Arliden definity stays up late into many night debating with Evenmor since he likes that kind of thing anyway?
How far away is the cultist caravan traveling from us? Arliden knows that Rex is the only one that has infiltrated the cult and wants to keep in touch with him every now and again. If he can find a way to stay in some kind of contact he has questions for him. [Just not sure if this is possible, or if we've heard from him in the last few days]
Also, is there any way in his travels Arliden might know anything about this stagg?
Rex will seem like the strong silent time for most of the journey. In actuality, he’ll be using those times to speak telepathically with his team and also pretend to be asleep while Hatchling eavesdrops.
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DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Arliden would (early on in the travels) try to get word to Rex (even becoming invisible to go find him if needed) that if he send Hatchling their way Arliden can write responses and questions down and send them back with Hatchling so they can maintain two-way communication. If Rex or Hatchling get concerned about him being followed, or messages intercepted on the way back Arliden can cast invisibility on Hatchling. Also, anytime that Hatchling comes by Arliden will give him a bite to eat as long as Rex is cool with it (he would ask in his first letter).
[Trying to keep communication open but as discrete as possible]
Arliden just wants to get a general atmosphere of the camp and see if Rex can figure out why our former guard has her arm in a sling.
There are 8 wagons total in the caravan. 3 of which belong to the cult. You only know this because you saw them purchasing the wagons and can recognize some of the travelers. Their wagons never travel next to each other during the day, and they don't camp together at night. The wagon Rex is with tends to travel toward the middle of the pack. While being hired as a guards for different wagons, there are built in moments for downtime during the trip. Interacting with one another wouldn't be seen as particularly odd, unless you only spent time with each other during downtime and didn't interact with other members of the caravan. Getting messages back and forth is rather simple (no roll required), but you are certainly welcome to communicate through Hatchling if you wish.
Arliden, make whatever Intelligence roll you feel would be most relevant to what you're looking for (along with why you feel that skill would work).
Fjordix, you can absolutely join the hunt if you wish. By the time anything is organized, the deer have disappeared into the nearby woods. You'll have to track it down.
Rex, your strong and silent ruse is mostly working, save for a vocal and physical tic that seems to happen roughly every hour. Sometimes, sooner, but never longer than an hour. [Disguise Self only lasts an hour. What words and somatic gesture do you use to cast it to prevent the cult from realizing that you're not a red Dragonborn?]
Rex will pull out the oldest trick in the book... sneeze! A particularly strong version while keeping his arms beneath his traveling cloak that he is actually wearing.
Whoa, there Hatchling...maybe not "the first fruits" buddy LOL But Arliden does take a genuine interest in making friends with Hatchling.
As for the Stagg, Arliden likes to "collect" and tell stories so he would probably be searching his mind of either something he read, or was told about such a magnificent creature that lived in this area. [History: 7.]
While Fjordix isn't a great tracker (Survival: 5) he isn't a bad shot with a bow (Attack: 3) if he were able to borrow one for the hunt. He is enthusiastic and would have doffed his armor so as to fair better at sneaking through the woods (Stealth: 10)
OOC: Fjordix wasn't built to be a hunter, but if he somehow manages to fell the beast it will be a prized memory for sure.
Arliden doesn't recall hearing anything about such a creature.
Fjordix, you make it about 20 feet into the wooded area it was last seen when you spy the golden stag poking it's antlered head from behind a tree. You have a pretty clear shot, so you take aim and loose your arrow, which thunks into the tree in front of the stag. You hear a yelp followed by a curse as you realize what you had thought was the stag was actually one of the other members of the caravan passing by a tree, the movement of the branches looking like antlers in a ray of golden light created by the sun breaking through the leaves. The hunter who lent you her bow promptly asks for its return.
Fjordix slumps his shoulders, eyeing the caravan member with disbelief, when asked for the bow he looks the hunter over. "It was bad luck is all." he wrings his strong hands along the wood of the bow, "Give me another chance...please?" putting his pride on the line he hopes the hunter will understand and give him another shot.
She looks at you and, reluctantly allows you to hold on to her bow. "Next time, be clear that the target you're aiming at is actually the stag and not another one of our traveling companions."
[Assuming at this point that Fjordix is the only one pursuing the stag.]
Fjordix makes his way deeper into the forest. This time picking up a trail left behind of hoof prints golden fur caught on low hanging branches. The trail seems to be moving into an ever denser portion of the forest. Through the dense foliage, you think you see a clearing up ahead. You notice that none of the other hunters can be seen, perhaps not trusting your tracking abilities after your initial gaffe. As you approach the clearing, you first notice that it is much larger than you would have expected given the density of the surrounding foliage. The next thing you notice is a moss-grown, ivy-draped ruin in the middle of it.
Moving quietly, you make your way toward the ruin, and, upon rounding a corner, you find the stag seemingly waiting for you out in the open. You hear a sound almost like a mix of a babbling brook and wooden wind-chimes, and you could swear you heard what sounded almost like words. Even more surprising, it was coming from the stag.
Fjordix stopped in his tracks, the arrow not let loose from his bow as of yet. He eyed the Stag suspiciously, his mind working through the possibilities as quickly as it could, in the end he lowered his bow. "Are you trying to speak with me?"
You hear some more sounds from the stag. That was definitely Elvish. Seeing that you still didn't quite understand, the stag speaks again. This time in very accented common.
"Greetings, Adventurer. I am called...Ceanairian? No, that's not right. Adhuan? Forgive me. It's been so long since I have used my name, I seem to have forgotten it. Dakerian? Yes. Dakerian! High Prince of a once proud land. These ruins are all that now remain, and my people are no longer remembered. I was cursed by the father of the woman I loved, and now I must roam as the stag you see before you, only to take my true form at times when the day mixes with night. I have tried many times to seek a way to remove this curse, but every time I leave this clearing, I am hunted for my golden coat. I know that a powerful wizard could remove this curse, but I dare not seek one out on my own, or I would surely be killed. Can you help me?"
Fjordix put his pinky finger in his ear and swabbed it around, in disbelief to what he was hearing. He shook his head a couple times, but then came to the realization that he wasn't hearing things, and he wasn't dreaming, or at least he didn't feel like he was.
"Well met Dakerian, I am Fjordix Anker. I have to admit you have caught me offguard, I am actually with a caravan of people who are heading north, I am one of the guards. What is it that you think I could do for you?"
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Arliden definity stays up late into many night debating with Evenmor since he likes that kind of thing anyway?
How far away is the cultist caravan traveling from us? Arliden knows that Rex is the only one that has infiltrated the cult and wants to keep in touch with him every now and again. If he can find a way to stay in some kind of contact he has questions for him.
[Just not sure if this is possible, or if we've heard from him in the last few days]
Also, is there any way in his travels Arliden might know anything about this stagg?
Rex will seem like the strong silent time for most of the journey. In actuality, he’ll be using those times to speak telepathically with his team and also pretend to be asleep while Hatchling eavesdrops.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: Fjordix would want to assist in the hunt, if possible, could he join them?
Arliden would (early on in the travels) try to get word to Rex (even becoming invisible to go find him if needed) that if he send Hatchling their way Arliden can write responses and questions down and send them back with Hatchling so they can maintain two-way communication. If Rex or Hatchling get concerned about him being followed, or messages intercepted on the way back Arliden can cast invisibility on Hatchling. Also, anytime that Hatchling comes by Arliden will give him a bite to eat as long as Rex is cool with it (he would ask in his first letter).
[Trying to keep communication open but as discrete as possible]
Arliden just wants to get a general atmosphere of the camp and see if Rex can figure out why our former guard has her arm in a sling.
Rex will both allow the snacks, as well as look into Arliden’s questions.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Does Hatchling prefer anything specifically? And is he interested in trying wine?
He is a dragon, of course he is!
Hatchling will take the first fruits of all of Arliden’s food as tribute.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[I probably should have given this info sooner.]
There are 8 wagons total in the caravan. 3 of which belong to the cult. You only know this because you saw them purchasing the wagons and can recognize some of the travelers. Their wagons never travel next to each other during the day, and they don't camp together at night. The wagon Rex is with tends to travel toward the middle of the pack. While being hired as a guards for different wagons, there are built in moments for downtime during the trip. Interacting with one another wouldn't be seen as particularly odd, unless you only spent time with each other during downtime and didn't interact with other members of the caravan. Getting messages back and forth is rather simple (no roll required), but you are certainly welcome to communicate through Hatchling if you wish.
Arliden, make whatever Intelligence roll you feel would be most relevant to what you're looking for (along with why you feel that skill would work).
Fjordix, you can absolutely join the hunt if you wish. By the time anything is organized, the deer have disappeared into the nearby woods. You'll have to track it down.
Rex, your strong and silent ruse is mostly working, save for a vocal and physical tic that seems to happen roughly every hour. Sometimes, sooner, but never longer than an hour. [Disguise Self only lasts an hour. What words and somatic gesture do you use to cast it to prevent the cult from realizing that you're not a red Dragonborn?]
Rex will pull out the oldest trick in the book... sneeze! A particularly strong version while keeping his arms beneath his traveling cloak that he is actually wearing.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Whoa, there Hatchling...maybe not "the first fruits" buddy LOL
But Arliden does take a genuine interest in making friends with Hatchling.
As for the Stagg, Arliden likes to "collect" and tell stories so he would probably be searching his mind of either something he read, or was told about such a magnificent creature that lived in this area. [History: 7.]
While Fjordix isn't a great tracker (Survival: 5) he isn't a bad shot with a bow (Attack: 3) if he were able to borrow one for the hunt. He is enthusiastic and would have doffed his armor so as to fair better at sneaking through the woods (Stealth: 10)
OOC: Fjordix wasn't built to be a hunter, but if he somehow manages to fell the beast it will be a prized memory for sure.
Arliden doesn't recall hearing anything about such a creature.
Fjordix, you make it about 20 feet into the wooded area it was last seen when you spy the golden stag poking it's antlered head from behind a tree. You have a pretty clear shot, so you take aim and loose your arrow, which thunks into the tree in front of the stag. You hear a yelp followed by a curse as you realize what you had thought was the stag was actually one of the other members of the caravan passing by a tree, the movement of the branches looking like antlers in a ray of golden light created by the sun breaking through the leaves. The hunter who lent you her bow promptly asks for its return.
Anyone else wanting to join in the hunt?
Fjordix slumps his shoulders, eyeing the caravan member with disbelief, when asked for the bow he looks the hunter over. "It was bad luck is all." he wrings his strong hands along the wood of the bow, "Give me another chance...please?" putting his pride on the line he hopes the hunter will understand and give him another shot.
She looks at you and, reluctantly allows you to hold on to her bow. "Next time, be clear that the target you're aiming at is actually the stag and not another one of our traveling companions."
OOC: Another shot goes stray, Fjordix hears Rex’s mental shout of pain haha
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Fjordix merely nodded, he felt ashamed for having nearly hurt one of the others. Still the hunt was on! He began again trying to track the animal.
OOC: And the dice once again have foiled Fjordix, poor guy lol
[Assuming at this point that Fjordix is the only one pursuing the stag.]
Fjordix makes his way deeper into the forest. This time picking up a trail left behind of hoof prints golden fur caught on low hanging branches. The trail seems to be moving into an ever denser portion of the forest. Through the dense foliage, you think you see a clearing up ahead. You notice that none of the other hunters can be seen, perhaps not trusting your tracking abilities after your initial gaffe. As you approach the clearing, you first notice that it is much larger than you would have expected given the density of the surrounding foliage. The next thing you notice is a moss-grown, ivy-draped ruin in the middle of it.
Moving quietly, you make your way toward the ruin, and, upon rounding a corner, you find the stag seemingly waiting for you out in the open. You hear a sound almost like a mix of a babbling brook and wooden wind-chimes, and you could swear you heard what sounded almost like words. Even more surprising, it was coming from the stag.
Fjordix stopped in his tracks, the arrow not let loose from his bow as of yet. He eyed the Stag suspiciously, his mind working through the possibilities as quickly as it could, in the end he lowered his bow. "Are you trying to speak with me?"
You hear some more sounds from the stag. That was definitely Elvish. Seeing that you still didn't quite understand, the stag speaks again. This time in very accented common.
"Greetings, Adventurer. I am called...Ceanairian? No, that's not right. Adhuan? Forgive me. It's been so long since I have used my name, I seem to have forgotten it. Dakerian? Yes. Dakerian! High Prince of a once proud land. These ruins are all that now remain, and my people are no longer remembered. I was cursed by the father of the woman I loved, and now I must roam as the stag you see before you, only to take my true form at times when the day mixes with night. I have tried many times to seek a way to remove this curse, but every time I leave this clearing, I am hunted for my golden coat. I know that a powerful wizard could remove this curse, but I dare not seek one out on my own, or I would surely be killed. Can you help me?"
Fjordix put his pinky finger in his ear and swabbed it around, in disbelief to what he was hearing. He shook his head a couple times, but then came to the realization that he wasn't hearing things, and he wasn't dreaming, or at least he didn't feel like he was.
"Well met Dakerian, I am Fjordix Anker. I have to admit you have caught me offguard, I am actually with a caravan of people who are heading north, I am one of the guards. What is it that you think I could do for you?"