(OOC. Cool beans Pertuie. Ashtear can go, as your'e settling in. I can give her darkvision next time (or maybe when I get back dependding. We might be in caves a while. No concentration 8 hour length spell)
Albanus decides to go wither Ashtear, thinking it's probably not the best idea to be alone in these caves. But she will cheerfully allow Ash to lead the way of course.
Smart girl,the voice in her head rumbles...
Oh, so NOW you have something to say, Albanus responds to the voice mentally. I could use your wisdom but you are silent at the most inopportune times...
(I rolled before, but that was before Alby joined up. I'll roll again though, since I"m not sure if you want new ones or not. old : Previous roll 13+4 stealth. 15 perc )
New
Stealth 11 + Caffinnated Pill (Guidance) 1 Perception if Needed 16 Investigation if needed 14
Dark Vision as well. Thus I don't think we are using light
(Sorry id forgotten you had already rolled. Well go with those.)
As the two of you wander into the tunnel that expands to the right, you go a short ways before the walls and ceiling of the tunnel begin to change slightly. Where before there was some light foliage, now the walls are completely covered in moss and fungi.
Although at first Albanus makes some rattling with her gear, both of you are pretty sure that nothing has heard you as of yet.
Both of you notice however, that the same root system from earlier is here as well, with a slight twitch every now and again, as though the plant was truly alive.
"Doesn't seem like there is much.. except the weird plants... Seems like they probably didn't go down this way. Though if the plants related to something that might be this way."
"We certainly can.. but I"m not sure its worth it. We confirmed that it probably isn't this way, and I don't know if this plant is related to the poison situation or not. But, we can go the other way and question those we're following about things. They may be r esponsible, or they may just live here and might have noticed th change and why."
Investigation for any potential tracks as Albanus suggests we look for. If GM wants a roll anyway. easier to throw it now and let the GM decide 11
"We certainly can.. but I"m not sure its worth it. We confirmed that it probably isn't this way, and I don't know if this plant is related to the poison situation or not. But, we can go the other way and question those we're following about things. They may be r esponsible, or they may just live here and might have noticed th change and why."
Investigation for any potential tracks as Albanus suggests we look for. If GM wants a roll anyway. easier to throw it now and let the GM decide 11
You dig around just for a few extra moments, just to be thorough with your search, and find a section of the wall that appears to be a false door. With just a simple push the wall concaves in and a large doorway is now ahead of you.
Albanus returns the surprised look. "Someone put an effort in to hide this here. Let's take a quick look - after all, we don't want to bring them all the way here and have it be a broom closet or something." Albanus flashes a toothy grin, "Besides, fortune favours the bold. Let's check if it's trapped or anything first."
This post has potentially manipulated dice roll results.
"Well... Lets do this then. I"ll take a peek-a short one- and you stay here at the door. Make sure it can't close behind us, or if something happens you can get the others. Careful yourself though, if it looks bad prioritzie getting the others over holding the door. I'm sure they could break the wall down if need be-but might not find it if we get locked in"
If Albanus does not oppose the plan, Ashtear will stealth forward 50-100 feet, taking a look carefully, then return to Albanus and then we'll link up with the group again.
18+2 Stealth Then once I'm inside Perception8 or Investigation18as needed. (Whichever one also adds Guidance 4 )
I'm not sure if Albanus's help action can help either of those rolls (all could be justfied fair easily enough) then the Help Action roll 14 Subbed out as approriate for the GM's call.
EDIT: now I really hope its Stealth for the Help and we use investigation haha. Well GM's arbitration on which applies where. Just thought I'd throw a few to help PBP smoothness
Albanus does not oppose the plan, though she would rather be a bit closer to the door. If things go sideways, we can always dash away. From 100 feet away there isn't much I can do in terms of helping or security.
"I'd send Sabastian, but I need to resummon him after they destroyed him earlier." Dain says with a frown.
(OOC. Cool beans Pertuie. Ashtear can go, as your'e settling in. I can give her darkvision next time (or maybe when I get back dependding. We might be in caves a while. No concentration 8 hour length spell)
Albanus can also go with you. She's got nothing better to do and can see in the dark...though she isn't very stealthy...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
That's up to Alby. Ashtear is fine going alone used to being solo she is. Its why she can moderately do most things
Albanus decides to go wither Ashtear, thinking it's probably not the best idea to be alone in these caves. But she will cheerfully allow Ash to lead the way of course.
Smart girl, the voice in her head rumbles...
Oh, so NOW you have something to say, Albanus responds to the voice mentally. I could use your wisdom but you are silent at the most inopportune times...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ashtear gives a silent thumbs up, and tries to endevour to help Albanus stay relatively quiet as well, pointing out loose rocks and pointy bits.
(Also the voice in th head is pretty funny)
(Alright if you two would like to do a perception and a stealth check please )
Albanus
Perception - 14
Investigation - 4Ooops! I thought I read INV.
Stealth - 15
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I rolled before, but that was before Alby joined up. I'll roll again though, since I"m not sure if you want new ones or not. old : Previous roll 13+4 stealth. 15 perc )
New
Stealth 11 + Caffinnated Pill (Guidance) 1 Perception if Needed 16 Investigation if needed 14
Dark Vision as well. Thus I don't think we are using light
(Sorry id forgotten you had already rolled. Well go with those.)
As the two of you wander into the tunnel that expands to the right, you go a short ways before the walls and ceiling of the tunnel begin to change slightly. Where before there was some light foliage, now the walls are completely covered in moss and fungi.
Although at first Albanus makes some rattling with her gear, both of you are pretty sure that nothing has heard you as of yet.
Both of you notice however, that the same root system from earlier is here as well, with a slight twitch every now and again, as though the plant was truly alive.
"Doesn't seem like there is much.. except the weird plants... Seems like they probably didn't go down this way. Though if the plants related to something that might be this way."
“Should we go further?” Albanus whispers to Ash.
Can we take a closer look for tracks?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"We certainly can.. but I"m not sure its worth it. We confirmed that it probably isn't this way, and I don't know if this plant is related to the poison situation or not. But, we can go the other way and question those we're following about things. They may be r esponsible, or they may just live here and might have noticed th change and why."
Investigation for any potential tracks as Albanus suggests we look for. If GM wants a roll anyway. easier to throw it now and let the GM decide 11
Survival - looking for tracks - 4
Albanu s nods at the wisdom of Ashtears words. “Alright let’s head back”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(We'll head back to the group and let them know what we found, and if we want to check the plant or go the other passage.
(Sounds good.)
You dig around just for a few extra moments, just to be thorough with your search, and find a section of the wall that appears to be a false door. With just a simple push the wall concaves in and a large doorway is now ahead of you.
Upon finding the door Ashtear gives Albanus a look that clearly states "The heck a secret door doing here?"
"Well this is suspicious... Should we check, or grab the others?"
Albanus returns the surprised look. "Someone put an effort in to hide this here. Let's take a quick look - after all, we don't want to bring them all the way here and have it be a broom closet or something." Albanus flashes a toothy grin, "Besides, fortune favours the bold. Let's check if it's trapped or anything first."
Albanus will lend help to Ashtear where possible.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Well... Lets do this then. I"ll take a peek-a short one- and you stay here at the door. Make sure it can't close behind us, or if something happens you can get the others. Careful yourself though, if it looks bad prioritzie getting the others over holding the door. I'm sure they could break the wall down if need be-but might not find it if we get locked in"
If Albanus does not oppose the plan, Ashtear will stealth forward 50-100 feet, taking a look carefully, then return to Albanus and then we'll link up with the group again.
18+2 Stealth Then once I'm inside Perception8 or Investigation18as needed. (Whichever one also adds Guidance 4 )
I'm not sure if Albanus's help action can help either of those rolls (all could be justfied fair easily enough) then the Help Action roll 14 Subbed out as approriate for the GM's call.
EDIT: now I really hope its Stealth for the Help and we use investigation haha. Well GM's arbitration on which applies where. Just thought I'd throw a few to help PBP smoothness
Albanus does not oppose the plan, though she would rather be a bit closer to the door. If things go sideways, we can always dash away. From 100 feet away there isn't much I can do in terms of helping or security.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons