Bonus action depends on what's around if I'm next to someone I'm going to disengage, and move away a bit to something that I could hide behind, if I'm not engaged I'd like to just hide, again role in discord
Reggie tries to shoot the blinded Cloak 3 and the attack misses (Attack roll 13). After missing the shot you take a step inside the Swordsman and use BA to Hide out of sight.
Cloak 3 disoriented by Drummer's spell moves up to Benagol and attacks with it's flachion.
Cloak 3 Attack 1: 12 Damage: 5
Cloak 3 Attack 2: 6 Damage: 6
Rollback Post to RevisionRollBack
DM - A Quest for the Shunned City (Groups 1 and 2)
Cloak 3 fails to shake off the blindness. Back up to the top.
Combat initiative order Round 2: Cloaked 4, holding a Falchion, Blinded, and in a Martial Stance. 15 feet away from Benagol. Benagol, engaged with Cloak 1 and 3 Cloaked 1, holding a wavy dagger and 5 feet away from Drummer, Ardeth (maybe 10 feet) and Broadhorn. Drummer, within 5 feet of Broadhorn and Ardeth and 5 feet away from Cloak 1. Ardeth, within 5 feet of Broadhorn and Drummer and 5 feet away from Cloak 1. Reggie, hidden and within 5 feet of Broadhorn and 10 feet to Cloaked 1. Cloaked 2, prone Cloaked 3, holding a Falchion, Blinded, and 5 feet away from Benagol. Broadhorn, standing near the doorway, 5 feet from Drummer/Ardeth and 5 feet to Cloaked 1.
This post has potentially manipulated dice roll results.
OOC: if I udnerstood well, I am not engaged anymore with cloak1 because was driven 10 feet away from me by Broadhorn
BENAGOL'S ROUND
Benagol sees that some sort of vie-like whip drags away foe he was fighting against but another comes along and, even if he managed to dodge all his attacks, he has a better weapon and seems also more skilled, while the warrior has only a broom and a dagger: he is clearly worried but he is determined:
He who hits first hit twice, maybe more
And so he does: he noticed the foe in fron of him ayway is staggering and with precarious balance, thus he applies all the speed (ACTION SURGE) and might (ATTACKING WITH GREAT WEAPON FEAT) he can on him.
This post has potentially manipulated dice roll results.
oh, sorry, I noticed he is blinded and deafened so he attacked with disadvatnage, it means I can attack with advantage, right? Luckily then my fumble was wrongly rolled.
First of two attacks with great weapon feat: Attack: 22 Damage: 19
Second of two attacks with great weapon feat: Attack: 20 Damage: 19
bonus Attack: 16 Damage: 17
IF HE ALREADY DIED, BENAGOL USES HIS MOVE ACTION TO ATTACK CLOAK2 (PRONE) WITH ACTION SURGE OTHERWISE HE USES ACTION SURGE TO KEEP RAGING AGAINST CLOAK3
ACTION SURGE ATTACKS:
First of two attacks with great weapon feat: Attack: 17 Damage: 17
Second of two attacks with great weapon feat: Attack: 20 Damage: 17
sorry but I must reroll some damages given my great weapon fightng style.
As soos as the cloak3 dies, Benagol moves to cloak2 (prone) in a fury, regardless of any opportunity attack he may take, and lands the others attack on the prone foe.
First of two attacks with great weapon feat: Attack: 17Damage: 17 to be replaced with 18
Second of two attacks with great weapon feat: Attack: 23 Damage: 20
bonus Attack: 21Damage: 16 to be replaced with 16
ACTION SURGE ATTACKS:
First of two attacks with great weapon feat: Attack: 23 Damage: 20
Second of two attacks with great weapon feat: Attack: 20Damage: 17 to be replaced with 19
Benagol takes 5 attacks on Cloak 3 and with the final swipe of the 5th attack the cloaked figure grunts and falls to the ground, motionless. He will stay put as he is within range of the remaining cloaked figures.
Cloak 1 will try to stab at Drummer, first look of worry has appeared as he sees two of his comrades fall.
One attack hits Drummer. Cloak 1 yells to Cloak 4 "To death we fight, brother!" Cloak 4 slams a fist to his chest in response.
Remaining actions: Drummer, within 5 feet of Broadhorn and Ardeth and 5 feet away from Cloak 1. Ardeth, within 5 feet of Broadhorn and Drummer and 5 feet away from Cloak 1. Reggie, hidden and within 5 feet of Broadhorn and 10 feet to Cloaked 1. Broadhorn, standing near the doorway, 5 feet from Drummer/Ardeth and 5 feet to Cloaked 1.
Rollback Post to RevisionRollBack
DM - A Quest for the Shunned City (Groups 1 and 2)
Drummer gets stabbed in the shoulder, but catches the other on his breastplate, before attempting to blast the cloaked man (C1).
The blasts are rushed, being at such close range, but the second one connects (nat 1 to hit followed by a 20 to hit,4 damage) pushing the cloaked figure back ten feet with the force of it. (Repelling blast invocation).
Drummer clobbers Cloak 1 with a eldritch blast, and the force pushes them back 10 feet...right back next to Benagol where Broadhorn pulled him from. They look roughed up, blooded and hardly standing. But they manage to stand the blow.
Ardeth (target switches to Cloak 4 with the force back), takes a swing at Cloak 4 with their warhammer and hits for 5 damage. Cloak 4 takes the hit with a large bruise, but still stands strong.
To avoid getting in range of Cloak 4, they take a shot through the open door at Cloak 4 with their heavy crossbow (Attack roll 17). The bolt lands and does 14 piecing and additional 13 from sneak attack. Cloak 4 stammers a bit as the bolt hits them, but still stands strong. Reggie then backs into the inn again as bonus action Hide out of sight.
Broadhorn is up, then top of the order.
Rollback Post to RevisionRollBack
DM - A Quest for the Shunned City (Groups 1 and 2)
Cloak 1 gets hit again with the thorny whip. This time Broadhorn pulls a limp body over, and once the whip releases the body it falls to the ground.
Cloak 4 hears their last comrade grunt and a body plop on the ground. They know they are the last one stand...5 vs 1...their eyes still furious with a amber color. But, there is no concern on their face as they fight to the last breath, swinging at Broadhorn.
This attack will happen after Reggie goes.
Attack hits. Cloak 1 is pulled 10 feet closer to Broadhorn. They are now 5 feet from Drummer and Reggie.
DM - A Quest for the Shunned City (Groups 1 and 2)
Remaining actions:
Reggie
Cloak 3
DM - A Quest for the Shunned City (Groups 1 and 2)
Reggie shoots at clocked figure 3, who has not gone yet.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bonus action depends on what's around if I'm next to someone I'm going to disengage, and move away a bit to something that I could hide behind, if I'm not engaged I'd like to just hide, again role in discord
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Reggie tries to shoot the blinded Cloak 3 and the attack misses (Attack roll 13). After missing the shot you take a step inside the Swordsman and use BA to Hide out of sight.
Cloak 3 disoriented by Drummer's spell moves up to Benagol and attacks with it's flachion.
Cloak 3 Attack 1: 12 Damage: 5
Cloak 3 Attack 2: 6 Damage: 6
DM - A Quest for the Shunned City (Groups 1 and 2)
Cloak 3 misses. Con save to break Blindness.
Con save: 3
DM - A Quest for the Shunned City (Groups 1 and 2)
Cloak 3 fails to shake off the blindness. Back up to the top.
Combat initiative order Round 2:
Cloaked 4, holding a Falchion, Blinded, and in a Martial Stance. 15 feet away from Benagol.
Benagol, engaged with Cloak 1 and 3
Cloaked 1, holding a wavy dagger and 5 feet away from Drummer, Ardeth (maybe 10 feet) and Broadhorn.
Drummer, within 5 feet of Broadhorn and Ardeth and 5 feet away from Cloak 1.
Ardeth, within 5 feet of Broadhorn and Drummer and 5 feet away from Cloak 1.
Reggie, hidden and within 5 feet of Broadhorn and 10 feet to Cloaked 1.
Cloaked 2, prone
Cloaked 3, holding a Falchion, Blinded, and 5 feet away from Benagol.
Broadhorn, standing near the doorway, 5 feet from Drummer/Ardeth and 5 feet to Cloaked 1.
DM - A Quest for the Shunned City (Groups 1 and 2)
Cloak 4, also disoriented by the blindness, will try and stump forward past his two comrades and try to hit the foe who threw this magic at him.
Cloak 4 Attack 1: 21 Damage: 10
Cloak 4 Attack 2: 23 Damage: 4
DM - A Quest for the Shunned City (Groups 1 and 2)
Both attacks miss Drummer. Cloak 4 con save to break blindness
Con save: 19
(OOC: Hilarious, another nat 1!)
DM - A Quest for the Shunned City (Groups 1 and 2)
(Posting out of order. I’m #5 in the order)
Ardeth holds up his Shield as he charges forward toward these cloaked fighters.
As he nears the target of his missed spell he winds up his warhammer for a strike, aiming for the cloaked fighters head.
“TAKE A LOAD OFF!” He shouts as he swings
_____________
Move: none (I should be within melee range of my target)
Action: Melee attack w/ Warhammer
Target: Cloak 1
To Hit: Roll from Discord (17+7=24)
Damage: Roll from discord (1+4=5 bludgeoning)
OOC: if I udnerstood well, I am not engaged anymore with cloak1 because was driven 10 feet away from me by Broadhorn
BENAGOL'S ROUND
Benagol sees that some sort of vie-like whip drags away foe he was fighting against but another comes along and, even if he managed to dodge all his attacks, he has a better weapon and seems also more skilled, while the warrior has only a broom and a dagger: he is clearly worried but he is determined:
He who hits first hit twice, maybe more
And so he does: he noticed the foe in fron of him ayway is staggering and with precarious balance, thus he applies all the speed (ACTION SURGE) and might (ATTACKING WITH GREAT WEAPON FEAT) he can on him.
MOVE: NONE
ACTION: ATTACK
First of two attacks: Attack: 9 Damage: 9
oh, sorry, I noticed he is blinded and deafened so he attacked with disadvatnage, it means I can attack with advantage, right? Luckily then my fumble was wrongly rolled.
First of two attacks with great weapon feat: Attack: 22 Damage: 19Second of two attacks with great weapon feat: Attack: 20 Damage: 19bonus Attack: 16 Damage: 17IF HE ALREADY DIED, BENAGOL USES HIS MOVE ACTION TO ATTACK CLOAK2 (PRONE) WITH ACTION SURGE OTHERWISE HE USES ACTION SURGE TO KEEP RAGING AGAINST CLOAK3ACTION SURGE ATTACKS:First of two attacks with great weapon feat: Attack: 17 Damage: 17Second of two attacks with great weapon feat: Attack: 20 Damage: 17sorry but I must reroll some damages given my great weapon fightng style.
As soos as the cloak3 dies, Benagol moves to cloak2 (prone) in a fury, regardless of any opportunity attack he may take, and lands the others attack on the prone foe.
First of two attacks with great weapon feat: Attack: 17
Damage: 17to be replaced with 18Second of two attacks with great weapon feat: Attack: 23 Damage: 20
bonus Attack: 21
Damage: 16to be replaced with 16ACTION SURGE ATTACKS:
First of two attacks with great weapon feat: Attack: 23 Damage: 20
Second of two attacks with great weapon feat: Attack: 20
Damage:17to be replaced with 19(OOC out of order, I believe that I would have advantage on just about any of them, and sneak attack on any of them.)
Reggie pokes out and shots at which ever clocked figure I think would be best to shoot at. Rolls in discord.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Benagol takes 5 attacks on Cloak 3 and with the final swipe of the 5th attack the cloaked figure grunts and falls to the ground, motionless. He will stay put as he is within range of the remaining cloaked figures.
Cloak 1 will try to stab at Drummer, first look of worry has appeared as he sees two of his comrades fall.
Cloak 1 Attack 1: 22 Damage: 4
Cloak 1 Attack 2: 14 Damage: 4
(OOC: Whoops, signed in to the wife's account! )
One attack hits Drummer. Cloak 1 yells to Cloak 4 "To death we fight, brother!" Cloak 4 slams a fist to his chest in response.
Remaining actions:
Drummer, within 5 feet of Broadhorn and Ardeth and 5 feet away from Cloak 1.
Ardeth, within 5 feet of Broadhorn and Drummer and 5 feet away from Cloak 1.
Reggie, hidden and within 5 feet of Broadhorn and 10 feet to Cloaked 1.
Broadhorn, standing near the doorway, 5 feet from Drummer/Ardeth and 5 feet to Cloaked 1.
DM - A Quest for the Shunned City (Groups 1 and 2)
Drummer gets stabbed in the shoulder, but catches the other on his breastplate, before attempting to blast the cloaked man (C1).
The blasts are rushed, being at such close range, but the second one connects (nat 1 to hit followed by a 20 to hit,4 damage) pushing the cloaked figure back ten feet with the force of it. (Repelling blast invocation).
Drummer then backs up behind his allies.
Paladin - warforged - orange
Drummer clobbers Cloak 1 with a eldritch blast, and the force pushes them back 10 feet...right back next to Benagol where Broadhorn pulled him from. They look roughed up, blooded and hardly standing. But they manage to stand the blow.
Ardeth (target switches to Cloak 4 with the force back), takes a swing at Cloak 4 with their warhammer and hits for 5 damage. Cloak 4 takes the hit with a large bruise, but still stands strong.
To avoid getting in range of Cloak 4, they take a shot through the open door at Cloak 4 with their heavy crossbow (Attack roll 17). The bolt lands and does 14 piecing and additional 13 from sneak attack. Cloak 4 stammers a bit as the bolt hits them, but still stands strong. Reggie then backs into the inn again as bonus action Hide out of sight.
Broadhorn is up, then top of the order.
DM - A Quest for the Shunned City (Groups 1 and 2)
Broadhorn throws another whip towards C1. "I'm sorry there mister, I thought I told you to come over here for a timeout."
Cast: Thorn Whip Attack: 8 Damage: 5
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Cloak 1 gets hit again with the thorny whip. This time Broadhorn pulls a limp body over, and once the whip releases the body it falls to the ground.
Cloak 4 hears their last comrade grunt and a body plop on the ground. They know they are the last one stand...5 vs 1...their eyes still furious with a amber color. But, there is no concern on their face as they fight to the last breath, swinging at Broadhorn.
Cloak 4 Attack 1: 14 Damage: Unable to parse dice roll.
Cloak 4 Attack 2: 18 Damage: 5
DM - A Quest for the Shunned City (Groups 1 and 2)