Both Arliden and Fjordix are able to duck out of the way of the first projectile, but Arliden's dodge puts him directly in the path of the other one accidentally shielding Fjordix from the brunt of the damage as it erupts in flame.
Arliden, take 5 fire damage. Fjordix, take 2.5 fire damage.
Arliden, you're up. You can see the 2 drakes down in the pit to the south, and those objects were thrown from pit to the east.
This post has potentially manipulated dice roll results.
[If I remember right the drakes didn't look like they could get out of the pit correct?]
Arliden moves until he can see one of the Kobolds and yells, "I would insult your mother, but she had to look at you every day, so I kind of feel bad for her.
[Vicious Mockery DC 14 Wis save or 3 damage and disadvantage on next attack roll]
Fjordix did his best to get within range of one of the Kobolds and swung his Glaive, fighting downhill (or in the cramp space of the pit) he realized he couldn't put his full weight behind his attack and instead chose to invoke the power of the rune that had overlaid itself across his fingertips and a green flame shot out to the tip of his blade as he struck at the creature!
Attack: 18 Damage: 7
Green fire then leaps to a target within 5 feet of his initial target doing 3 damage.
Arryn, you're up. There are 2 kobolds left in the eastern pit, 2 drakes in the southern pit (who are currently unable to make it up to where you are), and you still don't know what's up with that gravelly voice you heard from the southern pit.
[d'oh!]
Initiative: 7
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
OOC: See, this, this is why we can't have nice things :-)
Rex: 11
Hatchling: 6
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Arliden just smacks himself in the forehead]
Dex Save 1: 14 | Dex Save 2: 18 | Initiative: 24
[Enemy Initiative rolls:
Kobolds: 3
Drakes: 20
R: 12
I think we're just waiting on Arryn for initiative.]
[Here's the initiative order:
Arliden: 20
Drakes: 20
R: 12
Fjordix: 11
Rex: 11
Arryn: 8
Novot: 7
Hatchling: 6
Kobolds: 3]
Both Arliden and Fjordix are able to duck out of the way of the first projectile, but Arliden's dodge puts him directly in the path of the other one accidentally shielding Fjordix from the brunt of the damage as it erupts in flame.
Arliden, take 5 fire damage. Fjordix, take 2.5 fire damage.
Arliden, you're up. You can see the 2 drakes down in the pit to the south, and those objects were thrown from pit to the east.
8
[If I remember right the drakes didn't look like they could get out of the pit correct?]
Arliden moves until he can see one of the Kobolds and yells, "I would insult your mother, but she had to look at you every day, so I kind of feel bad for her.
[Vicious Mockery DC 14 Wis save or 3 damage and disadvantage on next attack roll]
[Correct. The drakes are unable to leave the pit until the gate is opened.]
Arliden makes it over to the edge of the east pit and sees 4 kobolds down in it. [WIS Save: 14]
The drakes move toward the gate, eager to join the fray.
A deep, gravelly voice comes from deeper in the southern pit, still beyond the edge of the light. "Feeding time so soon? Today must be my lucky day."
Fjordix, you're up.
OOC: If I were to step up to the edge of the pit and cast Burning Hands how many Kobolds would I hit?
[It would hit 2 kobolds.]
OOC: Awesome, I'll instead just use Green Flame Blade then
Fjordix did his best to get within range of one of the Kobolds and swung his Glaive, fighting downhill (or in the cramp space of the pit) he realized he couldn't put his full weight behind his attack and instead chose to invoke the power of the rune that had overlaid itself across his fingertips and a green flame shot out to the tip of his blade as he struck at the creature!
Attack: 18 Damage: 7
Green fire then leaps to a target within 5 feet of his initial target doing 3 damage.
Fjordix's glaive cleaves through one of the kobolds, leaving it dead, with a green flame severely burning another one.
Rex, you're up!
Rex tries to look around for the sound of that voice, but blasts the surviving kobold in frustration, Attack: 18 Damage: 10 force damage.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[There are 3 kobolds left. By surviving kobold, do you mean the one that's been dealt damage already?]
As Rex looks in the direction of the southern pit, something seems off, but Rex can't quite place it.
[Yes the damaged one]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Rex's bolt obliterates a second kobold.
Arryn, you're up. There are 2 kobolds left in the eastern pit, 2 drakes in the southern pit (who are currently unable to make it up to where you are), and you still don't know what's up with that gravelly voice you heard from the southern pit.
Arryn charges towards the eastern pit, swinging at the kobold closest to him.Attack: 14 Damage: 8
[Where are the 2d8 coming from in your damage roll? Shouldn't it be 1d6 + 4 damage?]
Another kobold falls.
Novot, you're up. Only 1 kobold left, but there's still the creatures in the pit to deal with.
One threat at a time. Novot takes three quick strides to the last kobold and brings down her warhammer hard. [Attack: 18, Bludgeoning: 10]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)