The blow lands with a resounding thud against the barghest's chest, cracking ribs and sending them shattering into several vital organs. The beast collapses and Serit follows suit, going down to his knees, a meaty, over large hand supporting him on the corpse.
Breathing heavily he spits on the creature as he bows his head. After several moments he looks up to Gara and then Naz'tog, "We did it. Together, we did this. No more a boogieman but a pile of bones and meat."
Gara sits down for a moment as well. Suddenly his head spins to Serit: „We forgot why we came her, we were looking for the others.“ Turning towards Bulpo: „Please stay with Naz‘tog and make sure his injuries don‘t cause trouble.“ Standing up and with a smile offering a helping hand to the Bugbear: „Come on, we are not finished here yet.“
Gara takes a herb from his pouch and starts chewing it. It looks like a rush of adrenalin is hightening his senses as he starts to search the shop for hints what was going on here.
Naz'tog looks at Serit for a while and says: "I... was wrong. All this time I was suspecting you and this thing was hiding in plain sight..."
Gara, you cannot see the sign of any others in the shop, but you do find some scented candles mixed in among the indoor lights. It seems the soporific is coming from them.
Serit, you do not see any signs of fighting that were not from you. In the back of the building you find the hatch to the shop's cellar. It is locked, but the lock does not seem as solid as on the front door.
This post has potentially manipulated dice roll results.
Hearing the breakin door, Gara goes and looks what Serit is doing. After seeing the Bugbear standing over the smashed door: „Carefull, it may be traped...“
Gara investigates the trapdoor for traps or tripwires... 17
This post has potentially manipulated dice roll results.
Serit steps into and down the cellar steps, his shield at the ready. He bites his lip in frustration, knowing his words were too harsh to the only creature to have stood at his side for so long. He needed to be better not softer however and he quickly pushes it down.
You find drag marks on the dusty floor. It seems something was dragged around here recently, like a large sack. Or a goblin. The drag marks abruptly end at one of the cellar walls.
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The blow lands with a resounding thud against the barghest's chest, cracking ribs and sending them shattering into several vital organs. The beast collapses and Serit follows suit, going down to his knees, a meaty, over large hand supporting him on the corpse.
Breathing heavily he spits on the creature as he bows his head. After several moments he looks up to Gara and then Naz'tog, "We did it. Together, we did this. No more a boogieman but a pile of bones and meat."
Gara sits down for a moment as well. Suddenly his head spins to Serit: „We forgot why we came her, we were looking for the others.“ Turning towards Bulpo: „Please stay with Naz‘tog and make sure his injuries don‘t cause trouble.“ Standing up and with a smile offering a helping hand to the Bugbear: „Come on, we are not finished here yet.“
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gara takes a herb from his pouch and starts chewing it. It looks like a rush of adrenalin is hightening his senses as he starts to search the shop for hints what was going on here.
Investigation +Guidance: 11
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit takes the hand and stands wobbily onto his injured legs and he too begins to examine the shop, stepping to the back to begin there.
Investigation: 5
Naz'tog looks at Serit for a while and says: "I... was wrong. All this time I was suspecting you and this thing was hiding in plain sight..."
Gara, you cannot see the sign of any others in the shop, but you do find some scented candles mixed in among the indoor lights. It seems the soporific is coming from them.
Serit, you do not see any signs of fighting that were not from you. In the back of the building you find the hatch to the shop's cellar. It is locked, but the lock does not seem as solid as on the front door.
Serit to Naz'tog, "Do not worry, I suspected you even more so, we could never had suspected this."
Just out loud, "There is a cellar back here!" He then winds up and attempts to break the lock apart.
Flail Attack: 16 Damage: 11
I try to extinguish the odd candles.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gara extinguishes the candles, while Serit effortlessly smashes the lock.
Hearing the breakin door, Gara goes and looks what Serit is doing. After seeing the Bugbear standing over the smashed door: „Carefull, it may be traped...“
Gara investigates the trapdoor for traps or tripwires... 17
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit narrows his eyes at Gara, "Don't patronize me." He watches Gara as he looks about the cellar entrance, "Can I go in yet?"
No traps on the hatch. Through the hatch you can make out parts of the cellar below, with various crates, barrels... and a goblin lying on the floor.
Serit steps into and down the cellar steps, his shield at the ready. He bites his lip in frustration, knowing his words were too harsh to the only creature to have stood at his side for so long. He needed to be better not softer however and he quickly pushes it down.
His eyes scan the cellar. (Perception: 13
Nothing out of ordinary can be seen. It's a large cellar, and there appears to be be goblin at the bottom. It's too dark to tell who it is.
Serit would crouch and grab the goblin, whether by clothes or arm or leg, and lift it off the ground. He brings the body up the stairs.
You lift the body up and see it's Glork. He's beaten up, unconconscious, but alive.
Considering the state of your legs, roll an Athletics check to carry him up.
Gara climbs down after Serit and investigates the basement.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Athletics: 11
Serit brings Glork up.
Gara, roll investigation.
Gara chews on a few more herbs to increase his senses a bit while examining the basement:
29 investigation+guidance
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]You find drag marks on the dusty floor. It seems something was dragged around here recently, like a large sack. Or a goblin. The drag marks abruptly end at one of the cellar walls.