Not entirely sure of the status of the two zombies, but of there's one uninjured, Kastor targets that one with Fire Bolt. If not, then an injured zombie.
(Ah, my fault. When I was bolding the attacking it made the everything reroll. The previous roll had Min damage for the Magic Missile but the zombie does hit Sylvester with a 6 for damage. Sylvester had a 11 for advantage but after the reroll it was 20 so it hits.)
Sylvester will continue his hide tactics to try and get sneak attack. However he will yell up to Brozznan and Kastor “take care of the mage do what you think is best either capture or kill.”
Sylvester will attack the remaining zombie Bonus action to hide (Stealth): 20
(Alright, health is updated. And Sylv, you do know for your main attack you get a +4 to your damage? You can't add to your second attack's damage roll, that's the only one being straight rolled.)
(Dashing to mage)
(Action needed)
(Will show once I have the actions)
Sylvester shouts out as he darts behind the stone from the zombie's view, circling round and coming behind the dead with a quick slash. Damage to Zombie 2 - 23
( It was my understanding from an earlier post that bonus was being added in by DM when they posted damage. No worries though I can start adding it. I am also aware that only my action gets the bonus and not my bonus action. What ever makes it easier for a smooth game.)
Brozznan sprints for the mage, easily closing the distance.
Kastor fires a bolt of fire at the still standing Zombie Damage to Zombie 2 - 26
The person starts to panic as he goes to the room's exit, disengaging from Sylvester and running as fast as he can to the door, shouting, "W-we have intruders!" The shout does echo but the door remains shut.
Sylvester shouts out as he darts behind the stone from the zombie's view, circling round and coming behind the dead with a quick slash. The zombie falls as it meets it end.
(Uh, no need to do it like so. You can just do 1d20-1 with the brackets by it like so, Ex. (With spaces between brackets) [ roll ] 1d20-1 [ /roll ]. Ex. 6 )
(Any other further actions? Cause the mage is just trying to get away but is stopped by the door, so he will spend the round trying to force the door open.)
(Sorry, I hadn't registered that this was a new round).
With no way of just causing minor damage that could knock someone out instead of killing them, Kastor just hurls another Fire Bolt at the mage, trying to control the flames to incapacitate rather than incinerate (I don't know if that's even possible) .
(I already have Sylvester as going after the mage, and he already won the roll. We can change it so that Brozz grapples instead and Sylvester knocks them out with his daggers. Kastor can just spend the turn catching up with the group.)
Rollback Post to RevisionRollBack
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Inititive: 11
Sylvester will use his cunning action to try and find a spot to hide briefly to get out of view
Bonus action to stealth: 24
if it succeeded he will then use his action to attack the zombie that has taken damage, heeding Brozznan’s words to take the robed figure alive.
Attack: 10
Damage: 4
Sneak Attack if hide worked: 1
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
Kastor Initiative: 22
Not entirely sure of the status of the two zombies, but of there's one uninjured, Kastor targets that one with Fire Bolt. If not, then an injured zombie.
Attack: 23 Damage: 8
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(Botting Brozz)
Initiative - 21
(Yea, one zombie is dead, well, more dead. So only the robed man and the other zombie.)
Initiative Order
(Botting Brozz)
(Ah, my fault. When I was bolding the attacking it made the everything reroll. The previous roll had Min damage for the Magic Missile but the zombie does hit Sylvester with a 6 for damage. Sylvester had a 11 for advantage but after the reroll it was 20 so it hits.)
1st rolls -
Reroll -
(You guys can choose which one to take.)
I think just take the second one. They seem to balance out, and they're the ones we can see - makes it easier to keep track of everything.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationThe second one is fine. No worries.
Sylvester will continue his hide tactics to try and get sneak attack. However he will yell up to Brozznan and Kastor “take care of the mage do what you think is best either capture or kill.”
Sylvester will attack the remaining zombie
Bonus action to hide (Stealth): 20
Attack: 17 If advantage: 8
Damage: 2 if sneak attack: 1
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
I know I typed something, but I'm guessing I never actually his "Post Reply" Sorry about that.)
Brozznan will charge toward the mage.
If he has to dash, he will and will attempt to grapple his next turn.
If he can make it there without dashing, his action will be to grapple.
Grapple: 10
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
(Alright, health is updated. And Sylv, you do know for your main attack you get a +4 to your damage? You can't add to your second attack's damage roll, that's the only one being straight rolled.)
Kastor will cast another Fire Bolt at the zombie.
Attack: 24 Damage: 4
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation( It was my understanding from an earlier post that bonus was being added in by DM when they posted damage. No worries though I can start adding it. I am also aware that only my action gets the bonus and not my bonus action. What ever makes it easier for a smooth game.)
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
Sylvester will take his movement and his cunning action to dash if necessary to try and tackle the robed figure to the ground.
Athletics: 13 -1 so 12
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
(Uh, no need to do it like so. You can just do 1d20-1 with the brackets by it like so, Ex. (With spaces between brackets) [ roll ] 1d20-1 [ /roll ]. Ex. 6 )
Mage's Acrobatics: 10
(Any other further actions? Cause the mage is just trying to get away but is stopped by the door, so he will spend the round trying to force the door open.)
(Sorry, I hadn't registered that this was a new round).
With no way of just causing minor damage that could knock someone out instead of killing them, Kastor just hurls another Fire Bolt at the mage, trying to control the flames to incapacitate rather than incinerate (I don't know if that's even possible) .
Attack: 21 Damage: 4
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationSylvester will flip is daggers around to hit the mage with the hilts.
Attack: 11
damage: 6
Bonus action attack: 12
damage: 2
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
Brozznan bonus action dash and try another grapple if he can make it
12
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
(I already have Sylvester as going after the mage, and he already won the roll. We can change it so that Brozz grapples instead and Sylvester knocks them out with his daggers. Kastor can just spend the turn catching up with the group.)