Morgan starts the first portion of tea time trying to decode messages that aren't coded. Eventually they get accidentally invested enough to start adding thing to the conversation like "Wait, are we talking about Cousin Benedict or Uncle Benedict?" and "That's such a Dorothea thing to do." If Morgan is asked about themself, they'll talk about the new developments with Abigail, that they are searching for a library big enough to have information on removing unique curses, and that they are with a group of river transport specialists always looking for work, and not sure how to deal with the currency-less system.
Assuming they get out eventually and filled in, they'll talk to the group, "Hey, I could just walk around as a gnome with yellow eyes, and you know just see what happens.... probably wouldn't be good but something would happen. Also it's possible that this gnome can do what I can and at the very least hide change their eye color. We're supposed to avoid the Ashgard but seeing what that glowing person they detained Also seems like a clue. Also I did promise I'd attend that Matron Yevelda as a show of support... we're all worried about her nephew... or was Matron Veyelda the one with the nephew? I should probably go regardless."
"Im sure you do know a few gnomes. This place seems more diverse than expected given they all describe themselves as 'loxodon'. But i digress. I am searching for one with golden eyes."
Wilson chuckles
"You know I've quite forgotten his name, its been so long. I just want i see him safe. I think some bad people are after him."
-He pulls a bit of parchment from his bag and writes a short note requesting a chance to talk and meet this golden eyed gnome. He requests that they meet at the travel shelter a day away from the main hub city. And that he hopes that they are well and that he will hear from him soon.-
Persuasion 6
Wilson tosses a gold coin to the shopkeeper and with a casual wave exits the building looking for the rest of the group
This post has potentially manipulated dice roll results.
Abigail looks around the city center, then up at the sky. "Plenty of time to kill before this town meeting..." She sighs. "Honestly, I have no idea where to go next in regards to finding this gnome. This culture is just so.... different. I feel out of place, it's all so wholesome. Reminds me of home..."
Abigail shakes herself a bit. "Morgan, to your point, I am not sure if the gnome and the glowing person are connected, although I would not be overly surprised; I think it best for now if we just try to keep a lower profile. If we are still coming up without a lead tomorrow, then maybe you should parade around like the target and see how fast gossip spreads among the members of this community."
"As for myself... I think I am going to hit up the library. Someone should check in with the jail, on the off chance that our gnome is a drunk and disorderly type - if I were the Ashe Guard though, I would try to have ears within the town guards, so maybe keep things somewhat tight to the chest."
Abigail goes to the library. At first she is just going to look for anything interesting that catches her eye. ( Perception: 23)
If nothing catches her attention, she is going to start into trying to find information about the surrounding area and the Ashe Guard (Investigation: 8 ) As she gathers information about the surrounding area, she is also going to try to map out the area to get a better spacial concept of the region and where things are (Cartographer's Tools: 20 )
I assume this will take her much the rest of the day, but she does want to come out for the Town Hall to see what that is all about / see if she can spot the gnome in the crowd.
Morgan sighs, "You're right, it's just so boring! I think Tarak should go to the jail... not like apprehended and detained more like visit the jail to see whose there. He's got that whole Iron Queen legitimacy in whatever station he has could work as a descent cover to check whose in the jail with out raising suspicion." Morgan looks at Tarak, " I don't want to Volunteer you for anything, I'll go too. Oh Oh! Maybe you can bring me in and be like" Morgan does a descent Tarak impression "I caught this interloper to the faith! I need to use your jail while I secure transport!" Morgan's voice goes back to normal, "and then I get put in jail and gain the trust of whoever is in the jail, figure out their whole deal, you come back later and take me out, none the wiser."
If Tarak agrees to go to the jail then Morgan goes with him in what ever roll he wants them to. If not
"Yeah that was a dumb idea anyway. School seems low risk, and maybe this guy has kids or a family, might as well scope that out." Morgan goes to the school.
Tarak looks around as everyone gets back together seeming to each come from a different direction to him. My this place is confusing. At Morgan’s suggestion he says “Are we sure this place even has a jail? It’s all so...disorienting.” I think we have a few hours until everything starts so I’d like to look around some. I had the thought to check with the local tradesmen. A traveler often needs items like shoes repaired. Maybe they can help us. You are welcome to join me.”
Tarak then asks for directions to the local cobbler and heads that way. Once there he will explain that he is looking for a gnome with yellow eyes and that in return for the help he as a trained cobbler would be happy to assist in the daily work.
The people you sit with are excited and enthusiastic in sharing stories. When they do hear about the troubles with Abigail, they offer all sorts of advice that is likely.. not good for a girl like Abigail. Anything from jewelry, to dinner, to being coy, to get a plot of land and start a family. They do make reference to a library in town, but they don't know if it'll suffice for what you're searching for. They do give a lead, though. Vyr-Salah. A place of knowledge. Although they do mention it is a Sacred site. Seemingly not based around the Faith.
The school itself is rather... joyful! Kids learning mathematics and writing. They aren't divided into groups, rather a entire class of a mixed age range. The head of the class is a large Orc woman. Gray hair with tight woven braids that's coiled to sit on the back of her skull. Her skin is a deeper green color with gray freckles across the cheeks. She's leading them through some of the more rote parts of memorization. A wheelchair clacks along the ground as she moves between the rows of students. One leg removed from just above the knee. The other leg, has a deep cut that's long since scarred over. The tendons at the back of the knee likely been slashed and broken; leaving the rest of the leg useless. Forearms also specked with divots from injuries where chunks of flesh were removed and long since healed. Her face with the children is kind, but it's certainly a woman that was on the battlefield for quite awhile.
Abigail:
The library is simple but efficient. Rows of books. Some helpful librarians. One thing catches your eye - a section that's blocked off. Actual armed and armored guards dressed in heavy armor prevent anyone from entering. A heavy wood door with a thick padlock keeping whatever is behind there out of sight. When asked about it, it is simply stated that it is "Our Stories."
Records are rather well kept in your few hour long investigation. There are 9 active towns in the last few years - one seeming popping off and on the census data. They form a spiral ring around this hub town, and seem to have land plotted out. Not specifically to people, but to each town along with concepts of rotations of crops, herds, and other aspects of agriculture. Records seem to suggest that the majority of the actual towns-folk live in the villages during the planting and growing season. Then they return to this town to share, mingle, and attempt to share in the spoils. Before some kind of rotation that doesn't make much sense due to being recorded in Loxodon.
While the map itself is rather crude and doesn't show the road network... you have a firm idea on where the towns are, and what boundaries are where.
Wilson
There's a bit of a laugh, before they flick the coin back. "You're days too late for that." the fingers wrap on the table a bit with a head shake. "I know who you're talking about, but they got picked up. Ashgard. Don't know where they took 'em either. Probably still alive, but not promising that for long." The cheeks suck in, a bit of a tick. "Otherwise they'd be gone by now."
Tarak
You do... wander in an attempt to find a store, or a place. Some folks certainly assist in guiding you towards a few families that tend to know a bit of the cobbler skill. They don't have any real knowledge of a gnome with golden eyes. A few gnomes that they know, and make a reference to perhaps they would know where. But they gladly accept any assistance. A handful of shoes needing repairs; likely given to them from others in the town and surrounding villages.
The Town Meeting - Beginning of Sunset
The Center Hub is full of noise and life with people pouring in. Some who can't stand bring chairs while others come with their entire family. Some carrying trays of foods, breads, drinks, and other items to share. As you all return to meet up, you're able to notice distinct inter factions as they stand around and mingle. It's clear nobody minds you all being there. Many, in fact, come by to shake a hand and offer something to eat and drink.
Many of the women carry a large fan-like object. One side black. One side yellow. Only the women tend to carry one, and best guess between you all.. one per family unit. Two Ashgard Warriors do arrive. Bare chested each with their own unique pattern of face paint. Neither are the ones you ran into the other day, but they present themselves in similar fashion. There stand off to the side, and are given a wide berth. Both seem to lack the fan object as well. The children are the ones that appear to be most interested in them, with adults having... mixed feelings at them being around.
Matron Yevelda - the Orc Woman in the Wheelchair eventually takes place in the center as groups form around her. It's then that the shouting begins. People yelling back and forth in absolute chaos. Trunks trumpet. Feet stamp. Hands get raised and sometimes food and drink fly into the air in the shouting. It's a fast frenzy of commotion as it seems everyone is pitching what they'd like to talk about and set up some kind of order. All of it directed to the Matron and a handful of scribes that are now beginning to walk through recording.
After what sounds like forever, but is just a good ten minutes of shouting, it seems to calm down. The head Matron Yevelda raising her hands.
"Adjudications. Then Bandits. Then The Harvest. Then to Those that Have Not Spoken."
As the groups settle down, the Adjudications begin. Grievances of one family to another. A person to another. Writing wrongs and a seeming to vote on if a group, or person, is pulling their weight. Sides are allowed to present their case to the group, with others adding to it. Then, a judgement phase after a quiet reflection. Punishments are asked aloud, and then voted on using the fans: Black appearing to be a Yes or Agree. Yellow being a No or Disagree.
Exile is the always the first. And it's always nearly unanimous a "No." Then they go through volunteer hours / some style of time and effort compensation. A Vote. Sometimes it's Yes and other times it's No. How they end is always a question. "Will Any of you take on this suffering." Many times, a family member or another 'group' seems to agree that they shall take them as their Phrakan-Dek during these difficult times, with the one "sentenced" agreeing.
One one time does it get... heated. A older Rana couple not agreeing with the decision. It's here the Matron just states, "Disagree is exile. And that is your right to do." It seems that this makes the Rana couple back down... but nobody agrees to "take them on." As if their status became less. It's hard to tell if this how Loxodon Unity works as a whole, or if this is how this region specifically works.
They continue to move through some - but not all - the greviances before they move on to the topic of the bandits.
The discussion is... heated. Opinions, thoughts, concepts tossed around. It's clear that the town is absolutely mixed on how to deal with it. "They are us. We need to take them in." "Their story is tainted. They could have come and asked but instead they chose their way." "If they cause harm, we should drive them out!" "They are children. How can we leave them out there?" "Those children have chosen to protect a monster!"
It's chaos. All votes fail. Constantly. The town unable to form a concensus enough to let the Matron make a decision. One thing is clear... when asked the Ashgard always outright refuse.
"This is your failings, after losing your ways."
This goes on for awhile. At one point, a elder Loxodon passes by you all, offering to renew some cups with a bit of some kind of rough wine. "It's always like this," he says with a wink before continuing on.
Without an ability to come to a decision; they move on. Simply giving updates from the villages. How the harvest is going. Who sends their blessings. How people are doing. Like reading mail aloud. It's enough to calm the tension from before, before moving on after another hour or so. As the conversation continues, those who maybe aren't as loud, or are new, are given the floor. Young couples. People leaving a Dek and returning. The head of household signaling that they are giving their vote to someone new in the family.
The Matron's hand turns towards you all. "Travelers. Outsiders. Friends. Tell us what you need," the eyes of the town shift to look at the five of you.
Tarak looks to the others first. If no one moves he steps up and says “I have a point I would like clarification on these bandit/younglings. You said they protect a monster. What do you mean by that? A person who is evil, a beast, or something else? I met some of these youths on the way here and they definitely are lost. I’d like to help them if possible.”
The two ashgard nudge one another as they turn their attention towards the Windhook crew. With Wilson's careful eye, he can certainly feel them being sized up. Looking across the make up of the outsiders. Visible weaponry. Armors. Bags and other supplies that may be visible over clothing or hanging off a backpack. There certainly is no intent on doing anything; but their not letting anything past their scrutiny. Especially with a Paladin at the front doing some talking....
The crowd seems to errupt once again like a buzzing cicada.
"A person!" "A monster" "Trash that should be removed" "A thing, but misunderstood."'
The Matron's hands raise as the voices lower a bit. Her arms wheeling her chair a bit closer to the crew. "I do not know if it is evil. And I do not know if it is a monster. I know is that many who have resorted to a life of banditry are either working for it, or with it, or to protect it." She gives a small sigh, as she taps her legs a bit with her hands. "Some of them, many of them, are young. Homeless. Orphans from a long war and came here. Runaways who broke laws of their family. But they have been taking things. Food. Supplies," the way she gestures when talking about things makes it seem trivial.
"They've done more than that!" "People have gone missing!" "Who? When!" "Elbon! They killed Elbon and left her to rot!" "You don't know that. Elbon was a drunk and may have just wantered off!" "But I heard they took Rantanita's child?!" "Rantanita is off in the villages this season! Of course you'd think that you batty old loon!"
It takes a minute for the Matron to get the crowd back under control and quieted. "We don't believe in Capital Punishment. Being the community that forces a story to end is not the Loxodon way, and only in the gravest of circumstances do we do that. Exile is lonely enough for people to repent, come back, and share their deeds to regain the favor of those they have wronged."
To Abigail and Lafetha, this strikes a cord of what sometimes Diadochi would mention. His seeking of deeds and inability to go home for a bit....
"I cannot tell you not to help. But I can tell you that the help of a blade is not what we seek."
There is certainly a energy in the air when she says that... some of the families in the crowd shifting about uncomfortably. Some kind of disagreement on that statement.
This post has potentially manipulated dice roll results.
While people are filing in, and through the course of business, Abigail will search for any gnomes - especially those meeting the the description of our target. Perception: 21 When the crowd becomes rambunctious over the bandits, she casts Detect Magic, and once again observes the crowd and surrounding building, just to make sure she is aware of any major magic in the area - beyond Tarak's bracer.
When available, Abigail takes a turn to stand up and address the crowd, "Thank you all, for allowing us to observe your custom," she looks through the crowd to see if she can find the members she ate breakfast with (indicating them if she does see them), "and for including me in a most wonderful breakfast. Living the life of a sailor can be rough, always an eye on the weather, always looking downstream, always moving from port to port. But, there is one thing a sailor is bless to have; the opportunity to experience a wide sampling of peoples and their customs. Truly, your ways are every bit as interesting and heartening as the stories recount. I look forward to getting to know you all and your people as we enjoy our shore leave... [little details about herself, and maybe slip in some stuff she found out while in the library to help show that she has already taken an interest in things]."
((Not sure if this could be a roll (these people like to talk a lot anyway), but Abigail is generally attempting to ingratiate herself, and the group, through a more memorable and formal introduction. The hope being that if these people are impressed they will spread word of us, then maybe our presence in the surrounding area will be less as strangers and more like, "I heard of you." The disadvantage being that it might be easier to identify us if we end up doing bad things. Performance(+3)/Persuasion(+5): 12))
Abigail looks through the crowd; definitely finding some Gnomes - but none match the description of your target. With the feature being specific to golden eyes, the more deep brown could certainly be a poetic way of describing that. And there is a gnome with those colored eyes - currently holding a swaddled baby gnome in their arms. But it's likely more of a stretch than anything.
Once the crowd breaks into that chaos, it's but a moment for you to cast. You do see what you would expect from the group; the more faint auras of undefined magic. The bracer casting a wider and more distracting aura while you look about. With the size of the crowd, and the limited range of the spell, you do pick up two unique faint auras as you talk. The first is one of the inkwells of the scribes that walks through and by. Just the faintest of conjuration magic coming from the item.
The second is coming from a young Loxodon that runs by in the crowd, playing tag with a few of the other children. Likely to be around 7ish. Illusion coming from their pocket.
Wilson, with his eyes keeping a closer look on the two Ashgard, notices one of them tap the other. Not necessarily being subtle, but they seem to pick on Abigail's casting. One moves to slowly get a weapon ready as they both look over at Abigail, then Tarak.... before returning to a more neutral stance. Hand moving away from their weaponry.
((Going to go with Performance; as is it a bit of orating and holding the crowd))
Many others give nods and gestures of approval. The Matron offers a smile and a nod. "You all are welcome to stay as long as you would like. People may offer their homes to you," she gestures out to the crowd. "and in return we always ask you give back what you take. If that be assisting around the house, cooking and cleaning for room and board, telling a tale and sharing your story. We do leave that to you to work out with them. Coin has its uses and is rarely turned down when dealing with folks not from here, but its more limited this far out." There's a bit of muffled discussion passed around. A sort of disagreement on coin and value, but without context it's impossible to know what it's dealing with. "And we do ask if you all choose to stay in any of the empty homes, which by our customs you are entitled to do, that you give back more than what you take. Supplies. Materials..." she sort of gestures while thinking for a bit as if trying to give better examples. "Fixing what may need fixing. Leave it better than you found it."
((Others can use this time to also address the crowd and ask any further questions. Otherwise it'll break into more of people sharing drinks, food, and a more festive / mingling scene rather than addressing the whole))
This post has potentially manipulated dice roll results.
Morgan pinks their sinuses and murmurs "So much for avoiding the attention for the ash guard." Morgan looks like they want to say something but, they sit on their hands. Once the meeting is over, they are going to try to vanish into the crowd, but keep an eye on their team just in case the Ash Guard try to jump them stealth7
The Matron gives a nod at the crew, while a few final announcements or town notifications are raised before the meeting seems to come to a end.
People gather and move about. Clear factions and groups forming in some corners while others seem to move between them: There is the Matron, and those that seem closest to her. The group that wants to help and bring the Children back from the wilds. A group that seemed to be wanting to take more extreme measures on Stoneface The Ashgard - who are currently beginning to leave the town meeting. They seem to have a ostracized feel to them. Not necessarily a part of the town, even though they're here in it. Both of them talking loudly in Loxodon and punching one another as they walk.
As the crowd becomes less chaotic, it's easy to see that well over half the inhabitants of the town are a combination of the Elderly, the very young, and those who are likely either with child or had a child in the school. The rest seem of varied ages you would expect to find - just in smaller numbers.
Morgan, in an attempt to hide, runs into the group that they had some tea with. "Oh hellloooooooooo" comes the loud trumpeting voice, scooping Morgan under an arm and random other introductions are made. Someone's brother's cousin's aunt. A sister to a brother who once met a man in a town by the river who left after a season of less snow. It only lasts a moment, but, the attempt to mingle in the crowd and keep a eye on the group doesn't seem to work.
This post has potentially manipulated dice roll results.
Tarak moves through the crowd greeting people, introducing himself, and being generally pleasant. He heads toward the Matron.
”my name is Tarak, thank you for welcoming us into your town and homes. I am curious about the Ashguard, their roll, and how they are viewed by the greater loxodon family. I noticed they seem to be a part of the meeting but remained apart from the main group. Where do they stay if not here in the town?”
Wilson head for the outskirts of the meeting and once out of view of most people launches skyward and attempts to shadow the ashguard from room height landing when necessary and keeping out of sight whenever possible.
Stealth 15
Perception to follow them if needed but you said talking loudly so not sure. 20
Morgan smiles when meeting their new friends "Great to see you again! Pleasure to meet you! Listen I just found out I need to find some lodging for the night, I was wondering if any of you had a spare cot I could stay on... not for nothing of course, not to brag but I'm an above average cook. Other thing I wanted to talk about is this Bandit situation. I wanted to say but I didn't know whether it was my place or not that It seems like there is some conflicting information on the force behind it, which is why it's hard for there to be a consensus. Perhaps some sort of team should be assembled to gather intel on the heart of the matter. If this creature at the center of it is using some sort of mind control we of course need to rescue those in it's thrall but if it's just using effective arguments that speak to their hearts and minds, that's a whole different kettle of fish. AND perhaps if things are heated here and known entities of the town were spotted it could go sideways immediately, so perhaps an elite team of outsiders couple be assembled for such a task force... who would I talk to about maybe floating that idea next meeting?"
Turning to Lafetha, "I did not see the gnome in the crowd this evening, and it sounds like the majority of the population is out in the villages this time of year. I say that, with so little to go on, we just start with the closest town and work our way through them one by one - starting tomorrow. If we keep up the perception that we are on shore leave, and just want to explore the area, maybe we will not raise too much suspicious."
Abigail goes over to Tarak and Morgan respectively and lets them know that she is planning on sleeping in... that house (the closest abandoned one). Whoever joins her at the house, she will explain her plan to set out the next morning for the nearest town.
((I assumed Lafetha auto-joined the group when we met up for the town hall, instead of staying at the outskirts of town. Otherwise, Abigail just thinks it to herself.))
Lafetha gives a nod before following along with Abigail for now. Mingling and talking along with her in the crowd.
Wilson, while up in the sky you certainly notice something about the way this dug into the ground maze of hallways and roofs is built... as it snakes and curves the roofs are also different heights. Glancing around, it seems to almost meld together, creating optical illusions that make it hard to see while in the air and right above it. If someone, or thing, was approaching from above it would be nearly impossible to know where a target was, or where people may shoot up. It's a bizarre feeling, that is likely to get worse the higher you go. Still you land periodically along the rooftops, the two loud Ashgard speaking in Loxodon to one another.
You come to a house that's in one of the sections of the town, noticing the first one enter inside. The second stops and turns. Both of you making eye contact. But he still turns and moves inside after the other.
The Matron shakes Tarak's hand. "Good to see such a member of the Faith out this way. Not very often we see a wandering Pilgrim, or anyone associated with the colors of the Towers." Now being close, a small wood pendant on a chain is around her neck. A more generic symbol that many followers would wear. "What you saw is true. They are somewhat a.. different style of Loxodon. A fraternal organization that is dedicated to protecting Loxodon Unity as a whole. They roam. And to my knowledge they don't have a specific home. While they are here they do follow our own rules and are as welcomed as you are to stay in a home. While we do pay attention to where everyone stays at night, I cannot share that information. Safety and privacy of those who wish to sleep. As I would not tell anyone of where you and your comrades may rest this night as well."
While Tarak and the Matron converse, Morgan continues to talk with the others from the tea party.
"Honestly, I would love for you to stay and cook! As long as you don't mind sharing any stories you may have." There's a brief discussion of some provisions they have and styles and recepies to make. Both some more local dishes and hearing what Morgan may be able to do as well. As they turn to talk of the bandits, one of the group gives a few nods. "I could easily arrange a introduction to a few Matrons, or those that have their ear. I've given my own votes to my Daughter, so at the very least it could be her. That would certainly assist in speeding things along. It's likely the after harvest votes will have more influence and decisions, with all the town being here and us able to hear stories from those in the villages." They seem to nod together, listening, and taking a moment to reflect before speaking. While the larger group was chaotic and shouting, the smaller team of them seem to give a more rational sense of order. Giving each person a moment to speak on the idea, or at least agreeing. Some have hesitations, but the concept of fact finding and scouting do win the day. "I know for some it is customary to receive monetary or physical reward for work done. This would likely not happen with us, but rather, give you and the company you keep clout and story. Which then some could leverage for monetary or physical rewards, but, generally not."
The House the Abigail picked up is rather spacious. Some small cobwebs and general repairs needed along the combined bamboo, earth, and stone structure. A two floor structure with a basement as well. Some containers of pickled foods. Hard fermented ciders. Very salted meats which could likely double as a hammer. Stored away in boxes and others are blankets, sewing kits, hammers, nails, some cured bamboo. Ropes and cooking utensils hide in drawers. There's a bit of a mix to it; some of the materials having been collected over time but it makes the more weathered home able to be brought to life rather quickly. There's even a hunting bow, with a quiver of 12 arrows and a metal tipped club hanging on the stairwell.
(Once everyone has finished their questions and any other actions...)
The town begins to settle down. People returning to their homes and seeming to lock themselves in. The concept of a 'night life' doesn't seem to really exist. A few of the scribes from earlier can be seen through windows and open doors recording. Making notes as people go into homes. Who's grabbing a lantern and seeming to patrol the streets. But as a whole, the town goes into a lights out mode - only those staying in a home together sharing stories, songs, and other noises behind locked doors.
(If you decide to do something that night - what do you do?) (If waiting till morning, you wake up to a windy, lightly drizzling morning. - What do you begin to go do?)
Abigail breaks into the cider, then goes about cleaning the house while drinking and making some small repairs. She makes a very modest meal out of the rations in the house, not wanting to dip too deeply into them (because she is totally going to be dipping into the cider).
Then she goes to bed.
In the morning she is going to see if there is anyone in this town that will actually sell food goods for money, and attempt to replenish the stores from the house.
Then she will set about looking for any remaining party members and telling them her plan for systematically checking each village, and using her crude map to start toward the nearest village (assuming that it is not the one we first came through - that one she would skip for now).
Morgan nods, "I've got a handful of stories I can tell with out tattling on myself. The only reason I care about money is because it lets me live a comfortable life and sometimes buy gifts for people I care about. As Long as my creature comforts are met, which you've so graciously volunteered to provide for me, I don't see the need for it, really. You've all been just so so friendly, that honestly helping you will selfishly help me view myself in a moral light. I don't know if I can convince my team to do it pro bono, but this situation strikes a cord with me so I'm going to be as convincing as I can. Definitely get me in touch with the Matrons if it comes down to it, I'll go by myself."
Morgan will find the group, and tell them "Guys, good news is I might be able to get us a recon job on the bandits, bad news is we'll probably get paid good will of the town. Which I want to emphasize is not nothing, Lucinda Earth-Heart... maybe it was Lucinda Stone-foot... anyway one of the Lucindas told me about a kindness a stranger did for her eighty years ago, like it was yesterday. Getting into the good graces of an up start town like this can probably get us some swanky trade deals, and if we use it correctly it'd probably last a hundred years... assuming we want to be river merchants that long..."
Unless anyone has a plan for Morgan they join up with their Foster Loxodon Family, help make food, tell stories sense the new crew joined them, omiting parts about their dark pact and that they are a criminal, until they can feel out if they are cool like that.
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Morgan anti-ear hustle roll 23
Morgan starts the first portion of tea time trying to decode messages that aren't coded. Eventually they get accidentally invested enough to start adding thing to the conversation like "Wait, are we talking about Cousin Benedict or Uncle Benedict?" and "That's such a Dorothea thing to do." If Morgan is asked about themself, they'll talk about the new developments with Abigail, that they are searching for a library big enough to have information on removing unique curses, and that they are with a group of river transport specialists always looking for work, and not sure how to deal with the currency-less system.
Assuming they get out eventually and filled in, they'll talk to the group, "Hey, I could just walk around as a gnome with yellow eyes, and you know just see what happens.... probably wouldn't be good but something would happen. Also it's possible that this gnome can do what I can and at the very least hide change their eye color. We're supposed to avoid the Ashgard but seeing what that glowing person they detained Also seems like a clue. Also I did promise I'd attend that Matron Yevelda as a show of support... we're all worried about her nephew... or was Matron Veyelda the one with the nephew? I should probably go regardless."
"Im sure you do know a few gnomes. This place seems more diverse than expected given they all describe themselves as 'loxodon'. But i digress. I am searching for one with golden eyes."
Wilson chuckles
"You know I've quite forgotten his name, its been so long. I just want i see him safe. I think some bad people are after him."
-He pulls a bit of parchment from his bag and writes a short note requesting a chance to talk and meet this golden eyed gnome. He requests that they meet at the travel shelter a day away from the main hub city. And that he hopes that they are well and that he will hear from him soon.-
Persuasion 6
Wilson tosses a gold coin to the shopkeeper and with a casual wave exits the building looking for the rest of the group
Abigail looks around the city center, then up at the sky. "Plenty of time to kill before this town meeting..." She sighs. "Honestly, I have no idea where to go next in regards to finding this gnome. This culture is just so.... different. I feel out of place, it's all so wholesome. Reminds me of home..."
Abigail shakes herself a bit. "Morgan, to your point, I am not sure if the gnome and the glowing person are connected, although I would not be overly surprised; I think it best for now if we just try to keep a lower profile. If we are still coming up without a lead tomorrow, then maybe you should parade around like the target and see how fast gossip spreads among the members of this community."
"As for myself... I think I am going to hit up the library. Someone should check in with the jail, on the off chance that our gnome is a drunk and disorderly type - if I were the Ashe Guard though, I would try to have ears within the town guards, so maybe keep things somewhat tight to the chest."
Abigail goes to the library. At first she is just going to look for anything interesting that catches her eye. ( Perception: 23)
If nothing catches her attention, she is going to start into trying to find information about the surrounding area and the Ashe Guard (Investigation: 8 )
As she gathers information about the surrounding area, she is also going to try to map out the area to get a better spacial concept of the region and where things are (Cartographer's Tools: 20 )
I assume this will take her much the rest of the day, but she does want to come out for the Town Hall to see what that is all about / see if she can spot the gnome in the crowd.
Morgan sighs, "You're right, it's just so boring! I think Tarak should go to the jail... not like apprehended and detained more like visit the jail to see whose there. He's got that whole Iron Queen legitimacy in whatever station he has could work as a descent cover to check whose in the jail with out raising suspicion." Morgan looks at Tarak, " I don't want to Volunteer you for anything, I'll go too. Oh Oh! Maybe you can bring me in and be like" Morgan does a descent Tarak impression "I caught this interloper to the faith! I need to use your jail while I secure transport!" Morgan's voice goes back to normal, "and then I get put in jail and gain the trust of whoever is in the jail, figure out their whole deal, you come back later and take me out, none the wiser."
If Tarak agrees to go to the jail then Morgan goes with him in what ever roll he wants them to. If not
"Yeah that was a dumb idea anyway. School seems low risk, and maybe this guy has kids or a family, might as well scope that out." Morgan goes to the school.
Tarak looks around as everyone gets back together seeming to each come from a different direction to him. My this place is confusing. At Morgan’s suggestion he says “Are we sure this place even has a jail? It’s all so...disorienting.” I think we have a few hours until everything starts so I’d like to look around some. I had the thought to check with the local tradesmen. A traveler often needs items like shoes repaired. Maybe they can help us. You are welcome to join me.”
Tarak then asks for directions to the local cobbler and heads that way. Once there he will explain that he is looking for a gnome with yellow eyes and that in return for the help he as a trained cobbler would be happy to assist in the daily work.
Morgan:
The people you sit with are excited and enthusiastic in sharing stories. When they do hear about the troubles with Abigail, they offer all sorts of advice that is likely.. not good for a girl like Abigail. Anything from jewelry, to dinner, to being coy, to get a plot of land and start a family. They do make reference to a library in town, but they don't know if it'll suffice for what you're searching for. They do give a lead, though. Vyr-Salah. A place of knowledge. Although they do mention it is a Sacred site. Seemingly not based around the Faith.
The school itself is rather... joyful! Kids learning mathematics and writing. They aren't divided into groups, rather a entire class of a mixed age range. The head of the class is a large Orc woman. Gray hair with tight woven braids that's coiled to sit on the back of her skull. Her skin is a deeper green color with gray freckles across the cheeks. She's leading them through some of the more rote parts of memorization. A wheelchair clacks along the ground as she moves between the rows of students. One leg removed from just above the knee. The other leg, has a deep cut that's long since scarred over. The tendons at the back of the knee likely been slashed and broken; leaving the rest of the leg useless. Forearms also specked with divots from injuries where chunks of flesh were removed and long since healed. Her face with the children is kind, but it's certainly a woman that was on the battlefield for quite awhile.
Abigail:
The library is simple but efficient. Rows of books. Some helpful librarians. One thing catches your eye - a section that's blocked off. Actual armed and armored guards dressed in heavy armor prevent anyone from entering. A heavy wood door with a thick padlock keeping whatever is behind there out of sight. When asked about it, it is simply stated that it is "Our Stories."
Records are rather well kept in your few hour long investigation. There are 9 active towns in the last few years - one seeming popping off and on the census data. They form a spiral ring around this hub town, and seem to have land plotted out. Not specifically to people, but to each town along with concepts of rotations of crops, herds, and other aspects of agriculture. Records seem to suggest that the majority of the actual towns-folk live in the villages during the planting and growing season. Then they return to this town to share, mingle, and attempt to share in the spoils. Before some kind of rotation that doesn't make much sense due to being recorded in Loxodon.
While the map itself is rather crude and doesn't show the road network... you have a firm idea on where the towns are, and what boundaries are where.
Wilson
There's a bit of a laugh, before they flick the coin back. "You're days too late for that." the fingers wrap on the table a bit with a head shake. "I know who you're talking about, but they got picked up. Ashgard. Don't know where they took 'em either. Probably still alive, but not promising that for long." The cheeks suck in, a bit of a tick. "Otherwise they'd be gone by now."
Tarak
You do... wander in an attempt to find a store, or a place. Some folks certainly assist in guiding you towards a few families that tend to know a bit of the cobbler skill. They don't have any real knowledge of a gnome with golden eyes. A few gnomes that they know, and make a reference to perhaps they would know where. But they gladly accept any assistance. A handful of shoes needing repairs; likely given to them from others in the town and surrounding villages.
The Town Meeting - Beginning of Sunset
The Center Hub is full of noise and life with people pouring in. Some who can't stand bring chairs while others come with their entire family. Some carrying trays of foods, breads, drinks, and other items to share. As you all return to meet up, you're able to notice distinct inter factions as they stand around and mingle. It's clear nobody minds you all being there. Many, in fact, come by to shake a hand and offer something to eat and drink.
Many of the women carry a large fan-like object. One side black. One side yellow. Only the women tend to carry one, and best guess between you all.. one per family unit. Two Ashgard Warriors do arrive. Bare chested each with their own unique pattern of face paint. Neither are the ones you ran into the other day, but they present themselves in similar fashion. There stand off to the side, and are given a wide berth. Both seem to lack the fan object as well. The children are the ones that appear to be most interested in them, with adults having... mixed feelings at them being around.
Matron Yevelda - the Orc Woman in the Wheelchair eventually takes place in the center as groups form around her. It's then that the shouting begins. People yelling back and forth in absolute chaos. Trunks trumpet. Feet stamp. Hands get raised and sometimes food and drink fly into the air in the shouting. It's a fast frenzy of commotion as it seems everyone is pitching what they'd like to talk about and set up some kind of order. All of it directed to the Matron and a handful of scribes that are now beginning to walk through recording.
After what sounds like forever, but is just a good ten minutes of shouting, it seems to calm down. The head Matron Yevelda raising her hands.
"Adjudications. Then Bandits. Then The Harvest. Then to Those that Have Not Spoken."
As the groups settle down, the Adjudications begin. Grievances of one family to another. A person to another. Writing wrongs and a seeming to vote on if a group, or person, is pulling their weight. Sides are allowed to present their case to the group, with others adding to it. Then, a judgement phase after a quiet reflection. Punishments are asked aloud, and then voted on using the fans: Black appearing to be a Yes or Agree. Yellow being a No or Disagree.
Exile is the always the first. And it's always nearly unanimous a "No." Then they go through volunteer hours / some style of time and effort compensation. A Vote. Sometimes it's Yes and other times it's No. How they end is always a question. "Will Any of you take on this suffering." Many times, a family member or another 'group' seems to agree that they shall take them as their Phrakan-Dek during these difficult times, with the one "sentenced" agreeing.
One one time does it get... heated. A older Rana couple not agreeing with the decision. It's here the Matron just states, "Disagree is exile. And that is your right to do." It seems that this makes the Rana couple back down... but nobody agrees to "take them on." As if their status became less. It's hard to tell if this how Loxodon Unity works as a whole, or if this is how this region specifically works.
They continue to move through some - but not all - the greviances before they move on to the topic of the bandits.
The discussion is... heated. Opinions, thoughts, concepts tossed around. It's clear that the town is absolutely mixed on how to deal with it.
"They are us. We need to take them in."
"Their story is tainted. They could have come and asked but instead they chose their way."
"If they cause harm, we should drive them out!"
"They are children. How can we leave them out there?"
"Those children have chosen to protect a monster!"
It's chaos. All votes fail. Constantly. The town unable to form a concensus enough to let the Matron make a decision. One thing is clear... when asked the Ashgard always outright refuse.
"This is your failings, after losing your ways."
This goes on for awhile. At one point, a elder Loxodon passes by you all, offering to renew some cups with a bit of some kind of rough wine. "It's always like this," he says with a wink before continuing on.
Without an ability to come to a decision; they move on. Simply giving updates from the villages. How the harvest is going. Who sends their blessings. How people are doing. Like reading mail aloud. It's enough to calm the tension from before, before moving on after another hour or so. As the conversation continues, those who maybe aren't as loud, or are new, are given the floor. Young couples. People leaving a Dek and returning. The head of household signaling that they are giving their vote to someone new in the family.
The Matron's hand turns towards you all. "Travelers. Outsiders. Friends. Tell us what you need," the eyes of the town shift to look at the five of you.
What do you do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Tarak looks to the others first. If no one moves he steps up and says “I have a point I would like clarification on these bandit/younglings. You said they protect a monster. What do you mean by that? A person who is evil, a beast, or something else? I met some of these youths on the way here and they definitely are lost. I’d like to help them if possible.”
Wilson lets tarak speak but watches the ashguard out of his peripherals.
The two ashgard nudge one another as they turn their attention towards the Windhook crew. With Wilson's careful eye, he can certainly feel them being sized up. Looking across the make up of the outsiders. Visible weaponry. Armors. Bags and other supplies that may be visible over clothing or hanging off a backpack. There certainly is no intent on doing anything; but their not letting anything past their scrutiny. Especially with a Paladin at the front doing some talking....
The crowd seems to errupt once again like a buzzing cicada.
"A person!"
"A monster"
"Trash that should be removed"
"A thing, but misunderstood."'
The Matron's hands raise as the voices lower a bit. Her arms wheeling her chair a bit closer to the crew. "I do not know if it is evil. And I do not know if it is a monster. I know is that many who have resorted to a life of banditry are either working for it, or with it, or to protect it." She gives a small sigh, as she taps her legs a bit with her hands. "Some of them, many of them, are young. Homeless. Orphans from a long war and came here. Runaways who broke laws of their family. But they have been taking things. Food. Supplies," the way she gestures when talking about things makes it seem trivial.
"They've done more than that!"
"People have gone missing!"
"Who? When!"
"Elbon! They killed Elbon and left her to rot!"
"You don't know that. Elbon was a drunk and may have just wantered off!"
"But I heard they took Rantanita's child?!"
"Rantanita is off in the villages this season! Of course you'd think that you batty old loon!"
It takes a minute for the Matron to get the crowd back under control and quieted. "We don't believe in Capital Punishment. Being the community that forces a story to end is not the Loxodon way, and only in the gravest of circumstances do we do that. Exile is lonely enough for people to repent, come back, and share their deeds to regain the favor of those they have wronged."
To Abigail and Lafetha, this strikes a cord of what sometimes Diadochi would mention. His seeking of deeds and inability to go home for a bit....
"I cannot tell you not to help. But I can tell you that the help of a blade is not what we seek."
There is certainly a energy in the air when she says that... some of the families in the crowd shifting about uncomfortably. Some kind of disagreement on that statement.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
While people are filing in, and through the course of business, Abigail will search for any gnomes - especially those meeting the the description of our target. Perception: 21 When the crowd becomes rambunctious over the bandits, she casts Detect Magic, and once again observes the crowd and surrounding building, just to make sure she is aware of any major magic in the area - beyond Tarak's bracer.
When available, Abigail takes a turn to stand up and address the crowd, "Thank you all, for allowing us to observe your custom," she looks through the crowd to see if she can find the members she ate breakfast with (indicating them if she does see them), "and for including me in a most wonderful breakfast. Living the life of a sailor can be rough, always an eye on the weather, always looking downstream, always moving from port to port. But, there is one thing a sailor is bless to have; the opportunity to experience a wide sampling of peoples and their customs. Truly, your ways are every bit as interesting and heartening as the stories recount. I look forward to getting to know you all and your people as we enjoy our shore leave... [little details about herself, and maybe slip in some stuff she found out while in the library to help show that she has already taken an interest in things]."
((Not sure if this could be a roll (these people like to talk a lot anyway), but Abigail is generally attempting to ingratiate herself, and the group, through a more memorable and formal introduction. The hope being that if these people are impressed they will spread word of us, then maybe our presence in the surrounding area will be less as strangers and more like, "I heard of you." The disadvantage being that it might be easier to identify us if we end up doing bad things. Performance(+3)/Persuasion(+5): 12))
Abigail looks through the crowd; definitely finding some Gnomes - but none match the description of your target. With the feature being specific to golden eyes, the more deep brown could certainly be a poetic way of describing that. And there is a gnome with those colored eyes - currently holding a swaddled baby gnome in their arms. But it's likely more of a stretch than anything.
Once the crowd breaks into that chaos, it's but a moment for you to cast. You do see what you would expect from the group; the more faint auras of undefined magic. The bracer casting a wider and more distracting aura while you look about. With the size of the crowd, and the limited range of the spell, you do pick up two unique faint auras as you talk. The first is one of the inkwells of the scribes that walks through and by. Just the faintest of conjuration magic coming from the item.
The second is coming from a young Loxodon that runs by in the crowd, playing tag with a few of the other children. Likely to be around 7ish. Illusion coming from their pocket.
Wilson, with his eyes keeping a closer look on the two Ashgard, notices one of them tap the other. Not necessarily being subtle, but they seem to pick on Abigail's casting. One moves to slowly get a weapon ready as they both look over at Abigail, then Tarak.... before returning to a more neutral stance. Hand moving away from their weaponry.
((Going to go with Performance; as is it a bit of orating and holding the crowd))
Many others give nods and gestures of approval. The Matron offers a smile and a nod. "You all are welcome to stay as long as you would like. People may offer their homes to you," she gestures out to the crowd. "and in return we always ask you give back what you take. If that be assisting around the house, cooking and cleaning for room and board, telling a tale and sharing your story. We do leave that to you to work out with them. Coin has its uses and is rarely turned down when dealing with folks not from here, but its more limited this far out." There's a bit of muffled discussion passed around. A sort of disagreement on coin and value, but without context it's impossible to know what it's dealing with. "And we do ask if you all choose to stay in any of the empty homes, which by our customs you are entitled to do, that you give back more than what you take. Supplies. Materials..." she sort of gestures while thinking for a bit as if trying to give better examples. "Fixing what may need fixing. Leave it better than you found it."
((Others can use this time to also address the crowd and ask any further questions. Otherwise it'll break into more of people sharing drinks, food, and a more festive / mingling scene rather than addressing the whole))
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan pinks their sinuses and murmurs "So much for avoiding the attention for the ash guard." Morgan looks like they want to say something but, they sit on their hands. Once the meeting is over, they are going to try to vanish into the crowd, but keep an eye on their team just in case the Ash Guard try to jump them stealth 7
The Matron gives a nod at the crew, while a few final announcements or town notifications are raised before the meeting seems to come to a end.
People gather and move about. Clear factions and groups forming in some corners while others seem to move between them:
There is the Matron, and those that seem closest to her.
The group that wants to help and bring the Children back from the wilds.
A group that seemed to be wanting to take more extreme measures on Stoneface
The Ashgard - who are currently beginning to leave the town meeting. They seem to have a ostracized feel to them. Not necessarily a part of the town, even though they're here in it. Both of them talking loudly in Loxodon and punching one another as they walk.
As the crowd becomes less chaotic, it's easy to see that well over half the inhabitants of the town are a combination of the Elderly, the very young, and those who are likely either with child or had a child in the school. The rest seem of varied ages you would expect to find - just in smaller numbers.
Morgan, in an attempt to hide, runs into the group that they had some tea with. "Oh hellloooooooooo" comes the loud trumpeting voice, scooping Morgan under an arm and random other introductions are made. Someone's brother's cousin's aunt. A sister to a brother who once met a man in a town by the river who left after a season of less snow. It only lasts a moment, but, the attempt to mingle in the crowd and keep a eye on the group doesn't seem to work.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Tarak moves through the crowd greeting people, introducing himself, and being generally pleasant. He heads toward the Matron.
”my name is Tarak, thank you for welcoming us into your town and homes. I am curious about the Ashguard, their roll, and how they are viewed by the greater loxodon family. I noticed they seem to be a part of the meeting but remained apart from the main group. Where do they stay if not here in the town?”
Persuasion 5
Wilson head for the outskirts of the meeting and once out of view of most people launches skyward and attempts to shadow the ashguard from room height landing when necessary and keeping out of sight whenever possible.
Stealth 15
Perception to follow them if needed but you said talking loudly so not sure. 20
Morgan smiles when meeting their new friends "Great to see you again! Pleasure to meet you! Listen I just found out I need to find some lodging for the night, I was wondering if any of you had a spare cot I could stay on... not for nothing of course, not to brag but I'm an above average cook. Other thing I wanted to talk about is this Bandit situation. I wanted to say but I didn't know whether it was my place or not that It seems like there is some conflicting information on the force behind it, which is why it's hard for there to be a consensus. Perhaps some sort of team should be assembled to gather intel on the heart of the matter. If this creature at the center of it is using some sort of mind control we of course need to rescue those in it's thrall but if it's just using effective arguments that speak to their hearts and minds, that's a whole different kettle of fish. AND perhaps if things are heated here and known entities of the town were spotted it could go sideways immediately, so perhaps an elite team of outsiders couple be assembled for such a task force... who would I talk to about maybe floating that idea next meeting?"
Abigail watches everyone go every which way.
"Good plan guys..." she says sarcastically.
Turning to Lafetha, "I did not see the gnome in the crowd this evening, and it sounds like the majority of the population is out in the villages this time of year. I say that, with so little to go on, we just start with the closest town and work our way through them one by one - starting tomorrow. If we keep up the perception that we are on shore leave, and just want to explore the area, maybe we will not raise too much suspicious."
Abigail goes over to Tarak and Morgan respectively and lets them know that she is planning on sleeping in... that house (the closest abandoned one). Whoever joins her at the house, she will explain her plan to set out the next morning for the nearest town.
((I assumed Lafetha auto-joined the group when we met up for the town hall, instead of staying at the outskirts of town. Otherwise, Abigail just thinks it to herself.))
Lafetha gives a nod before following along with Abigail for now. Mingling and talking along with her in the crowd.
Wilson, while up in the sky you certainly notice something about the way this dug into the ground maze of hallways and roofs is built... as it snakes and curves the roofs are also different heights. Glancing around, it seems to almost meld together, creating optical illusions that make it hard to see while in the air and right above it. If someone, or thing, was approaching from above it would be nearly impossible to know where a target was, or where people may shoot up. It's a bizarre feeling, that is likely to get worse the higher you go. Still you land periodically along the rooftops, the two loud Ashgard speaking in Loxodon to one another.
You come to a house that's in one of the sections of the town, noticing the first one enter inside. The second stops and turns. Both of you making eye contact. But he still turns and moves inside after the other.
The Matron shakes Tarak's hand. "Good to see such a member of the Faith out this way. Not very often we see a wandering Pilgrim, or anyone associated with the colors of the Towers." Now being close, a small wood pendant on a chain is around her neck. A more generic symbol that many followers would wear. "What you saw is true. They are somewhat a.. different style of Loxodon. A fraternal organization that is dedicated to protecting Loxodon Unity as a whole. They roam. And to my knowledge they don't have a specific home. While they are here they do follow our own rules and are as welcomed as you are to stay in a home. While we do pay attention to where everyone stays at night, I cannot share that information. Safety and privacy of those who wish to sleep. As I would not tell anyone of where you and your comrades may rest this night as well."
While Tarak and the Matron converse, Morgan continues to talk with the others from the tea party.
"Honestly, I would love for you to stay and cook! As long as you don't mind sharing any stories you may have." There's a brief discussion of some provisions they have and styles and recepies to make. Both some more local dishes and hearing what Morgan may be able to do as well. As they turn to talk of the bandits, one of the group gives a few nods. "I could easily arrange a introduction to a few Matrons, or those that have their ear. I've given my own votes to my Daughter, so at the very least it could be her. That would certainly assist in speeding things along. It's likely the after harvest votes will have more influence and decisions, with all the town being here and us able to hear stories from those in the villages." They seem to nod together, listening, and taking a moment to reflect before speaking. While the larger group was chaotic and shouting, the smaller team of them seem to give a more rational sense of order. Giving each person a moment to speak on the idea, or at least agreeing. Some have hesitations, but the concept of fact finding and scouting do win the day. "I know for some it is customary to receive monetary or physical reward for work done. This would likely not happen with us, but rather, give you and the company you keep clout and story. Which then some could leverage for monetary or physical rewards, but, generally not."
The House the Abigail picked up is rather spacious. Some small cobwebs and general repairs needed along the combined bamboo, earth, and stone structure. A two floor structure with a basement as well. Some containers of pickled foods. Hard fermented ciders. Very salted meats which could likely double as a hammer. Stored away in boxes and others are blankets, sewing kits, hammers, nails, some cured bamboo. Ropes and cooking utensils hide in drawers. There's a bit of a mix to it; some of the materials having been collected over time but it makes the more weathered home able to be brought to life rather quickly. There's even a hunting bow, with a quiver of 12 arrows and a metal tipped club hanging on the stairwell.
(Once everyone has finished their questions and any other actions...)
The town begins to settle down. People returning to their homes and seeming to lock themselves in. The concept of a 'night life' doesn't seem to really exist. A few of the scribes from earlier can be seen through windows and open doors recording. Making notes as people go into homes. Who's grabbing a lantern and seeming to patrol the streets. But as a whole, the town goes into a lights out mode - only those staying in a home together sharing stories, songs, and other noises behind locked doors.
(If you decide to do something that night - what do you do?)
(If waiting till morning, you wake up to a windy, lightly drizzling morning. - What do you begin to go do?)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail breaks into the cider, then goes about cleaning the house while drinking and making some small repairs. She makes a very modest meal out of the rations in the house, not wanting to dip too deeply into them (because she is totally going to be dipping into the cider).
Then she goes to bed.
In the morning she is going to see if there is anyone in this town that will actually sell food goods for money, and attempt to replenish the stores from the house.
Then she will set about looking for any remaining party members and telling them her plan for systematically checking each village, and using her crude map to start toward the nearest village (assuming that it is not the one we first came through - that one she would skip for now).
Morgan nods, "I've got a handful of stories I can tell with out tattling on myself. The only reason I care about money is because it lets me live a comfortable life and sometimes buy gifts for people I care about. As Long as my creature comforts are met, which you've so graciously volunteered to provide for me, I don't see the need for it, really. You've all been just so so friendly, that honestly helping you will selfishly help me view myself in a moral light. I don't know if I can convince my team to do it pro bono, but this situation strikes a cord with me so I'm going to be as convincing as I can. Definitely get me in touch with the Matrons if it comes down to it, I'll go by myself."
Morgan will find the group, and tell them "Guys, good news is I might be able to get us a recon job on the bandits, bad news is we'll probably get paid good will of the town. Which I want to emphasize is not nothing, Lucinda Earth-Heart... maybe it was Lucinda Stone-foot... anyway one of the Lucindas told me about a kindness a stranger did for her eighty years ago, like it was yesterday. Getting into the good graces of an up start town like this can probably get us some swanky trade deals, and if we use it correctly it'd probably last a hundred years... assuming we want to be river merchants that long..."
Unless anyone has a plan for Morgan they join up with their Foster Loxodon Family, help make food, tell stories sense the new crew joined them, omiting parts about their dark pact and that they are a criminal, until they can feel out if they are cool like that.