Morgan will take 500 in Notes, 200 in trade bar and 50 in coins. Unless someone talks to Morgan about pooling funds
Morgan Will try to find some thieves tools. On top of that they will Use disguise self to recreate the ring Abigail gave them to show to a jeweler they want recreated 2 copies of it, Abigail's copy has "To the Captain of My Heart" engraved on it. They are willing to spend 75 gp apiece on them and think they are waiting the 3 weeks so they are willing to wait for production.
Also Morgan will approach Sim when he's alone, "Sim I know we've been having this whole 'will they- won't they' energy, so I thought it only fair to tell you that Abigail proposed to me b earlier. Believe me, no one is more surprised than I, but I'm excited to see where this goes and I want to give this the best chance we have. And somehow not even I can make 'hey, thanks for marrying me, could I have Sim as a side piece?' sound good. I'm sorry if your heart is broken, but it's best you know now and not make a scene when you find out." Morgan gently strokes Sim's face, "but I want you to know you'll always have a place in my heart."
Once again back in Society, Sim finds himself continually dwelling on his friend Diadochi, how he left him behind, and how much help he would have been on this last mission. He was deep in thought when Morgan comes up and starts in on some gibberish he has a hard time following. When she strokes his face it clicks and he carefully takes a step away from her. "Morgan there is something I need to tell you..." He takes time to tell her how he was the nemesis she fought with on multiple jobs and how on the one big job that got her shot by Sim he hadn't meant for it to go down that way. "I hope you can forgive me." Then he takes off his Cloak and holds it out to her along with 200g. "I think you can make better use of these here than I will be able to up on the mountain."
Taking time with the others Sim tells Abigail and Lafetha how grateful he is to them for their friendship and how much he wishes them well. He gives Abigail 100g to get closer to her goal of having her own ship someday. And 100g to Lafetha for all the heals she has given him and gives the Wand of Webbing to them to Lafetha "I'm going to find Diadochi. I know you probably think I'm mad to go back but I should never have left him."
To Wilson he wishes him well.
He lets the others know what he knows about the history and religion of the area. When the time comes and he is restocked and well rested he heads out of town until he is far enough away to not be seen. Spreads his wings and flies toward the mountains.
Morgan looks at Sim intently, "I know what this is. You're pretending your not hurting inside by pretending we've been enemies this whole time with eerily accurate details you have no way of knowing." They pat Sim on the shoulder, "stay strong." Their eyes get wide, " actually I just said it out loud and it's definitely your thing, my thing was dumb. Are you serious? You're paying me for that time you almost killed me? This is great. People try to kill me all the time. You're the first one whose paid me for it! Hey, remember that guy who double crossed me back in South Port? Guy with the nose? Yeah, I'm going to find him up and tell him he owes some serious coin!" Morgan puts on the cape, "how do I look?" And then spends the next precious seconds they have of Sim's attention doing dramatic cape poses.
Wilson listens and requests the least traceable form of currency offered.at the bank.
Upon returning to the Windhook he finds a piece of paper and a strange coin tucked inside his bedroll, opening it he finds a name and a city a ways to the north. His heart races another for another hunt. He quietly gathers his things and as the others sleep slips off the boat spreads his wings and disappears into the night sky.
In the morning Rollo will find the mysterious coin and a church address on his desk with the note "if you need me"
Morgan will find a single white feather and a note that reads "Sorry love, never would have worked will miss you"
"I cannot pretend to understand your desire to go back to that place, but if any of us were going to survive up there, it was going to be you. I will attempt to find you if I ever venture back into those parts."
Abigail and Lafetha:
On the departing of Sim, Abigail wonders if Lafetha - who always seemed to have more in common with the illusive ranger - also wanted to part ways, "You know, you can leave out as well, if you wish. Do not feel like you have to stick around on my behalf. I know the wilds are a bit more fun for your kind then sitting on a boat for the rest of your days. Just know that, if you do want to stay, you are very welcomed."
Abigail and Rollo:
"Of course I am up for another go - are you kidding? I just got back to being a part of a crew, there is no way I am quitting this early in..."
Morgan crumples the note in their hand, fighting back the tears they say, "I didn't know he was a lawyer." Morgan goes to Abigail, they see Lafetha blatantly coming onto Abigail. Morgan says to themself, "what is happening to my romantic Entourage today?!?" They look Lafetha up and down, "although, if I play my cards right... No... One step at a time... Don't get greedy."
Captain Wednesday gives Sim a hardy handshake before he sets off. Wishing him luck, as well as providing a few leads to boats that are likely heading more so in the direction he's searching for. With the departure of Wilson, he sort of chuckles. But keeps the note in his breast pocket. He had a feeling his time with 'The Wilson' would always be cut short. Honestly, he was glad it was through a choice... and not having to bury him in some random section of a river.
Luckily, with Abigail, he notices that the others seem eager to give another delivery. "Glad to have everyone on board. Enjoy your time in the town, like I said... it'll be three weeks. Restock. Resupply. Then we head out."
Downtime Activities
(You will each be able to pick from these things, once per week. Some require more than 1 week.)
Format
Week 1: [Insert What You're Doing] Complication? Roll 1d10 Week 2: [Insert What You're Doing] Complication? Roll 1d10 Week 3: [Insert What You're Doing] Complication? Roll 1d10
** Tarak arrives at the end of Week 2
Downtime Activities:
Buying A Magic Item. Cost 100 GP (this includes living in a wealthy lifestyle to court the right kind of seller). Make a CHA / Persuasion roll. Every additional 100 Gold you spend and/or additional week gives you a +1 to your roll. The higher the roll, the better items you find. (That being said, even getting a 1 will find something.) Takes 1 week (minimum)
Carousing. This is for making contacts to be used later. Cost (10 gold for low / 50 gold for middle / 250 gold for upper). Low is laborers and lowlifes. Middle is merchants and those with some money. High is political officials and people who have more 'power'. Make a CHA / Persuasion check. This roll can fail and backfire. Can hold on to a number of favors equal to Charisma Score.
Crime. You rob some people and do some crimes! Cost 25 gold (gathering intel and paying off the right people). Choose a DC (10, 15, 20, 25 - higher the more gold!). Make 3 Checks. 1) DEX / Stealth, 2) Theives Tools (DEX), and 3) (Pick 1) INT/ Investigation, WIS/Perception, CHA /Deception. Pass all 3? Get full loot. Pass 2, get half loot. Pass 1? Fail but you escape. Pass 0? Get caught and thrown in jail, loose gold, and loose downtime.
Gambling. You do a week of gambling! Cost (As much as you want). Make 3 Checks. WIS / Insight, CHA / Deception, CHA / Intimidation. DC is random and swings from 7 - 25. Win 0? Lose it all and be in debt the amount you gambled. Win 1 lose 1/2. Win 2 win what you put in + 50%. Win 3 double what you put in.
Fight Club. Can't talk about it... Cost (0!). Make 3 Checks. STR / Athletics, DEX / Acrobatics, CON + (1/2 your biggest HD. A fighter's d10 = 5.) You may replace 1 of these with an attack roll. DC swings (per part) swings from 7 - 25. Win 0: Lose and get beat up. Win 1: Gain 50 Gold. Win 2: Gain 100 Gold. Win 3: Gain 200 gold.
Sell Magic Item. Must be a single magic item per week. Cost 25 gold. Make a CHA / Persuasion roll to see what offer comes in.
Work: Just do basic regular work. Make a single check from: STR / Athletics, DEX /Acrobatics, INT + Tool you're proficient in. CHA /Performance, CHA + Musical Instrument you're proficient in. Results equal living a lifestyle. 21+ make 25 coin as well.
Learn from Rollo & Firmin. Spend your time becoming a better sailor. Pick 1 of the following: Vehicles (water), Carpenter's Tools, Tinkerer's Tools, Cooking Utensils. This takes 2 weeks to do. (Must be done back to back)
Brew Potion. Must have / be proficient in herbalist kit. Choose how many potions you are making, and pay associated cost. Healing (Basic): 1 Day / 25 Gold. Healing (Greater): 1 Week / 100 Gold. Healing (Supreme): 3 Weeks / 1,000 Gold.
Religious Service: Work with the Church for favors down the line. Make a INT/Religion check, or CHA/Persuasion. No cost. Takes 1 week.
Buying Basic Items & Healing Potions: No time cost. Cost is per PHB. CHA/Persuasion check 15+ takes off 10%. Items sell for 50% value.
Sell Magic Item to the Faith: They pay 100 gold for the non-expendable magic item. No questions asked, no rolls. No Time Cost.
This post has potentially manipulated dice roll results.
Tarak stirs from his meditative state with a clear image of a ship in his mind. He knows it must be nearby for he recognized the docks of this town. Unsure what it means but knowing he needs to find that ship. He gathers his gear and heads down toward the docks. Walking along inspecting each ship and crew as he moves along. Rounding a corner he stops. There is the ship from his vision. Looking around he sees a nearby bench and heads over taking a seat to observe.
”Guide my actions.” He thinks while watching the crew moving around the deck. The captain emerges from the cabin and moves along ordering repairs and making the crew clean. He can’t hear what is being said until the captain yells out in frustration “Damn it I need to get a replacement for the ranger and pretty quick too we leave in a week.”
Tarak smiles at the immediate response to his unspoken request for guidance. Then stands up, shoulders his gear, and walks up the gangplank.
”You are in luck Captain. I am Tarak Duskbane and I am here to join your crew for the foreseeable future. Where ever we are going there must be evil to destroy for I have been sent to you.” He puts a fist to his chest covering the amulet on his armor as a form of oath reaffirmation.
After being shown to where he can stow his gear he spends the next week settling his affairs and working for the Faith offering his services.
This post has potentially manipulated dice roll results.
Morgan looks at Lafetha and Abigail, "Okay, Morgan... Think... Lafetha is trying to make moves on your Feline Fiance... I suppose I could have an adult conversation about my feelings and set clear boundaries... or! I can make this a competition to win Abigail's heart and thus prove that I'm better than Lafetha while also diminishing Abigail to some sort of pawn or prize... Ugh that last one sounds bad but... I hate talking about feelings. Okay step one! Lafetha is trying to steal your woman, so we need to kill her! no. remember the last time? it came on as desperate. I've got it! I'll make myself as an attractive partner as possible, and since I hate cleaning. I'm going to have to learn how to cook!" Morgan spends two weeks learning how to use cook's utensils, and then also Buys Cook's utensils. Complications 75
"Okay next step is to increase my social standing, thus demonstrating my value!" Morgan Carouses at the 250 gp level. persuasion26
Cliffs of Hamoc You know nothing about this area! Sim later mentions something about that Badlands, but that's about all you know
Ossus History Well. They have a King. And used to be a whole lot bigger until being a bunch of jerks, or something.
Ossus Religion Well. There's a Temple to the Faith. So there's that...
Jeweler The jeweler takes the parts of the ring that didn't turn to dust. Glancing through it, then at the coins, there's a bit of a shrug. She'll do her best... but she lacks the rare materials that appeared to make up the ring. Luckily, Moonstone seems to be the most common element. She cuts and puts it with a cheaper metal; only having so much to work with. But by the end of the three weeks, you have two custom rings (15) that are worth what you paid.
Buying Items You're able to buy the appropriate items for Thieve's Tools (25 gold)
Funds You do get the 500 in bank notes. 2 gold trade bars - marked with the Blackmire Emblem - each worth 100 gold (and each weigh 2 pounds) 50 gold coins for your pocket
Week 1 & 2 You work closely with Mr. Firmin, who seems to know a bit of cooking. When not on the boat, he's busy cooking. Salting. Drying. How to turn extra bits and parts into something that'll store. You wouldn't say he's a good cook... but he's efficient at making people stay alive.
Week 3 After spending quite a bit of coin on buying your way into a few parties, you do manage to talk with a few of the more royal castes of Ossus Society. From there, you pick up some brief information from some of the hired help, that could be beneficial in their borders.
Lafetha walks off into town in search for some new armor. On the way to the shop, she wonders around looking at the town structures to see if there are any symbols that look familiar arcana11 . At the armor shop, she will see what they have to replace what she has. persuasion6 Depending on how that goes and what they have, she will try to trade the leather armor that she has for a cut of the price, or either purchase new armor and sell her leather armor.
Lafetha then goes out into the town to find a quite place to sit and focus to brew a Healing (greater) potion -- 100g
Complication 4
She will then make her way back to Rollo and Firmin and ask them to teach her how to become a better sailor
The town is pretty ordinary. Boats crossing over the shores, people heading around. There aren't signs of anything very magical. There's a medium sized Temple to the Faith. A large Mortis Foundation Building. The Blackmire Company. But nothing arcane or magical from what you can tell.
Making a Potion You spend about a week gathering the right kinds of regents, placing them together. Cooling. Healing. Crushing. Brewing it all together into a pultace. By the end of the first week, you give it a shake and nod. Confirming that it's ready. (Gain Potion (Greater))
Learning to Sail Rollo leads you through several exercises. With your time on the boat, you did begin to understand rigging and how it's all connected on the keelboat. While you may not understand all the exact ways a three mast vessel works, or a Wrecker, you at least have a good basic understanding. (Gain Vehicle(Water) proficiency)
Shopping You're able to find several different kinds of armors in the town that you feel would be a good fit for you: Leather Armor (AC 11 + Dex Mod, no max): 10 gold Studded Leather(AC 12 + Dex Mod, no max): 45 gold Lizard-Hide Scale (AC 14+ Dex Mod, max dex mod added +2) Disadvantage on stealth: 75 gold
Abigail goes into the market to sell off her Finely Made Bracelet and Finely Made Earring Set. She also attempts to buy the following:
Daggers (x2) [4 gp]
Longbow [50 gp]
Arrows (x20) [1 gp]
Carpenter's Tools [8 gp]
Soap [ 2 cp]
Mirror [5 gp]
Persuasion: 25
Also... Abigail, Wildcat of the Sea, roll: 6 1-2 Learn how to be a better sailor, and eventually captain! Yay for keeping life goals in focus. You go, girl! 3-6 Frack it! I want to have fun! Lets get pissed and fight people!
This post has potentially manipulated dice roll results.
Abigail
Shopping: You're able to knock off ~15% your purchases (57 gp, 2 cp)
Your first week, you do spend mingling, buying drinks and meeting with others. Unfortunately no new leads or contacts arrives from it.
Your second week, joining the back ally brawl pits! 17 v 19, 7 v 13, 14 v 16 0 Success (Nothing), 1 Success (50 gold), 2 Success (100 gold), 3 Success (200 gold)
Your third week, back to the fighting! 20 v 23, 16 v 12, 10 v 23 0 Success (Nothing), 1 Success (50 gold), 2 Success (100 gold), 3 Success (200 gold)
You arrive in the city; the point of these three rivers; flowing and merging together into a massive river that runs out to sea. With the image of a ship in your mind, you do find yourself talking to Captain Rollo Wednesday of the Windhook. A keelboat who's taking on some kind of delivery. His first mate, a... goblinoid-ish man named Mr. Firmin busy on the repair work as the boat is hoisted slightly out of the water by the dock master. He goes over the rules, and regulations. Everyone helps. Crew has some seniority due to length of time served. Mr. Firmin is the XO and runs a tight ship.
It's a modified boat, easier to tell above the water. A fancy engine eating up the rear while it's clearly been deepened to give it some storage and living space. He makes a note to say there are other crew members, but doesn't give out too much information (unless they're around) on them until after you've agreed to join on their voyage.
Letting you know he's not to set sail for another week, you find yourself staying at the local temple. It's a modest sized temple, a few others in the city but nothing grand. Ossus carries a deep stain of being the original lands of Dyren - the fool and betrayer. Because of that, tensions with more traditional members of the clergy have always been... strained. They gladly take the help of someone from the Paladin Orders; or at least seems blessed by the Iron Queen. Few make it through Paladin training. Plenty become Knights in the name. But few actually are blessed with a small fraction of divine power. You fetch water, assist in ceremonies, offer rebuke and teachings during a few points in your stay. They do not charge you, but they do work your scales down and make sure that every waking hour is full.... until time for quiet contemplation.
While they are not necessarily impressed with your knowledge on all the sermons and how they work here, the people enjoy your words and find it striking the proper cord (depending on who you were talking to.)
((You get 2 favors: these can be used at temples of the Faith for various things. Discounted / Free spellcasting. Information. Assistance. etc))
Upon the morning of the day you're scheduled to go back to the Windhook, your mediation is interrupted. The image of a boat, a storm, and something attempting to travel the through fading from your minds eye. Instead, a figure stands before you. Hood drawn up, masking their face into a shadow that seems to know no depth. Only the faintest of outlines that your eyes cannot adjust to.
"Paladin Duskbane," the voice is hard, but female. The accent Ethurian. Strong Ethurian. "You are to give this to the Hermit Atholessa." The figure hands a small sealed envelope. Marking the seal is the insignia of the Saint of War. You catch a glimpse of the tabard under the robes. Two crossed blades. One Black. One White. The figure doesn't say much more. Simply heading back out of the small guest chambers you were in. The second they seem to step behind a person... gone. Despite how they appear to stand out with a robe in Ossus, they just vanish... leaving you none the wiser.
((Can roll INT/Religion to know more, DC to know anything starts at 25))
Captain Wednesday stands at the helm. The boat returned to the water. Mr. Firmin at the edge of the deck, waving at the crew to come along. "Hurry up, hurry up. You've had your time to rest. Now its time to work."
Again, Captain Wednesday goes through his speech. This time, for the theatrics of a new face. A dragonborn that he seems to have hired for the journey. "Remember, we all work together so I don't want to hear any squabbling. We've got 400 miles to go, as the crow flies. Bit of a favor I have to do here. Heading out of Ossus and over to Unity. Bringing some supplies in," he gestures over to the few crates, "then we will be finishing up this delivery favor for some coin. Should be..."
Mr Firmin shoots the Captain a look, shaking his head faintly. There's a brief pause between the two before Mr. Firmin begins shouting orders. "Get all that down below! Someone get ready to be a lookout. Someone else, prepare a few lines. I don't want to go through all our rations like last time. Won't help any a poor soul. Be prepared to split yourself in shifts if we're gonna be making this work! A morning and a night crew. Decide among yourselves who's what and where. Abigail go look at a map and see if we're going to sea or not."
He hooked hand taps against the new wooden railing, as introductions and the crew begins to find their way...
(* is mandatory, others are not) Abigail: Give a Navigation check in addition to picking a spot You all can decide where Firmin and Rollo go
The Widowpeak Mountains Hn'ti Village Present
A few Hn'ti teens jump off the side of the plateau that the village is built on top of. Each of them holding on to a side of a wyvren wing, attempting to glide and soften their falls with mixed success. Along the blooming reeds, the sounds of wood striking skin echo. A more leathery Diadochi sits in a formation with three others; a gensai goblin woman with firey hair, a hobgoblin, and Hn'ti boy. The four of them trying to defend against other teams that are attempting to whack them to submission, while also trying to steal leathery scraps from belts tied across their arms and legs. New scars run along Diadochi's trunk, and his ears are showing signs of wear and tear from the beasts of the mountain. He and the Hn'ti boy speak to one another; one in broke Hn'ti and the other in a few broken bits of common. As usual, it seems to be about a Great Cousin who once.....
Watching from above, the Elder and the Chief - still wearing the bones of Orta's sister - look down at the game.
(The following is translated from Hn'ti)
"From what you tell me, he would be honored if you took his head. Their stories joining our ancestors stories, to be passed on," the Chief says as he shifts his weight just a bit. Eyes looking at the attack patterns of the other teams.
"Yes. Likely. But it is not time for such a honor."
The Chief scoffs.
"You know it is true. You saw it as I did," the elder takes a few steps towards the chief, old hand moving to shoulder. The Hn'ti Elders eyes shifting ever so slightly. "Why have you not told him? It poisons the heart to not know."
"It is not our way. Cave Bear has to purge his dark ichor for himself. And when he is ready, he will do that in the trials. Or he will die, and you till take his head so we do not forget."
Diadochi glances up at the two. And then... slightly past. Off in the distance, the clouds roiling into a storm. The wind carrying the whispers of the word 'brother' and the clanking of bone on bone. The faint image of Yaalin's face in the reeds; even though the tortle is nowhere to be seen. Then, the opponents in the reeds launch their assault on the four...
Tarak listens to the figure immediately aware of the honor he has been entrusted with. At the name of the hermit he casts back into his mind for any info he may know or may have heard. history18
The robes he glimpses cause him some surprise as the swords do not match the Tower of Order or the Tower of War. Knowing he definitely can not place that tabard but also knowing that it matters not he slips the envelope into a pocket and heads back toward the ship mulling over the vision he was experiencing.
Once on board he decides that he should warn the captain of the impending storm but as he needs more info holds off on saying anything else.
Using his Survival abilities with what his father taught him (Wanderer Feature) he spends the morning fishing.
The rest of the day is spent resting and pondering his vision.
Ok so before I decide anything
History of Cliffs of Homoc 20
History of Ossus 17
Religion of Ossus 13
History 2 of cliff of Homoc
History 8 of Ossus
Religion 11 of Ossus
Morgan will take 500 in Notes, 200 in trade bar and 50 in coins. Unless someone talks to Morgan about pooling funds
Morgan Will try to find some thieves tools. On top of that they will Use disguise self to recreate the ring Abigail gave them to show to a jeweler they want recreated 2 copies of it, Abigail's copy has "To the Captain of My Heart" engraved on it. They are willing to spend 75 gp apiece on them and think they are waiting the 3 weeks so they are willing to wait for production.
Also Morgan will approach Sim when he's alone, "Sim I know we've been having this whole 'will they- won't they' energy, so I thought it only fair to tell you that Abigail proposed to me b earlier. Believe me, no one is more surprised than I, but I'm excited to see where this goes and I want to give this the best chance we have. And somehow not even I can make 'hey, thanks for marrying me, could I have Sim as a side piece?' sound good. I'm sorry if your heart is broken, but it's best you know now and not make a scene when you find out." Morgan gently strokes Sim's face, "but I want you to know you'll always have a place in my heart."
Once again back in Society, Sim finds himself continually dwelling on his friend Diadochi, how he left him behind, and how much help he would have been on this last mission. He was deep in thought when Morgan comes up and starts in on some gibberish he has a hard time following. When she strokes his face it clicks and he carefully takes a step away from her. "Morgan there is something I need to tell you..." He takes time to tell her how he was the nemesis she fought with on multiple jobs and how on the one big job that got her shot by Sim he hadn't meant for it to go down that way. "I hope you can forgive me." Then he takes off his Cloak and holds it out to her along with 200g. "I think you can make better use of these here than I will be able to up on the mountain."
Taking time with the others Sim tells Abigail and Lafetha how grateful he is to them for their friendship and how much he wishes them well. He gives Abigail 100g to get closer to her goal of having her own ship someday. And 100g to Lafetha for all the heals she has given him and gives the Wand of Webbing to them to Lafetha "I'm going to find Diadochi. I know you probably think I'm mad to go back but I should never have left him."
To Wilson he wishes him well.
He lets the others know what he knows about the history and religion of the area. When the time comes and he is restocked and well rested he heads out of town until he is far enough away to not be seen. Spreads his wings and flies toward the mountains.
Morgan looks at Sim intently, "I know what this is. You're pretending your not hurting inside by pretending we've been enemies this whole time with eerily accurate details you have no way of knowing." They pat Sim on the shoulder, "stay strong." Their eyes get wide, " actually I just said it out loud and it's definitely your thing, my thing was dumb. Are you serious? You're paying me for that time you almost killed me? This is great. People try to kill me all the time. You're the first one whose paid me for it! Hey, remember that guy who double crossed me back in South Port? Guy with the nose? Yeah, I'm going to find him up and tell him he owes some serious coin!" Morgan puts on the cape, "how do I look?" And then spends the next precious seconds they have of Sim's attention doing dramatic cape poses.
Wilson listens and requests the least traceable form of currency offered.at the bank.
Upon returning to the Windhook he finds a piece of paper and a strange coin tucked inside his bedroll, opening it he finds a name and a city a ways to the north. His heart races another for another hunt. He quietly gathers his things and as the others sleep slips off the boat spreads his wings and disappears into the night sky.
In the morning Rollo will find the mysterious coin and a church address on his desk with the note "if you need me"
Morgan will find a single white feather and a note that reads "Sorry love, never would have worked will miss you"
bothare signed TH esq.
Abigail and Sim:
"I cannot pretend to understand your desire to go back to that place, but if any of us were going to survive up there, it was going to be you. I will attempt to find you if I ever venture back into those parts."
Abigail and Lafetha:
On the departing of Sim, Abigail wonders if Lafetha - who always seemed to have more in common with the illusive ranger - also wanted to part ways, "You know, you can leave out as well, if you wish. Do not feel like you have to stick around on my behalf. I know the wilds are a bit more fun for your kind then sitting on a boat for the rest of your days. Just know that, if you do want to stay, you are very welcomed."
Abigail and Rollo:
"Of course I am up for another go - are you kidding? I just got back to being a part of a crew, there is no way I am quitting this early in..."
Lafetha thanks Sim for the gifts and all of the adventures. She sends him off with well wishes and safe travels back to their friend.
She turns to Abigail: "You're right, I'd rather be in the wild, but I'm up for a challenge. Maybe you can help me find my sea legs?"
Morgan crumples the note in their hand, fighting back the tears they say, "I didn't know he was a lawyer." Morgan goes to Abigail, they see Lafetha blatantly coming onto Abigail. Morgan says to themself, "what is happening to my romantic Entourage today?!?" They look Lafetha up and down, "although, if I play my cards right... No... One step at a time... Don't get greedy."
Captain Wednesday gives Sim a hardy handshake before he sets off. Wishing him luck, as well as providing a few leads to boats that are likely heading more so in the direction he's searching for. With the departure of Wilson, he sort of chuckles. But keeps the note in his breast pocket. He had a feeling his time with 'The Wilson' would always be cut short. Honestly, he was glad it was through a choice... and not having to bury him in some random section of a river.
Luckily, with Abigail, he notices that the others seem eager to give another delivery. "Glad to have everyone on board. Enjoy your time in the town, like I said... it'll be three weeks. Restock. Resupply. Then we head out."
Downtime Activities
(You will each be able to pick from these things, once per week. Some require more than 1 week.)
Format
Week 1: [Insert What You're Doing]
Complication? Roll 1d10
Week 2: [Insert What You're Doing]
Complication? Roll 1d10
Week 3: [Insert What You're Doing]
Complication? Roll 1d10
** Tarak arrives at the end of Week 2
Downtime Activities:
Buying A Magic Item. Cost 100 GP (this includes living in a wealthy lifestyle to court the right kind of seller). Make a CHA / Persuasion roll. Every additional 100 Gold you spend and/or additional week gives you a +1 to your roll. The higher the roll, the better items you find. (That being said, even getting a 1 will find something.) Takes 1 week (minimum)
Carousing. This is for making contacts to be used later. Cost (10 gold for low / 50 gold for middle / 250 gold for upper). Low is laborers and lowlifes. Middle is merchants and those with some money. High is political officials and people who have more 'power'. Make a CHA / Persuasion check. This roll can fail and backfire. Can hold on to a number of favors equal to Charisma Score.
Crime. You rob some people and do some crimes! Cost 25 gold (gathering intel and paying off the right people). Choose a DC (10, 15, 20, 25 - higher the more gold!). Make 3 Checks. 1) DEX / Stealth, 2) Theives Tools (DEX), and 3) (Pick 1) INT/ Investigation, WIS/Perception, CHA /Deception. Pass all 3? Get full loot. Pass 2, get half loot. Pass 1? Fail but you escape. Pass 0? Get caught and thrown in jail, loose gold, and loose downtime.
Gambling. You do a week of gambling! Cost (As much as you want). Make 3 Checks. WIS / Insight, CHA / Deception, CHA / Intimidation. DC is random and swings from 7 - 25. Win 0? Lose it all and be in debt the amount you gambled. Win 1 lose 1/2. Win 2 win what you put in + 50%. Win 3 double what you put in.
Fight Club. Can't talk about it... Cost (0!). Make 3 Checks. STR / Athletics, DEX / Acrobatics, CON + (1/2 your biggest HD. A fighter's d10 = 5.) You may replace 1 of these with an attack roll. DC swings (per part) swings from 7 - 25. Win 0: Lose and get beat up. Win 1: Gain 50 Gold. Win 2: Gain 100 Gold. Win 3: Gain 200 gold.
Sell Magic Item. Must be a single magic item per week. Cost 25 gold. Make a CHA / Persuasion roll to see what offer comes in.
Work: Just do basic regular work. Make a single check from: STR / Athletics, DEX /Acrobatics, INT + Tool you're proficient in. CHA /Performance, CHA + Musical Instrument you're proficient in. Results equal living a lifestyle. 21+ make 25 coin as well.
Learn from Rollo & Firmin. Spend your time becoming a better sailor. Pick 1 of the following: Vehicles (water), Carpenter's Tools, Tinkerer's Tools, Cooking Utensils. This takes 2 weeks to do. (Must be done back to back)
Brew Potion. Must have / be proficient in herbalist kit. Choose how many potions you are making, and pay associated cost. Healing (Basic): 1 Day / 25 Gold. Healing (Greater): 1 Week / 100 Gold. Healing (Supreme): 3 Weeks / 1,000 Gold.
Religious Service: Work with the Church for favors down the line. Make a INT/Religion check, or CHA/Persuasion. No cost. Takes 1 week.
Buying Basic Items & Healing Potions: No time cost. Cost is per PHB. CHA/Persuasion check 15+ takes off 10%. Items sell for 50% value.
Sell Magic Item to the Faith: They pay 100 gold for the non-expendable magic item. No questions asked, no rolls. No Time Cost.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Tarak stirs from his meditative state with a clear image of a ship in his mind. He knows it must be nearby for he recognized the docks of this town. Unsure what it means but knowing he needs to find that ship. He gathers his gear and heads down toward the docks. Walking along inspecting each ship and crew as he moves along. Rounding a corner he stops. There is the ship from his vision. Looking around he sees a nearby bench and heads over taking a seat to observe.
”Guide my actions.” He thinks while watching the crew moving around the deck. The captain emerges from the cabin and moves along ordering repairs and making the crew clean. He can’t hear what is being said until the captain yells out in frustration “Damn it I need to get a replacement for the ranger and pretty quick too we leave in a week.”
Tarak smiles at the immediate response to his unspoken request for guidance. Then stands up, shoulders his gear, and walks up the gangplank.
”You are in luck Captain. I am Tarak Duskbane and I am here to join your crew for the foreseeable future. Where ever we are going there must be evil to destroy for I have been sent to you.” He puts a fist to his chest covering the amulet on his armor as a form of oath reaffirmation.
After being shown to where he can stow his gear he spends the next week settling his affairs and working for the Faith offering his services.
persuasion 17
Any Complications? 1
Morgan looks at Lafetha and Abigail, "Okay, Morgan... Think... Lafetha is trying to make moves on your Feline Fiance... I suppose I could have an adult conversation about my feelings and set clear boundaries... or! I can make this a competition to win Abigail's heart and thus prove that I'm better than Lafetha while also diminishing Abigail to some sort of pawn or prize... Ugh that last one sounds bad but... I hate talking about feelings. Okay step one! Lafetha is trying to steal your woman, so we need to kill her! no. remember the last time? it came on as desperate. I've got it! I'll make myself as an attractive partner as possible, and since I hate cleaning. I'm going to have to learn how to cook!" Morgan spends two weeks learning how to use cook's utensils, and then also Buys Cook's utensils. Complications 7 5
"Okay next step is to increase my social standing, thus demonstrating my value!" Morgan Carouses at the 250 gp level. persuasion 26
Complications 3
Morgan:
Cliffs of Hamoc
You know nothing about this area! Sim later mentions something about that Badlands, but that's about all you know
Ossus History
Well. They have a King. And used to be a whole lot bigger until being a bunch of jerks, or something.
Ossus Religion
Well. There's a Temple to the Faith. So there's that...
Jeweler
The jeweler takes the parts of the ring that didn't turn to dust. Glancing through it, then at the coins, there's a bit of a shrug. She'll do her best... but she lacks the rare materials that appeared to make up the ring. Luckily, Moonstone seems to be the most common element. She cuts and puts it with a cheaper metal; only having so much to work with. But by the end of the three weeks, you have two custom rings (15) that are worth what you paid.
Buying Items
You're able to buy the appropriate items for Thieve's Tools (25 gold)
Funds
You do get the 500 in bank notes.
2 gold trade bars - marked with the Blackmire Emblem - each worth 100 gold (and each weigh 2 pounds)
50 gold coins for your pocket
Week 1 & 2
You work closely with Mr. Firmin, who seems to know a bit of cooking. When not on the boat, he's busy cooking. Salting. Drying. How to turn extra bits and parts into something that'll store. You wouldn't say he's a good cook... but he's efficient at making people stay alive.
Week 3
After spending quite a bit of coin on buying your way into a few parties, you do manage to talk with a few of the more royal castes of Ossus Society. From there, you pick up some brief information from some of the hired help, that could be beneficial in their borders.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Lafetha walks off into town in search for some new armor. On the way to the shop, she wonders around looking at the town structures to see if there are any symbols that look familiar arcana 11 . At the armor shop, she will see what they have to replace what she has. persuasion 6 Depending on how that goes and what they have, she will try to trade the leather armor that she has for a cut of the price, or either purchase new armor and sell her leather armor.
Lafetha then goes out into the town to find a quite place to sit and focus to brew a Healing (greater) potion -- 100g
Complication 4
She will then make her way back to Rollo and Firmin and ask them to teach her how to become a better sailor
Complication 5
Lafetha
The town is pretty ordinary. Boats crossing over the shores, people heading around. There aren't signs of anything very magical. There's a medium sized Temple to the Faith. A large Mortis Foundation Building. The Blackmire Company. But nothing arcane or magical from what you can tell.
Making a Potion
You spend about a week gathering the right kinds of regents, placing them together. Cooling. Healing. Crushing. Brewing it all together into a pultace. By the end of the first week, you give it a shake and nod. Confirming that it's ready. (Gain Potion (Greater))
Learning to Sail
Rollo leads you through several exercises. With your time on the boat, you did begin to understand rigging and how it's all connected on the keelboat. While you may not understand all the exact ways a three mast vessel works, or a Wrecker, you at least have a good basic understanding. (Gain Vehicle(Water) proficiency)
Shopping
You're able to find several different kinds of armors in the town that you feel would be a good fit for you:
Leather Armor (AC 11 + Dex Mod, no max): 10 gold
Studded Leather(AC 12 + Dex Mod, no max): 45 gold
Lizard-Hide Scale (AC 14+ Dex Mod, max dex mod added +2) Disadvantage on stealth: 75 gold
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail goes into the market to sell off her Finely Made Bracelet and Finely Made Earring Set. She also attempts to buy the following:
Persuasion: 25
Also... Abigail, Wildcat of the Sea, roll: 6
1-2 Learn how to be a better sailor, and eventually captain! Yay for keeping life goals in focus. You go, girl!
3-6 Frack it! I want to have fun! Lets get pissed and fight people!
Abigail Week 1: Carousing [Middle] - 12. Complications: 4
Abigail Week 2: Fight Club. ( Check 1: 17, Check 2: 7, Check 3: 14 ). Complications: 7
Abigail Week 3: Mortal Combat! ( Check 1: 20, Check 2: 16, Check 3: 10 ). Complications: 2
P.S. Mortal Combat! = Fight Club... in case that was unclear...
Abigail
Shopping: You're able to knock off ~15% your purchases (57 gp, 2 cp)
Your first week, you do spend mingling, buying drinks and meeting with others. Unfortunately no new leads or contacts arrives from it.
Your second week, joining the back ally brawl pits!
17 v 19, 7 v 13, 14 v 16
0 Success (Nothing), 1 Success (50 gold), 2 Success (100 gold), 3 Success (200 gold)
Your third week, back to the fighting!
20 v 23, 16 v 12, 10 v 23
0 Success (Nothing), 1 Success (50 gold), 2 Success (100 gold), 3 Success (200 gold)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Tarak
You arrive in the city; the point of these three rivers; flowing and merging together into a massive river that runs out to sea. With the image of a ship in your mind, you do find yourself talking to Captain Rollo Wednesday of the Windhook. A keelboat who's taking on some kind of delivery. His first mate, a... goblinoid-ish man named Mr. Firmin busy on the repair work as the boat is hoisted slightly out of the water by the dock master. He goes over the rules, and regulations. Everyone helps. Crew has some seniority due to length of time served. Mr. Firmin is the XO and runs a tight ship.
It's a modified boat, easier to tell above the water. A fancy engine eating up the rear while it's clearly been deepened to give it some storage and living space. He makes a note to say there are other crew members, but doesn't give out too much information (unless they're around) on them until after you've agreed to join on their voyage.
Letting you know he's not to set sail for another week, you find yourself staying at the local temple. It's a modest sized temple, a few others in the city but nothing grand. Ossus carries a deep stain of being the original lands of Dyren - the fool and betrayer. Because of that, tensions with more traditional members of the clergy have always been... strained. They gladly take the help of someone from the Paladin Orders; or at least seems blessed by the Iron Queen. Few make it through Paladin training. Plenty become Knights in the name. But few actually are blessed with a small fraction of divine power. You fetch water, assist in ceremonies, offer rebuke and teachings during a few points in your stay. They do not charge you, but they do work your scales down and make sure that every waking hour is full.... until time for quiet contemplation.
While they are not necessarily impressed with your knowledge on all the sermons and how they work here, the people enjoy your words and find it striking the proper cord (depending on who you were talking to.)
((You get 2 favors: these can be used at temples of the Faith for various things. Discounted / Free spellcasting. Information. Assistance. etc))
Upon the morning of the day you're scheduled to go back to the Windhook, your mediation is interrupted. The image of a boat, a storm, and something attempting to travel the through fading from your minds eye. Instead, a figure stands before you. Hood drawn up, masking their face into a shadow that seems to know no depth. Only the faintest of outlines that your eyes cannot adjust to.
"Paladin Duskbane," the voice is hard, but female. The accent Ethurian. Strong Ethurian. "You are to give this to the Hermit Atholessa." The figure hands a small sealed envelope. Marking the seal is the insignia of the Saint of War. You catch a glimpse of the tabard under the robes. Two crossed blades. One Black. One White. The figure doesn't say much more. Simply heading back out of the small guest chambers you were in. The second they seem to step behind a person... gone. Despite how they appear to stand out with a robe in Ossus, they just vanish... leaving you none the wiser.
((Can roll INT/Religion to know more, DC to know anything starts at 25))
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
(The end of that 3rd Week)
Captain Wednesday stands at the helm. The boat returned to the water. Mr. Firmin at the edge of the deck, waving at the crew to come along. "Hurry up, hurry up. You've had your time to rest. Now its time to work."
Again, Captain Wednesday goes through his speech. This time, for the theatrics of a new face. A dragonborn that he seems to have hired for the journey. "Remember, we all work together so I don't want to hear any squabbling. We've got 400 miles to go, as the crow flies. Bit of a favor I have to do here. Heading out of Ossus and over to Unity. Bringing some supplies in," he gestures over to the few crates, "then we will be finishing up this delivery favor for some coin. Should be..."
Mr Firmin shoots the Captain a look, shaking his head faintly. There's a brief pause between the two before Mr. Firmin begins shouting orders. "Get all that down below! Someone get ready to be a lookout. Someone else, prepare a few lines. I don't want to go through all our rations like last time. Won't help any a poor soul. Be prepared to split yourself in shifts if we're gonna be making this work! A morning and a night crew. Decide among yourselves who's what and where. Abigail go look at a map and see if we're going to sea or not."
He hooked hand taps against the new wooden railing, as introductions and the crew begins to find their way...
Mornings
*Helm (Water Vehicle + DEX):
*Lookout (Perception):
Survival:
Nature:
Evening
*Helm (Water Vehicle + DEX):
*Lookout (Perception):
Survival:
Nature:
(* is mandatory, others are not)
Abigail: Give a Navigation check in addition to picking a spot
You all can decide where Firmin and Rollo go
The Widowpeak Mountains
Hn'ti Village
Present
A few Hn'ti teens jump off the side of the plateau that the village is built on top of. Each of them holding on to a side of a wyvren wing, attempting to glide and soften their falls with mixed success. Along the blooming reeds, the sounds of wood striking skin echo. A more leathery Diadochi sits in a formation with three others; a gensai goblin woman with firey hair, a hobgoblin, and Hn'ti boy. The four of them trying to defend against other teams that are attempting to whack them to submission, while also trying to steal leathery scraps from belts tied across their arms and legs. New scars run along Diadochi's trunk, and his ears are showing signs of wear and tear from the beasts of the mountain. He and the Hn'ti boy speak to one another; one in broke Hn'ti and the other in a few broken bits of common. As usual, it seems to be about a Great Cousin who once.....
Watching from above, the Elder and the Chief - still wearing the bones of Orta's sister - look down at the game.
(The following is translated from Hn'ti)
"From what you tell me, he would be honored if you took his head. Their stories joining our ancestors stories, to be passed on," the Chief says as he shifts his weight just a bit. Eyes looking at the attack patterns of the other teams.
"Yes. Likely. But it is not time for such a honor."
The Chief scoffs.
"You know it is true. You saw it as I did," the elder takes a few steps towards the chief, old hand moving to shoulder. The Hn'ti Elders eyes shifting ever so slightly. "Why have you not told him? It poisons the heart to not know."
"It is not our way. Cave Bear has to purge his dark ichor for himself. And when he is ready, he will do that in the trials. Or he will die, and you till take his head so we do not forget."
Diadochi glances up at the two. And then... slightly past. Off in the distance, the clouds roiling into a storm. The wind carrying the whispers of the word 'brother' and the clanking of bone on bone. The faint image of Yaalin's face in the reeds; even though the tortle is nowhere to be seen. Then, the opponents in the reeds launch their assault on the four...
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Tarak listens to the figure immediately aware of the honor he has been entrusted with. At the name of the hermit he casts back into his mind for any info he may know or may have heard. history 18
The robes he glimpses cause him some surprise as the swords do not match the Tower of Order or the Tower of War. Knowing he definitely can not place that tabard but also knowing that it matters not he slips the envelope into a pocket and heads back toward the ship mulling over the vision he was experiencing.
Once on board he decides that he should warn the captain of the impending storm but as he needs more info holds off on saying anything else.
Using his Survival abilities with what his father taught him (Wanderer Feature) he spends the morning fishing.
The rest of the day is spent resting and pondering his vision.