Oorr firstly whispers to Zippy, asking to go after the curious derro. Zippy will make two leaps (120 feet total) in the direction of Droki.
Meanwhile, Oorr will distribute some Goodberries to the derro crowd, hoping to calm their mind."No gawking. Here. Have some delicious food."
The steeder leaps away from the crowd, startling some of the nearest derro. A woman cries out, "He's sending his spider to attack us!" and some of the derro begin yelling, and pushing forward. Oorr quickly ties to placate the closest derro with gifts of berries. (Roll a Charisma check.)
As the mob closes in, Oorr's goodberries provide a moment of confusion. The derro near him take the berries with questioning looks. They don't seem accustomed to receiving gifts. It's only a moment of respite though, as the derro push in from behind.
(OOG So, thanks to Oorr, you all have a free movement away from the crowd, but they are becoming angrier by the moment.)
Droki continues his impossibly fast pace towards the gate leading out of the district. He's approximately 150 feet from the crowd of Derro, North of you. East of you is the entrance gate, about 450 feet back the way you came.
(OOG Since Grimnir and Zippy ran towards Droki, I need stealth checks from each of them, if they're trying to follow without being seen. With disadvantage while dashing.)
Valrish tries to follow Grimnir and Zippy, pushing through the crowd and taking advantage of the confusion (60 ft), but is left behind while whishing to be a little more like dragons.
Rollback Post to RevisionRollBack
PbP Characters Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
Both Zippy and Grimnir quickly gain ground on Droki, who doesn't appear to have noticed them approaching. Valrish and Oorr use the distraction of berries and coins to break free of the crowd and watch as the monk and steeder move in.
Zippy is close behind Grimnir, with Droki 15 feet away. Now that you're closer, you see him moving even faster than you thought possible. From far away it looked odd. Now you can tell he must have some other means of moving so fast. It's too fast to be natural. If you want to grab him, you'll only have one opportunity, as you don't see how you can keep his pace.
Zippy will use this opportunity to try to grapple the fugitive derro with his many legs. Grimnir's movement also makes it easier. Attack with Sticky Leg: 20
OOC For an easy reference, I put here below the description of the Attack Sticky Leg:
Sticky Leg (Recharges when the Steeder Has No Creatures Grappled).Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder’s leg and grappled until it escapes (escape DC 12).
"Oof!"Droki falls to the ground, caught by the spider's legs. "No time! Not mine! Stupid, stupid stupid!" he shouts, wriggling to get free of the legs.
With unusual skill, the derro pulls free of the spider, only to see a dwarf bearing down on him. "No! Droki is late, they will be so angry!" he yells. He turns to run away, clicking his heels together, and takes off running away, but switching directions, now heading across the furrow to the other side.
OOC: Hit: The target is stuck to the steeder’s leg and grappled until it escapes (escape DC 12). Does that mean he can escape only as an action ? If so, Would I have the time to put some manacle around his feet before he escape ?
(OOC Right, so just to clarify, since we're not really in a combat or initiative order. The actions kind of go in this order. This will help me visualize it as well. Round 1: -Droki appears at edge of furrow. -Zippy jumps towards Droki (120 ft) -Grimnir runs towards Droki (135 ft) -Valrish runs towards Droki (60 ft) -Belwar?
Round 2: -Droki runs across furrow near Zippy and Grimnir -Grimnir assists Zippy in grappling surprised Droki - Valrish catches up to Zippy/Grimnir (Assuming he's still running) -Belwar?
Round 3: -Droki escapes grapple as his action, then tries to dart away (move action), clicking his heels together, and running 60 feet across the furrow. - Current turn for Zippy, Grimnir, Valrish, Belwar
So it's now anyone's turn. Zippy/Grimnir can take an opportunity action if you want, on Droki. Any attacks have disadvantage due to the unnatural quickness of the derro.
This post has potentially manipulated dice roll results.
OOC As opportunity attack, Zippy will try again a sticky legs attack. Then, in the turn, if it fails, a leap forward and another sticky legs attack, with the help of Grimnir.
Zippy is really surprised by the swiftness of the curious dwarf. He will try again a grapple him with its legs. Attack 13
Leap + Attack 22 (with advantage, helped by Grimnir)
Oorr is dashing with all his speed to catch up with Zippy.
OOC As opportunity attack, Zippy will try again a sticky legs attack. Then, in the turn, if it fails, a leap forward and another sticky legs attack, with the help of Grimnir.
Zippy is really surprised by the swiftness of the curious dwarf. He will try again a grapple him with its legs. Attack 14
Leap + Attack 25 (with advantage, helped by Grimnir)
Oorr is dashing with all his speed to catch up with Zippy.
The derro dodges out of the way of Zippy's legs, and shoots off away from you. Zippy recovers quickly, leaping towards Droki and tackling him to the ground. Oorr catches up to his companion in time to hear Droki shouting, "No no no no no! I'm late, don't you understand! It's important!"
Grimnir and Valrish both catch up to the grappled derro as well, who attempts another escape: Acrobatics: 21
Again, the derro tries to run. "Leave me alone! Help Help!" he makes a line for another hole in the ground.
The restless crowd breaks, and they surge toward you the group, throwing rocks and rotten fruit.
(OOG Grimnir, Valrish, and Oorr, can make another opportunity attack. If you fail to stop him with the opportunity attack, he will be able to rush into a nearby hole in the furrow wall.)
Is Droki within 85 feet of me?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
No he’s probably about twice that distance currently. You could move to intercept.
Oorr firstly whispers to Zippy, asking to go after the curious derro. Zippy will make two leaps (120 feet total) in the direction of Droki.
Meanwhile, Oorr will distribute some Goodberries to the derro crowd, hoping to calm their mind. "No gawking. Here. Have some delicious food."
"Here !" says Grimnir, pointing at the Derro.
Then looking at the crowd, "Very well guys, we're sorry to intrude, we are on our way out" .
Then Grimnir run towards the target (Dash action) = 90 ft. Then using a Ki point "Step of the wind" (Dash as Bonus Action) > for a total of 135ft
OOC: can we try to pursue without him noticing ?
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
OOC Praying the dice roller...
Oorr Charisma check 16
Droki continues his impossibly fast pace towards the gate leading out of the district. He's approximately 150 feet from the crowd of Derro, North of you. East of you is the entrance gate, about 450 feet back the way you came.
(OOG Since Grimnir and Zippy ran towards Droki, I need stealth checks from each of them, if they're trying to follow without being seen. With disadvantage while dashing.)
Once Oorr has given the Goodberries to the derro, he will slowly take his leave from the derro mob and try to follow Grimnir and Zippy.
Zippy, on the other hand, is trying to go after Droki without being seen. (Stealth 17)
Valrish tries to follow Grimnir and Zippy, pushing through the crowd and taking advantage of the confusion (60 ft), but is left behind while whishing to be a little more like dragons.
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Stealth with disadvantage: 11
I guess , now Grimnir is only 15ft away from him (just ran 135ft on my turn)
OOC: If it's possible, I would like also to grab a handful of silver (10-15 pieces) and throw them on floor (a bit like Oorr did with his berries)
Oh no...I did roll a 20 :(
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Both Zippy and Grimnir quickly gain ground on Droki, who doesn't appear to have noticed them approaching. Valrish and Oorr use the distraction of berries and coins to break free of the crowd and watch as the monk and steeder move in.
Zippy is close behind Grimnir, with Droki 15 feet away. Now that you're closer, you see him moving even faster than you thought possible. From far away it looked odd. Now you can tell he must have some other means of moving so fast. It's too fast to be natural. If you want to grab him, you'll only have one opportunity, as you don't see how you can keep his pace.
Zippy will use this opportunity to try to grapple the fugitive derro with his many legs. Grimnir's movement also makes it easier.
Attack with Sticky Leg: 20
OOC For an easy reference, I put here below the description of the Attack Sticky Leg:
"Oof!" Droki falls to the ground, caught by the spider's legs. "No time! Not mine! Stupid, stupid stupid!" he shouts, wriggling to get free of the legs.
Acrobatics to escape: 17
With unusual skill, the derro pulls free of the spider, only to see a dwarf bearing down on him. "No! Droki is late, they will be so angry!" he yells. He turns to run away, clicking his heels together, and takes off running away, but switching directions, now heading across the furrow to the other side.
OOC: Hit: The target is stuck to the steeder’s leg and grappled until it escapes (escape DC 12).
Does that mean he can escape only as an action ? If so, Would I have the time to put some manacle around his feet before he escape ?
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
(OOC Right, so just to clarify, since we're not really in a combat or initiative order. The actions kind of go in this order. This will help me visualize it as well.
Round 1:
-Droki appears at edge of furrow.
-Zippy jumps towards Droki (120 ft)
-Grimnir runs towards Droki (135 ft)
-Valrish runs towards Droki (60 ft)
-Belwar?
Round 2:
-Droki runs across furrow near Zippy and Grimnir
-Grimnir assists Zippy in grappling surprised Droki
- Valrish catches up to Zippy/Grimnir (Assuming he's still running)
-Belwar?
Round 3:
-Droki escapes grapple as his action, then tries to dart away (move action), clicking his heels together, and running 60 feet across the furrow.
- Current turn for Zippy, Grimnir, Valrish, Belwar
So it's now anyone's turn. Zippy/Grimnir can take an opportunity action if you want, on Droki. Any attacks have disadvantage due to the unnatural quickness of the derro.
OOC As opportunity attack, Zippy will try again a sticky legs attack. Then, in the turn, if it fails, a leap forward and another sticky legs attack, with the help of Grimnir.
Zippy is really surprised by the swiftness of the curious dwarf. He will try again a grapple him with its legs.
Attack 13
Leap + Attack 22 (with advantage, helped by Grimnir)
Oorr is dashing with all his speed to catch up with Zippy.
Grimnir and Valrish both catch up to the grappled derro as well, who attempts another escape: Acrobatics: 21
(OOG Grimnir, Valrish, and Oorr, can make another opportunity attack. If you fail to stop him with the opportunity attack, he will be able to rush into a nearby hole in the furrow wall.)
Valrish turns around and runs, dashing to get a grip on the derro.
Attack: 20
Athletics check (grapple): 10
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Oorr gets the chance to grapple Droki...
Athletics check to grapple 4