Abraxas waits for Harmony to cast Charm. He will ready another Ray of Frost (16 to hit and 10 damage) for the same ogre should Charm not work. He squirms around on his stomach on top of the statue to be sure he has the best angel to attack.
This post has potentially manipulated dice roll results.
With a whistle, Aisha sends Tsavi in charging at her natural full speed before it pounces fro ma distance away, intent on knocking the creature over, if only to help keep Harmony from being injured.
Tsavi run/Pounce: Attack: 10 Damage: 3 (DC12 STR or be knocked prone)
Natural Followup if save is failed: Attack: 18 Damage: 10
Regardless of failed save or not: Aisha single bow attack: Attack: 17 Damage: 6 + 4 SA
(Rolled with disadvantage so if he is knocked prone, otherwise take the higher to-hit.)
Garu knocks the ogre off balance, rushing in from behind quickly. Before it can find its footing, she has struck twice into its back, leaving it to fall in a heap.
OOC: Sorry for the delay! Garu's attack has killed the only functioning ogre, so Aisha, Abraxas, and Harmony can change their actions for this round if they wish. There are three ogres remaining, all incapacitated from Harmony's hypnotic pattern.
Abraxas says, "Keeping one alive for questioning, right?" He is less and less comfortable on top of the statue, but won't drop down yet. "What do you think? Should we try another ogre?"
Uh to clarify Aisha will always be sticking to the plan of whittle 'one' down until 'one' remains then move to the next then tie up the remainign one with as much rope as possible to be questioned.
Club vs. T'savi (Disadvantage-Vicious Mockery): 11
T'savi charges in after Garu, leaping over the ogre she has slain to tear into the next ogre's leg. The panther cannot take down the large creature, but it is also unable to bring its club down into her as Aisha strikes with another arrow, Abraxas slams with cold energy, and Harmony continues to assault its mind. Roaring in confusion, it struggles to regain its senses.
Round 9 Order: Players <===== Ogres
Placement: Aisha is at the edge of the clearing, 50 feet away from the statues. Harmony is between Aisha and the statues, 20 feet away from Aisha and 30 feet away from the statues. One ogre is engaged in melee combat with T'savi at the statues. Abraxas and Garu are at the statues. Two ogres are incapacitated and unmoving near the statues.
Health: The ogre fighting T'savi is near death.
Abraxas is lightly wounded. Aisha is lightly wounded. Harmony is lightly wounded. Garu is lightly wounded.
This post has potentially manipulated dice roll results.
Aisha decides to let Tsavi try to finish this one, and with a triple-whistle Tsavi knows to go in for the kill. And unless the creature falls to the first one, Tsavi will attempt to bite the ogre's crotch twice if only to make the end more painful.
This post has potentially manipulated dice roll results.
DM Screen:
8/30
Jian vs. Ogre: 24Damage: 5 Jian vs. Ogre: 23Damage: 11
The conscious ogre dies as painfully as intended, with a howl to rival that of the greatest wolves. T'savi quickly moves on to the next ogre, which snaps out of its daze just in time to be struck by another beam from Abraxas. As a chill crosses its body, Garu leaps in to end its life with her expert precision.
OOC: We are down to one ogre, which is still affected by Harmony's hypnotic pattern. We are technically still in Round 9, with Harmony the only player with an action remaining, but since the ogre is incapacitated everyone can jump in here, with Harmony's action taking priority.
Aisha would call out, informing the others not to hit the last one standing. And to instead, pull out every piece of rope, chain, or other binding mechanisms they may have picked up to begin binding the creature's hands first (lest they accidentally make it trip, and thus take 'fall damage' or something) and if possible, magically bind it as well, if anyone had such a spell, before surrounding it once as much of it was bound as possible, so they could then wake it up and see if there was any possible way to speak to it or reason with it, and if not... finish the job.
Harmony saw as now there was only one ogre left, hearing Aisha and agreeing. "Yes, let's bind it first before I undo the spell and then charm it." she said back as she would assist the others with that.
Checking through his gear, Abraxas realizes he has no rope or chains or anything similar. He considers the spells he has memorized, sorting through them. He has a spell that might immobilize the ogre, but the same spell would make it hostile and violent. He will share this news with the others.
"What are some good questions? Should we ask it to interpret Aisha's dream? Has it encountered the same negative influence from being close to the statues that I have? What does it know about Kayel? What else might we ask it?"
Aisha shakes her head at Garu's comment Aisha doens't believe the whip would be long enough, but even if it was you would lose the whip should it break it to get free.. but it is up to you in the end. Aisha still has atleast one rope, and this spell won't hold forever.... she says, first tying one end around the ogre's wrist, then wrapping it around the ogre's arms as she gently pulls them back together to bind it in a fashion similar to modern day police, before tying off the other end in the same manner as she had started, making it as tight as possible.
If anyone else has any rrrope, bind it's arms again, or if we somehow only have one more... bind it's legs, then prepare the spell you have to bind it, even if it causes it to awaken, we are on a short leash in regards to time.
As for questions.... ask it about the wolf that comes out of the arrrcane enerrrgy to destroy the world, how long they've been having these visions, and so forth. And if it asks why we killed it's bretheren, it is because we had no choice.
Abraxas has been thinking about the spell closest to charm that he knows. He prepares to cast Crown of Madness. "Harmony's spell would be better, I think," he says. "There is violence hidden in this spell of mine."
Abraxas waits for Harmony to cast Charm. He will ready another Ray of Frost (16 to hit and 10 damage) for the same ogre should Charm not work. He squirms around on his stomach on top of the statue to be sure he has the best angel to attack.
Death on the Water and Baldur's Gate Bodyguard
With a whistle, Aisha sends Tsavi in charging at her natural full speed before it pounces fro ma distance away, intent on knocking the creature over, if only to help keep Harmony from being injured.
Tsavi run/Pounce: Attack: 10 Damage: 3 (DC12 STR or be knocked prone)
Natural Followup if save is failed: Attack: 18 Damage: 10
Regardless of failed save or not: Aisha single bow attack: Attack: 17 Damage: 6 + 4 SA
(Rolled with disadvantage so if he is knocked prone, otherwise take the higher to-hit.)
Occassional Dungeon Master.
Harmony will once again cast Vicious Mockery on the ogre that attempted to attack her, smiling and nodding as thanks at Garu.
Action: Vicious Mockery on the ogre that attacked her, WIS Save 16 or take 7 psychic damage and disadvantage on next attack roll
Garu knocks the ogre off balance, rushing in from behind quickly. Before it can find its footing, she has struck twice into its back, leaving it to fall in a heap.
OOC: Sorry for the delay! Garu's attack has killed the only functioning ogre, so Aisha, Abraxas, and Harmony can change their actions for this round if they wish. There are three ogres remaining, all incapacitated from Harmony's hypnotic pattern.
See my profile for all my PbP threads!
Abraxas says, "Keeping one alive for questioning, right?" He is less and less comfortable on top of the statue, but won't drop down yet. "What do you think? Should we try another ogre?"
Death on the Water and Baldur's Gate Bodyguard
The only change for me would be the target.
Occassional Dungeon Master.
Harmony had heard Abraxas, nodding back in agreement. As long as they have one at the end to question at least.
(Same, just the target would have been changed.)
Abraxas casts Ray of Frost at the next ogre: 22 to hit, for 5 damage.
He'll ask, "Should we try to interview more than one? See if their stories match?"
Death on the Water and Baldur's Gate Bodyguard
Uh to clarify Aisha will always be sticking to the plan of whittle 'one' down until 'one' remains then move to the next then tie up the remainign one with as much rope as possible to be questioned.
Occassional Dungeon Master.
DM Screen:
2/30
Ogre STR Save: 15
Ogre WIS Save: 14
Club vs. T'savi (Disadvantage-Vicious Mockery): 11
T'savi charges in after Garu, leaping over the ogre she has slain to tear into the next ogre's leg. The panther cannot take down the large creature, but it is also unable to bring its club down into her as Aisha strikes with another arrow, Abraxas slams with cold energy, and Harmony continues to assault its mind. Roaring in confusion, it struggles to regain its senses.
Round 9 Order:
Players <=====
Ogres
Placement:
Aisha is at the edge of the clearing, 50 feet away from the statues.
Harmony is between Aisha and the statues, 20 feet away from Aisha and 30 feet away from the statues.
One ogre is engaged in melee combat with T'savi at the statues.
Abraxas and Garu are at the statues.
Two ogres are incapacitated and unmoving near the statues.
Health:
The ogre fighting T'savi is near death.
Abraxas is lightly wounded.
Aisha is lightly wounded.
Harmony is lightly wounded.
Garu is lightly wounded.
Ammunition:
Aisha has used 10 arrows.
See my profile for all my PbP threads!
Aisha decides to let Tsavi try to finish this one, and with a triple-whistle Tsavi knows to go in for the kill. And unless the creature falls to the first one, Tsavi will attempt to bite the ogre's crotch twice if only to make the end more painful.
Tsavi's rendition of the Nutcracker on ice:
Attack: 11 Damage: 6
Attack: 11 Damage: 6
Occassional Dungeon Master.
Abraxas aims his Ray of Frost: 15 to hit and 6 damage. He watches for the ogre to fall.
Death on the Water and Baldur's Gate Bodyguard
Garu holds her action: if the current ogre doesn't flatline, she will make with the stabby action.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
DM Screen:
8/30
Jian vs. Ogre: 24 Damage: 5
Jian vs. Ogre: 23 Damage: 11
The conscious ogre dies as painfully as intended, with a howl to rival that of the greatest wolves. T'savi quickly moves on to the next ogre, which snaps out of its daze just in time to be struck by another beam from Abraxas. As a chill crosses its body, Garu leaps in to end its life with her expert precision.
OOC: We are down to one ogre, which is still affected by Harmony's hypnotic pattern. We are technically still in Round 9, with Harmony the only player with an action remaining, but since the ogre is incapacitated everyone can jump in here, with Harmony's action taking priority.
See my profile for all my PbP threads!
Aisha would call out, informing the others not to hit the last one standing. And to instead, pull out every piece of rope, chain, or other binding mechanisms they may have picked up to begin binding the creature's hands first (lest they accidentally make it trip, and thus take 'fall damage' or something) and if possible, magically bind it as well, if anyone had such a spell, before surrounding it once as much of it was bound as possible, so they could then wake it up and see if there was any possible way to speak to it or reason with it, and if not... finish the job.
Occassional Dungeon Master.
Harmony saw as now there was only one ogre left, hearing Aisha and agreeing. "Yes, let's bind it first before I undo the spell and then charm it." she said back as she would assist the others with that.
Checking through his gear, Abraxas realizes he has no rope or chains or anything similar. He considers the spells he has memorized, sorting through them. He has a spell that might immobilize the ogre, but the same spell would make it hostile and violent. He will share this news with the others.
"What are some good questions? Should we ask it to interpret Aisha's dream? Has it encountered the same negative influence from being close to the statues that I have? What does it know about Kayel? What else might we ask it?"
Death on the Water and Baldur's Gate Bodyguard
“We can use my whip to bind him”, Garu says aloud with only a little smile on her face.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aisha shakes her head at Garu's comment Aisha doens't believe the whip would be long enough, but even if it was you would lose the whip should it break it to get free.. but it is up to you in the end. Aisha still has atleast one rope, and this spell won't hold forever.... she says, first tying one end around the ogre's wrist, then wrapping it around the ogre's arms as she gently pulls them back together to bind it in a fashion similar to modern day police, before tying off the other end in the same manner as she had started, making it as tight as possible.
If anyone else has any rrrope, bind it's arms again, or if we somehow only have one more... bind it's legs, then prepare the spell you have to bind it, even if it causes it to awaken, we are on a short leash in regards to time.
As for questions.... ask it about the wolf that comes out of the arrrcane enerrrgy to destroy the world, how long they've been having these visions, and so forth. And if it asks why we killed it's bretheren, it is because we had no choice.
Occassional Dungeon Master.
Abraxas has been thinking about the spell closest to charm that he knows. He prepares to cast Crown of Madness. "Harmony's spell would be better, I think," he says. "There is violence hidden in this spell of mine."
Death on the Water and Baldur's Gate Bodyguard