"Money has no value, you" they shift to Loxodon. It's clearly a insult of some kind, although nobody is sure the meaning.
The other two shake their heads. "Never seen him," "...heard of him" "Is someone else coming?" "Was Edge...whater a lie?"
The conversation gets away from the topic of the gnome as they clearly have no knowledge of it. Feeling rejected, due to the 'if you help I will help," the two go to grab a few extra items and sit down near the dying fire. Going back to talking to themselves. "We can go back to Stoneface." "Guess we have too...." They return to their shifting Common and Loxodon.
This post has potentially manipulated dice roll results.
Morgan calls after Abigail, "Sorry, I went to far, sorry!" Morgan turns to the teens, " , The lesson, kids, is that women are capricious and will break your heart, expect you to be okay with it, and then when you bring up the absurdity of their nick name, it's you who've gone too far... anyway... if Money isn't what's valued then what is? And why did the other guy have the swankiest mansion? You wouldn't know that. How do you gain a life of ease and luxury?
Insight to see if they were lying about not seeing the gnome (just in case): 11
After a while of imagining Morgan's chopped up body laying besides a slew of others she would like to hack to pieces and toss into the sea, Abigail returns to the hut.
"So, what have we learned from our new compatriot here."
((assuming either someone fills her in, or she gets similar information from the teens))
Tarak sits down with the youth and makes an effort to put kindness and caring into his voice. “I do not know Edgewater but if he represented the faith and made a promise on behalf of the Faith than you can be confident it was not a lie. I wish I could just pick up and leave with you right now but we have a mission to accomplish.
I myself am an orphan. I was lucky to be taken in and raised but I know how you feel. Who is this stoneface? Does he look out for you? Or use you? Either way as soon as we are done here you may certainly journey with us but what will you do after you leave here? We must have a plan for I would not want to take you to a city without a way to survive.”
The two look at each other, then back over to the third. A worried look crosses their faces, but still giving a small nod.
"Stoneface is our Dek," they say with a bit of a nod. "But we do bring back offerings and things left in the houses," one of them gestures to the food and items left behind. One huffs. "Don't know what we'll do. Survive. Work for the Faith," the rattle off other options. Some are pipe dreams. Some sound reasonable.
They don't give up any information on where Stoneface may be. Or what. Just that Stoneface is their Dek. But as the conversation continues to wane, they grow more and more tired. Taking down some of the bedrolls and other blankets. Laying down on the home as they begin to go to sleep.
With the early start to the day, the crew of the Windhook heads back on to the roads. Able to see the sunrise, the small farmers finding their way to the fields. A group of dogs waking and moving a herd of yaks, sheep, and horses before riders come by to assist in rounding up the herds and guiding them off to somewhere.
In time the land becomes less domesticated and the road flattens back down to the ground. Wild groves of flowers, tall grasses, trees creating small patches. Large spires of rocks shooting out from the ground. More bugs around than people as for a few hours.
It's a few hours past noon that you finally approach the hub town. A few watch towers along the road with folks in them. Wooden walls that lead to a large staircase that leads down into the earth a good 20 feet or so. The town itself carved into the ground. Huge amounts of earth and stones cleared to make roads. Lanterns hang from the homes and stone carvings at intersections hold candles to keep light around when it gets dark. It's paths and roads continue the spiral design you all saw in the small town. But this hub seems to have more planning and purpose laid out.
It certainly is not very busy. People coming and going. Voices easily being heard, but the medium sized town feels smaller in its population.
Now having reached your destination... what do you do?
This post has potentially manipulated dice roll results.
Morgan snickers when they say "dek." "So wait... who decides what ...talent? is worth what? I'm very talented, who do I go to gain this imaginmoney?"
Morgan talks to Abigail as privately as possible
"I'm sorry I hurt your feelings. I went in too hard, with out thinking... I do that sometimes. I don't know what's going on with us, honestly. You propose to me, but you don't want cute pet names, who don't want to go on fun dates, but you get upset when I tease you. I think you're super cool, I think your hot, we work well together as a team. I think we'd be good together, we could rove the country side committing sexy pirate crimes. But if I messed that up somehow just let me know, and I guess we'll just have a strictly professional relationship."
When Morgan gets into town they'll ask around for the Supplier, or a super cool Matron Persuasion15
"I did not propose to you, I gave you that ring so that you could be better at whatever that sinister magical stuff you do is... And you didgo to far. I wastossed to sea and was helplessly paddling around, thinking I was going to drown. You hit that square on the jaw... I am the last survivor of an entire ship whose crew was either murdered by his kind," ::gesturing to Tarak:: "or left to drown in the sea. And, though it is no particular business of yours, I got that nickname from my old crew for being..." she pauses a moment, looking sideways at Morgan, "..me."
"I will never do cute pet names - I am no one's pet. I rarely do 'exclusive', and, although I hardly think you deserve to know this given your previously eluded to behavior, we wouldmake a pretty amazing team."
"Honestly, you are not entirely without your own charms... but I am still hurt, and it is going to take a day or two before I feel like being nice to you again. That, or watching you find yourself in some sort of mortal danger... that could be equally satisfying for my wounded ego."
"Okay, yes I read too much into the ring, I see that now I'm sorry. How was I supposed to know you have a deep seeded trauma from drowning if you don't talk about anything? I didn't know, I wouldn't have joked about it if I had known... well I probablywouldn't have, I forget the obvious sometimes. But I would have felt like turds afterwards. Like I do now. I'm really sorry. If it makes you feel better you can make fun of the time I got stabbed to death by one of his kind ::Morgan motions to Tarak:: and a being from outside our dimension made a pact with me so I couldn't say no, and now they've been yanking me around ever sense... Doesn't really set itself up for comedy but you're smart I'm sure you'll get it in there somehow.
"Hey do you think we should kill Tarak? Or is this like our chance to prove that we won't let our trauma drag us down and how patient and nonprejudicial we are? I don't think it would make me feel better ... for very long..."
"As far as nicknames go it's too long, what about just Wildcat, or Sea Cat, or Sea Lion... no that last one was terrible. I still don't see how Wild cat of the Sea is better than Honey Dumpling, but I guess there is no account for taste. I get not being anyone's pet though. Wait wait WAIT! you don't really do exclusive either? I turned down so many people because I thought we were. That also explains why you kept humoring Lafetha with her shameless advances. She's coming at you hard, not that I can blame her, but I did think maybe she got her tree hobo powers from wrecking homes or something."
"Just so we're on the same page: Were together but not exclusive, we're super both hot. You're rightfully mad at me and I'm very sorry, but in a couple of days we'll check back in with each other, Tarak's people are jerks but maybe we can use him to our purposes, and sometime in the near future we need to go on a caper-date. Good Talk. Have some breakfast I'll give you some space."
Morgan and Abigail both descend the stairs and into the small town. The slow curve of the streets and intersections are slightly dizzying. There's something about how it's built that makes it feel uniform, and without street signs or signals, it's easy to get lost.
Which is somewhat what happens to Morgan, peeling off in her own direction towards a few voices. A mixed group of older women sitting in the open air - having dragged chairs from their respective homes. Wafts of tea and scones filling the air. A warm invite bringing Morgan to the table where the mix bag of Loxodon, Minotaurs, Noctis and others talk at Morgan. Giving Morgan just a moment to draw breath and begin a story, before talking at them. Over them. When they try to leave, a gesture of "NO noooooo stay! You're in our fair town!" and a hand pushing them back down to serve more tea.
It's a nice, ish, experience.
Abigail wanders a bit in a different direction. The town's layout is similar, but the feeling is all wrong. Beyond the dizzying curves and closeness of buildings, it's sparsely populated. Some of the homes, and shops, lack that spark of being lived in. Closed doors, and windows you're able to peek inside of to find just simple empty homes. The town could fit another thousand or two people... with ease. Eventually she comes across a bustling home. People going in and out. An assortment of smells of breads and sizzling hot plates as several people are chatting through the window.
"Morgan, you do not get to call me Wildcat of the Sea. Second, Lafetha and I are just friends. Third, you and I are not together. Fourth, I do not find the concept of you being beholden to some evil entity funny at all, quite the contrary." Abigail pauses for a second to sigh and shrug, "Finally... We will see about a caper-date, but nopromises."
"Excuse me, but I do not suppose this is a place where one can get a meal?" Abigail asks
((assuming it is))
Abigail asks for whatever the local breakfast specialty is, and tries to find a place to sit.
Over the course of breakfast, Abigail tries to make conversation with the locals in order to find out:
How are things going with the harvest, and what is news and mood of the day?
Is there a place to spend the night (inn, boarding house, etc.)?
There's a bit of laughter as the group is approached by Abigail. "Well, young wanderer, we can certainly fix you up with something. But what will you provide in return?"
A few of them dart inside homes, getting some breads and stews. A pungent spicy black dipping sauce is served with it as well. "Tell us what you think of this; the batch is fresh so it hasn't fermented just yet."
Through the course of eating and talking with the others, Abigail get's the feeling that this place is more of just a group of people who are eating together. At least right now.
Of all the most direct answers, there are certainly no weapon smiths in town. There are likely some smiths, but they don't make weaponry. Or at least - don't sell weaponry. But the mood is rather good. At least between the people here. The greater sense of how is the harvest or the region, many of them talk about the Town Hall. It's there that a person could get a better sense of what's going on across the villages and what to do to get ready once the harvest happens. It certainly seems that tonight will be a townhall in the center, lead by the head matron.
Many of those that you eat with do offer to put you up; as long as you give what you take. Although they do mention that any of the empty homes are free for travelers, but they are expected to leave more than what they take.
Wilson was slightly slower than the rest of the group waiting for the right corner to dissappear behind letting the group outpace him.
Ruffling his feathers straighter he begins to search for signs only his school would have taught. Marks of wear and tear that are slightly too regular before finally spotting what he's looking for. Entering a shop like many others he approaches the counter.
"Do you sell message tubes? I am dying to reach a gnomish friend of mine who was last seen in the area."
Wilson it takes some time to find... anything. The majority of the homes are empty and there doesn't appear to be any specific kind of shop. Just people setting up stuff inside a home with a welcoming smile, or someone seeming to be ordering something from another person.
Still there are some markings on a door you happen to go by in the dizzying maze of roads that are a general sign of someone that... maybe... knows how to move something. A older Redhel sitting at a kitchen table looking up over at you with just a single eye; the other having been removed for whatever the reason may be.
"I can get a message to where it needs to go. Depending on who, and what, there'll be a price." There's a bit of a slow look over the bird. "And I know a lot of gnomes. So we're gonna need to be more specific."
Tarak enters the town making a point not to listen in as Morgan and Abigail sort out whatever it is they think they are whispering about but are really louder than they think.
As everyone seems to drift their own ways Tarak asks for directions to what the people of this town view as a local official. He takes note of the many empty homes and taking into consideration what the kids said about being orphaned, he begins to think the Loxodon people may have had a rough time recently.
Once he finds what he is looking for he begins to ask around for information on the area, specifically relating to the war, the bandits, and if there is any danger nearby.
Persuasion 12
He tried to correlate it with anything he may know from being trained in the faith and the history of the Loxodon 13
Tarak enters the town making a point not to listen in as Morgan and Abigail sort out whatever it is they think they are whispering about but are really louder than they think.
((I'll let Abigil and Morgan decide if they're whispering loud enough to be heard, otherwise it'll be opposed Stealth v Tarak's Passive Perception of 10.))
((stated in chat it was mostly for fluff and not meant for mechanical stuff; so feel free to roll not roll / work it out / etc))
You wander through the streets. The slow turns and curves of roads and buildings making it feel like you're walking in circles. Sometimes you're certain you are. Other times you thought you were about to make a loop but exit the curve in a new section.
You do come across some people who after a longer talk than expected, do give a bit of information. A Matron, Yevelda. But she's likely busy at this hour, down by the center. There's a meeting happening at the center, but that won't be until Sundown.
It takes awhile to find your way towards the center. A few actual marked buildings: A small library, a school, a jail, and some larger homes. Many elderly sit around talking to very young children. Using stories to tell narratives of assisting others, how the plants grow, and other basics of life. They don't seem to give you any mind, but the people you notice around are all busy working.
This post has potentially manipulated dice roll results.
Abigail whispering to avoid party drama: 13
"Thank you for the food, and information, what can I give you in return? Can I help you clean up?" "By the way, have you seen or heard of a gnome around these parts? I believe he has golden eyes? I do not know his name, but I was told I should meet with him regarding possible work."
Assuming they know nothing of the gnome, Abigail will venture back out to see if she can find the town center (that way she will be better prepared for finding her way this evening).
The group gladly take up Abigail's offer to do the dishes. Cleaning out some pots and pans. Doing the scrubbing, and a bit of scraping out a oven. It's about a hourish of work for the food, not too bad at all considering it was fairly tasty.
While working the others outside continued to talk for a bit - but do take up the question and discuss it. "There's a few Gnome members in various families, but I think some are out in the villages this time of year right now."
"Artimer should be here! She and her wife and their husband had the twins." "Oh that's right! Yes, Artimer is around. But her eyes are brown. I guess in the right light they could be gold?" They break into a small discussion while Abigail continues to scrub. "There was the rumor of those Ashgard picking up some kind of... glowing person?" "Since when should we listen to rumors like that." "Especially the Ashgard... all tall tales." "Well not all but...."
It takes some time to get to the town center; wandering around through the curves. But you do manage to make it. A few actual marked buildings: A small library, a school, a jail, and some larger homes. Many elderly sit around talking to very young children. Using stories to tell narratives of assisting others, how the plants grow, and other basics of life. They don't seem to give you any mind, but the people you notice around are all busy working.
The youngest gives a outburst at Wilson.
"Money has no value, you" they shift to Loxodon. It's clearly a insult of some kind, although nobody is sure the meaning.
The other two shake their heads.
"Never seen him,"
"...heard of him"
"Is someone else coming?"
"Was Edge...whater a lie?"
The conversation gets away from the topic of the gnome as they clearly have no knowledge of it. Feeling rejected, due to the 'if you help I will help," the two go to grab a few extra items and sit down near the dying fire. Going back to talking to themselves.
"We can go back to Stoneface."
"Guess we have too...."
They return to their shifting Common and Loxodon.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail is continuing her abuse of the local flora some distance away from the group.
"Of all the... I ought to... Leave their body for the... Last time I... To think...!"
If anyone approaches her...
Abigail points an axe at them, "Not a step closer or I swear I will cut you to pieces."
She is not bluffing...
Morgan calls after Abigail, "Sorry, I went to far, sorry!" Morgan turns to the teens, "
, The lesson, kids, is that women are capricious and will break your heart, expect you to be okay with it, and then when you bring up the absurdity of their nick name, it's you who've gone too far... anyway... if Money isn't what's valued then what is? And why did the other guy have the swankiest mansion? You wouldn't know that. How do you gain a life of ease and luxury?
Insight to see if they were lying about not seeing the gnome (just in case): 11
Morgan you don't think any of the kids are lying about not seeing a gnome with golden eyes.
"It's," they shift a word back and forth between each other. "Kind of like a Story and Deeds. And..."
"Virtue?"
"No.. Honor?"
"Nah not that. Information?"
"Sort of... Talent?"
They both kind of shrug. "Life is for living."
One of them gives a sigh. "We're orphans. From the war. From the fallout of it all."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
After a while of imagining Morgan's chopped up body laying besides a slew of others she would like to hack to pieces and toss into the sea, Abigail returns to the hut.
"So, what have we learned from our new compatriot here."
((assuming either someone fills her in, or she gets similar information from the teens))
"What and where is Stoneface?"
Tarak sits down with the youth and makes an effort to put kindness and caring into his voice. “I do not know Edgewater but if he represented the faith and made a promise on behalf of the Faith than you can be confident it was not a lie. I wish I could just pick up and leave with you right now but we have a mission to accomplish.
I myself am an orphan. I was lucky to be taken in and raised but I know how you feel. Who is this stoneface? Does he look out for you? Or use you? Either way as soon as we are done here you may certainly journey with us but what will you do after you leave here? We must have a plan for I would not want to take you to a city without a way to survive.”
The two look at each other, then back over to the third. A worried look crosses their faces, but still giving a small nod.
"Stoneface is our Dek," they say with a bit of a nod. "But we do bring back offerings and things left in the houses," one of them gestures to the food and items left behind. One huffs. "Don't know what we'll do. Survive. Work for the Faith," the rattle off other options. Some are pipe dreams. Some sound reasonable.
They don't give up any information on where Stoneface may be. Or what. Just that Stoneface is their Dek. But as the conversation continues to wane, they grow more and more tired. Taking down some of the bedrolls and other blankets. Laying down on the home as they begin to go to sleep.
With the early start to the day, the crew of the Windhook heads back on to the roads. Able to see the sunrise, the small farmers finding their way to the fields. A group of dogs waking and moving a herd of yaks, sheep, and horses before riders come by to assist in rounding up the herds and guiding them off to somewhere.
In time the land becomes less domesticated and the road flattens back down to the ground. Wild groves of flowers, tall grasses, trees creating small patches. Large spires of rocks shooting out from the ground. More bugs around than people as for a few hours.
It's a few hours past noon that you finally approach the hub town. A few watch towers along the road with folks in them. Wooden walls that lead to a large staircase that leads down into the earth a good 20 feet or so. The town itself carved into the ground. Huge amounts of earth and stones cleared to make roads. Lanterns hang from the homes and stone carvings at intersections hold candles to keep light around when it gets dark. It's paths and roads continue the spiral design you all saw in the small town. But this hub seems to have more planning and purpose laid out.
It certainly is not very busy. People coming and going. Voices easily being heard, but the medium sized town feels smaller in its population.
Now having reached your destination... what do you do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan snickers when they say "dek." "So wait... who decides what ...talent? is worth what? I'm very talented, who do I go to gain this imaginmoney?"
Morgan talks to Abigail as privately as possible
"I'm sorry I hurt your feelings. I went in too hard, with out thinking... I do that sometimes. I don't know what's going on with us, honestly. You propose to me, but you don't want cute pet names, who don't want to go on fun dates, but you get upset when I tease you. I think you're super cool, I think your hot, we work well together as a team. I think we'd be good together, we could rove the country side committing sexy pirate crimes. But if I messed that up somehow just let me know, and I guess we'll just have a strictly professional relationship."
When Morgan gets into town they'll ask around for the Supplier, or a super cool Matron Persuasion 15
Whispering to Morgan as they walk along...
"I did not propose to you, I gave you that ring so that you could be better at whatever that sinister magical stuff you do is... And you did go to far. I was tossed to sea and was helplessly paddling around, thinking I was going to drown. You hit that square on the jaw... I am the last survivor of an entire ship whose crew was either murdered by his kind," ::gesturing to Tarak:: "or left to drown in the sea. And, though it is no particular business of yours, I got that nickname from my old crew for being..." she pauses a moment, looking sideways at Morgan, "..me."
"I will never do cute pet names - I am no one's pet. I rarely do 'exclusive', and, although I hardly think you deserve to know this given your previously eluded to behavior, we would make a pretty amazing team."
"Honestly, you are not entirely without your own charms... but I am still hurt, and it is going to take a day or two before I feel like being nice to you again. That, or watching you find yourself in some sort of mortal danger... that could be equally satisfying for my wounded ego."
"I want breakfast..." Abigail starts to look around for the communal eating and drinking hut, assuming that it is similar to the last village.
Morgan whisper back
"Okay, yes I read too much into the ring, I see that now I'm sorry. How was I supposed to know you have a deep seeded trauma from drowning if you don't talk about anything? I didn't know, I wouldn't have joked about it if I had known... well I probablywouldn't have, I forget the obvious sometimes. But I would have felt like turds afterwards. Like I do now. I'm really sorry. If it makes you feel better you can make fun of the time I got stabbed to death by one of his kind ::Morgan motions to Tarak:: and a being from outside our dimension made a pact with me so I couldn't say no, and now they've been yanking me around ever sense... Doesn't really set itself up for comedy but you're smart I'm sure you'll get it in there somehow.
"Hey do you think we should kill Tarak? Or is this like our chance to prove that we won't let our trauma drag us down and how patient and nonprejudicial we are? I don't think it would make me feel better ... for very long..."
"As far as nicknames go it's too long, what about just Wildcat, or Sea Cat, or Sea Lion... no that last one was terrible. I still don't see how Wild cat of the Sea is better than Honey Dumpling, but I guess there is no account for taste. I get not being anyone's pet though. Wait wait WAIT! you don't really do exclusive either? I turned down so many people because I thought we were. That also explains why you kept humoring Lafetha with her shameless advances. She's coming at you hard, not that I can blame her, but I did think maybe she got her tree hobo powers from wrecking homes or something."
"Just so we're on the same page: Were together but not exclusive, we're super both hot. You're rightfully mad at me and I'm very sorry, but in a couple of days we'll check back in with each other, Tarak's people are jerks but maybe we can use him to our purposes, and sometime in the near future we need to go on a caper-date. Good Talk. Have some breakfast I'll give you some space."
Morgan and Abigail both descend the stairs and into the small town. The slow curve of the streets and intersections are slightly dizzying. There's something about how it's built that makes it feel uniform, and without street signs or signals, it's easy to get lost.
Which is somewhat what happens to Morgan, peeling off in her own direction towards a few voices. A mixed group of older women sitting in the open air - having dragged chairs from their respective homes. Wafts of tea and scones filling the air. A warm invite bringing Morgan to the table where the mix bag of Loxodon, Minotaurs, Noctis and others talk at Morgan. Giving Morgan just a moment to draw breath and begin a story, before talking at them. Over them. When they try to leave, a gesture of "NO noooooo stay! You're in our fair town!" and a hand pushing them back down to serve more tea.
It's a nice, ish, experience.
Abigail wanders a bit in a different direction. The town's layout is similar, but the feeling is all wrong. Beyond the dizzying curves and closeness of buildings, it's sparsely populated. Some of the homes, and shops, lack that spark of being lived in. Closed doors, and windows you're able to peek inside of to find just simple empty homes. The town could fit another thousand or two people... with ease. Eventually she comes across a bustling home. People going in and out. An assortment of smells of breads and sizzling hot plates as several people are chatting through the window.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
To Morgan as they part:
"Morgan, you do not get to call me Wildcat of the Sea. Second, Lafetha and I are just friends. Third, you and I are not together. Fourth, I do not find the concept of you being beholden to some evil entity funny at all, quite the contrary." Abigail pauses for a second to sigh and shrug, "Finally... We will see about a caper-date, but no promises."
"Excuse me, but I do not suppose this is a place where one can get a meal?" Abigail asks
((assuming it is))
Abigail asks for whatever the local breakfast specialty is, and tries to find a place to sit.
Over the course of breakfast, Abigail tries to make conversation with the locals in order to find out:
There's a bit of laughter as the group is approached by Abigail. "Well, young wanderer, we can certainly fix you up with something. But what will you provide in return?"
A few of them dart inside homes, getting some breads and stews. A pungent spicy black dipping sauce is served with it as well. "Tell us what you think of this; the batch is fresh so it hasn't fermented just yet."
Through the course of eating and talking with the others, Abigail get's the feeling that this place is more of just a group of people who are eating together. At least right now.
Of all the most direct answers, there are certainly no weapon smiths in town. There are likely some smiths, but they don't make weaponry. Or at least - don't sell weaponry. But the mood is rather good. At least between the people here. The greater sense of how is the harvest or the region, many of them talk about the Town Hall. It's there that a person could get a better sense of what's going on across the villages and what to do to get ready once the harvest happens. It certainly seems that tonight will be a townhall in the center, lead by the head matron.
Many of those that you eat with do offer to put you up; as long as you give what you take. Although they do mention that any of the empty homes are free for travelers, but they are expected to leave more than what they take.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Wilson was slightly slower than the rest of the group waiting for the right corner to dissappear behind letting the group outpace him.
Ruffling his feathers straighter he begins to search for signs only his school would have taught. Marks of wear and tear that are slightly too regular before finally spotting what he's looking for. Entering a shop like many others he approaches the counter.
"Do you sell message tubes? I am dying to reach a gnomish friend of mine who was last seen in the area."
Saving for rolls if needed
Wilson it takes some time to find... anything. The majority of the homes are empty and there doesn't appear to be any specific kind of shop. Just people setting up stuff inside a home with a welcoming smile, or someone seeming to be ordering something from another person.
Still there are some markings on a door you happen to go by in the dizzying maze of roads that are a general sign of someone that... maybe... knows how to move something. A older Redhel sitting at a kitchen table looking up over at you with just a single eye; the other having been removed for whatever the reason may be.
"I can get a message to where it needs to go. Depending on who, and what, there'll be a price." There's a bit of a slow look over the bird. "And I know a lot of gnomes. So we're gonna need to be more specific."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Tarak enters the town making a point not to listen in as Morgan and Abigail sort out whatever it is they think they are whispering about but are really louder than they think.
As everyone seems to drift their own ways Tarak asks for directions to what the people of this town view as a local official. He takes note of the many empty homes and taking into consideration what the kids said about being orphaned, he begins to think the Loxodon people may have had a rough time recently.
Once he finds what he is looking for he begins to ask around for information on the area, specifically relating to the war, the bandits, and if there is any danger nearby.
Persuasion 12
He tried to correlate it with anything he may know from being trained in the faith and the history of the Loxodon 13
You wander through the streets. The slow turns and curves of roads and buildings making it feel like you're walking in circles. Sometimes you're certain you are. Other times you thought you were about to make a loop but exit the curve in a new section.
You do come across some people who after a longer talk than expected, do give a bit of information. A Matron, Yevelda. But she's likely busy at this hour, down by the center. There's a meeting happening at the center, but that won't be until Sundown.
It takes awhile to find your way towards the center. A few actual marked buildings: A small library, a school, a jail, and some larger homes. Many elderly sit around talking to very young children. Using stories to tell narratives of assisting others, how the plants grow, and other basics of life. They don't seem to give you any mind, but the people you notice around are all busy working.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail whispering to avoid party drama: 13
"Thank you for the food, and information, what can I give you in return? Can I help you clean up?"
"By the way, have you seen or heard of a gnome around these parts? I believe he has golden eyes? I do not know his name, but I was told I should meet with him regarding possible work."
Assuming they know nothing of the gnome, Abigail will venture back out to see if she can find the town center (that way she will be better prepared for finding her way this evening).
The group gladly take up Abigail's offer to do the dishes. Cleaning out some pots and pans. Doing the scrubbing, and a bit of scraping out a oven. It's about a hourish of work for the food, not too bad at all considering it was fairly tasty.
While working the others outside continued to talk for a bit - but do take up the question and discuss it. "There's a few Gnome members in various families, but I think some are out in the villages this time of year right now."
"Artimer should be here! She and her wife and their husband had the twins."
"Oh that's right! Yes, Artimer is around. But her eyes are brown. I guess in the right light they could be gold?"
They break into a small discussion while Abigail continues to scrub.
"There was the rumor of those Ashgard picking up some kind of... glowing person?"
"Since when should we listen to rumors like that."
"Especially the Ashgard... all tall tales."
"Well not all but...."
It takes some time to get to the town center; wandering around through the curves. But you do manage to make it. A few actual marked buildings: A small library, a school, a jail, and some larger homes. Many elderly sit around talking to very young children. Using stories to tell narratives of assisting others, how the plants grow, and other basics of life. They don't seem to give you any mind, but the people you notice around are all busy working.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour