"Guys, it's another repeating trap thing," Valar is very tried of things he will have to omitted from his future tales.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
(OOC: Lycosa is on the ground behind Requilary, the web was acting as a drag line, not a rappel. That was plan B, though, since some of us will set off the trap by weight. Henreid has rappelled with her web before, but a 40 lb halfling isn't the same as the rest of the party, so DM's call on how long her web can be. Some references for giant wolf spiders are: walk/climb 40 ft, blind sight 10 feet, darkvision 60 ft.)
The pattern clicks in Henreid's mind and he grins. "Do elves play hopscotch as children?" Henreid hops to the next tile following the pattern he's discerned.
"What about shifters?" He hops again as he laughs aloud. "I could only imagine a tiny Malbor hopping from square to square."
Two more hops, "Do Warforged play childhood games? Do Warforged have childhoods?" Another hop. "Follow my lead Requilary, I'll teach you!"
Henreid looks around for a pebble, then looks back at Requilary to see if he's paying attention. He looks at him with a childish toothy grin on his face, his eyes encouraging Requilary to play along.
Meanwhile, Lycosa is slowly consuming her drag line webbing. Still standing Requilary, she obediently stays hovering over him protectively.
"My tribe did not do such things. We spent more time chasing after herds to fill our stomachs. If any games were played it was simply used as practice to hunt and fight." Malbor says as he decide he is never going into any ruins of dungeon again.
Requilary doesn't have a real mouth, but his eyes turn from a serious blue to a happy yellow and you swear he'd be smiling if he could.
"As we warforged do not age, we do not have childhoods. However, I have been functional for a period of twenty-five months. I suppose that qualifies me as a child in terms of human chronology. Besides, I do not see myself as beyond a good game of 'hopscotch.'
He follows Henreid, hopping along as Lycosa tags behind him.
Moving slowly the party reaches a center disc in the room. These tiles have the cardinal directions and do not appear to have the trap symbols as before. Grease and drag marks through the center point the party ahead as the rumbling shakes the room around them and the floor behind them resets. Ahead and all around the party sees arch ways. They lead in all eight directions: north, south, east, west etc... Like the spokes of a wheel. Eight arch ways the party having come into the room from the south west entrance.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Shall we continue to follow the trails as before or should we find a way to scout ahead without fear of traps?" Malbor asks while staying still as he does not trust any of the surfaces around them to not be trapped.
Henreid inspects, as best he can, the archways in the distance, looking for symbols, different sizes or patterns. "I think it's a sure bet that there will be more traps. We came in from the southwest. Though the hall we came down is cramped, Lycosa can still sneak down them, but some of the halls may be bigger or smaller. If I bond with her, we can search at least a few of the halls."
[Henreid Perception] 10
While he speaks, Henreid sheaths his shortsword and wields his long bow. Taking aim, he fires an arrow above the archway we entered, hoping the arrow pierces, or at least marks, the stone. After ensuring there is a distinguishable mark, he mutters to him self while pointing and spinning, "Inny, Minny, Miney, Moe. Catch a bugbear by its toe...and you are it." He stops facing the eastern archway.
[OOC: What's the diameter of the circular hall we're in?]
This post has potentially manipulated dice roll results.
Looking back at his colleagues, it seems they have no opinion or input on which way to go. Henreid doesn't wait long before stating decisively, "Right then, off we go!"
Henreid points with a knife-hand toward the eastern archway and starts marching that direction, continuing to follow the floral pattern. Lycosa prods Requilary to move forward with her pedipalps. When Henreid reaches the archway, he slows his pace as he peers into the hall.
"Guys, it's another repeating trap thing," Valar is very tried of things he will have to omitted from his future tales.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone(OOC: Lycosa is on the ground behind Requilary, the web was acting as a drag line, not a rappel. That was plan B, though, since some of us will set off the trap by weight. Henreid has rappelled with her web before, but a 40 lb halfling isn't the same as the rest of the party, so DM's call on how long her web can be. Some references for giant wolf spiders are: walk/climb 40 ft, blind sight 10 feet, darkvision 60 ft.)
The pattern clicks in Henreid's mind and he grins. "Do elves play hopscotch as children?" Henreid hops to the next tile following the pattern he's discerned.
"What about shifters?" He hops again as he laughs aloud. "I could only imagine a tiny Malbor hopping from square to square."
Two more hops, "Do Warforged play childhood games? Do Warforged have childhoods?" Another hop. "Follow my lead Requilary, I'll teach you!"
Henreid looks around for a pebble, then looks back at Requilary to see if he's paying attention. He looks at him with a childish toothy grin on his face, his eyes encouraging Requilary to play along.
Meanwhile, Lycosa is slowly consuming her drag line webbing. Still standing Requilary, she obediently stays hovering over him protectively.
"My tribe did not do such things. We spent more time chasing after herds to fill our stomachs. If any games were played it was simply used as practice to hunt and fight." Malbor says as he decide he is never going into any ruins of dungeon again.
Requilary doesn't have a real mouth, but his eyes turn from a serious blue to a happy yellow and you swear he'd be smiling if he could.
"As we warforged do not age, we do not have childhoods. However, I have been functional for a period of twenty-five months. I suppose that qualifies me as a child in terms of human chronology. Besides, I do not see myself as beyond a good game of 'hopscotch.'
He follows Henreid, hopping along as Lycosa tags behind him.
Moving slowly the party reaches a center disc in the room. These tiles have the cardinal directions and do not appear to have the trap symbols as before. Grease and drag marks through the center point the party ahead as the rumbling shakes the room around them and the floor behind them resets. Ahead and all around the party sees arch ways. They lead in all eight directions: north, south, east, west etc... Like the spokes of a wheel. Eight arch ways the party having come into the room from the south west entrance.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Shall we continue to follow the trails as before or should we find a way to scout ahead without fear of traps?" Malbor asks while staying still as he does not trust any of the surfaces around them to not be trapped.
Henreid inspects, as best he can, the archways in the distance, looking for symbols, different sizes or patterns. "I think it's a sure bet that there will be more traps. We came in from the southwest. Though the hall we came down is cramped, Lycosa can still sneak down them, but some of the halls may be bigger or smaller. If I bond with her, we can search at least a few of the halls."
[Henreid Perception] 10
While he speaks, Henreid sheaths his shortsword and wields his long bow. Taking aim, he fires an arrow above the archway we entered, hoping the arrow pierces, or at least marks, the stone. After ensuring there is a distinguishable mark, he mutters to him self while pointing and spinning, "Inny, Minny, Miney, Moe. Catch a bugbear by its toe...and you are it." He stops facing the eastern archway.
[OOC: What's the diameter of the circular hall we're in?]
Henreid doesn't see a new pattern. Roll an attack for the bow shot please!
It's a disc about 50ft across.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Longbow - Attack: 17 Damage: 6
Henreid successfully 'marks' the SW entrance.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Looking back at his colleagues, it seems they have no opinion or input on which way to go. Henreid doesn't wait long before stating decisively, "Right then, off we go!"
Henreid points with a knife-hand toward the eastern archway and starts marching that direction, continuing to follow the floral pattern. Lycosa prods Requilary to move forward with her pedipalps. When Henreid reaches the archway, he slows his pace as he peers into the hall.
[Henreid Perception] 8