You try to get in between the fighters, but the fact that you are dealing with with a creature that is both phycisally larger and much faster (both in dexterity and move speed) makes it difficult.
The barghest tells you: "Don't worry, I just need to make to make this violent one cannot fight. I promise I will not kill him. Why don't you give me a potion? I am injured."
From the side, Bulpo calls out to you: "Naz'tog is badly hurt, he needs some healing!"
Naz'tog gets up and picks up his weapon. For a small goblin, he looks quite frightening, with blood from his injury covering his face and his eyes fixed on the barghest.
This post has potentially manipulated dice roll results.
Serit sputters, his legs in serious pain. He looks up to see the beast swipe at Gara and growls protectively. He staggers to his feet, his legs almost giving out on him but he stays standing barely.
(New crit noted. Hex curse has ended because Serit went incapacitated. Will roll attacks if Serit is able to both stand and attack due to his legs since it takes half movement to stand.)
Serit's attack hits and leaves another large cut on the barghest, who is now barely standing. Blood is dripping from its multiple injuries, burning with a sulphuric smell on contact with the wooden floor.
At this point, Bulpo is now ready to join the fight, the attack on Gara having made the monstrosity in from of him appearent and dispelled the magic. He screams and staggers back, looking for the magic stones Gara gave him.
Serit casts Arms of Hadar.
Str save DC 14
Damage: 8 Necrotic
In case Gara is within 10 ft: 4
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Barghest save: 22 - takes the damage, and something changes in its eyes. Fear, perhaps?
50/50 roll to see if Gara is safe from it:2. Gara takes the damage.
Barghest Concentration: 16 passed.
Bulpo seems to have stabilised Naz'tog, who is trying to get up, but is very unsteady on his feet (1hp).
It's now Gara's turn to act, (though your thoughts are overwhelemed by the idea of negotiating and peacefully talking things out with Hegar)
Also remembered that since Serit took a crit, injury:
14, 2 left leg moderately injured.
(Crit injury logged thank you)
Gara tries to move between Hegar monster and Serit, trying to prevent both from fighting.
Instead of helping, can i invoke disadvantage if either of them tries to attack the other?
"Maybe we can talk about this?"
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Hey, let's do Naz'tog injury: 1, 5 Cracked skull, serious injury!
You try to get in between the fighters, but the fact that you are dealing with with a creature that is both phycisally larger and much faster (both in dexterity and move speed) makes it difficult.
The barghest tells you: "Don't worry, I just need to make to make this violent one cannot fight. I promise I will not kill him. Why don't you give me a potion? I am injured."
From the side, Bulpo calls out to you: "Naz'tog is badly hurt, he needs some healing!"
Naz'tog gets up and picks up his weapon. For a small goblin, he looks quite frightening, with blood from his injury covering his face and his eyes fixed on the barghest.
The Barghest will circle around Gara and attack Serit:
Attack: 25 Damage: 18
(I was going to roll to see if Gara can interfere, but a crit does it)
Serit is up (or down, rather).
Back up to Gara, then Naz'tog.
After seeing this cruel display, do i get another save or do i still beleave we should talk?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Roll another wisdom save.
EVen if you fail, you are free to do any actions that do not contradict the suggestion planted. So you can do healing, for example.
19
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gara stops for a moment, taken back by the bloody mess in front of him.
"Why did you do this? He was just about to calm down, i am sure of it. Why do we have to fight?"
Action: useing my greater healing potion to patch up Serit. 18
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Also if i need another con check (+2 again if it is a save) 16
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit is back up, though he takes a 14, 4 a small injury to his other leg.
Naz'tog staggers forward towards Hegar, still barely moving, but weapon firmly grasped in his left hand.
The barghest looks at Gara:
"You are and your magics are seriously messing things up. It looks like I need to deal with this first."
He attacks you (with advantage, as you still do not see him as hostile).
Attack: 16 Damage: 10
But fumbles. The attack breaks the spell, and you are now aware again that the fiend in front you is not someone you should negotiate with.
Serit is up.
Serit sputters, his legs in serious pain. He looks up to see the beast swipe at Gara and growls protectively. He staggers to his feet, his legs almost giving out on him but he stays standing barely.
(New crit noted. Hex curse has ended because Serit went incapacitated. Will roll attacks if Serit is able to both stand and attack due to his legs since it takes half movement to stand.)
Flail Attack: 7 Damage: 12
Serit's attack hits and leaves another large cut on the barghest, who is now barely standing. Blood is dripping from its multiple injuries, burning with a sulphuric smell on contact with the wooden floor.
At this point, Bulpo is now ready to join the fight, the attack on Gara having made the monstrosity in from of him appearent and dispelled the magic. He screams and staggers back, looking for the magic stones Gara gave him.
Gara, you can roll Bulpo's attack.
For Bulpo:
15 for 10 damage
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]In his terror, Bulpo misses.
Gara, it's your turn now.
Gara creates two new magic stones and tries to throw one at the fiend right next to him.
8 for 6 damage.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Aiming in close combat is diffictulet and the stone goes wide.
Naz'tog makes it to the barghest and tries to attack it again: Attack: 17 Damage: 8 and also misses
The barghest attacks Gara again.
Attack: 17 Damage: 10, it comes close, but the magic shield takes the blow.
On to Serit.
Serit moves to flank the barghest if he is able with Naz'tog, limping severely.
Flail Attack: 10 Damage: 8
(In case he gets Advantage: 20 )