"Unfortunately I still lack my right eye. Also, my arm is still severely wounded, still painful to move or draw my bow I imagine (level 5 of 7 wound). I could offer support with spells but I fear much beyond that my abilities will suffer. I did see a message from my God before he returned me the leader of the cave, Xvarts was his name, has apparently escaped after our retreat. We must hunt him down as well and stop his plans. Then some of my strength should return to me." The dragonborn would look down at the floor, thinking for a moment as she shrugged.
"At the moment I am more of a liability than an asset I fear. I will do as asked until I have full use of my arm again."
This post has potentially manipulated dice roll results.
This week i would like to concentrate on collecting herbs for healing potions and medicine checks/looking to improve the herbal garden in the main village.
In the evening i will keep on reading medicin books in the library.
Keeping day 7 to mix the potions.
9
16
11
16
7
13
19
At the begining of the week i will introduce Moxo and Rohdin to all the semi influential people in the main village.
Hegar the peddler, Briz‘nat the caster, Bulbo the herbalist, Glorg and Klork the two Goblin guards from the small village.
(question, what happened with Gathrik, Jardor and Nassar, are they staying around as NPCs or will they go their own ways.)
Gathrik, Jardor and Nassar will stay as NPCs in the small village for now, assisting it. If you want to request them to do something reasonable, you can ask as you would an NPC.
This post has potentially manipulated dice roll results.
Moxo has a proficiency in Medicine and a Herbalism kit so he will offer to assist Gara in any way he can. He'll also inquire if the residents would like him to help them set up some traps around the place to offer some protection/warning of outsiders - Kobolds are good at traps! Or he could assist them in digging a hidden cave or two to hide in if desired, we're natural diggers. And amongst this, he'll continue trying to adjust to working in the bright sun, desensitizing his eyes to the brightness...
If they're interested in traps / tunnels then Moxo will focus on that 5 out of 7 days, the other 2 mainly assisting Gara. Otherwise all Gara assist...
This post has potentially manipulated dice roll results.
Ok, since Vash has not posted, I will resolve it now.
Gara: Your efforts over the past few weeks finally rewarded, your medicine check improves from a +2 to a +3. How are you doing with gold, for remaining materials for potions?
Moxo: You help out Gara and your tunneling skils come in handy when the trader Hegar asks you to help excened his hunderground warehouse.
Overall, however, the situation is the large village is deteriorating, as the lack of leadership becomes impossible to ignore. Scuffles have stated to break out between goblins over petty disputes.
Serit: Smithing progress is greatly slowed due to lack of minerals. Farming is going well. On day 4, you find an additional species of berries that can be cultivated on the the fields. After planting them in the field, you are left with 22 for your personal use.
Northern blueberry: Counts a full meal and has a calming effect on whoever eats it. After eating the berry, the user has advantage on Wisdom saving throws, and a +1 bonus to Wisdom ability checks.The effects begin 10 minutes after eating and last for 8 hours.
I still got one treasure and 2 gems that i will trade when neccesarry. I was hopeing the three Goblins from the small village would have had a more stabilising effect on the village.
As for medicin skills, are we talking a +1 or a +1/2 proficency?
The goblins from the small village are guests, so they are not seen as leaders (if you presented them as leader candidates somewhere in the RP and I forgot, let me know).
Medicine is a plain improvement from a +2 to a +3. After further study, you may improve further it actual proficiency.
If Moxo is aware that these certain goblins are trying to be pushed as leaders or such, Moxo will volunteer to allow himself to be visibly bossed into doing what he was going to be doing anyway by them, let it be seen they're bossing around the warriors? Performance (or Deception, same bonus) check: 19
Moxo would also encourage them to police those engaging in scuffles, beat them up or such. Sometimes leaders need to show they are in charge with some displays of violence!
Otherwise, Moxo is looking to continue helping out as possible, can be a translator for anyone dealing with goblins if needed... Can help with his herbalism or tunneling skills... Otherwise, perhaps some hunting/practice with his sling?
I think we could use Serrit in the large village, i assume he is the most charming of us. I was thinking of organising a feast on day 4 to get the whole village together, we can try to push Gathrik, Glork, Klorg and Bulba as leaders. I would discuss this plan with everyone i know in the village on day 1 and then send a message to Serrit on day two, to bring the Alchemy Jug to the big village. On day 2,3 and 4 i would prepare the feast, hunting gathering, inviting, seting up tables cooking the feast..., i would ask Moxo and Gathrik to help with the preparation. On day 5,6 and 7 i would help groups of goblins in the village with their day to day chores and i would try to convince them to support the idea of a village council and try to plant a few names who they could support.
OK if there is nothing else, youu can start submitting actions for the new week.
((Moxo wouldn't suggest this but I believe there was talk of going back to try to take that place over? If we're all recovered enough...))
How are everyones injuries?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Unfortunately I still lack my right eye. Also, my arm is still severely wounded, still painful to move or draw my bow I imagine (level 5 of 7 wound). I could offer support with spells but I fear much beyond that my abilities will suffer. I did see a message from my God before he returned me the leader of the cave, Xvarts was his name, has apparently escaped after our retreat. We must hunt him down as well and stop his plans. Then some of my strength should return to me." The dragonborn would look down at the floor, thinking for a moment as she shrugged.
"At the moment I am more of a liability than an asset I fear. I will do as asked until I have full use of my arm again."
Rohdin
To clarify, Xvarts is the name of the species/race of the creatures you found in the cave, not the the name of leader.
This week i would like to concentrate on collecting herbs for healing potions and medicine checks/looking to improve the herbal garden in the main village.
In the evening i will keep on reading medicin books in the library.
Keeping day 7 to mix the potions.
At the begining of the week i will introduce Moxo and Rohdin to all the semi influential people in the main village.
Hegar the peddler, Briz‘nat the caster, Bulbo the herbalist, Glorg and Klork the two Goblin guards from the small village.
(question, what happened with Gathrik, Jardor and Nassar, are they staying around as NPCs or will they go their own ways.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gathrik, Jardor and Nassar will stay as NPCs in the small village for now, assisting it. If you want to request them to do something reasonable, you can ask as you would an NPC.
Moxo has a proficiency in Medicine and a Herbalism kit so he will offer to assist Gara in any way he can. He'll also inquire if the residents would like him to help them set up some traps around the place to offer some protection/warning of outsiders - Kobolds are good at traps! Or he could assist them in digging a hidden cave or two to hide in if desired, we're natural diggers. And amongst this, he'll continue trying to adjust to working in the bright sun, desensitizing his eyes to the brightness...
If they're interested in traps / tunnels then Moxo will focus on that 5 out of 7 days, the other 2 mainly assisting Gara. Otherwise all Gara assist...
1. 10
2. 1
3. 5
4. 15
5. 6
6. 6
7. 20
Serit tries to find a better purpose than laying about the whole time. The following all happens at the small village.
Day 1: Rest 7
Day 2: Try and further his smithing prep 15
Day 3: Rest 18
Day 4: Help with the farming 20
Day 5: Rest 17
Day 6: Help with farming 15
Day 7: Final Rest 15
Ok, since Vash has not posted, I will resolve it now.
Gara: Your efforts over the past few weeks finally rewarded, your medicine check improves from a +2 to a +3. How are you doing with gold, for remaining materials for potions?
Moxo: You help out Gara and your tunneling skils come in handy when the trader Hegar asks you to help excened his hunderground warehouse.
Overall, however, the situation is the large village is deteriorating, as the lack of leadership becomes impossible to ignore. Scuffles have stated to break out between goblins over petty disputes.
Serit: Smithing progress is greatly slowed due to lack of minerals. Farming is going well. On day 4, you find an additional species of berries that can be cultivated on the the fields. After planting them in the field, you are left with 22 for your personal use.
Northern blueberry: Counts a full meal and has a calming effect on whoever eats it. After eating the berry, the user has advantage on Wisdom saving throws, and a +1 bonus to Wisdom ability checks.The effects begin 10 minutes after eating and last for 8 hours.
Over-consumption may result in side effects.
I still got one treasure and 2 gems that i will trade when neccesarry. I was hopeing the three Goblins from the small village would have had a more stabilising effect on the village.
As for medicin skills, are we talking a +1 or a +1/2 proficency?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]OK you can make 3 more potions at 5gp cost each.
The goblins from the small village are guests, so they are not seen as leaders (if you presented them as leader candidates somewhere in the RP and I forgot, let me know).
Medicine is a plain improvement from a +2 to a +3. After further study, you may improve further it actual proficiency.
Feel free post further plans or actions.
Day 1: Rest 9
Day 2: Teach stealth 8
Day 3: Rest 13
Day 4: Travel to large village on request of Gara and use time talking up Gara's candidates 16
Day 5: Inspect large villages gardens and plant a few berries (7)
Day 6: Resume Stealth training at small village 22
Day 7: Attempt to attack the small village, gauging for defensive weaknesses. 17
If Moxo is aware that these certain goblins are trying to be pushed as leaders or such, Moxo will volunteer to allow himself to be visibly bossed into doing what he was going to be doing anyway by them, let it be seen they're bossing around the warriors? Performance (or Deception, same bonus) check: 19
Moxo would also encourage them to police those engaging in scuffles, beat them up or such. Sometimes leaders need to show they are in charge with some displays of violence!
Otherwise, Moxo is looking to continue helping out as possible, can be a translator for anyone dealing with goblins if needed... Can help with his herbalism or tunneling skills... Otherwise, perhaps some hunting/practice with his sling?
I think we could use Serrit in the large village, i assume he is the most charming of us. I was thinking of organising a feast on day 4 to get the whole village together, we can try to push Gathrik, Glork, Klorg and Bulba as leaders. I would discuss this plan with everyone i know in the village on day 1 and then send a message to Serrit on day two, to bring the Alchemy Jug to the big village. On day 2,3 and 4 i would prepare the feast, hunting gathering, inviting, seting up tables cooking the feast..., i would ask Moxo and Gathrik to help with the preparation.
On day 5,6 and 7 i would help groups of goblins in the village with their day to day chores and i would try to convince them to support the idea of a village council and try to plant a few names who they could support.
Rolls are without modifieres
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Roll for it.
Inteligence is 4+, Wisdom 2+ and Charisma is 3+ for me.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]1 9
2 6
3 18
4 10
5 5
6 17
7 10
For the first week:
Day one: Rohdin spends time in the village meeting new faces 20
Day two: Full resting towards healing myself. 15
Day three: Exploring the village for interesting sights:20
Day four: Same as yesterday: 16
Day five: Rest and healing 8
Day six: Religious service: 15
Day seven: Entertain/talk with the youngsters: Charisma? :14
Second Week
Day one: Rest and Healing 15
Day two: Training in healing: modifiers?:6
Day three: Another patrol of the nearby area for tracks: 7
Day four: Resting and healing 22
Day five:Training in healing: modifiers?:15
Day six: Offer up a religious service at the shrine: 8
Day seven: Resting and healing 14