Sam follows Mr. Wilcox down the hallway to the left, eventually making a right a going into a wide open room. A desk sits in front of a large window and there is one chair in front and one chair in back of the desk.
Mr. Wilcox takes an ornate glass bottle and places it on the table along with two equally fine glasses. He pours some of the liquid into each glass and offers Sam one.
He turns, not waiting to see whether Sam drinks or not, and takes a sip staring into the window. The doors to the office slowly close behind the both of them, and he lowers his voice as the lock clicks forward.
“You need to understand something.” He said in a serious tone. “You are all about to have a period of time where a presence is going to reach out to you. When it does, I would very much like you to tell me about it.”
He pauses waiting for Sam to interrupt, but he presses forward before Sam gets a chance.
“You saw something on the boat here. The Speaker and I are able to exchange messages in my communications parlor. This morning he told me that you had some interesting night terrors, and I would bet money that you must be the first to have been reached.”
He thumbs his pointed beard, “So please tell me, what did you see?”
Torke is reluctant to pursue Mr. Wilcox and Sam, now moving his attention to the assistant and half-elf Arophanis. "That will not be an issue for me. I guess we are exhausted now though." As he finishes the sentence, he tries to hear the sounds of laughter once more, interested to find its source now that his attention is not moved around.
"Before bedding down, is there somewhere to get something to eat." FrostBite looks around the cluttered room one more. Disappointed that the night sky was taken away, he leaves the room following the assistant.
"Thanks," Sam takes the glass. He shoots the entire contents down in one gulp, wiping his chin with his forearm when a little dribbles down.
"I...I did have a dream." He joins Mr. Wilcox at the window, thinking back on last night's nightmare. "But it wasn't some flowery, friendly dream. I saw...nothing. And then a figure started coming toward me. But I couldn't really see it. I just knew it was there. Couldn't make out its face or even its shape. I could make out its eyes, though. Big, yellow eyes. Kind of looked like...doors? I know that doesn't make sense. But then, the last thing was...screams. I heard screams."
Prosinet stays close to Torke, "Yes, yes, food and a sleep, there is much to consider, the vastness of the cosmos and all. What are place is in it and all. Slightly frightening, but fascinating.
Rollback Post to RevisionRollBack
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
The assistant leads you all back down the stairs to a dimly lit room with a large dinning table and several cabinets filled with silverware. You all take a seat as he disappears through another room, and comes back with several trays of warm food. You notice that the selection is very vegetarian, with only a single, but, massive slab of some kind of meat on a tray. Its slathered in some kind of sauce that compliments it well.
Meanwhile, Sam continues his conversation with Mr. Wilcox...
Wilcox leans towards you, making sure you know he's giving you his full attention. He pours you another drink as you tell your tale, and nearly over pours when he hears you talking about the shadow figure. He ponders it over for a moment and apologies for the half cup of alcohol on the table. “You don't have to drink that, I wasn't expecting such a forth coming response, nor one of such a dark tone.” He cleans up the spill while continuing to look like he's trying to solve a puzzle. “I appreciate your honesty, and I'd like you to know you are not in danger.”
A pause.
“I would like you also to know, that you are being reached out to by a cosmic force that is a being of flesh and blood.” He looks into the window unable to face you. There's nothing there in the dark foggy glass. He's clearly nervous. “Aside from that, would you like to learn how to become the greatest blacksmith, or fighter, in the world?”His switch in tone sudden, deliberate, and completely natural. You give him your answer (Yes\No, Insert Spoiler) and he shakes your hand before leading you to the door.
"Then we'll have to talk again soon."
An hour after the observatory, the assistant shows Sam to the dining hall where he is served a much smaller, but far fresher, variation of the previous meal. (During this time, what was everyone in the group doing? Did you wait for Sam? If not, where did you go? If so, did you ask him questions?)
The assistant waits for Sam to finish before showing you all to your rooms. You notice that there are three doors between the hall with the bed rooms and the dinning room.
In each bedroom is your masterpiece on its own stand, a bed, window, dresser, chair and wardrobe. On the dresser is a single unlit candle, and a notepad. You are evenly spread across both sides of the hall.
You also all notice that the assistant, is actually kind of rude. Not in the way of slamming a door in your face, but in the way that you'll ask him a question and he won't answer it even though you know he heard you. The Speaker was much more forth coming.
Sam looks questioningly at Mr. Wilcox. "Well, yes, I suppose so. I've been working at it for most of my life." He wants to ask more, but he's not sure what.
No worries about the butler. He is the epitome of discretion. He has a zillion other things going on all at once, what with managing the household of a wizard such as Mr Wilcox. At least the food is good. Torke, would you say anyone following us here would have had an interesting time keeping track of us?
"Not at the moment, but I may have not been giving thought into caution." Torke speaks after scarfing down a good portion of the meat, preferring it despite being unaccustomed to the sauce. Torke shows one more glance at the rest before retreating to their bedroom, stowing their belongings in the wardrobe. He breathes for a moment, looking at his longsword while sitting on his bed.
After dinner, you all find yourselves slowly fading. Though the house is large and mysterious, its been a trying day of travel, and you each make your way to your rooms. Tomorrow is another day.
Everyone make a constitution roll once you go to sleep.
During the dinner FrostBite stayed quiet. Most of the plant based dishes he had never seen before but the dragonborn had made a point to try every thing offered. The meat topped the meal off. He continued to use some of the root vegetables to soak up the leftover sauce.
They all seemed to be stuck here for a while. He would have a chance to ask Sam about his private audience with the host in the coming days.
Heading to his room he touched up the Sculpture, surprised how well it faired on the trip. He would have to find out the magic used so that his works would survive longer once he returned home. Exhausted from the day's activities he dropped to the bed and was out before he had time to undress.
Con Roll 5 (if this is meant to be a save then +2)
This post has potentially manipulated dice roll results.
Sam rarely has a hard time falling asleep, but his mind keeps him up a little while despite his physical and mental exhaustion from the long day. What's really going on here? Can this Mr. Wilcox really help him become what he's always dreamed of being?
This post has potentially manipulated dice roll results.
Arophanis eats a little bit of everything, and then a whole bunch of his favorites, bring reminded of soldiers eating hearty before a long march. The best place to store food and rations is in the soldier's stomach, you see. After the food he heads for bed and liesss doowwnnnnnnnnnnnnnnnnnn.......................
This post has potentially manipulated dice roll results.
"This has been the most terrifying.... and yet curios day. Hopefully tomorrow will be less scary and more interesting." Prosinet heads to bed and passes our from exhaustion
Con 9
Rollback Post to RevisionRollBack
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
This post has potentially manipulated dice roll results.
Torke
"I should have looked for the tribe, coming out this far brings too little familiar ground." Torke talks this to the longsword, knowing in mind it will probably not confide back.
Torke looks outside of the window in the room, breathing in the dusk's air before walking back to his bed and laying his sheathed blade on the side as they drift into the realm of dreams.
Frostbite sleeps through a cold night easily, the room a perfect temperature for his statue. He dreamt more of the mountain, of its cold ascent, of the wind and snowfall. It was high, higher than could possibly be accomplished by anyone less committed. He dreamt of an eternity in the mountains, where he drew ever closer to...(Full Restore)
Sam has an excellent rest! It could be said that he dreamt of a felling of excellence, something wholly understandable as cheerful rest in the form of admiration. To be beheld as a true master, something briefly understood on the stage but on a global level. He was everyday common understanding by every person to be the single best..(Full Restore, +2 To Next Roll)
Prosinet in his exhausted rest sleeps nearly blacked out. It took his mind much long to produce a dream and thus it was a simple one. He dreamt of being in a great keep. Something so well defended, an army would need great effort to get in to. He was walking through its library, in a dark afternoon lit by a few candles. The rain fell evenly out of the window...(Full Restore)
Torke dreams evenly. The laughter in the air chases into your dreams, and it manifest You are in such a state that you manage to perceive they are warning you, despite the appearance. It is a pained laughter, something wrong and full of fear. As you come to understand this, they settle, and the laughter stops. In this black void, a peaceful glow grows, engulfing you...(Full Restore)
Arophanis drifts out into darkness long enough for everyone to fall into deep sleep. Then...(only Arophanis)...
You wake up at the front door of the Wilcox mansion. Its once again night, deeply foggy, the windows unlit, but you are alone. The floor you can see are covered in blood, and the door left slightly open. You walk inside.
Arophanis is not a person of half measures. The note he gave to the Speaker was real, he drafted it then bribed the right people to get it through to an official who notarized it. It was legally binding, and technically, by law, Aropahnis is now the Speaker's Land Lord in the city.
The official you bribed to legally bind the paper, is chained, tortured and bagged to the chair before the stairs in the mansion from your first dream. A sudden realization that Wilcox has been onto you the entire time, watching you, letting you root out the weak link in his system...
Arophanis does not rest well through the night. He wakes up in his bed just before everyone, realizing it was just a nightmare. (No Restore)
The next day, whenever you all make it to you door, there is a note that says breakfast is in the dining hall. There is a large tray of various vegetables and fruits, and a smaller but still decently large selection of meat in the form of sausages seasoned for a breakfast. Some bread and many juices surround them. You all eat as well as you'd like, then surprisingly Mr. Wilcox comes down, sits next to Arophanis, and does the same.
He eats well, having a little bit of everything. He's drinking some kind of warm cider and the smell of cinnamon and apples wafts from his cup every time he lifts it. He's in good spirits and everyone seems to be just chatting about cutting of a tentacle tip and being chased by police officers.
After eating he returns to his study. He sends his assistant in a short while after to guide you all around the mansion. You notice that in the sunlight, this place is actually very well crafted and nearly and art piece in itself. The assistant tells you that this mansion contains many rooms with legendary artifacts and masterpieces from donations throughout the ages. He heavily advises you wander about quickly, as Wilcox intends to set out by evening. In the mansion there is a:
Laboratory
Sky Hall
Library
Brew Cellar
Kitchen
Dining Hall
Crafting Hall
Observatory
Alchemical Laboratory
Dungeon
Garden
He then explains that Wilcox would like to see Arophanis, after everyone's had some time for their food to settle and maybe explore the grounds. He warns that the Alchemical Lab, Dungeon, and, Sky Hall are currently experiencing dangerous conditions. You are welcome to go there, but he advise you not to go alone. Thoughtfully, he frames a map in front of the dining hall, since its really easy to see it from your rooms.
Prosinet turns to the group, "Umm, as some of you may have guessed, I am a little afraid, of almost everything. Soooo, I'm sorry if I caused any problems but i have never left home before. So this is all quite overwhelming for my little mind. The one thing that I am though, is incredibly curios about this place, and why I am here. All though the term "dangerous conditions" sounds awful, I was wondering if someone, or someones, might want to escort me to the Alchemical Lab? Please? If It's not to much trouble. You are all so brave and I sure could use some help. But I totally understand if no one wants to, I mean who would..." By the end of hos speech, Prosinet is staring at the ground and shuffling back and forth.
Rollback Post to RevisionRollBack
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
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Sam looks around at the others once Mr. Wilcox finishes addressing him. He shrugs, and follows him out the door.
DM - Above & Below
Sam follows Mr. Wilcox down the hallway to the left, eventually making a right a going into a wide open room. A desk sits in front of a large window and there is one chair in front and one chair in back of the desk.
Mr. Wilcox takes an ornate glass bottle and places it on the table along with two equally fine glasses. He pours some of the liquid into each glass and offers Sam one.
He turns, not waiting to see whether Sam drinks or not, and takes a sip staring into the window. The doors to the office slowly close behind the both of them, and he lowers his voice as the lock clicks forward.
“You need to understand something.” He said in a serious tone. “You are all about to have a period of time where a presence is going to reach out to you. When it does, I would very much like you to tell me about it.”
He pauses waiting for Sam to interrupt, but he presses forward before Sam gets a chance.
“You saw something on the boat here. The Speaker and I are able to exchange messages in my communications parlor. This morning he told me that you had some interesting night terrors, and I would bet money that you must be the first to have been reached.”
He thumbs his pointed beard, “So please tell me, what did you see?”
A good night's sleep sounds like just the thing :) o, pardon me, I didn't get your name? Arophanis asks the assistant
Torke Aldrehas
Torke is reluctant to pursue Mr. Wilcox and Sam, now moving his attention to the assistant and half-elf Arophanis. "That will not be an issue for me. I guess we are exhausted now though." As he finishes the sentence, he tries to hear the sounds of laughter once more, interested to find its source now that his attention is not moved around.
"Before bedding down, is there somewhere to get something to eat." FrostBite looks around the cluttered room one more. Disappointed that the night sky was taken away, he leaves the room following the assistant.
"Thanks," Sam takes the glass. He shoots the entire contents down in one gulp, wiping his chin with his forearm when a little dribbles down.
"I...I did have a dream." He joins Mr. Wilcox at the window, thinking back on last night's nightmare. "But it wasn't some flowery, friendly dream. I saw...nothing. And then a figure started coming toward me. But I couldn't really see it. I just knew it was there. Couldn't make out its face or even its shape. I could make out its eyes, though. Big, yellow eyes. Kind of looked like...doors? I know that doesn't make sense. But then, the last thing was...screams. I heard screams."
DM - Above & Below
Prosinet stays close to Torke, "Yes, yes, food and a sleep, there is much to consider, the vastness of the cosmos and all. What are place is in it and all. Slightly frightening, but fascinating.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
The assistant leads you all back down the stairs to a dimly lit room with a large dinning table and several cabinets filled with silverware. You all take a seat as he disappears through another room, and comes back with several trays of warm food. You notice that the selection is very vegetarian, with only a single, but, massive slab of some kind of meat on a tray. Its slathered in some kind of sauce that compliments it well.
Meanwhile, Sam continues his conversation with Mr. Wilcox...
Wilcox leans towards you, making sure you know he's giving you his full attention. He pours you another drink as you tell your tale, and nearly over pours when he hears you talking about the shadow figure. He ponders it over for a moment and apologies for the half cup of alcohol on the table. “You don't have to drink that, I wasn't expecting such a forth coming response, nor one of such a dark tone.” He cleans up the spill while continuing to look like he's trying to solve a puzzle. “I appreciate your honesty, and I'd like you to know you are not in danger.”
A pause.
“I would like you also to know, that you are being reached out to by a cosmic force that is a being of flesh and blood.” He looks into the window unable to face you. There's nothing there in the dark foggy glass. He's clearly nervous. “Aside from that, would you like to learn how to become the greatest blacksmith, or fighter, in the world?” His switch in tone sudden, deliberate, and completely natural. You give him your answer (Yes\No, Insert Spoiler) and he shakes your hand before leading you to the door.
"Then we'll have to talk again soon."
An hour after the observatory, the assistant shows Sam to the dining hall where he is served a much smaller, but far fresher, variation of the previous meal. (During this time, what was everyone in the group doing? Did you wait for Sam? If not, where did you go? If so, did you ask him questions?)
The assistant waits for Sam to finish before showing you all to your rooms. You notice that there are three doors between the hall with the bed rooms and the dinning room.
In each bedroom is your masterpiece on its own stand, a bed, window, dresser, chair and wardrobe. On the dresser is a single unlit candle, and a notepad. You are evenly spread across both sides of the hall.
You also all notice that the assistant, is actually kind of rude. Not in the way of slamming a door in your face, but in the way that you'll ask him a question and he won't answer it even though you know he heard you. The Speaker was much more forth coming.
Sam looks questioningly at Mr. Wilcox. "Well, yes, I suppose so. I've been working at it for most of my life." He wants to ask more, but he's not sure what.
DM - Above & Below
Sam- When you say yes, Wilcox has a noticeable warm smile, and his handshake seems to display a much more confident man when you leave.
No worries about the butler. He is the epitome of discretion. He has a zillion other things going on all at once, what with managing the household of a wizard such as Mr Wilcox. At least the food is good. Torke, would you say anyone following us here would have had an interesting time keeping track of us?
Torke
"Not at the moment, but I may have not been giving thought into caution." Torke speaks after scarfing down a good portion of the meat, preferring it despite being unaccustomed to the sauce. Torke shows one more glance at the rest before retreating to their bedroom, stowing their belongings in the wardrobe. He breathes for a moment, looking at his longsword while sitting on his bed.
After dinner, you all find yourselves slowly fading. Though the house is large and mysterious, its been a trying day of travel, and you each make your way to your rooms. Tomorrow is another day.
Everyone make a constitution roll once you go to sleep.
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
During the dinner FrostBite stayed quiet. Most of the plant based dishes he had never seen before but the dragonborn had made a point to try every thing offered. The meat topped the meal off. He continued to use some of the root vegetables to soak up the leftover sauce.
They all seemed to be stuck here for a while. He would have a chance to ask Sam about his private audience with the host in the coming days.
Heading to his room he touched up the Sculpture, surprised how well it faired on the trip. He would have to find out the magic used so that his works would survive longer once he returned home. Exhausted from the day's activities he dropped to the bed and was out before he had time to undress.
Con Roll 5 (if this is meant to be a save then +2)
Sam rarely has a hard time falling asleep, but his mind keeps him up a little while despite his physical and mental exhaustion from the long day. What's really going on here? Can this Mr. Wilcox really help him become what he's always dreamed of being?
Constitution save: 9
DM - Above & Below
Arophanis eats a little bit of everything, and then a whole bunch of his favorites, bring reminded of soldiers eating hearty before a long march. The best place to store food and rations is in the soldier's stomach, you see. After the food he heads for bed and liesss doowwnnnnnnnnnnnnnnnnnn.......................
CON 20
"This has been the most terrifying.... and yet curios day. Hopefully tomorrow will be less scary and more interesting." Prosinet heads to bed and passes our from exhaustion
Con 9
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Torke
"I should have looked for the tribe, coming out this far brings too little familiar ground." Torke talks this to the longsword, knowing in mind it will probably not confide back.
Torke looks outside of the window in the room, breathing in the dusk's air before walking back to his bed and laying his sheathed blade on the side as they drift into the realm of dreams.
constitution save: roll value- 7
Frostbite sleeps through a cold night easily, the room a perfect temperature for his statue. He dreamt more of the mountain, of its cold ascent, of the wind and snowfall. It was high, higher than could possibly be accomplished by anyone less committed. He dreamt of an eternity in the mountains, where he drew ever closer to...(Full Restore)
Sam has an excellent rest! It could be said that he dreamt of a felling of excellence, something wholly understandable as cheerful rest in the form of admiration. To be beheld as a true master, something briefly understood on the stage but on a global level. He was everyday common understanding by every person to be the single best..(Full Restore, +2 To Next Roll)
Prosinet in his exhausted rest sleeps nearly blacked out. It took his mind much long to produce a dream and thus it was a simple one. He dreamt of being in a great keep. Something so well defended, an army would need great effort to get in to. He was walking through its library, in a dark afternoon lit by a few candles. The rain fell evenly out of the window...(Full Restore)
Torke dreams evenly. The laughter in the air chases into your dreams, and it manifest You are in such a state that you manage to perceive they are warning you, despite the appearance. It is a pained laughter, something wrong and full of fear. As you come to understand this, they settle, and the laughter stops. In this black void, a peaceful glow grows, engulfing you...(Full Restore)
Arophanis drifts out into darkness long enough for everyone to fall into deep sleep. Then...(only Arophanis)...
You wake up at the front door of the Wilcox mansion. Its once again night, deeply foggy, the windows unlit, but you are alone. The floor you can see are covered in blood, and the door left slightly open. You walk inside.
Arophanis is not a person of half measures. The note he gave to the Speaker was real, he drafted it then bribed the right people to get it through to an official who notarized it. It was legally binding, and technically, by law, Aropahnis is now the Speaker's Land Lord in the city.
The official you bribed to legally bind the paper, is chained, tortured and bagged to the chair before the stairs in the mansion from your first dream. A sudden realization that Wilcox has been onto you the entire time, watching you, letting you root out the weak link in his system...
Arophanis does not rest well through the night. He wakes up in his bed just before everyone, realizing it was just a nightmare. (No Restore)
The next day, whenever you all make it to you door, there is a note that says breakfast is in the dining hall. There is a large tray of various vegetables and fruits, and a smaller but still decently large selection of meat in the form of sausages seasoned for a breakfast. Some bread and many juices surround them. You all eat as well as you'd like, then surprisingly Mr. Wilcox comes down, sits next to Arophanis, and does the same.
He eats well, having a little bit of everything. He's drinking some kind of warm cider and the smell of cinnamon and apples wafts from his cup every time he lifts it. He's in good spirits and everyone seems to be just chatting about cutting of a tentacle tip and being chased by police officers.
After eating he returns to his study. He sends his assistant in a short while after to guide you all around the mansion. You notice that in the sunlight, this place is actually very well crafted and nearly and art piece in itself. The assistant tells you that this mansion contains many rooms with legendary artifacts and masterpieces from donations throughout the ages. He heavily advises you wander about quickly, as Wilcox intends to set out by evening. In the mansion there is a:
He then explains that Wilcox would like to see Arophanis, after everyone's had some time for their food to settle and maybe explore the grounds. He warns that the Alchemical Lab, Dungeon, and, Sky Hall are currently experiencing dangerous conditions. You are welcome to go there, but he advise you not to go alone. Thoughtfully, he frames a map in front of the dining hall, since its really easy to see it from your rooms.
Prosinet turns to the group, "Umm, as some of you may have guessed, I am a little afraid, of almost everything. Soooo, I'm sorry if I caused any problems but i have never left home before. So this is all quite overwhelming for my little mind. The one thing that I am though, is incredibly curios about this place, and why I am here. All though the term "dangerous conditions" sounds awful, I was wondering if someone, or someones, might want to escort me to the Alchemical Lab? Please? If It's not to much trouble. You are all so brave and I sure could use some help. But I totally understand if no one wants to, I mean who would..." By the end of hos speech, Prosinet is staring at the ground and shuffling back and forth.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment