The janitor, agreeably affected by Akai's gracious words and lordly generosity, guides him backstage, where the kobold and the paladin find themselves in company with one of the "players," apparently dawdling about his toilet, while the rogue and the bard lurk in the shadows.
While the bard remains unseen, the paladin spots the rogue lurking around a shadowy corner.
The janitor, meanwhile, has been rambling half-coherently about the history of the theater and the shows of the past year. His remarks are mostly complaints about the personality and cleanliness of the various troupes who have come through. His assistants are in a corner playing boulder-paper-shears.
Irma moves in a direction away from the rouge as to draw the Janitor's sight away.
Though it seemed little likely that the elderly fellow was likely to spot Falshen lurking in the shadows, the paladin's distraction serves to draw him further away from the rogue's position.
Falshen will move throughout the back area(s) and begin searching for anything out of place (i.e. hints of secret doors/trapdoors, hidden levers/switches, or concealed safes).
Falshen will move throughout the back area(s) and begin searching for anything out of place (i.e. hints of secret doors/trapdoors, hidden levers/switches, or concealed safes).
Make an Investigation check.
The bard may assist to provide Advantage. You may choose which party member is rolling, and which assisting.
The bard and the rogue fumble about in the dark for perhaps twenty minutes, discovering nothing besides old costumes, some rather alarming stains, and roughly one million spiders.
The janitor is telling the paladin the entire story of how he came to be hired at the theater, complete with noises and very bad imitations. His assistants have fallen asleep, and are snoring like owlbears. It is excruciating.
In a fit of petty impatience, Falshen stamps his foot - and hears an echo.
Looking down, he sees that the patch of floor beneath him does not quite fit the rest in this changing room. It looks as though there must be a hatch here, though very well-disguised. Feeling about the edges of the irregular area, he determines that there is a subtle but quite solid lock keeping the hatch in place. Though a nigh-invisible crack in the floor gives his fingers just enough room to find the mechanism, he can find no discernable slot for any kind of key. Perhaps the hatch only opens upon a word of command? In any case, he is confident that, with the aid of his Thieves' Tools and enough time without interruption, he could render the obstacle moot...
The janitor, agreeably affected by Akai's gracious words and lordly generosity, guides him backstage, where the kobold and the paladin find themselves in company with one of the "players," apparently dawdling about his toilet, while the rogue and the bard lurk in the shadows.
Akai steps about the backstage area, putting on an air of seeming interest while looking for some sign of his ally in order to regroup.
Perception: 15
Investigation: 12
Irma walks around the backstage area, appearing interested and curious while actively scanning for a sign of another party member.
Perception: 13
Investigation: 14
While the bard remains unseen, the paladin spots the rogue lurking around a shadowy corner.
The janitor, meanwhile, has been rambling half-coherently about the history of the theater and the shows of the past year. His remarks are mostly complaints about the personality and cleanliness of the various troupes who have come through. His assistants are in a corner playing boulder-paper-shears.
Gregor will walk back inside the building and head to the wardrobe.
Irma moves in a direction away from the rouge as to draw the Janitor's sight away.
Though it seemed little likely that the elderly fellow was likely to spot Falshen lurking in the shadows, the paladin's distraction serves to draw him further away from the rogue's position.
Falshen will move throughout the back area(s) and begin searching for anything out of place (i.e. hints of secret doors/trapdoors, hidden levers/switches, or concealed safes).
If Falshen approaches Ian, Ian, without moving, will whisper to Falshen to alert him of his presence. He will try to not alert the others.
Make an Investigation check.
The bard may assist to provide Advantage. You may choose which party member is rolling, and which assisting.
Ian will assist
Falshen's (assissted by Ian) investigation roll: 21
The bard and the rogue fumble about in the dark for perhaps twenty minutes, discovering nothing besides old costumes, some rather alarming stains, and roughly one million spiders.
The janitor is telling the paladin the entire story of how he came to be hired at the theater, complete with noises and very bad imitations. His assistants have fallen asleep, and are snoring like owlbears. It is excruciating.
Gregor will wander in, "Giving tours, are we?"
Irma nods at Gregor and invites him to join them. Irma then walks with the Janitor leading him away from where Irma last saw the rogue.
Falshen's (assisted by Ian again) second investigation roll: 26
In a fit of petty impatience, Falshen stamps his foot - and hears an echo.
Looking down, he sees that the patch of floor beneath him does not quite fit the rest in this changing room. It looks as though there must be a hatch here, though very well-disguised. Feeling about the edges of the irregular area, he determines that there is a subtle but quite solid lock keeping the hatch in place. Though a nigh-invisible crack in the floor gives his fingers just enough room to find the mechanism, he can find no discernable slot for any kind of key. Perhaps the hatch only opens upon a word of command? In any case, he is confident that, with the aid of his Thieves' Tools and enough time without interruption, he could render the obstacle moot...
Falshen will attempt to open the door with his thieves' tools.
Ian will assist Falshen with some bardic inspiration. He whispers softly in Falshen’s ear.
”I trust you can solve this riddle of a mechanism. It’s already amazing enough that you even found the hatch.”
Falshen's lockpicking (Dex+Prof): 21
Plus Bardic inspiration bonus: 1