in case something nasty is waiting to drop on the unsuspecting party from above. She figures the others have the hallways scoped well enough... but dealing with spiders in your hair can be a real problem at times, and she'd rather not be taken by surrprise.
Lumen continues slowly down the main hallway until it reaches the T intersection. Carefully peering around the corner, he can see that both the left and right passages run for about 70-80 feet before the visibility begins to drop off in the dim light.
The stone floors in this place are relatively clear of any kind of dirt or debris. Compared to the amount of rubbish in the entry chamber, the halls are quite bare. The stone is definitely worn down from years of foot traffic, but you see no tracks or indicators that would tell you if anyone has passed through recently.
Chrys stays extra vigilant, with eyes scanning the upper walls and above, but fortunately, she sees no spiders or any other creatures hanging up there near the ten foot high stone ceilings.
Vesper sends one last message to Lumen and Kess. "We've moved up into the hallway behind you. I've told Krackle and Chrys that we're moving into the door on the right first."
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Seeing and hearing nothing down either direction of the T-junction, Lumen motions to Kess to head back before they get too separated. He meets the group in the hall to the right in brief whispers to update them on what’s ahead. “Better to stay together now - whoever is here is far off, or staying away. Should we check the door for shenanigans before we open it?”
He readies himself time help someone else to check the door for traps and will open the door once everyone is ready for battle.
Sorry, I could have been clearer - I said he could continue on (straight) to look to the opening of the left. Because I thought the main corridor first had the hallway to the right that we've looked down and seen the door, and then further down some opening to the left, correct?
What does he see down the left?
FYI, Lumen and Kess are currently standing at the intersection of the main hallway and the passage that leads to the right. The left passage breaks off about 15-20 feet further down the main hallway.
Moving forward, Lumen looks down the left hand hallway, which is also a bit more narrow than the main hallway. It runs straight for about 80-100 feet, and appears to end at another wooden door. At about the halfway point, you can see another door that sits along the left hand wall.
Vesper sends a message down to Lumen. "What's it look like down there? Which way are you going first?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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"Both hallways, one door to right, and two to left. No sign of anything else. Will need to start opening them."
What do we see down the main hallway as we move forward?
"There's two doors to the left and one to the right. Don't move until they've given us the go ahead." Vesper says to the rest of the group.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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4 squares = 10 feet... the second passage might be a smidge farther back, it was 20-30 ft away I think. Black circles are the statues, X is where we found Pox
Very good map, Chrys!! I nominate you as group cartographer. Keep it up!
As you move forward down the hall, you see that that about 40 feet beyond the second (left hallway), it runs into a "T" intersection that goes either left or right.
((Oh that's DOPE, Chrys! :D ))
"I hope we don't need to linger here for too long," Kessdarra shuddered as she looked to Lumen, her brows knitted in concern. "The symbols around here... I don't know why, but something about them is making my skin crawl. I don't know to what end, but I can't shake the notion that they're intended to revere or honor something that is wholly evil."
Her thoughts turned to Lumen as she regarded the half-orc, earlier revelations eating away at her.
No... now wasn't the time. Later, then. I'll ask him later.
Vesper sends another message down to Lumen. "Should we start opening doors, or is there more scouting for you to do?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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(OOC: I also really like the map.)
Krackle would start to pace a bit back and forth.. waiting to hear if it is safe to move forward. his green and brown cloak dragging on the ground as his tail sways back and forth.
OOC: sorry, I didn't want to railroad things and not let Kess decide what we're doing on this scouting mission, but I also don't want to hold things up!
To Vesper: "Lots of doors. Checking the end of this one, and if nothing, it's door-opening time."
Lumen moves forward very slowly, looking around for anything odd in the rest of the main hallway. If he sees none, he'll walk all the way to the right corner of the T junction ahead, and peek to the left. He'll do the same on the bottom left corner and look to the right. More doors?
"Ok. If you don't find anything, I'll tell them to start with the door on the right.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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DM: are we seeing any odd markings, or tracks, or items on the ground? Is the place dirty or clean?
Chrys takes Krackle and Vesper and advances to the first intersection, waiting for a sign from Lumen or Kess if they spotted anything amiss. She keeps her eyes open at the same time, knowing full well how fond goblins are of traps, after taking an arrow to the side.
Chrys, however, is keeping her eyes on more than the floor - she is glancing at the walls, and particularly, the ceilings, just in case something nasty is waiting to drop on the unsuspecting party from above. She figures the others have the hallways scoped well enough... but dealing with spiders in your hair can be a real problem at times, and she'd rather not be taken by surrprise.
Perception: 23
"If he doesn't tell me that there's any new doors up ahead, go through the door on the right." Vesper whispers to the two of them.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Lumen continues slowly down the main hallway until it reaches the T intersection. Carefully peering around the corner, he can see that both the left and right passages run for about 70-80 feet before the visibility begins to drop off in the dim light.
The stone floors in this place are relatively clear of any kind of dirt or debris. Compared to the amount of rubbish in the entry chamber, the halls are quite bare. The stone is definitely worn down from years of foot traffic, but you see no tracks or indicators that would tell you if anyone has passed through recently.
Chrys stays extra vigilant, with eyes scanning the upper walls and above, but fortunately, she sees no spiders or any other creatures hanging up there near the ten foot high stone ceilings.
Vesper sends one last message to Lumen and Kess. "We've moved up into the hallway behind you. I've told Krackle and Chrys that we're moving into the door on the right first."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Seeing and hearing nothing down either direction of the T-junction, Lumen motions to Kess to head back before they get too separated. He meets the group in the hall to the right in brief whispers to update them on what’s ahead. “Better to stay together now - whoever is here is far off, or staying away. Should we check the door for shenanigans before we open it?”
He readies himself time help someone else to check the door for traps and will open the door once everyone is ready for battle.
Vesper listens to Lumens report and gives a thumbs up to his suggestion.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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