"We go, and quick. They're making some very bad jokes and they're not nice people." He quickly checks to make sure that the door is unlocked and if it is he pulls it open.
Rollback Post to RevisionRollBack
Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
The room is empty, at first glance, but a high pitched yelp draws your eyes to Zip, pinned to the right-side wall by three pearly daggers. Across the room, three drow lounge at one of the udnersized tables, two of them casually and disdainfully eating a fresh meal lying on the table while the other stands, another dagger gripped in his hand. As the door opens, all eyes turn towards you.
The drow are dressed in bulky gray fatigues, with pale pieces of armor strapped over the top. Their faces are scarred, one of them even noticeably deformed. Each wears a belt carrying several of the pale knives, and those with magically enhanced senses detect that the necrotic energy radiates from them.
There is a brief pause as both groups size each other up.
This post has potentially manipulated dice roll results.
Anansi pulls the door back and then leaps into the room, throwing his remaining knife at one of the guards who are sitting down. He then dives for the nearest piece of cover that he can find.
Attack: 21 Damage: 9
Bless: 4
Sneak Attack: 11
Stealth: 15
Rollback Post to RevisionRollBack
Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Gadus steps around the opening and lines up all three drow before throwing his dagger with tremendous speed (1). Bekate flies into the room and attempts to free Zip.
1. Catapult: DC14 Dex; DMG: 12 bludgeoning; save for no damage; object continues to fly until it reaches max distance or hits something, meaning if the first drow saves, the second will have to make a save, etc. 1a. While Gadus is in fact casting a spell to throw his dagger, he is attempting to play it off as a thrown attack.
The door bumps against the far frame. A blur of action as blows are exchanged!
Two daggers flash across the open room and impale the standing drow, who stumbles back into the barstools! Gadus sends another dagger flying into nearest lounging drow who, with hardly a moment to react, takes two bad wounds before standing. Bekate successfully plucks one of the daggers that restrain Zip - two remain.
Still, these drow seem far more wary and battle-hardened than the ones you fought before. Despite their injuries, all three drow scramble to their feet, the badly wounded drow by the barstools grunting in pain as the daggers shift between his ribs.Drawing wicked-looking short blades of milky white bone, two rush over to attack Sereena while the wounded third charges the door. The rogues, having miraculously melted into the shadows, leave Gadus wide open for a strike!
Attack (Gadus) 1: 18 Damage: 5
Attack (Gadus) 2: 11 Damage: 4
Attack (Sereena) 3: 18 Damage: 9
Attack (Sereena) 4: 22 Damage: 10
Attack (Sereena) 5: 15 Damage: 11
Attack (Sereena) 6: 18 Damage: 8
The knives blur and fall fast and hard, slicing deep and searching for blood!
Gadus smiles as both attacks hit an invisible force field shielding the mage (1). He looks his attacker dead in the eyes and makes a gun with his index and thumb pointing it at the drow. "Boom," Gadus says, his voice dripping with malice (2).
Bekate continues to free Zip.
1. Shield; AC21 till start of next turn. 2. Magic Missile upcasted with 2nd lvl slot; DMG: 4 x4 force
Sereena takes the first two hits, letting her enemy draw closer. Smiling, she deflects the third attempt. But she didn’t see the fourth slide in there. She stumbles down to one knee. Her breathing labored, she feared it may be the end, but then she remembers Zip and her mission for Ilmater. She will be relentless in her endurance against these drow. She lets a scream escape her lips as she stands back up.
Seeing Sereena take heavy hits Anansi decides it may be best to be out of the shadows for once. Snapping as he steps out of the shadows he moves to intercept the one going for the door, slashing down with his twin glowing blades that appear in his hands.
BA: Summon Blades
Blade 1 Attack: 27 Damage: 15
Blade 2 Attack: 25 Damage: 2
Sneak Attack: 6
Rollback Post to RevisionRollBack
Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
A blade in his back, the wounded drow that attacked Sereena falls! Gadus's attacker falls as well, an expertly placed dagger sliding past his guard and through for the kill!
This post has potentially manipulated dice roll results.
Sereena looks at the last drow standing, and with every breath she has, she whispers, “You die.” And swings her greataxe with a mighty hack towards the drow’s head.
Following closely behind the paladin, Gadus rolls in and slides up to the remaining Drow, his half-cloak exaggerating the whirling movement. The mage's fist clutches something intangible as a faint blade-like shape appears extending from his forearm, crackling with electrical energy.
"You've already met Zip," Gadus says to the Drow. "Now meet Zap!" he continues as he punches with electric blade at his enemy (1).
1. Shocking Grasp - ATT: 21 DMG: 5lightning 1a. if metal armor, second roll for adv: 19
With a scream, the drow tumbles back, engulfed in a bright flash of light. On the ground, he groans, badly wounded, rolling over just in time to receive Gadus's shocking attack.
Zip burbles something incoherent from the corner. As your eyes all move towards him, he raises his free arm and shakily gestures towards the space over the door.
A harsh clicking sound, like metal striking bone, fills the room.
An inky black darkness follows, swelling and swallowing the light, accompanied by a chittering scrape. Zip screams. The sound of the door slamming is followed by deadly quiet.
A minute later, the darkness clears, and you find that you have been stumbling around looking for the door, and each other. Not even darkvision could pierce the magically summoned dark.
As you attempt to pull the door open, you find it to be stuck - covered in a sticky substance that takes a moment to clear away. Ripping it open, you look outside and think you catch of glimpse of a shadow against a sidelit wall, three hundred feet away off to your right. Besides that short glimpse, the place is calm, without a soul in sight.
“Damn, gone. He is gone, with Zip! Are you guys ok? Who needs some healing?” Sereena asks, attempting to calm herself down and focus on those in front of her that she can help.
This post has potentially manipulated dice roll results.
We are all fine. Take a moment to bind your wounds. Let’s check the bodies for any clues. Salazar cleans his shortsword and then starts rummaging through the pockets of the dead. Gadussss these weapons look peculiar can you see if they have any enchantments on them? They may give us a clue or at least give us a boost to our offensive capabilities
"We go, and quick. They're making some very bad jokes and they're not nice people." He quickly checks to make sure that the door is unlocked and if it is he pulls it open.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
The door open reveals a chilling scene.
The room is empty, at first glance, but a high pitched yelp draws your eyes to Zip, pinned to the right-side wall by three pearly daggers. Across the room, three drow lounge at one of the udnersized tables, two of them casually and disdainfully eating a fresh meal lying on the table while the other stands, another dagger gripped in his hand. As the door opens, all eyes turn towards you.
The drow are dressed in bulky gray fatigues, with pale pieces of armor strapped over the top. Their faces are scarred, one of them even noticeably deformed. Each wears a belt carrying several of the pale knives, and those with magically enhanced senses detect that the necrotic energy radiates from them.
There is a brief pause as both groups size each other up.
With a guttural roar Sereena charges in at the two sitting at the table. She swings her greataxe down on one of the lounging drow.
Attack: 20 Damage: 7
(Second attack roll if with advantage 23)
Salazar will throw a dagger at the one stood up before trying to duck into cover.
Attack: 18 Damage: 7
bless: 2
Sneak attack : 9
crit damage bonus : 3+6
sneak: 20
Anansi pulls the door back and then leaps into the room, throwing his remaining knife at one of the guards who are sitting down. He then dives for the nearest piece of cover that he can find.
Attack: 21 Damage: 9
Bless: 4
Sneak Attack: 11
Stealth: 15
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Gadus steps around the opening and lines up all three drow before throwing his dagger with tremendous speed (1). Bekate flies into the room and attempts to free Zip.
1. Catapult: DC14 Dex; DMG: 12 bludgeoning; save for no damage; object continues to fly until it reaches max distance or hits something, meaning if the first drow saves, the second will have to make a save, etc.
1a. While Gadus is in fact casting a spell to throw his dagger, he is attempting to play it off as a thrown attack.
The door bumps against the far frame. A blur of action as blows are exchanged!
Two daggers flash across the open room and impale the standing drow, who stumbles back into the barstools! Gadus sends another dagger flying into nearest lounging drow who, with hardly a moment to react, takes two bad wounds before standing. Bekate successfully plucks one of the daggers that restrain Zip - two remain.
Still, these drow seem far more wary and battle-hardened than the ones you fought before. Despite their injuries, all three drow scramble to their feet, the badly wounded drow by the barstools grunting in pain as the daggers shift between his ribs.Drawing wicked-looking short blades of milky white bone, two rush over to attack Sereena while the wounded third charges the door. The rogues, having miraculously melted into the shadows, leave Gadus wide open for a strike!
Attack (Gadus) 1: 18 Damage: 5
Attack (Gadus) 2: 11 Damage: 4
Attack (Sereena) 3: 18 Damage: 9
Attack (Sereena) 4: 22 Damage: 10
Attack (Sereena) 5: 15 Damage: 11
Attack (Sereena) 6: 18 Damage: 8
The knives blur and fall fast and hard, slicing deep and searching for blood!
Gadus smiles as both attacks hit an invisible force field shielding the mage (1). He looks his attacker dead in the eyes and makes a gun with his index and thumb pointing it at the drow. "Boom," Gadus says, his voice dripping with malice (2).
Bekate continues to free Zip.
1. Shield; AC21 till start of next turn.
2. Magic Missile upcasted with 2nd lvl slot; DMG: 4 x4 force
Sereena takes the first two hits, letting her enemy draw closer. Smiling, she deflects the third attempt. But she didn’t see the fourth slide in there. She stumbles down to one knee. Her breathing labored, she feared it may be the end, but then she remembers Zip and her mission for Ilmater. She will be relentless in her endurance against these drow. She lets a scream escape her lips as she stands back up.
(OOC Sereena is at 1hp)
Seeing Sereena take heavy hits Anansi decides it may be best to be out of the shadows for once. Snapping as he steps out of the shadows he moves to intercept the one going for the door, slashing down with his twin glowing blades that appear in his hands.
BA: Summon Blades
Blade 1 Attack: 27 Damage: 15
Blade 2 Attack: 25 Damage: 2
Sneak Attack: 6
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Salazar comes to the same conclusion as Anansi and leaps from the shadows with his shortsword drawn attempting to take down one attacking Sereena
Attack: 22 Damage: 9
sneak attack 8
A blade in his back, the wounded drow that attacked Sereena falls! Gadus's attacker falls as well, an expertly placed dagger sliding past his guard and through for the kill!
One drow still stands.
Sereena looks at the last drow standing, and with every breath she has, she whispers, “You die.” And swings her greataxe with a mighty hack towards the drow’s head.
Attack: 15 Damage: 15
Divine Smite 7
Following closely behind the paladin, Gadus rolls in and slides up to the remaining Drow, his half-cloak exaggerating the whirling movement. The mage's fist clutches something intangible as a faint blade-like shape appears extending from his forearm, crackling with electrical energy.
"You've already met Zip," Gadus says to the Drow. "Now meet Zap!" he continues as he punches with electric blade at his enemy (1).
1. Shocking Grasp - ATT: 21 DMG: 5 lightning
1a. if metal armor, second roll for adv: 19
With a scream, the drow tumbles back, engulfed in a bright flash of light. On the ground, he groans, badly wounded, rolling over just in time to receive Gadus's shocking attack.
Zip burbles something incoherent from the corner. As your eyes all move towards him, he raises his free arm and shakily gestures towards the space over the door.
A harsh clicking sound, like metal striking bone, fills the room.
An inky black darkness follows, swelling and swallowing the light, accompanied by a chittering scrape. Zip screams. The sound of the door slamming is followed by deadly quiet.
A minute later, the darkness clears, and you find that you have been stumbling around looking for the door, and each other. Not even darkvision could pierce the magically summoned dark.
Zip is nowhere to be found.
((Dammit Bekate, you had one job.))
((Sorry boss?))
Sereena runs to the door and flys out hoping to catch a glimpse.
Perception 5
As you attempt to pull the door open, you find it to be stuck - covered in a sticky substance that takes a moment to clear away. Ripping it open, you look outside and think you catch of glimpse of a shadow against a sidelit wall, three hundred feet away off to your right. Besides that short glimpse, the place is calm, without a soul in sight.
“Damn, gone. He is gone, with Zip! Are you guys ok? Who needs some healing?” Sereena asks, attempting to calm herself down and focus on those in front of her that she can help.
We are all fine. Take a moment to bind your wounds. Let’s check the bodies for any clues. Salazar cleans his shortsword and then starts rummaging through the pockets of the dead. Gadussss these weapons look peculiar can you see if they have any enchantments on them? They may give us a clue or at least give us a boost to our offensive capabilities
Investigation 10