Peri hops over the railing and drifts to the ground, seeming to run in midair toward Gerrard . He moves up beside him and looks around the corner into the room. Still too far... He readies another burst of faerie fire to hit the corpses as they move into range.
((First time using Slow Fall! Move as close to Gerrard as he can -- Crouching Tiger-style -- and if possible he will take up the spot to the east of Gerrard. Trigger for his spell is the end of their turn/movement.))
This post has potentially manipulated dice roll results.
Gerrard:
As Peri comes running/floating up, Gerrard says, "Here they come," as he lets fly the arrow he has nocked at the lead corpse. He quickly shoots another arrow, then, gauging the likely approach of the foe, slings his bow over his shoulder.
Longbow: Attack: 26 Damage: 12
Longbow: Attack: 13 Damage: 12
Holding his ground, Gerrard appears to be ready to try and plug their approach with his own body. His hands rest on the hilts of his melee weapons, but he has not yet had time to draw them.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Qivys will move up a few paces then to his left to get a better view of the undead marching in. "Ain't you just that prettiest snowflake comin' ta ground." he says to Peri and laughs. Once he can see them Qivys will launch 2 Fire Bolt at them.
This post has potentially manipulated dice roll results.
Boko shifts back to herself, moves 40 feet south, and casts moonbeam at 3rd level. 22 radiant damage on a failed CON 17 save (or half on a success). She centers it such that it ends less than a foot away from the doorway.
She will end, if she can, in such a way as to allow herself, Qivys, Peri, and Gerrard to surround anyone who steps through the door, or if we are standing so as to not allow anyone to come through, she will help with that.
With two arrows stuck through it, a nasty burn from Qivys' arcane fire, and Boko's deadly moonbeam, the first one is in rough shape. The five zombie mariners continue to stumble forward, some badly seared by the moonlight
(Peri may release his Faerie Fire if he wishes, as they have stumbled just within range of his spell.)
"What going on? I can't see!" He anxiously shifts side to side to gain a view of the battle. Then Peri jumps over the railing and floats to the ground floor. "Ooh. OK, that how we get down." Without hesitation he vaults the railing and starts his little legs running. Unfortunately he knows nothing of Peri's martial prowess and begins to fall. Scrambling he tucks into a somersault and tries to land on his feet.
Acrobatics 9
He regains his feet, shakes off the fall and moves to stand next to Qivys. Before he can say anything his eyes glaze over for a split second as an inky tentacle rises just inside the partitioned room, left of the door.
The Drowned Blades stumble forward. Although clumsy, they are not slow on their feet. They seem well aware of the moonbeam's danger and stop just short of it, but one races in to attack Gerrard in the doorway.
Rusted Longsword Attack #1 vs. Gerrard: 13. Hit: 7 slashing damage, and Gerrard must succeed on a DC 12 CON save... Rusted Longsword Attack #1 vs. Gerrard: 6. Hit: 5 slashing damage, and Gerrard must succeed on a DC 12 CON save...
Two more figures appear behind Qivys and Thwack. Similar in appearance with foul blue boils and wet tatters for clothing, these two move with surprising dexterity. Their fists are wrapped in long ribbons of rotting cloth and they are empty-handed. They charge toward Qivys and Thwack.
This post has potentially manipulated dice roll results.
Seeing the doorway packed with party members, Qivys shakes his head. "Damned large folks always rushin' take take tha front line." he thinks to himself. "Even got tha halflin' doing it somewhat."
Qivys will move to a position where he has the best view/shot. Once there his hands will be moving back and forth then abruptly he will move point with his middle and index finger and say "burn" in an archaic language, casting Fire Bolt again (twice). His target will be one of the undead he is able to see, within room 11.
This post has potentially manipulated dice roll results.
Peri:
"Where in the Nine Hells did those things come from?"he asks before running to head the newcomers off. He fires a pair of rays at the leading corpse and takes up a defensive stance. "Come get some, ye drowned bilgerats!"
EB#1: 20 for 9; EB #2: 24 for 2 BA: 1 Ki for Patient Defense (Dodging) Move to the center of the room to block them
This post has potentially manipulated dice roll results.
Gerrard:
Dodging the first corpse’s attacks, Gerrard draws his rapier and dagger, slicing at the drowned blade before him. He edges forward into the doorway, attempting to block it with body and blades, saying, “I’ll help hold them here!”
Rapier: Attack: 21 Damage: 11
Rapier: Attack: 28 Damage: 10
Dagger: Attack: 10 Damage: 8
If Gerrard is hit in the next round, he will attempt to Parry.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
It falls atop the corpses you recently dragged and dumped. It does not stir.
Peri spins and fires two beams of crackling energy at the newest intruders. They are fast - quite fast - but not so fast as to avoid Peri's beams. Both strike one of the new bloated horrors but only does minor damage to it. They race inward toward Peri, Thwack, and Qivys.
Gerrard has no immediate target. (Does he want to abandon the doorway and race to the new intruders, still some 40 feet away? Or does he have a ranged attack? Or does he stand his ground and defend the doorway?)
This post has potentially manipulated dice roll results.
The two unarmed creatures sprint forward. They take on Peri with their bare hands, from two sides.
#1 Unarmed Strike #1 vs. Peri: 18. Hit: 9 bludgeoning damage, and Peri must succeed on a DC 12 CON Save... #1 Unarmed Strike #2 vs. Peri: 20. Hit: 6 bludgeoning damage, and Peri must succeed on a DC 12 CON Save... #1 Unarmed Strike #3 vs. Peri: 9. Hit: 5 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
#2 Unarmed Strike #1 vs. Peri: 16. Hit: 9 bludgeoning damage, and Peri must succeed on a DC 12 CON Save... #2 Unarmed Strike #2 vs. Peri: 7. Hit: 5 bludgeoning damage, and Peri must succeed on a DC 12 CON Save... #2 Unarmed Strike #3 vs. Peri: 23. Hit: 8 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
Peri:
Peri hops over the railing and drifts to the ground, seeming to run in midair toward Gerrard . He moves up beside him and looks around the corner into the room. Still too far... He readies another burst of faerie fire to hit the corpses as they move into range.
((First time using Slow Fall! Move as close to Gerrard as he can -- Crouching Tiger-style -- and if possible he will take up the spot to the east of Gerrard. Trigger for his spell is the end of their turn/movement.))
Gerrard:
As Peri comes running/floating up, Gerrard says, "Here they come," as he lets fly the arrow he has nocked at the lead corpse. He quickly shoots another arrow, then, gauging the likely approach of the foe, slings his bow over his shoulder.
Longbow: Attack: 26 Damage: 12
Longbow: Attack: 13 Damage: 12
Holding his ground, Gerrard appears to be ready to try and plug their approach with his own body. His hands rest on the hilts of his melee weapons, but he has not yet had time to draw them.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Qivys will move up a few paces then to his left to get a better view of the undead marching in.
"Ain't you just that prettiest snowflake comin' ta ground." he says to Peri and laughs.
Once he can see them Qivys will launch 2 Fire Bolt at them.
Fire Bolt #1: 9
Damage, if hits: 7
Fire Bolt #2: 25
Damage, if hits: 13
Boko shifts back to herself, moves 40 feet south, and casts moonbeam at 3rd level. 22 radiant damage on a failed CON 17 save (or half on a success). She centers it such that it ends less than a foot away from the doorway.
She will end, if she can, in such a way as to allow herself, Qivys, Peri, and Gerrard to surround anyone who steps through the door, or if we are standing so as to not allow anyone to come through, she will help with that.
The sluggish but tough creatures try to weather the arcane beam:
DC17 CON Saves: 11, 4, 10, 10, 7
With two arrows stuck through it, a nasty burn from Qivys' arcane fire, and Boko's deadly moonbeam, the first one is in rough shape. The five zombie mariners continue to stumble forward, some badly seared by the moonlight
(Peri may release his Faerie Fire if he wishes, as they have stumbled just within range of his spell.)
Thwack, upstairs, may act next.
Peri does, in fact cast his faerie fire spell. DC14 DEX saved or be turned fabulous.
Thwack
"What going on? I can't see!" He anxiously shifts side to side to gain a view of the battle. Then Peri jumps over the railing and floats to the ground floor. "Ooh. OK, that how we get down." Without hesitation he vaults the railing and starts his little legs running. Unfortunately he knows nothing of Peri's martial prowess and begins to fall. Scrambling he tucks into a somersault and tries to land on his feet.
Acrobatics 9
He regains his feet, shakes off the fall and moves to stand next to Qivys. Before he can say anything his eyes glaze over for a split second as an inky tentacle rises just inside the partitioned room, left of the door.
A - move (fall?)
BA - Tentacle of the Deep summon
(Let's try a lucky roll on that descent)
Lucky Acrobatics 11
Qivys glances sideways at Thwack.
"I'm workin' with a damn circus." he mutters with a slight smile.
The Drowned Blades stumble forward. Although clumsy, they are not slow on their feet. They seem well aware of the moonbeam's danger and stop just short of it, but one races in to attack Gerrard in the doorway.
Rusted Longsword Attack #1 vs. Gerrard: 13. Hit: 7 slashing damage, and Gerrard must succeed on a DC 12 CON save...
Rusted Longsword Attack #1 vs. Gerrard: 6. Hit: 5 slashing damage, and Gerrard must succeed on a DC 12 CON save...
Two more figures appear behind Qivys and Thwack. Similar in appearance with foul blue boils and wet tatters for clothing, these two move with surprising dexterity. Their fists are wrapped in long ribbons of rotting cloth and they are empty-handed. They charge toward Qivys and Thwack.
Tattered corpses initiative: 9
(Drowned Blade #2 is engulfed in ghostly flames from the moonbeam but remains upright, barely.)
Peri, Gerrard, and Qivys may act next.
Seeing the doorway packed with party members, Qivys shakes his head.
"Damned large folks always rushin' take take tha front line." he thinks to himself. "Even got tha halflin' doing it somewhat."
Qivys will move to a position where he has the best view/shot. Once there his hands will be moving back and forth then abruptly he will move point with his middle and index finger and say "burn" in an archaic language, casting Fire Bolt again (twice). His target will be one of the undead he is able to see, within room 11.
Fire bolt 1: 11
Damage, if hits: 19
Fire bolt 2: 18
Damage, if hits: 14
Peri:
"Where in the Nine Hells did those things come from?" he asks before running to head the newcomers off. He fires a pair of rays at the leading corpse and takes up a defensive stance. "Come get some, ye drowned bilgerats!"
EB#1: 20 for 9; EB #2: 24 for 2
BA: 1 Ki for Patient Defense (Dodging)
Move to the center of the room to block them
Gerrard:
Dodging the first corpse’s attacks, Gerrard draws his rapier and dagger, slicing at the drowned blade before him. He edges forward into the doorway, attempting to block it with body and blades, saying, “I’ll help hold them here!”
Rapier: Attack: 21 Damage: 11
Rapier: Attack: 28 Damage: 10
Dagger: Attack: 10 Damage: 8
If Gerrard is hit in the next round, he will attempt to Parry.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri unleashes his spell on the southernmost horde. (Faerie Fire DC14 Dex Saves: 12, 15, 6, 7)
Qivys hurls two motes of arcane flame at the foremost corpse confronting Gerrard. It falls. (A roll: 37)
It falls atop the corpses you recently dragged and dumped. It does not stir.
Peri spins and fires two beams of crackling energy at the newest intruders. They are fast - quite fast - but not so fast as to avoid Peri's beams. Both strike one of the new bloated horrors but only does minor damage to it. They race inward toward Peri, Thwack, and Qivys.
Gerrard has no immediate target. (Does he want to abandon the doorway and race to the new intruders, still some 40 feet away? Or does he have a ranged attack? Or does he stand his ground and defend the doorway?)
(Instead of attacking, Gerrard will will his dagger into flame)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The two unarmed creatures sprint forward. They take on Peri with their bare hands, from two sides.
#1 Unarmed Strike #1 vs. Peri: 18. Hit: 9 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
#1 Unarmed Strike #2 vs. Peri: 20. Hit: 6 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
#1 Unarmed Strike #3 vs. Peri: 9. Hit: 5 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
#2 Unarmed Strike #1 vs. Peri: 16. Hit: 9 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
#2 Unarmed Strike #2 vs. Peri: 7. Hit: 5 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
#2 Unarmed Strike #3 vs. Peri: 23. Hit: 8 bludgeoning damage, and Peri must succeed on a DC 12 CON Save...
Thwack and Boko are up next!
(And again for disadvantage, as Peri prepares for the assault with his Patient Defense...)
#1 Unarmed Strike #1 vs. Peri: 18.
#1 Unarmed Strike #2 vs. Peri: 13.
#1 Unarmed Strike #3 vs. Peri: 25.
#2 Unarmed Strike #1 vs. Peri:22.
#2 Unarmed Strike #2 vs. Peri:14.
#2 Unarmed Strike #3 vs. Peri:16.
(Compare with rolls in post above and take the worst of each pair, using first damage roll...)