This post has potentially manipulated dice roll results.
Harq would spend the day bullshitting with his old friend, and just hanging out on the ship and with the crew. With Mulke he might try getting him drunk and doing the ol 'comon buddy... tell me what's really goin' on here' kinda thing ^^ persuasion1217 ((ad/dis or just the first roll. up to you of course~))
Helena just spends the day keeping an eye out on the sea as well as maintaining and sharpening her weapons as best she can with the materials and resources she has on hand.
Lia Over the first day, you befriend the crew. You play with dice, and bet in card games, earning 10g. You flirt with a few of the pirates, getting closer to them. One offers to let you spend the night with him.
Brodan Brodan stays in his quarters for most of the day, trying to get used to the wobbling of the ship as the waves crash into the hull. He goes out a few times to test his guts, and goes the entire day without vomiting.
Helena Helena spends her day watching the waves rise and fall. She keeps her weapons sharp, not knowing when she’ll need them next.
Harq Harq talks to Mulke with the intention of reconnecting with his old friend, who does not seem to remember his betrayal. While drunk, Mulke shares some rather strange opinions. “Brynn’s made the Sea Lady the sea’s *****! She’s makin’ us weak! If this keeps going—if we don’t stop her—the next stupid merchant ship we find’ll sink us! If I’re cap’n, we’d be tough. We could ******* go down as history’s most badass pirates.” What makes this even more interesting is that the drunken crew appears to share the same sentiments. You don’t know if they’re just a bit too drunk and uninhibited, or if they are serious about a mutiny.
Kronk During the first day, Kronk watches the sea, laughing almost like a joyful baby as waves crash into the hull. At some point, 3 of the pirates bet 5g that they could beat you.
11 20 12
You wrestle all 3, beating them all. By accident, you break the left arm and right leg of your second opponent.
Night 1
The night is mostly uneventful for you all.
Harq The captain, Brynn, calls you and one friend of yours (your choice) to her quarters. She pours some rum into 3 glasses. When you settle in a seat, you see her look at you with interest. “Mulke’s been a good first mate to me here since our last captain was unfortunately killed trying to rob a woman of her child. He never told me the Caladan had any survivors. How did you live?” This is the first you’ve heard about the Caladan’s crew being killed. You don’t know what she’s talking about.
"Maybe some other time..." Lia informs the sailor with a grin. "I'm not the type to be bedding every good-looking man I come across." She tells him playfully. "But keep being nice to me and we'll see where it goes..."
Though not really having connected much with the others in his new group yet, after receiving the invite from Captain Brynn goes up to Lia and says "I've noticed your dagger has a strong essence coming from it... It feels similar to my rapier here in some ways... though I can't explain it exactly. The captain invited me to have a chat, I would be honored if you would join and lend your ears to what happens."
After arriving ((assuming Lia agrees of course)) and hearing what the captain says Harq is silent for a moment thinking of the crew and the ship. insight19 on the captain.
Harq You get the feeling that Brynn is being genuine. Something truly has happened to the Caladan, and for some reason, you’ve heard nothing about it. She seems very sincere, but also inquisitive about why you are still alive.
After a few moments of silence Harq looks back up to the captain and says "Cap'n... ((Harq would have a hard time using her name considering she is the captain)) This is the first I've heard of the Caladan's wrecking. I didn't survive the sinking because I'd already been off it. That ship was a home to me, and it's crew my family. Do you know how or where she went down?"
Harq Brynn seems very solemn as she speaks. “Mulke told me it had exploded in the lower decks. He had said, and I quote, ‘Some moron dropped his torch next to a keg of gunpowder’ when the waves struck the ship. It apparently sank right after they had left a harbor, and he and some others swam all the way back, but the others drowned.” She leans forward, almost as if she thinks you’re hiding something. “You knew Mulke.” She sizes you up. “And you don’t seem the type to be intimidated by his kind into answering favorably. Would you say he’s a good man?”
This post has potentially manipulated dice roll results.
Kronk will extent his sympathies to the losers, "Time other betters maybees." He grins ferociously, because he really can not grin any other way, but without the heat of anger when he's in a fight. Does he get any gold out of the brouhahas?
As he wanders the ship he will keep a weather eye out for anything that might inform about the ship and/or its crew.
Brodan will make his way up to the deck once he feels that he can handle it, using his staff to keep himself steady. It seemed that dwarves were not meant to be on ships or at least that was clearly Brodan's opinion on the subject.
Speaking of rats, Kronk has been exploring the ship for a while, has he noticed any? After all, a ship without rats can hardly be called a ship. He will try and arm wrestle any other sailors who are up for it, for a gold each. And always he'll ask, "Ship home good?" (Is the ship a good place, have a good captain, profitable) "Gold plenty? Boss nicey?" What sorts of things are in the holds, any cargo? Any hidden things?
This post has potentially manipulated dice roll results.
Kronk I’m sorry to tell you this, but you’re so goddamn oblivious to everything, you don’t even realize that a bird had pooped on your shoulder.
19
Nobody wants to arm wrestle you, as they saw you absolutely annihilate their mates in that wrestling challenge. They may even be afraid for their arms.
"Argh! Stinkiees rainding feathered buttlies from! Die! Kiiill! KIIIILL!" Kronk goes on a rampage against birds, when ever he sees one he'll throw something at it, nails, belaying pins, shackles, holy stones, anything that comes readily to hand, everything that is except sailors, of course. "Feathered buttlies same same deader fixers!" If he can't find enough things to throw he'll fashion a whip out of small stuff (thin cord used on ships for anything light needing to be tired down) with pieces of metal wire sharpened and fixed to the end, both as a weight and the business end. He'll make it his ship-work to reduce the number of birds by any means, fair or foul (pun intended)!
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Roll an investigation check to see if you can make heads or tails of the shreds first. Also, you’re doing this on the top deck while it’s windy, so roll with your dex modifier to see if you can catch those scraps flying away.
Harq would spend the day bullshitting with his old friend, and just hanging out on the ship and with the crew. With Mulke he might try getting him drunk and doing the ol 'comon buddy... tell me what's really goin' on here' kinda thing ^^ persuasion 12 17 ((ad/dis or just the first roll. up to you of course~))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
You can spend one whole bottle of booze to get him drunk, and that will give you advantage.
Brodan Con Save: 16
Brodan, you manage to keep your insides inside. You still feel a little nauseous on the ship, but it isn’t bad enough to affect you.
Upon being able to keep his food in his stomach, Brodan will eat simple things to avoid any serious stomach issues.
Helena just spends the day keeping an eye out on the sea as well as maintaining and sharpening her weapons as best she can with the materials and resources she has on hand.
Day 1
Lia
Over the first day, you befriend the crew. You play with dice, and bet in card games, earning 10g. You flirt with a few of the pirates, getting closer to them. One offers to let you spend the night with him.
Brodan
Brodan stays in his quarters for most of the day, trying to get used to the wobbling of the ship as the waves crash into the hull. He goes out a few times to test his guts, and goes the entire day without vomiting.
Helena
Helena spends her day watching the waves rise and fall. She keeps her weapons sharp, not knowing when she’ll need them next.
Harq
Harq talks to Mulke with the intention of reconnecting with his old friend, who does not seem to remember his betrayal. While drunk, Mulke shares some rather strange opinions. “Brynn’s made the Sea Lady the sea’s *****! She’s makin’ us weak! If this keeps going—if we don’t stop her—the next stupid merchant ship we find’ll sink us! If I’re cap’n, we’d be tough. We could ******* go down as history’s most badass pirates.” What makes this even more interesting is that the drunken crew appears to share the same sentiments. You don’t know if they’re just a bit too drunk and uninhibited, or if they are serious about a mutiny.
Kronk
During the first day, Kronk watches the sea, laughing almost like a joyful baby as waves crash into the hull. At some point, 3 of the pirates bet 5g that they could beat you.
11
20
12
You wrestle all 3, beating them all. By accident, you break the left arm and right leg of your second opponent.
Night 1
The night is mostly uneventful for you all.
Harq
The captain, Brynn, calls you and one friend of yours (your choice) to her quarters. She pours some rum into 3 glasses. When you settle in a seat, you see her look at you with interest. “Mulke’s been a good first mate to me here since our last captain was unfortunately killed trying to rob a woman of her child. He never told me the Caladan had any survivors. How did you live?” This is the first you’ve heard about the Caladan’s crew being killed. You don’t know what she’s talking about.
"Maybe some other time..." Lia informs the sailor with a grin. "I'm not the type to be bedding every good-looking man I come across." She tells him playfully. "But keep being nice to me and we'll see where it goes..."
Though not really having connected much with the others in his new group yet, after receiving the invite from Captain Brynn goes up to Lia and says "I've noticed your dagger has a strong essence coming from it... It feels similar to my rapier here in some ways... though I can't explain it exactly. The captain invited me to have a chat, I would be honored if you would join and lend your ears to what happens."
After arriving ((assuming Lia agrees of course)) and hearing what the captain says Harq is silent for a moment thinking of the crew and the ship. insight 19 on the captain.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Harq
You get the feeling that Brynn is being genuine. Something truly has happened to the Caladan, and for some reason, you’ve heard nothing about it. She seems very sincere, but also inquisitive about why you are still alive.
After a few moments of silence Harq looks back up to the captain and says "Cap'n... ((Harq would have a hard time using her name considering she is the captain)) This is the first I've heard of the Caladan's wrecking. I didn't survive the sinking because I'd already been off it. That ship was a home to me, and it's crew my family. Do you know how or where she went down?"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Harq
Brynn seems very solemn as she speaks. “Mulke told me it had exploded in the lower decks. He had said, and I quote, ‘Some moron dropped his torch next to a keg of gunpowder’ when the waves struck the ship. It apparently sank right after they had left a harbor, and he and some others swam all the way back, but the others drowned.” She leans forward, almost as if she thinks you’re hiding something. “You knew Mulke.” She sizes you up. “And you don’t seem the type to be intimidated by his kind into answering favorably. Would you say he’s a good man?”
Kronk will extent his sympathies to the losers, "Time other betters maybees." He grins ferociously, because he really can not grin any other way, but without the heat of anger when he's in a fight. Does he get any gold out of the brouhahas?
As he wanders the ship he will keep a weather eye out for anything that might inform about the ship and/or its crew.
Perception 7 Probably even missed the rats, yes?
Panic is a mechanism that strengthens the gene pool.
Lia does agree to go to the meeting with the captain. She sits back, just listening though as the two talk about sunken ships and old friends.
Brodan will make his way up to the deck once he feels that he can handle it, using his staff to keep himself steady. It seemed that dwarves were not meant to be on ships or at least that was clearly Brodan's opinion on the subject.
Speaking of rats, Kronk has been exploring the ship for a while, has he noticed any? After all, a ship without rats can hardly be called a ship. He will try and arm wrestle any other sailors who are up for it, for a gold each. And always he'll ask, "Ship home good?" (Is the ship a good place, have a good captain, profitable) "Gold plenty? Boss nicey?" What sorts of things are in the holds, any cargo? Any hidden things?
Investigation 3
Perception 6
OCC Well, we know the answer to that.
Panic is a mechanism that strengthens the gene pool.
Kronk
I’m sorry to tell you this, but you’re so goddamn oblivious to everything, you don’t even realize that a bird had pooped on your shoulder.
19
Nobody wants to arm wrestle you, as they saw you absolutely annihilate their mates in that wrestling challenge. They may even be afraid for their arms.
"Argh! Stinkiees rainding feathered buttlies from! Die! Kiiill! KIIIILL!" Kronk goes on a rampage against birds, when ever he sees one he'll throw something at it, nails, belaying pins, shackles, holy stones, anything that comes readily to hand, everything that is except sailors, of course. "Feathered buttlies same same deader fixers!" If he can't find enough things to throw he'll fashion a whip out of small stuff (thin cord used on ships for anything light needing to be tired down) with pieces of metal wire sharpened and fixed to the end, both as a weight and the business end. He'll make it his ship-work to reduce the number of birds by any means, fair or foul (pun intended)!
Panic is a mechanism that strengthens the gene pool.
As Helen is just chilling in the top deck, she remembers what she found on the guard and decides she might as well put it together now.
Roll an investigation check to see if you can make heads or tails of the shreds first. Also, you’re doing this on the top deck while it’s windy, so roll with your dex modifier to see if you can catch those scraps flying away.