With a wry expression, Falshen shrugs apologetically and says to Irma, "See if the rope cooperates better for you" before turning to examine the door at his end of the bridge.
With a wry expression, Falshen shrugs apologetically and says to Irma, "See if the rope cooperates better for you" before turning to examine the door at his end of the bridge.
The adamantine door has no visible lock, handle, or hinge, and does not budge whether pushed or pulled.
In a comedic mirror image of Falshen's attempt, Irma ties an imperfect knot to a bit of masonry, easily leaps the gap, and brings the whole length of the rope with him as it comes untied behind him.
He is now standing on the east side of the bridge next to Falshen, the as-yet-unsecured rope still in his hands.
While Irma makes his way to the door, Falshen asks for his rope back and then turns, prepared to offer his aid [OOG: Help action] to Irma's examination.
With a one and a two, the rogue and the paladin hurl their weight against the adamantine door, bursting the hinges and sending it slamming down onto the floor of the small room beyond.
The north, east, and south walls of this 20-foot-high room are adorned with dust-covered frescoes depicting dwarf smiths at work in their forges.
An iron anvil sits atop a raised stone block in the middle of the floor. Both fixtures are draped in cobwebs.
There are no other doors leading in or out of the room.
Irma looks at the rope, amused by his situation.
With a wry expression, Falshen shrugs apologetically and says to Irma, "See if the rope cooperates better for you" before turning to examine the door at his end of the bridge.
The adamantine door has no visible lock, handle, or hinge, and does not budge whether pushed or pulled.
Irma looks around for a way to return to his companions.
Irma secures the rope to the pillar readies himself to make the jump from the west end of the south bridge.
Give me a Dexterity check AND an Athletics check please.
Dexterity: 19
Athletics: 15
In a comedic mirror image of Falshen's attempt, Irma ties an imperfect knot to a bit of masonry, easily leaps the gap, and brings the whole length of the rope with him as it comes untied behind him.
He is now standing on the east side of the bridge next to Falshen, the as-yet-unsecured rope still in his hands.
Irma looks amused at his rope "might beats brains today." He joins Falshen in examining the door, perhaps there is a magical presence?
While Irma makes his way to the door, Falshen asks for his rope back and then turns, prepared to offer his aid [OOG: Help action] to Irma's examination.
Irma may make an Arcana check, with Advantage.
Irma arcana roll with advantage: 22 or 6 (using the highest of the two)
In one swift appraising glance, Irma discerns that the door has an an arcane lock spell cast on it.
Though the door might open by magical means, the paladin believes it could also be forced, with sufficient exercise of muscular might.
Irma with Falshen's assistance will muscle the door. 24
With a one and a two, the rogue and the paladin hurl their weight against the adamantine door, bursting the hinges and sending it slamming down onto the floor of the small room beyond.
The north, east, and south walls of this 20-foot-high room are adorned with dust-covered frescoes depicting dwarf smiths at work in their forges.
An iron anvil sits atop a raised stone block in the middle of the floor. Both fixtures are draped in cobwebs.
There are no other doors leading in or out of the room.
Irma eyes the room looking for traps and tricks of practical and magical means.
Make an Investigation check.
Irma's investigation roll: 8
Irma cannot discern any traps in the room.
Irma feeling confident in his assessment steps into the room.